/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.model.L2World; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; /** * Hide effect implementation. * @author ZaKaX, nBd */ public final class Hide extends AbstractEffect { public Hide(StatsSet params) { } @Override public void onStart(L2Character effector, L2Character effected, Skill skill) { if (effected.isPlayer()) { effected.setInvisible(true); if ((effected.getAI().getNextIntention() != null) && (effected.getAI().getNextIntention().getCtrlIntention() == CtrlIntention.AI_INTENTION_ATTACK)) { effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } L2World.getInstance().forEachVisibleObject(effected, L2Character.class, target -> { if ((target.getTarget() == effected)) { target.setTarget(null); target.abortAttack(); target.abortCast(); target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } }); } } @Override public void onExit(BuffInfo info) { if (info.getEffected().isPlayer()) { final L2PcInstance activeChar = info.getEffected().getActingPlayer(); if (!activeChar.inObserverMode()) { activeChar.setInvisible(false); } } } }