l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/Disarm.java
2016-06-12 01:34:09 +00:00

60 lines
1.7 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Disarm effect implementation.
* @author nBd
*/
public final class Disarm extends AbstractEffect
{
public Disarm(StatsSet params)
{
}
@Override
public boolean canStart(BuffInfo info)
{
return info.getEffected().isPlayer();
}
@Override
public long getEffectFlags()
{
return EffectFlag.DISARMED.getMask();
}
@Override
public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effected.getActingPlayer();
if (player != null)
{
player.disarmWeapons();
}
}
}