l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/ChangeBody.java
2016-06-12 01:34:09 +00:00

71 lines
2.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import java.util.HashSet;
import java.util.Set;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.holders.TemplateChanceHolder;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Transformation type effect, which disables attack or use of skills.
* @author Nik
*/
public final class ChangeBody extends AbstractEffect
{
private final Set<TemplateChanceHolder> _transformations = new HashSet<>();
public ChangeBody(StatsSet params)
{
for (StatsSet item : params.getList("templates", StatsSet.class))
{
_transformations.add(new TemplateChanceHolder(item.getInt(".templateId"), item.getInt(".minChance"), item.getInt(".maxChance")));
}
}
@Override
public boolean canStart(BuffInfo info)
{
return !info.getEffected().isDoor();
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
final int chance = Rnd.get(100);
//@formatter:off
_transformations.stream()
.filter(t -> t.calcChance(chance)) // Calculate chance for each transformation.
.mapToInt(TemplateChanceHolder::getTemplateId)
.findAny()
.ifPresent(id -> effected.transform(id, false)); // Transform effected to whatever successful random template without adding skills.
//@formatter:on
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().stopTransformation(false);
}
}