/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.Collections; import java.util.HashSet; import java.util.Set; import com.l2jmobius.gameserver.model.CharEffectList; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.AbnormalType; import com.l2jmobius.gameserver.model.skills.Skill; /** * Dispel By Slot effect implementation. * @author Gnacik, Zoey76, Adry_85 */ public final class DispelBySlotMyself extends AbstractEffect { private final Set _dispelAbnormals; public DispelBySlotMyself(StatsSet params) { final String dispel = params.getString("dispel", null); if ((dispel != null) && !dispel.isEmpty()) { _dispelAbnormals = new HashSet<>(); for (String slot : dispel.split(";")) { _dispelAbnormals.add(AbnormalType.getAbnormalType(slot)); } } else { _dispelAbnormals = Collections. emptySet(); } } @Override public L2EffectType getEffectType() { return L2EffectType.DISPEL_BY_SLOT; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (_dispelAbnormals.isEmpty()) { return; } final CharEffectList effectList = effected.getEffectList(); // There is no need to iterate over all buffs, // Just iterate once over all slots to dispel and get the buff with that abnormal if exists, // Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff. for (AbnormalType entry : _dispelAbnormals) { // The effectlist should already check if it has buff with this abnormal type or not. effectList.stopSkillEffects(true, entry); } } }