l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/EnemyCharge.java
2016-06-12 01:34:09 +00:00

110 lines
3.5 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
/**
* Enemy Charge effect implementation.
*/
public final class EnemyCharge extends AbstractEffect
{
private final int _speed;
private final int _delay;
private final int _animationSpeed;
public EnemyCharge(StatsSet params)
{
_speed = params.getInt("speed", 0);
_delay = params.getInt("delay", 0);
_animationSpeed = params.getInt("animationSpeed", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effected.isMovementDisabled())
{
return;
}
// Get current position of the L2Character
final int curX = effector.getX();
final int curY = effector.getY();
final int curZ = effector.getZ();
// Calculate distance (dx,dy) between current position and destination
final double dx = effected.getX() - curX;
final double dy = effected.getY() - curY;
final double dz = effected.getZ() - curZ;
final double distance = Math.sqrt((dx * dx) + (dy * dy));
if (distance > 2000)
{
_log.info("EffectEnemyCharge was going to use invalid coordinates for characters, getEffector: " + curX + "," + curY + " and getEffected: " + effected.getX() + "," + effected.getY());
return;
}
int offset = Math.max((int) distance - skill.getFlyRadius(), 30);
// approximation for moving closer when z coordinates are different
// TODO: handle Z axis movement better
offset -= Math.abs(dz);
if (offset < 5)
{
offset = 5;
}
// If no distance
if ((distance < 1) || ((distance - offset) <= 0))
{
return;
}
// Calculate movement angles needed
final double sin = dy / distance;
final double cos = dx / distance;
// Calculate the new destination with offset included
final int x = curX + (int) ((distance - offset) * cos);
final int y = curY + (int) ((distance - offset) * sin);
final int z = effected.getZ();
final Location destination = GeoData.getInstance().moveCheck(effector.getX(), effector.getY(), effector.getZ(), x, y, z, effector.getInstanceWorld());
effector.broadcastPacket(new FlyToLocation(effector, destination, skill.getFlyType(), _speed, _delay, _animationSpeed));
// maybe is need force set X,Y,Z
effected.setXYZ(destination);
effected.broadcastPacket(new ValidateLocation(effector));
effected.revalidateZone(true);
}
}