Seven Sign Talismans.

Contributed by gigilo1968.
This commit is contained in:
MobiusDev 2016-07-13 16:05:20 +00:00
parent 36b365fa80
commit 58326cc124
2 changed files with 140 additions and 2 deletions

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@ -222,15 +222,45 @@
<!-- When equipped, M. Def. + 552, MP Recovery by 3, Dark Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Anakim or Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.lilith_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="useSkillDisTime" val="6" />
<set name="equip_reuse_delay" val="30" />
<set name="duration" val="600" />
<set name="immediate_effect" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="13569" level="1" />
</skills>
</item>
<item id="37715" name="Talisman - Anakim" type="Armor">
<!-- When equipped, P. Def. + 971, HP Recovery by 6, Dark Resistance and Holy Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.anakim_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="useSkillDisTime" val="6" />
<set name="equip_reuse_delay" val="30" />
<set name="duration" val="600" />
<set name="immediate_effect" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="13569" level="2" />
</skills>
</item>
<item id="37716" name="Seven Signs' Energy" type="EtcItem">
<!-- Bring Talisman - Lilith and Talisman - Anakim to the Seed Talisman Manager to receive a Talisman - Seven Signs. -->
@ -242,8 +272,23 @@
<!-- When equipped, M. Def. + 736, P. Def. by 1126, MP Recovery by 4, HP Recovery by 8, Attribute Resistance by 10, and Damage Reflect Resistance by 14. When equipped with Talisman - Longing, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.sevensign_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="useSkillDisTime" val="6" />
<set name="equip_reuse_delay" val="30" />
<set name="duration" val="600" />
<set name="immediate_effect" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="150" />
<skills>
<skill id="13569" level="3" />
</skills>
</item>
<item id="37718" name="Shiny Elemental Shirt" type="Armor">
<!-- Sparkly magic shirt containing Einhasad's energy. It can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed. -->

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@ -476,15 +476,108 @@
<isMagic>3</isMagic>
</skill>
<skill id="13569" toLevel="3" name="Talisman - Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
<icon>
<value level="1">icon.lilith_talisman_i00</value>
<value level="2">icon.anakim_talisman_i00</value>
<value level="3">icon.sevensign_talisman_i00</value>
</icon>
<table name="#mp"> 3 0 4 </table>
<table name="#hp"> 0 6 8 </table>
<table name="#pDef"> 0 971 1126 </table>
<table name="#mDef"> 552 0 736 </table>
<table name="#reflect"> 6 6 14 </table>
<table name="#fireRes"> 0 0 10 </table>
<table name="#windRes"> 0 0 10 </table>
<table name="#waterRes"> 0 0 10 </table>
<table name="#earthRes"> 0 0 10</table>
<table name="#holyRes"> 0 10 10</table>
<operateType>P</operateType>
<isMagic>3</isMagic>
<magicLvl>3</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">971</value>
<value level="3">1123</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">552</value>
<value level="2">0</value>
<value level="3">736</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">3</value>
<value level="2">0</value>
<value level="3">4</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">0</value>
<value level="2">6</value>
<value level="3">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">14</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">0</value>
<value level="2">10</value>
<value level="3">10</value>
</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="13570" toLevel="1" name="Hero's Weapon: Dagger">
<!-- AUTO GENERATED SKILL -->