Files
l2j_mobius/L2J_Mobius_11.3_Shinemaker/dist/game/config/RelicSystem.ini
2024-08-01 03:15:36 +03:00

150 lines
5.3 KiB
INI

# ---------------------------------------------------------------------------
# Relic System Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# Enable the Relic System
# Default: True
RelicSystemEnabled = True
# Enable detailed player message for debug purpose
# Default: False
RelicSystemDebugEnabled = False
# Relic Summon Coupon chances
# Chance to obtain a specific relic grade from combined scrolls
# Summed chances for each type of scroll must be 100
# Lowest grade chance is for reference only,
# if random chance is not below higher grades chances it falls into lowest grade chance
# Relic Summon Coupon - 1-time / 11-time (No Grade/D-Grade/C-Grade) 83006, 83007
# Default: 50, 30, 20
RelicSummonCommonCouponChanceNoGrade = 50
RelicSummonCommonCouponChanceDGrade = 30
RelicSummonCommonCouponChanceCGrade = 20
# Shining Relic Summon Coupon - 1-time / 11-time (No Grade/D-Grade/C-Grade/B-Grade)
# Default: 50, 30, 15, 5
RelicSummonShiningCouponChanceNoGrade = 50
RelicSummonShiningCouponChanceDGrade = 30
RelicSummonShiningCouponChanceCGrade = 15
RelicSummonShiningCouponChanceBGrade = 5
# C-Grade Relic Ticket - 1-time (D-Grade/C-Grade) 83008
# Default: 80, 20
RelicSummonCTicketChanceDGrade = 80
RelicSummonCTicketChanceCGrade = 20
# B-Grade Relic Ticket - 1-time (C-Grade/B-Grade) 83009
# Default: 85, 15
RelicSummonBTicketChanceCGrade = 85
RelicSummonBTicketChanceBGrade = 15
# A-Grade Relic Ticket - 1-time (B-Grade/A-Grade) 83010
# Default: 90, 10
RelicSummonATicketChanceBGrade = 90
RelicSummonATicketChanceAGrade = 10
# Chance to obtain a shining relic instead of a common one used for all coupons/tickets
# Default: 60
RelicSummonChanceShiningDGrade = 60
# Default: 40
RelicSummonChanceShiningCGrade = 40
# Default: 20
RelicSummonChanceShiningBGrade = 20
# Relic Announcements
# Announce relic on summon
# Default: True
RelicSummonAnnounce = True
# Announce relic on summon
# Default: True
RelicCompoundAnnounce = True
# Announce only B/A Grade relics
# Default: True
RelicAnnounceOnlyABGrade = False
# Note: You have to edit client files to display your desired item id and count if you change these values
# Relic Enhancement Chances
# Default: 15,35,60,100
RelicEnhancementChance1Ingredient = 15
RelicEnhancementChance2Ingredients = 35
RelicEnhancementChance3Ingredients = 60
RelicEnhancementChance4Ingredients = 100
# Relic Enhancement Fees
# Default: 57,100000 57,1000000 57,30000000 57,300000000 57,1000000000
RelicEnhancementFeeNoGrade = 57,100000
RelicEnhancementFeeDGrade = 57,1000000
RelicEnhancementFeeCGrade = 57,30000000
RelicEnhancementFeeBGrade = 57,300000000
RelicEnhancementFeeAGrade = 57,1000000000
# Relic Compound Chances
# Summed chances for each grade ingredients must be 100
# Lowest grade chance is for reference only,
# if random chance is not below summed chances of common and shining higher grades
# it falls into lower common and shining grades chance
# No Grade Ingredients default: 55, 42, 3
RelicCompoundNoGradeIngredientsChanceNoGrade = 55
RelicCompoundNoGradeIngredientsChanceDGrade = 42
RelicCompoundNoGradeIngredientsChanceShiningDGrade = 3
# D Grade Ingredients default: 75, 5, 18, 2
RelicCompoundDGradeIngredientsChanceDGrade = 75
RelicCompoundDGradeIngredientsChanceShiningDGrade = 5
RelicCompoundDGradeIngredientsChanceCGrade = 18
RelicCompoundDGradeIngredientsChanceShiningCGrade = 2
# C Grade Ingredients default: 75, 7, 12, 6
RelicCompoundCGradeIngredientsChanceCGrade = 75
RelicCompoundCGradeIngredientsChanceShiningCGrade = 7
RelicCompoundCGradeIngredientsChanceBGrade = 12
RelicCompoundCGradeIngredientsChanceShiningBGrade = 6
# B Grade Ingredients default: 59, 30, 11
RelicCompoundBGradeIngredientsChanceBGrade = 59
RelicCompoundBGradeIngredientsChanceShiningBGrade = 30
RelicCompoundBGradeIngredientsChanceAGrade = 11
# Relic Compound Fees
# Default: 57,30000 57,300000 57,1000000 57,100000000
RelicCompoundFeeNoGrade = 57,30000
RelicCompoundFeeDGrade = 57,300000
RelicCompoundFeeCGrade = 57,1000000
RelicCompoundFeeBGrade = 57,100000000
# Relic Compound Failure Items
# Default: 80311,1 80312,1
RelicCompoundFailureItemCGrade = 83011,1
RelicCompoundFailureItemBGrade = 83012,1
# Relic Unconfirmed list limits
# Default: 100
RelicUnconfirmedListLimit = 100
# Default: 7 days
RelicUnconfirmedTimeLimit = 7
# Relic Replace Max Attempts
# You can increase this if you increase it into client dat too
# Default: 5 5
RelicReplaceAttemptsBGrade = 5
RelicReplaceAttemptsAGrade = 5
# Relic Replace Attempts Fees
# You can add more if you add more into client dat
# Usage: itemId1,itemCount1;itemId2,itemCount2
# Default for 5 attempts B Grade: 48472,3000;48472,15000;48472,27000;48472,39000;48472,51000
# Default for 5 attempts A Grade: 48472,30000;48472,150000;48472,270000;48472,390000;48472,510000
RelicReplaceAttemptsFeesBGrade = 48472,3000;48472,15000;48472,27000;48472,39000;48472,51000
RelicReplaceAttemptsFeesAGrade = 48472,30000;48472,150000;48472,270000;48472,390000;48472,510000
# Relic Replace Attempts Chances
# Default: 60 40 100
RelicReplaceAttemptsChanceCommonBGrade = 60
RelicReplaceAttemptsChanceShiningBGrade = 40
RelicReplaceAttemptsChanceCommonAGrade = 100