l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerIsOnSide.java
2015-01-09 19:55:02 +00:00

53 lines
1.6 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.enums.CastleSide;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* The Class ConditionPlayerIsOnSide.
* @author St3eT
*/
public class ConditionPlayerIsOnSide extends Condition
{
private final CastleSide _side;
/**
* Instantiates a new condition player race.
* @param side the allowed Castle side.
*/
public ConditionPlayerIsOnSide(CastleSide side)
{
_side = side;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
if ((effector == null) || !effector.isPlayer())
{
return false;
}
return effector.getActingPlayer().getPlayerSide() == _side;
}
}