/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; /** * Disarm effect implementation. * @author nBd */ public final class Disarm extends AbstractEffect { public Disarm(StatsSet params) { } @Override public boolean canStart(BuffInfo info) { return info.getEffected().isPlayer(); } @Override public long getEffectFlags() { return EffectFlag.DISARMED.getMask(); } @Override public void continuousInstant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { final L2PcInstance player = effected.getActingPlayer(); if (player != null) { player.disarmWeapons(); } } }