Files
l2j_mobius/trunk/dist/game/data/stats/skills/13500-13599.xml
MobiusDev 58326cc124 Seven Sign Talismans.
Contributed by gigilo1968.
2016-07-13 16:05:20 +00:00

763 lines
31 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13500" toLevel="1" name="Monster Weapon Appearance Stone: Glakias' Hammer">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13501" toLevel="1" name="Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13502" toLevel="1" name="Monster Weapon Appearance Stone: Drakos' Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13503" toLevel="1" name="Monster Weapon Appearance Stone: Drakos' Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13504" toLevel="1" name="Monster Weapon Appearance Stone: Guillotine's Greatsword">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13505" toLevel="1" name="Monster Weapon Appearance Stone: Thesakar's Axe">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13506" toLevel="1" name="Monster Weapon Appearance Stone: Mimilead's Staff">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13507" toLevel="1" name="Monster Weapon Appearance Stone: Satyr's Staff">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13508" toLevel="1" name="Monster Weapon Appearance Stone: Kanadis' Hand">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13509" toLevel="1" name="Monster Weapon Appearance Stone: Kanadis' Bow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13510" toLevel="1" name="Monster Weapon Appearance Stone: Centaur's Bow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13511" toLevel="1" name="Monster Weapon Appearance Stone: Spicula's Crossbow">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13512" toLevel="1" name="Monster Weapon Appearance Stone: Theor's Shield">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13513" toLevel="1" name="Monster Weapon Appearance Stone: Shield of Corruption">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="13514" toLevel="1" name="Giant's Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflects 20% of damage to attacker. -->
<icon>icon.skill0086</icon>
<operateType>P</operateType>
</skill>
<skill id="13515" toLevel="1" name="Giant's Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., P. Critical Damage + 15%. -->
<icon>icon.skill0482</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="13516" toLevel="1" name="Giant's Damage Reflect Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Damage Reflect Resistance + 50%. -->
<icon>icon.active_damage_shield1</icon>
<operateType>P</operateType>
</skill>
<skill id="13517" toLevel="1" name="Giant's Battle Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP/CP + 10% for 5 min. -->
<icon>icon.skill3123</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>235</effectPoint>
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="13518" toLevel="1" name="Giant's Celestial Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 30 sec. Invincibility is removed when you attack. -->
<icon>icon.skill11758</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>867</effectPoint>
<isMagic>1</isMagic>
</skill>
<skill id="13519" toLevel="1" name="Giant's Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Does not die for 10 sec. Can be used when HP is 20% or below. -->
<icon>icon.race_orc_immortality</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>1</effectPoint>
<reuseDelay>600000</reuseDelay>
</skill>
<skill id="13520" toLevel="1" name="Giant's Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., locks target's P. Skill/ M. Skill. PvP Only. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<castRange>1000</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>-379</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="13521" toLevel="1" name="Giant's Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleeps target for 5 sec. PvP Only. -->
<icon>icon.skill1069</icon>
<operateType>A2</operateType>
<castRange>1000</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-227</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="13522" toLevel="1" name="Giant's Winter">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., decreases target's Atk. Spd./ Casting Spd. by 50%. -->
<icon>icon.skill1454</icon>
<operateType>A2</operateType>
<castRange>1000</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-227</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="13523" toLevel="1" name="Giant's Critical Weakness">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., increases target's Received Critical Damage and Critical Rate by 90%. -->
<icon>icon.skill1222</icon>
<operateType>A2</operateType>
<castRange>1000</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<effectPoint>-711</effectPoint>
<isDebuff>true</isDebuff>
</skill>
<skill id="13524" toLevel="1" name="Lindvior's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13526" toLevel="1" name="Blessed Lindvior's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="13527" toLevel="1" name="Enhanced Octavis' Ring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 3%, P. Critical Rate + 10, P. Critical Damage + 15%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_ring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13528" toLevel="1" name="Enhanced Octavis' Earring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 3%, P. Skill MP Consumption - 5%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_earring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13529" toLevel="1" name="Enhanced Octavis' Necklace (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 3%, P. Skill Cooldown - 10%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_necklace_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13530" toLevel="1" name="Enhanced Istina' Ring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 2%, P. Critical Rate + 10, P. Critical Damage + 10%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_ring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13531" toLevel="1" name="Enhanced Istina' Earring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 2%, P. Skill MP Consumption - 3%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_earring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13532" toLevel="1" name="Enhanced Istina' Necklace (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 2%, P. Skill Cooldown - 5%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_necklace_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13533" toLevel="1" name="Enhanced Octavis' Ring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 2%, M. Critical Rate + 10, M. Critical Damage + 10%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_ring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13534" toLevel="1" name="Enhanced Octavis' Earring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 2%, M. Skill MP Consumption - 3%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_earring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13535" toLevel="1" name="Enhanced Octavis' Necklace (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 3%, M. Skill Cooldown - 5%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.octavis_necklace_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13536" toLevel="1" name="Enhanced Istina' Ring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 3%, M. Critical Rate + 10, M. Critical Damage + 15%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_ring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13537" toLevel="1" name="Enhanced Istina' Earring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 3%, M. Skill MP Consumption - 5%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_earring_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13538" toLevel="1" name="Enhanced Istina' Necklace (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 5%, M. Skill Cooldown - 10%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<icon>icon.istina_necklace_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13539" toLevel="1" name="Baium's Soul Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Stun/Hold/Mental Resistance + 25%, Stun/Hold/Mental Attack Rate + 25%, P./ M. Critical Damage + 15%, Atk./Casting Spd. + 5%, P. Accuracy/M. Accuracy + 4. Wearing two of the items will only give the effect of one. -->
<icon>icon.accessory_ring_of_baium_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13540" toLevel="1" name="Frintezza's Soul Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Poison/Bleed/Stun/Hold/Paralyze Resistance + 20%, Poison/Bleed/Stun/Hold/Paralyze Attack Rate + 20%, Damage Reflect + 5%, Speed + 5. Cooldown - 10%. -->
<icon>icon.accessory_necklace_of_frintessa_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13541" toLevel="1" name="Octavis' Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, DEX + 1, CON + 2, INT + 2, WIT + 1, MEN + 2. Speed + 7. Dark Resistance + 30. -->
<icon>icon.istina_shirt_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13542" toLevel="1" name="Lindvior's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Removes Knock Back/ Knock Down effect. For 5 sec., has Knock Back/ Knock Down Resistance. -->
<icon>icon.accessory_earring_of_lind_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="13543" toLevel="1" name="NC Messenger's Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 1/ DEX + 1/ INT + 1/ WIT + 1. -->
<icon>icon.nc_hair_acc</icon>
<operateType>P</operateType>
</skill>
<skill id="13544" toLevel="1" name="Kisung's Mysterious Power">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Skill MP Consumption - 3%. -->
<icon>icon.skill17085</icon>
<operateType>P</operateType>
</skill>
<skill id="13545" toLevel="1" name="Kisung's Great Power">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd./ Casting Spd. + 50. -->
<icon>icon.skill17085</icon>
<operateType>P</operateType>
</skill>
<skill id="13546" toLevel="1" name="Kisung's Balanced Power">
<!-- AUTO GENERATED SKILL -->
<!-- All stats + 1. -->
<icon>icon.skill17085</icon>
<operateType>P</operateType>
</skill>
<skill id="13547" toLevel="1" name="Mysterious Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 440, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_dagger_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13548" toLevel="1" name="Mysterious Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_sword_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13549" toLevel="1" name="Mysterious Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_two_handed_sword_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13550" toLevel="1" name="Mysterious Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_axe_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13551" toLevel="1" name="Mysterious Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_fist_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13552" toLevel="1" name="Mysterious Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. Can attack multiple enemies. -->
<icon>icon.bm_the_pole_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13553" toLevel="1" name="Mysterious Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 991, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_bow_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13554" toLevel="1" name="Mysterious Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 893, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_infinity_shooter</icon>
<operateType>P</operateType>
</skill>
<skill id="13555" toLevel="1" name="Mysterious Buster">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 598, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_infinity_sword</icon>
<operateType>P</operateType>
</skill>
<skill id="13556" toLevel="1" name="Mysterious Caster">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 598, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_the_mace_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13557" toLevel="1" name="Mysterious Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 657, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_the_staff_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13558" toLevel="1" name="Mysterious Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualsword</icon>
<operateType>P</operateType>
</skill>
<skill id="13559" toLevel="1" name="Mysterious Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualdagger</icon>
<operateType>P</operateType>
</skill>
<skill id="13560" toLevel="1" name="Mysterious Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualblunt</icon>
<operateType>P</operateType>
</skill>
<skill id="13561" toLevel="1" name="Basic Effect: Shiny Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="13562" toLevel="10" name="Enchant Effect: Shiny Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="13563" toLevel="5" name="Einhasad's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk + 10%, M. Atk. + 20%, Atk. Spd. + 10%, Casting Spd. + 10%. Decreases P. Def. and M. Def. by 10%. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt</icon>
<operateType>A2</operateType>
<abnormalTime>60</abnormalTime>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1740000</value>
<value level="3">1680000</value>
<value level="4">1620000</value>
<value level="5">1500000</value>
</reuseDelay>
</skill>
<skill id="13564" toLevel="4" name="Einhasad's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. Cooldown is 30 min. -->
<icon>icon.ainhasard_shirt_2</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1680000</value>
<value level="3">1560000</value>
<value level="4">1500000</value>
</reuseDelay>
</skill>
<skill id="13565" toLevel="3" name="Einhasad's Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels all your debuffs and cannot be targeted by the enemy. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_3</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1620000</value>
<value level="3">1500000</value>
</reuseDelay>
</skill>
<skill id="13566" toLevel="2" name="Einhasad's Salvation">
<!-- AUTO GENERATED SKILL -->
<!-- Resurrects when dead and retains all buffs and debuffs. The Noblesse Blessing and Lucky Charm, however, will disappear. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_4</icon>
<operateType>A2</operateType>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1500000</value>
</reuseDelay>
</skill>
<skill id="13567" toLevel="1" name="Einhasad's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers all your HP, MP, and CP. Has a chance of removing debuffs. Cooldown is 30 minutes. -->
<icon>icon.ainhasard_shirt_5</icon>
<operateType>A1</operateType>
<reuseDelay>1800000</reuseDelay>
</skill>
<skill id="13568" toLevel="1" name="Talisman Energy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases resistance for all weapons by 3. When equipped with a weapon that has an attribute, the attack attribute increases + 50. -->
<icon>icon.r85_talisman_pa_up_passive</icon>
<operateType>P</operateType>
<isMagic>3</isMagic>
</skill>
<skill id="13569" toLevel="3" name="Talisman - Lilith">
<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
<icon>
<value level="1">icon.lilith_talisman_i00</value>
<value level="2">icon.anakim_talisman_i00</value>
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<table name="#mp"> 3 0 4 </table>
<table name="#hp"> 0 6 8 </table>
<table name="#pDef"> 0 971 1126 </table>
<table name="#mDef"> 552 0 736 </table>
<table name="#reflect"> 6 6 14 </table>
<table name="#fireRes"> 0 0 10 </table>
<table name="#windRes"> 0 0 10 </table>
<table name="#waterRes"> 0 0 10 </table>
<table name="#earthRes"> 0 0 10</table>
<table name="#holyRes"> 0 10 10</table>
<operateType>P</operateType>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">971</value>
<value level="3">1123</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">552</value>
<value level="2">0</value>
<value level="3">736</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">3</value>
<value level="2">0</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">6</value>
<value level="3">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">14</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 440, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_dagger_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13571" toLevel="1" name="Hero's Weapon: One-handed Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_sword_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13572" toLevel="1" name="Hero's Weapon: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_two_handed_sword_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13573" toLevel="1" name="Hero's Weapon: One-handed Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_axe_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13574" toLevel="1" name="Hero's Weapon: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_fist_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13575" toLevel="1" name="Hero's Weapon: Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. Can attack multiple enemies. -->
<icon>icon.bm_the_pole_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13576" toLevel="1" name="Hero's Weapon: Bow">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 991, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_the_bow_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13577" toLevel="1" name="Hero's Weapon: Crossbow">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 893, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_infinity_shooter</icon>
<operateType>P</operateType>
</skill>
<skill id="13578" toLevel="1" name="Hero's Weapon: One-handed Magic Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 598, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_infinity_sword</icon>
<operateType>P</operateType>
</skill>
<skill id="13579" toLevel="1" name="Hero's Weapon: One-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 598, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_the_mace_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13580" toLevel="1" name="Hero's Weapon: Two-handed Magic Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, M. Atk. + 657, Casting Spd. + 15%, and PvP Damage + 15%. -->
<icon>icon.bm_the_staff_of_hero</icon>
<operateType>P</operateType>
</skill>
<skill id="13581" toLevel="1" name="Hero's Weapon: Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualsword</icon>
<operateType>P</operateType>
</skill>
<skill id="13582" toLevel="1" name="Hero's Weapon: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 503, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualdagger</icon>
<operateType>P</operateType>
</skill>
<skill id="13583" toLevel="1" name="Hero's Weapon: Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 25%, Max MP + 30%, Max CP + 50%, P. Atk. + 612, Atk. Spd. + 15%, and PVP Damage + 15%. -->
<icon>icon.bm_r_dualblunt</icon>
<operateType>P</operateType>
</skill>
<skill id="13584" toLevel="1" name="Aria's Bracelet: CON">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. CON + 3. Max HP + 531. Max HP + 531. -->
<icon>icon.istina_bangel</icon>
<operateType>P</operateType>
</skill>
<skill id="13585" toLevel="1" name="Aria's Bracelet: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. MEN + 3. Max HP + 531. -->
<icon>icon.istina_bangel</icon>
<operateType>P</operateType>
</skill>
<skill id="13586" toLevel="1" name="Aria's Bracelet: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. DEX + 3. Max HP + 531. -->
<icon>icon.octavis_bangel</icon>
<operateType>P</operateType>
</skill>
<skill id="13587" toLevel="1" name="Aria's Bracelet: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. WIT + 3. Max HP + 531. -->
<icon>icon.octavis_bangel</icon>
<operateType>P</operateType>
</skill>
<skill id="13588" toLevel="1" name="Aria's Bracelet: STR">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. STR + 3. Max HP + 531. -->
<icon>icon.accessory_bangel_of_tauti_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="13589" toLevel="1" name="Aria's Bracelet: INT">
<!-- AUTO GENERATED SKILL -->
<!-- You can equip 5 Talismans. INT + 3. Max HP + 531. -->
<icon>icon.accessory_bangel_of_tauti_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="13590" toLevel="1" name="Augment Option - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: P. Def. + 5%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13591" toLevel="1" name="Augment Option - Elemental Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: Elemental Resistance + 30. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13592" toLevel="1" name="Augment Option - Attribute Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: Alignment Resistance + 30. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13593" toLevel="1" name="Augment Option - Decrease P. Skill MP Consumption">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: P. Skill MP Consumption - 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13594" toLevel="1" name="Augment Option - Decrease M. Skill MP Consumption">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: M. Skill MP Consumption - 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13595" toLevel="1" name="Augment Option - Decrease Skill Cooldown">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: Skill Cooldown - 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13596" toLevel="1" name="Augment Option - P. Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: P. Skill Critical Damage + 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13597" toLevel="1" name="Augment Option - M. Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: M. Skill Critical Damage + 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13598" toLevel="1" name="Augment Option - Heal Amount">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: Received Heal Amount + 1%. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
<skill id="13599" toLevel="1" name="Augment Option - Fire Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Passive: Fire Resistance + 20. -->
<icon>icon.skill4416_dwarf</icon>
<operateType>P</operateType>
</skill>
</list>