/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.enums.Race; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance; import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance; import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.util.Util; /** * Fear effect implementation. * @author littlecrow */ public final class Fear extends AbstractEffect { public static final int FEAR_RANGE = 500; public Fear(StatsSet params) { } @Override public boolean canStart(BuffInfo info) { final L2Character creature = info.getEffected(); return creature.isPlayer() || creature.isSummon() || (creature.isAttackable() && // !((creature instanceof L2DefenderInstance) || (creature instanceof L2FortCommanderInstance) || // (creature instanceof L2SiegeFlagInstance) || (creature.getTemplate().getRace() == Race.SIEGE_WEAPON))); } @Override public int getTicks() { return 5; } @Override public boolean onActionTime(BuffInfo info) { fearAction(null, info.getEffected()); return false; } @Override public void onStart(L2Character effector, L2Character effected, Skill skill) { effected.getAI().notifyEvent(CtrlEvent.EVT_AFRAID); fearAction(effector, effected); } @Override public void onExit(BuffInfo info) { if (!info.getEffected().isPlayer()) { info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK); } } private void fearAction(L2Character effector, L2Character effected) { final double radians = Math.toRadians((effector != null) ? Util.calculateAngleFrom(effector, effected) : Util.convertHeadingToDegree(effected.getHeading())); final int posX = (int) (effected.getX() + (FEAR_RANGE * Math.cos(radians))); final int posY = (int) (effected.getY() + (FEAR_RANGE * Math.sin(radians))); final int posZ = effected.getZ(); final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), posX, posY, posZ, effected.getInstanceWorld()); effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination); } }