Seven Sign Talismans.
Contributed by gigilo1968.
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trunk/dist/game/data/stats/items/37700-37799.xml
vendored
45
trunk/dist/game/data/stats/items/37700-37799.xml
vendored
@ -222,15 +222,45 @@
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<!-- When equipped, M. Def. + 552, MP Recovery by 3, Dark Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Anakim or Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
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<set name="icon" val="icon.lilith_talisman_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="useSkillDisTime" val="6" />
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<set name="equip_reuse_delay" val="30" />
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<set name="duration" val="600" />
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<set name="immediate_effect" val="true" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="150" />
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<skills>
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<skill id="13569" level="1" />
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</skills>
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</item>
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<item id="37715" name="Talisman - Anakim" type="Armor">
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<!-- When equipped, P. Def. + 971, HP Recovery by 6, Dark Resistance and Holy Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
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<set name="icon" val="icon.anakim_talisman_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="useSkillDisTime" val="6" />
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<set name="equip_reuse_delay" val="30" />
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<set name="duration" val="600" />
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<set name="immediate_effect" val="true" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="150" />
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<skills>
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<skill id="13569" level="2" />
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</skills>
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</item>
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<item id="37716" name="Seven Signs' Energy" type="EtcItem">
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<!-- Bring Talisman - Lilith and Talisman - Anakim to the Seed Talisman Manager to receive a Talisman - Seven Signs. -->
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@ -242,8 +272,23 @@
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<!-- When equipped, M. Def. + 736, P. Def. by 1126, MP Recovery by 4, HP Recovery by 8, Attribute Resistance by 10, and Damage Reflect Resistance by 14. When equipped with Talisman - Longing, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Equipping two talismans will give the effect of one. -->
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<set name="icon" val="icon.sevensign_talisman_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="deco1" />
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<set name="useSkillDisTime" val="6" />
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<set name="equip_reuse_delay" val="30" />
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<set name="duration" val="600" />
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<set name="immediate_effect" val="true" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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<set name="is_freightable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="weight" val="150" />
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<skills>
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<skill id="13569" level="3" />
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</skills>
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</item>
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<item id="37718" name="Shiny Elemental Shirt" type="Armor">
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<!-- Sparkly magic shirt containing Einhasad's energy. It can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed. -->
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@ -476,15 +476,108 @@
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<isMagic>3</isMagic>
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</skill>
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<skill id="13569" toLevel="3" name="Talisman - Lilith">
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<!-- AUTO GENERATED SKILL -->
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<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
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<icon>
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<value level="1">icon.lilith_talisman_i00</value>
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<value level="2">icon.anakim_talisman_i00</value>
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<value level="3">icon.sevensign_talisman_i00</value>
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</icon>
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<table name="#mp"> 3 0 4 </table>
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<table name="#hp"> 0 6 8 </table>
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<table name="#pDef"> 0 971 1126 </table>
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<table name="#mDef"> 552 0 736 </table>
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<table name="#reflect"> 6 6 14 </table>
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<table name="#fireRes"> 0 0 10 </table>
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<table name="#windRes"> 0 0 10 </table>
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<table name="#waterRes"> 0 0 10 </table>
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<table name="#earthRes"> 0 0 10</table>
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<table name="#holyRes"> 0 10 10</table>
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<operateType>P</operateType>
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<isMagic>3</isMagic>
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<magicLvl>3</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">0</value>
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<value level="2">971</value>
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<value level="3">1123</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">552</value>
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<value level="2">0</value>
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<value level="3">736</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MpRegen">
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<amount>
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<value level="1">3</value>
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<value level="2">0</value>
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<value level="3">4</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="HpRegen">
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<amount>
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<value level="1">0</value>
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<value level="2">6</value>
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<value level="3">8</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DamageShield">
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<amount>
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<value level="1">6</value>
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<value level="2">6</value>
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<value level="3">14</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">10</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">0</value>
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<value level="2">10</value>
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<value level="3">10</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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</effects>
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</skill>
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<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">
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<!-- AUTO GENERATED SKILL -->
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