# --------------------------------------------------------------------------- # Relic System Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # Enable the Relic System # Default: True RelicSystemEnabled = True # Enable detailed player message for debug purpose # Default: False RelicSystemDebugEnabled = False # Relic Summon Coupon chances # Chance to obtain a specific relic grade from combined scrolls # Summed chances for each type of scroll must be 100 # Lowest grade chance is for reference only, # if random chance is not below higher grades chances it falls into lowest grade chance # Relic Summon Coupon - 1-time / 11-time (No Grade/D-Grade/C-Grade) 83006, 83007 # Default: 50, 30, 20 RelicSummonCommonCouponChanceNoGrade = 50 RelicSummonCommonCouponChanceDGrade = 30 RelicSummonCommonCouponChanceCGrade = 20 # Shining Relic Summon Coupon - 1-time / 11-time (No Grade/D-Grade/C-Grade/B-Grade) # Default: 50, 30, 15, 5 RelicSummonShiningCouponChanceNoGrade = 50 RelicSummonShiningCouponChanceDGrade = 30 RelicSummonShiningCouponChanceCGrade = 15 RelicSummonShiningCouponChanceBGrade = 5 # C-Grade Relic Ticket - 1-time (D-Grade/C-Grade) 83008 # Default: 80, 20 RelicSummonCTicketChanceDGrade = 80 RelicSummonCTicketChanceCGrade = 20 # B-Grade Relic Ticket - 1-time (C-Grade/B-Grade) 83009 # Default: 85, 15 RelicSummonBTicketChanceCGrade = 85 RelicSummonBTicketChanceBGrade = 15 # A-Grade Relic Ticket - 1-time (B-Grade/A-Grade) 83010 # Default: 90, 10 RelicSummonATicketChanceBGrade = 90 RelicSummonATicketChanceAGrade = 10 # Chance to obtain a shining relic instead of a common one used for all coupons/tickets # Default: 60 RelicSummonChanceShiningDGrade = 60 # Default: 40 RelicSummonChanceShiningCGrade = 40 # Default: 20 RelicSummonChanceShiningBGrade = 20 # Relic Announcements # Announce relic on summon # Default: True RelicSummonAnnounce = True # Announce relic on summon # Default: True RelicCompoundAnnounce = True # Announce only B/A Grade relics # Default: True RelicAnnounceOnlyABGrade = False # Note: You have to edit client files to display your desired item id and count if you change these values # Relic Enhancement Chances # Default: 15,35,60,100 RelicEnhancementChance1Ingredient = 15 RelicEnhancementChance2Ingredients = 35 RelicEnhancementChance3Ingredients = 60 RelicEnhancementChance4Ingredients = 100 # Relic Enhancement Fees # Default: 57,100000 57,1000000 57,30000000 57,300000000 57,1000000000 RelicEnhancementFeeNoGrade = 57,100000 RelicEnhancementFeeDGrade = 57,1000000 RelicEnhancementFeeCGrade = 57,30000000 RelicEnhancementFeeBGrade = 57,300000000 RelicEnhancementFeeAGrade = 57,1000000000 # Relic Compound Chances # Summed chances for each grade ingredients must be 100 # Lowest grade chance is for reference only, # if random chance is not below summed chances of common and shining higher grades # it falls into lower common and shining grades chance # No Grade Ingredients default: 55, 42, 3 RelicCompoundNoGradeIngredientsChanceNoGrade = 55 RelicCompoundNoGradeIngredientsChanceDGrade = 42 RelicCompoundNoGradeIngredientsChanceShiningDGrade = 3 # D Grade Ingredients default: 75, 5, 18, 2 RelicCompoundDGradeIngredientsChanceDGrade = 75 RelicCompoundDGradeIngredientsChanceShiningDGrade = 5 RelicCompoundDGradeIngredientsChanceCGrade = 18 RelicCompoundDGradeIngredientsChanceShiningCGrade = 2 # C Grade Ingredients default: 75, 7, 12, 6 RelicCompoundCGradeIngredientsChanceCGrade = 75 RelicCompoundCGradeIngredientsChanceShiningCGrade = 7 RelicCompoundCGradeIngredientsChanceBGrade = 12 RelicCompoundCGradeIngredientsChanceShiningBGrade = 6 # B Grade Ingredients default: 59, 30, 11 RelicCompoundBGradeIngredientsChanceBGrade = 59 RelicCompoundBGradeIngredientsChanceShiningBGrade = 30 RelicCompoundBGradeIngredientsChanceAGrade = 11 # Relic Compound Fees # Default: 57,30000 57,300000 57,1000000 57,100000000 RelicCompoundFeeNoGrade = 57,30000 RelicCompoundFeeDGrade = 57,300000 RelicCompoundFeeCGrade = 57,1000000 RelicCompoundFeeBGrade = 57,100000000 # Relic Compound Failure Items # Default: 80311,1 80312,1 RelicCompoundFailureItemCGrade = 83011,1 RelicCompoundFailureItemBGrade = 83012,1 # Relic Unconfirmed list limits # Default: 100 RelicUnconfirmedListLimit = 100 # Default: 7 days RelicUnconfirmedTimeLimit = 7 # Relic Replace Max Attempts # You can increase this if you increase it into client dat too # Default: 5 5 RelicReplaceAttemptsBGrade = 5 RelicReplaceAttemptsAGrade = 5 # Relic Replace Attempts Fees # You can add more if you add more into client dat # Usage: itemId1,itemCount1;itemId2,itemCount2 # Default for 5 attempts B Grade: 48472,3000;48472,15000;48472,27000;48472,39000;48472,51000 # Default for 5 attempts A Grade: 48472,30000;48472,150000;48472,270000;48472,390000;48472,510000 RelicReplaceAttemptsFeesBGrade = 48472,3000;48472,15000;48472,27000;48472,39000;48472,51000 RelicReplaceAttemptsFeesAGrade = 48472,30000;48472,150000;48472,270000;48472,390000;48472,510000 # Relic Replace Attempts Chances # Default: 60 40 100 RelicReplaceAttemptsChanceCommonBGrade = 60 RelicReplaceAttemptsChanceShiningBGrade = 40 RelicReplaceAttemptsChanceCommonAGrade = 100