l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/DispelBySlotMyself.java
2016-06-12 01:34:09 +00:00

88 lines
2.6 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.l2jmobius.gameserver.model.CharEffectList;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Dispel By Slot effect implementation.
* @author Gnacik, Zoey76, Adry_85
*/
public final class DispelBySlotMyself extends AbstractEffect
{
private final Set<AbnormalType> _dispelAbnormals;
public DispelBySlotMyself(StatsSet params)
{
final String dispel = params.getString("dispel", null);
if ((dispel != null) && !dispel.isEmpty())
{
_dispelAbnormals = new HashSet<>();
for (String slot : dispel.split(";"))
{
_dispelAbnormals.add(AbnormalType.getAbnormalType(slot));
}
}
else
{
_dispelAbnormals = Collections.<AbnormalType> emptySet();
}
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.DISPEL_BY_SLOT;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (_dispelAbnormals.isEmpty())
{
return;
}
final CharEffectList effectList = effected.getEffectList();
// There is no need to iterate over all buffs,
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
for (AbnormalType entry : _dispelAbnormals)
{
// The effectlist should already check if it has buff with this abnormal type or not.
effectList.stopSkillEffects(true, entry);
}
}
}