/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; /** * Enemy Charge effect implementation. */ public final class EnemyCharge extends AbstractEffect { private final int _speed; private final int _delay; private final int _animationSpeed; public EnemyCharge(StatsSet params) { _speed = params.getInt("speed", 0); _delay = params.getInt("delay", 0); _animationSpeed = params.getInt("animationSpeed", 0); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (effected.isMovementDisabled()) { return; } // Get current position of the L2Character final int curX = effector.getX(); final int curY = effector.getY(); final int curZ = effector.getZ(); // Calculate distance (dx,dy) between current position and destination final double dx = effected.getX() - curX; final double dy = effected.getY() - curY; final double dz = effected.getZ() - curZ; final double distance = Math.sqrt((dx * dx) + (dy * dy)); if (distance > 2000) { _log.info("EffectEnemyCharge was going to use invalid coordinates for characters, getEffector: " + curX + "," + curY + " and getEffected: " + effected.getX() + "," + effected.getY()); return; } int offset = Math.max((int) distance - skill.getFlyRadius(), 30); // approximation for moving closer when z coordinates are different // TODO: handle Z axis movement better offset -= Math.abs(dz); if (offset < 5) { offset = 5; } // If no distance if ((distance < 1) || ((distance - offset) <= 0)) { return; } // Calculate movement angles needed final double sin = dy / distance; final double cos = dx / distance; // Calculate the new destination with offset included final int x = curX + (int) ((distance - offset) * cos); final int y = curY + (int) ((distance - offset) * sin); final int z = effected.getZ(); final Location destination = GeoData.getInstance().moveCheck(effector.getX(), effector.getY(), effector.getZ(), x, y, z, effector.getInstanceWorld()); effector.broadcastPacket(new FlyToLocation(effector, destination, skill.getFlyType(), _speed, _delay, _animationSpeed)); // maybe is need force set X,Y,Z effected.setXYZ(destination); effected.broadcastPacket(new ValidateLocation(effector)); effected.revalidateZone(true); } }