l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Fear.java
2016-06-12 01:34:09 +00:00

97 lines
3.2 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
/**
* Fear effect implementation.
* @author littlecrow
*/
public final class Fear extends AbstractEffect
{
public static final int FEAR_RANGE = 500;
public Fear(StatsSet params)
{
}
@Override
public boolean canStart(BuffInfo info)
{
final L2Character creature = info.getEffected();
return creature.isPlayer() || creature.isSummon() || (creature.isAttackable() && //
!((creature instanceof L2DefenderInstance) || (creature instanceof L2FortCommanderInstance) || //
(creature instanceof L2SiegeFlagInstance) || (creature.getTemplate().getRace() == Race.SIEGE_WEAPON)));
}
@Override
public int getTicks()
{
return 5;
}
@Override
public boolean onActionTime(BuffInfo info)
{
fearAction(null, info.getEffected());
return false;
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
effected.getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
fearAction(effector, effected);
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer())
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
private void fearAction(L2Character effector, L2Character effected)
{
final double radians = Math.toRadians((effector != null) ? Util.calculateAngleFrom(effector, effected) : Util.convertHeadingToDegree(effected.getHeading()));
final int posX = (int) (effected.getX() + (FEAR_RANGE * Math.cos(radians)));
final int posY = (int) (effected.getY() + (FEAR_RANGE * Math.sin(radians)));
final int posZ = effected.getZ();
final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), posX, posY, posZ, effected.getInstanceWorld());
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}
}