Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius 2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

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@ -1,12 +1,11 @@
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<classpathentry kind="lib" path="dist/libs/mail-1.5.2.jar"/>
<classpathentry kind="lib" path="dist/libs/mmocore.jar"/>
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@ -88,7 +88,7 @@
<attribute name="Built-By" value="${user.name}" />
<attribute name="Built-Date" value="${time.stamp}" />
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@ -157,30 +157,12 @@
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<include name="**/util/**" />
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@ -191,13 +173,12 @@
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<p align=center style='text-align:center'><b>Eclipse Public License - v 1.0</b>
</p>
<p><span style='font-size:10.0pt'>THE ACCOMPANYING PROGRAM IS PROVIDED UNDER
THE TERMS OF THIS ECLIPSE PUBLIC LICENSE (&quot;AGREEMENT&quot;). ANY USE,
REPRODUCTION OR DISTRIBUTION OF THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE
OF THIS AGREEMENT.</span> </p>
<p><b><span style='font-size:10.0pt'>1. DEFINITIONS</span></b> </p>
<p><span style='font-size:10.0pt'>&quot;Contribution&quot; means:</span> </p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>a)
in the case of the initial Contributor, the initial code and documentation
distributed under this Agreement, and<br clear=left>
b) in the case of each subsequent Contributor:</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>i)
changes to the Program, and</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>ii)
additions to the Program;</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>where
such changes and/or additions to the Program originate from and are distributed
by that particular Contributor. A Contribution 'originates' from a Contributor
if it was added to the Program by such Contributor itself or anyone acting on
such Contributor's behalf. Contributions do not include additions to the
Program which: (i) are separate modules of software distributed in conjunction
with the Program under their own license agreement, and (ii) are not derivative
works of the Program. </span></p>
<p><span style='font-size:10.0pt'>&quot;Contributor&quot; means any person or
entity that distributes the Program.</span> </p>
<p><span style='font-size:10.0pt'>&quot;Licensed Patents &quot; mean patent
claims licensable by a Contributor which are necessarily infringed by the use
or sale of its Contribution alone or when combined with the Program. </span></p>
<p><span style='font-size:10.0pt'>&quot;Program&quot; means the Contributions
distributed in accordance with this Agreement.</span> </p>
<p><span style='font-size:10.0pt'>&quot;Recipient&quot; means anyone who
receives the Program under this Agreement, including all Contributors.</span> </p>
<p><b><span style='font-size:10.0pt'>2. GRANT OF RIGHTS</span></b> </p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>a)
Subject to the terms of this Agreement, each Contributor hereby grants Recipient
a non-exclusive, worldwide, royalty-free copyright license to<span
style='color:red'> </span>reproduce, prepare derivative works of, publicly
display, publicly perform, distribute and sublicense the Contribution of such
Contributor, if any, and such derivative works, in source code and object code
form.</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>b)
Subject to the terms of this Agreement, each Contributor hereby grants
Recipient a non-exclusive, worldwide,<span style='color:green'> </span>royalty-free
patent license under Licensed Patents to make, use, sell, offer to sell, import
and otherwise transfer the Contribution of such Contributor, if any, in source
code and object code form. This patent license shall apply to the combination
of the Contribution and the Program if, at the time the Contribution is added
by the Contributor, such addition of the Contribution causes such combination
to be covered by the Licensed Patents. The patent license shall not apply to
any other combinations which include the Contribution. No hardware per se is
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<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>c)
Recipient understands that although each Contributor grants the licenses to its
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that the Program does not infringe the patent or other intellectual property
rights of any other entity. Each Contributor disclaims any liability to Recipient
for claims brought by any other entity based on infringement of intellectual
property rights or otherwise. As a condition to exercising the rights and
licenses granted hereunder, each Recipient hereby assumes sole responsibility
to secure any other intellectual property rights needed, if any. For example,
if a third party patent license is required to allow Recipient to distribute
the Program, it is Recipient's responsibility to acquire that license before
distributing the Program.</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>d)
Each Contributor represents that to its knowledge it has sufficient copyright
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<p><b><span style='font-size:10.0pt'>3. REQUIREMENTS</span></b> </p>
<p><span style='font-size:10.0pt'>A Contributor may choose to distribute the
Program in object code form under its own license agreement, provided that:</span>
</p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>a)
it complies with the terms and conditions of this Agreement; and</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>b)
its license agreement:</span></p>
<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>i)
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<p class=MsoNormal style='margin-left:.5in'><span style='font-size:10.0pt'>a)
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<p><b><span style='font-size:10.0pt'>4. COMMERCIAL DISTRIBUTION</span></b> </p>
<p><span style='font-size:10.0pt'>Commercial distributors of software may
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costs (collectively &quot;Losses&quot;) arising from claims, lawsuits and other
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the extent caused by the acts or omissions of such Commercial Contributor in
connection with its distribution of the Program in a commercial product
offering. The obligations in this section do not apply to any claims or Losses
relating to any actual or alleged intellectual property infringement. In order
to qualify, an Indemnified Contributor must: a) promptly notify the Commercial
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to control, and cooperate with the Commercial Contributor in, the defense and
any related settlement negotiations. The Indemnified Contributor may participate
in any such claim at its own expense.</span> </p>
<p><span style='font-size:10.0pt'>For example, a Contributor might include the
Program in a commercial product offering, Product X. That Contributor is then a
Commercial Contributor. If that Commercial Contributor then makes performance
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other Contributors related to those performance claims and warranties, and if a
court requires any other Contributor to pay any damages as a result, the
Commercial Contributor must pay those damages.</span> </p>
<p><b><span style='font-size:10.0pt'>5. NO WARRANTY</span></b> </p>
<p><span style='font-size:10.0pt'>EXCEPT AS EXPRESSLY SET FORTH IN THIS
AGREEMENT, THE PROGRAM IS PROVIDED ON AN &quot;AS IS&quot; BASIS, WITHOUT
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WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Each Recipient is solely
responsible for determining the appropriateness of using and distributing the
Program and assumes all risks associated with its exercise of rights under this
Agreement , including but not limited to the risks and costs of program errors,
compliance with applicable laws, damage to or loss of data, programs or
equipment, and unavailability or interruption of operations. </span></p>
<p><b><span style='font-size:10.0pt'>6. DISCLAIMER OF LIABILITY</span></b> </p>
<p><span style='font-size:10.0pt'>EXCEPT AS EXPRESSLY SET FORTH IN THIS
AGREEMENT, NEITHER RECIPIENT NOR ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING WITHOUT LIMITATION LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF
THE PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDER, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES.</span> </p>
<p><b><span style='font-size:10.0pt'>7. GENERAL</span></b> </p>
<p><span style='font-size:10.0pt'>If any provision of this Agreement is invalid
or unenforceable under applicable law, it shall not affect the validity or
enforceability of the remainder of the terms of this Agreement, and without
further action by the parties hereto, such provision shall be reformed to the
minimum extent necessary to make such provision valid and enforceable.</span> </p>
<p><span style='font-size:10.0pt'>If Recipient institutes patent litigation
against any entity (including a cross-claim or counterclaim in a lawsuit)
alleging that the Program itself (excluding combinations of the Program with
other software or hardware) infringes such Recipient's patent(s), then such
Recipient's rights granted under Section 2(b) shall terminate as of the date
such litigation is filed. </span></p>
<p><span style='font-size:10.0pt'>All Recipient's rights under this Agreement
shall terminate if it fails to comply with any of the material terms or
conditions of this Agreement and does not cure such failure in a reasonable
period of time after becoming aware of such noncompliance. If all Recipient's
rights under this Agreement terminate, Recipient agrees to cease use and
distribution of the Program as soon as reasonably practicable. However,
Recipient's obligations under this Agreement and any licenses granted by
Recipient relating to the Program shall continue and survive. </span></p>
<p><span style='font-size:10.0pt'>Everyone is permitted to copy and distribute
copies of this Agreement, but in order to avoid inconsistency the Agreement is
copyrighted and may only be modified in the following manner. The Agreement
Steward reserves the right to publish new versions (including revisions) of
this Agreement from time to time. No one other than the Agreement Steward has
the right to modify this Agreement. The Eclipse Foundation is the initial
Agreement Steward. The Eclipse Foundation may assign the responsibility to
serve as the Agreement Steward to a suitable separate entity. Each new version
of the Agreement will be given a distinguishing version number. The Program
(including Contributions) may always be distributed subject to the version of
the Agreement under which it was received. In addition, after a new version of
the Agreement is published, Contributor may elect to distribute the Program
(including its Contributions) under the new version. Except as expressly stated
in Sections 2(a) and 2(b) above, Recipient receives no rights or licenses to
the intellectual property of any Contributor under this Agreement, whether
expressly, by implication, estoppel or otherwise. All rights in the Program not
expressly granted under this Agreement are reserved.</span> </p>
<p><span style='font-size:10.0pt'>This Agreement is governed by the laws of the
State of New York and the intellectual property laws of the United States of
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Copyright (c) 2006, Sun Microsystems, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Sun Microsystems, Inc. nor the names of
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.

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@ -1,191 +0,0 @@
====================================
The Jython License
====================================
A. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING JYTHON
==============================================================================================================
PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2
----------------------------------------------------------------------------------------
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
otherwise using this software ("Jython") in source or binary form and
its associated documentation.
2. Subject to the terms and conditions of this License Agreement, PSF
hereby grants Licensee a nonexclusive, royalty-free, world-wide
license to reproduce, analyze, test, perform and/or display publicly,
prepare derivative works, distribute, and otherwise use Jython alone
or in any derivative version, provided, however, that PSF's License
Agreement and PSF's notice of copyright, i.e., "Copyright (c) 2007
Python Software Foundation; All Rights Reserved" are retained in
Jython alone or in any derivative version prepared by Licensee.
3. In the event Licensee prepares a derivative work that is based on
or incorporates Jython or any part thereof, and wants to make
the derivative work available to others as provided herein, then
Licensee hereby agrees to include in any such work a brief summary of
the changes made to Jython.
4. PSF is making Jython available to Licensee on an "AS IS"
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IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND
DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS
FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF JYTHON WILL NOT
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5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF JYTHON
FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS
A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING JYTHON,
OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF.
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products or services of Licensee, or any third party.
8. By copying, installing or otherwise using Jython, Licensee
agrees to be bound by the terms and conditions of this License
Agreement.
Jython 2.0, 2.1 License
--------------------------------------------
Copyright (c) 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Jython Developers
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
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- Neither the name of the Jython Developers nor the names of
its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
JPython 1.1.x Software License.
______________________________________________________________________
1. This LICENSE AGREEMENT is between the Corporation for National Research
Initiatives, having an office at 1895 Preston White Drive, Reston, VA
20191 ("CNRI"), and the Individual or Organization ("Licensee")
accessing and using JPython version 1.1.x in source or binary form and
its associated documentation as provided herein ("Software").
2. Subject to the terms and conditions of this License Agreement, CNRI
hereby grants Licensee a non-exclusive, non-transferable, royalty-free,
world-wide license to reproduce, analyze, test, perform and/or display
publicly, prepare derivative works, distribute, and otherwise use the
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"Copyright ©1996-1999 Corporation for National Research Initiatives;
All Rights Reserved" are both retained in the Software, alone or in any
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Alternatively, in lieu of CNRI's License Agreement, Licensee may
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that such text is displayed prominently in the Software alone or in any
derivative version prepared by Licensee: "JPython (Version 1.1.x) is
made available subject to the terms and conditions in CNRI's License
Agreement. This Agreement may be located on the Internet using the
following unique, persistent identifier (known as a handle):
1895.22/1006. The License may also be obtained from a proxy server on
the Web using the following URL: http://hdl.handle.net/1895.22/1006."
3. In the event Licensee prepares a derivative work that is based on or
incorporates the Software or any part thereof, and wants to make the
derivative work available to the public as provided herein, then
Licensee hereby agrees to indicate in any such work, in a prominently
visible way, the nature of the modifications made to CNRI's Software.
4. Licensee may not use CNRI trademarks or trade name, including JPython
or CNRI, in a trademark sense to endorse or promote products or
services of Licensee, or any third party. Licensee may use the mark
JPython in connection with Licensee's derivative versions that are
based on or incorporate the Software, but only in the form
"JPython-based ___________________," or equivalent.
5. CNRI is making the Software available to Licensee on an "AS IS" basis.
CNRI MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED. BY WAY
OF EXAMPLE, BUT NOT LIMITATION, CNRI MAKES NO AND DISCLAIMS ANY
REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY
PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE WILL NOT INFRINGE
ANY THIRD PARTY RIGHTS.
6. CNRI SHALL NOT BE LIABLE TO LICENSEE OR OTHER USERS OF THE SOFTWARE FOR
ANY INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES OR LOSS AS A RESULT OF
USING, MODIFYING OR DISTRIBUTING THE SOFTWARE, OR ANY DERIVATIVE
THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF. SOME STATES DO NOT
ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY SO THE ABOVE DISCLAIMER
MAY NOT APPLY TO LICENSEE.
7. This License Agreement may be terminated by CNRI (i) immediately upon
written notice from CNRI of any material breach by the Licensee, if the
nature of the breach is such that it cannot be promptly remedied; or
(ii) sixty (60) days following notice from CNRI to Licensee of a
material remediable breach, if Licensee has not remedied such breach
within that sixty-day period.
8. This License Agreement shall be governed by and interpreted in all
respects by the law of the State of Virginia, excluding conflict of law
provisions. Nothing in this Agreement shall be deemed to create any
relationship of agency, partnership, or joint venture between CNRI and
Licensee.
9. By clicking on the "ACCEPT" button where indicated, or by installing,
copying or otherwise using the Software, Licensee agrees to be bound by
the terms and conditions of this License Agreement.
[ACCEPT BUTTON]
B. HISTORY OF THE SOFTWARE
=======================================================
JPython was created in late 1997 by Jim Hugunin. Jim was also the
primary developer while he was at CNRI. In February 1999 Barry Warsaw
took over as primary developer and released JPython version 1.1.
In October 2000 Barry helped move the software to SourceForge
where it was renamed to Jython. Jython 2.0 and 2.1 were developed
under the Jython specific license below.
From the 2.2 release on, Jython contributors have signed
Python Software Foundation contributor agreements and releases are
covered under the Python Software Foundation license version 2.
The standard library is covered by the Python Software Foundation
license as well. See the Lib/LICENSE file for details.
The zxJDBC package was written by Brian Zimmer and originally licensed
under the GNU Public License. The package is now covered by the Jython
Software License.
The command line interpreter is covered by the Apache Software
License. See the org/apache/LICENSE file for details.

View File

@ -246,19 +246,28 @@ RestorePetOnReconnect = True
# Default: True
EnableVitality = True
# Do you want players to recover their vitality when they reconnect?
# This is calculated with the time they've been offline
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
# Notes:
# Works only if EnableVitality = True
# Default: True
RecoverVitalityOnReconnect = True
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 20000
StartingVitalityPoints = 20000
# Default: 140000
StartingVitalityPoints = 140000
# Day on which vitality of all players will be reseted
# Possible values:
# 1 - Sunday
# 2 - Monday
# 3 - Tuesday
# 4 - Wednesday
# 5 - Thursday
# 6 - Friday
# 7 - Saturday
# Default: 4
AltVitalityDateReset = 4
# Hour on which all vitality will be reseted
# Format: Hour:Minute:Second
# Default: 06:30:00
AltVitalityHourReset = 06:30:00
# ---------------------------------------------------------------------------
@ -618,7 +627,7 @@ AltClanMembersForWar = 15
# Party
# ---------------------------------------------------------------------------
# CONFUSING(nothing todo with party) -> When you made damage to a mob
# CONFUSING(nothing to do with party) -> When you made damage to a mob
# and are inside this range, you will be considered as player to reward.
# Checks for party range to mob to calculate rewards(exp, items).
# Default: 1600

View File

@ -13,6 +13,19 @@
# Default: 16,20
SiegeHourList = 16,20
# Taxes for castles
# Tax in percent when is castle owned by npc's.
# Default: 15
TaxForNeutralSide = 15
# Tax in percent when is castle owned by player's and castle is on light side.
# Default: 0
TaxForLightSide = 0
# Tax in percent when is castle owned by player's and castle is on dark side.
# Default: 30
TaxForDarkSide = 30
# Teleport Function price
# Price = 7 days
CastleTeleportFunctionFeeRatio = 604800000

View File

@ -398,80 +398,6 @@ GridNeighborTurnOnTime = 1
# Default: 90
GridNeighborTurnOffTime = 90
# ---------------------------------------------------------------------------
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 0
# GeoData driver to use
# Default: com.l2jserver.gameserver.geoengine.NullDriver
GeoDataDriver=com.l2j.geodriver.GeoDriver
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# ---------------------------------------------------------------------------
# Falling Damage
@ -614,8 +540,34 @@ ChatFilterChars = ^_^
# 19 = SCREEN_ANNOUNCE
# 20 = BATTLEFIELD
# 21 = MPCC_ROOM
# Default: 0;1;8;17
BanChatChannels = 0;1;8;17
# 22 = NPC_ALL
# 23 = NPC_SHOUT
# 24 = NEW_TELL
# 25 = Global
# Default: 0;1;8;17;25
BanChatChannels = 0;1;8;17;25
# ---------------------------------------------------------------------------
# World chat settings
# ---------------------------------------------------------------------------
# The minimum level to use this chat
# Default: 95
WorldChatMinLevel = 95
# The amount of points player will have at his disposal every day
# Default: 10
WorldChatPointsPerDay = 10
# The delay player must wait before sending new world chat message
# Note: Value is in seconds
# Default: 20sec
WorldChatInterval = 20sec
# The time on which server will reset the points of all players
# Default: 06:30:00
WorldChatResetTime = 06:30:00
# ---------------------------------------------------------------------------
# Manor

View File

@ -0,0 +1,86 @@
# ---------------------------------------------------------------------------
# GeoData
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 0
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeoData = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# Geodata files folder
GeoDataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
TryLoadUnspecifiedRegions = True
# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded

View File

@ -1,16 +0,0 @@
# Geodata files folder
geodataPath = ./data/geodata
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
# False: Don't load any regions other than the ones specified with True below
tryLoadUnspecifiedRegions = True
# List of regions to be required to load
# eg.:
# Both regions required
# 22_22=True
# 19_20=true
# Exclude region from loading
# 25_26=false
# True: Region is required for the server to startup
# False: Region is not considered to be loaded

View File

@ -84,31 +84,16 @@ RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# The following configures the XP multiplier of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------

View File

@ -27,6 +27,7 @@
<admin command="admin_setconfig" accessLevel="100" />
<admin command="admin_config_server" accessLevel="100" />
<admin command="admin_gmon" accessLevel="100" />
<admin command="admin_worldchat" accessLevel="100" />
<!-- ADMIN ANNOUNCEMENTS -->
<admin command="admin_announce" accessLevel="100" />
@ -36,7 +37,7 @@
<!-- ADMIN BAN -->
<admin command="admin_punishment" accessLevel="100" />
<admin command="admin_punishment_add" accessLevel="100" confirmDlg="true" />
<admin command="admin_punishment_add" accessLevel="100" confirmDlg="true" />
<admin command="admin_punishment_remove" accessLevel="100" confirmDlg="true" />
<!-- ADMIN BBS -->
@ -298,7 +299,7 @@
<admin command="admin_grandboss_respawn" accessLevel="100" />
<admin command="admin_grandboss_minions" accessLevel="100" />
<admin command="admin_grandboss_abort" accessLevel="100" />
<!-- ADMIN HEAL -->
<admin command="admin_heal" accessLevel="100" />
@ -352,7 +353,7 @@
<!-- ADMIN MANOR -->
<admin command="admin_manor" accessLevel="100" />
<!-- ADMIN MENU -->
<admin command="admin_char_manage" accessLevel="100" />
<admin command="admin_teleport_character_to_menu" accessLevel="100" />
@ -429,7 +430,7 @@
<!-- ADMIN RELOAD -->
<admin command="admin_reload" accessLevel="100" confirmDlg="true" />
<!-- ADMIN REPAIR CHAR -->
<admin command="admin_restore" accessLevel="100" />
<admin command="admin_repair" accessLevel="100" />
@ -462,26 +463,16 @@
<admin command="admin_server_restart" accessLevel="100" confirmDlg="true" />
<admin command="admin_server_abort" accessLevel="100" />
<!-- ADMIN SIEGE -->
<admin command="admin_siege" accessLevel="100" />
<admin command="admin_add_attacker" accessLevel="100" />
<admin command="admin_add_defender" accessLevel="100" />
<admin command="admin_add_guard" accessLevel="100" />
<admin command="admin_list_siege_clans" accessLevel="100" />
<admin command="admin_clear_siege_list" accessLevel="100" />
<admin command="admin_move_defenders" accessLevel="100" />
<admin command="admin_spawn_doors" accessLevel="100" />
<admin command="admin_endsiege" accessLevel="100" />
<admin command="admin_startsiege" accessLevel="100" />
<admin command="admin_setsiegetime" accessLevel="100" />
<admin command="admin_setcastle" accessLevel="100" />
<admin command="admin_removecastle" accessLevel="100" />
<!-- ADMIN CLAN HALL -->
<admin command="admin_clanhall" accessLevel="100" />
<admin command="admin_clanhallset" accessLevel="100" />
<admin command="admin_clanhalldel" accessLevel="100" />
<admin command="admin_clanhallopendoors" accessLevel="100" />
<admin command="admin_clanhallclosedoors" accessLevel="100" />
<admin command="admin_clanhallteleportself" accessLevel="100" />
<!-- ADMIN CASTLE -->
<admin command="admin_castlemanage" accessLevel="100" />
<!-- ADMIN SKILL -->
<admin command="admin_show_skills" accessLevel="100" />

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35100</npc> <!-- Sayres -->
<npc>35100</npc> <!-- Chamberlain of Light (Gludio) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35142</npc> <!-- Crosby -->
<npc>35142</npc> <!-- Chamberlain of Light (Dion) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" price="21000000" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35184</npc> <!-- Saul -->
<npc>35184</npc> <!-- Chamberlain of Light (Giran) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" price="21000000" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35226</npc> <!-- Brasseur -->
<npc>35226</npc> <!-- Chamberlain of Light (Oren) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35274</npc> <!-- Logan -->
<npc>35274</npc> <!-- Chamberlain of Light (Aden) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35316</npc> <!-- Neurath -->
<npc>35316</npc> <!-- Chamberlain of Light (Innadril) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35363</npc> <!-- Alfred -->
<npc>35363</npc> <!-- Chamberlain of Light (Goddard) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35509</npc> <!-- Frederick -->
<npc>35509</npc> <!-- Chamberlain of Light (Rune) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>35555</npc> <!-- August -->
<npc>35555</npc> <!-- Chamberlain of Light (Schuttgard) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
@ -15,4 +15,5 @@
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

View File

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36653</npc> <!-- Chamberlain of Darkness (Gludio) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6838" /> <!-- Circlet of Gludio -->
<item id="9607" /> <!-- Agathion Seal Bracelet - Gludio -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36654</npc> <!-- Chamberlain of Darkness (Dion) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6835" /> <!-- Circlet of Dion -->
<item id="9608" /> <!-- Agathion Seal Bracelet - Dion -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" price="21000000" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36655</npc> <!-- Chamberlain of Darkness (Giran) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6839" /> <!-- Circlet of Giran -->
<item id="9609" /> <!-- Agathion Seal Bracelet - Giran -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" price="21000000" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36656</npc> <!-- Chamberlain of Darkness (Oren) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6837" /> <!-- Circlet of Oren -->
<item id="9610" /> <!-- Agathion Seal Bracelet - Oren -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36657</npc> <!-- Chamberlain of Darkness (Aden) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6840" /> <!-- Circlet of Aden -->
<item id="9611" /> <!-- Agathion Seal Bracelet - Aden -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36658</npc> <!-- Chamberlain of Light (Innadril) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6834" /> <!-- Circlet of Innadril -->
<item id="9612" /> <!-- Agathion Seal Bracelet - Innadril -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36659</npc> <!-- Chamberlain of Darkness (Goddard) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="6836" /> <!-- Goddard Circlet -->
<item id="9613" /> <!-- Agathion Seal Bracelet - Goddard -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36660</npc> <!-- Chamberlain of Darkness (Rune) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="8182" /> <!-- Circlet of Rune -->
<item id="9614" /> <!-- Agathion Seal Bracelet - Rune -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16116" count="1" restock_delay="1440" /> <!-- Recipe - Chick Silver Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16128" count="10" restock_delay="60" /> <!-- Fabric of Chic Silver Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/buylist.xsd">
<npcs>
<npc>36661</npc> <!-- Chamberlain of Darkness (Schuttgard) -->
</npcs>
<item id="6316" /> <!-- Food for Wyvern -->
<item id="7015" /> <!-- Shield of Castle Pledge -->
<item id="8183" /> <!-- Circlet of Schuttgart -->
<item id="9615" /> <!-- Agathion Seal Bracelet - Schuttgart -->
<item id="13686" /> <!-- Sealed Knight's Cloak -->
<item id="8751" count="1" restock_delay="120" /> <!-- High-Grade Life Stone - Level 70 -->
<item id="8752" count="1" restock_delay="240" /> <!-- High-Grade Life Stone - Level 76 -->
<item id="8761" count="1" restock_delay="360" /> <!-- Top-Grade Life Stone - Level 70 -->
<item id="9898" count="1" restock_delay="480" /> <!-- SP Scroll: Highest Grade -->
<item id="16115" count="1" restock_delay="1440" /> <!-- Recipe - Chick Gold Horn Cap (10%) -->
<item id="8762" count="1" restock_delay="720" /> <!-- Top-Grade Life Stone - Level 76 -->
<item id="16127" count="10" restock_delay="60" /> <!-- Fabric of Chic Gold Horn Cap -->
<item id="36053" /> <!-- Clan Cloak - Castle -->
</list>

12
trunk/dist/game/data/castles/Aden.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="5"> <!-- Aden Castle -->
<spawn castleSide="LIGHT">
<npc id="35274" x="147412" y="3355" z="-46" heading="16389"/> <!-- Chamberlain of Light -->
<npc id="36613" x="146749" y="25894" z="-2013" heading="0"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36657" x="147412" y="3355" z="-46" heading="16389"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

12
trunk/dist/game/data/castles/Dion.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="2"> <!-- Dion Castle -->
<spawn castleSide="LIGHT">
<npc id="35142" x="22172" y="160923" z="-2666" heading="49152"/> <!-- Chamberlain of Light -->
<npc id="36610" x="15756" y="142848" z="-2706" heading="13605"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36654" x="22172" y="160923" z="-2666" heading="49152"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

12
trunk/dist/game/data/castles/Giran.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="3"> <!-- Giran Castle -->
<spawn castleSide="LIGHT">
<npc id="35184" x="117095" y="144997" z="-2539" heading="32768"/> <!-- Chamberlain of Light -->
<npc id="36611" x="83312" y="147907" z="-3404" heading="16400"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36655" x="117095" y="144997" z="-2539" heading="32768"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

12
trunk/dist/game/data/castles/Gludio.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="1"> <!-- Gludio Castle -->
<spawn castleSide="LIGHT">
<npc id="35100" x="-18212" y="108827" z="-2472" heading="16384"/> <!-- Chamberlain of Light -->
<npc id="36609" x="-14491" y="124176" z="-3120" heading="61450"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36653" x="-18212" y="108827" z="-2472" heading="16384"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="7"> <!-- Goddard Castle -->
<spawn castleSide="LIGHT">
<npc id="35363" x="147408" y="-49296" z="-2120" heading="16500"/> <!-- Chamberlain of Light -->
<npc id="36615" x="147890" y="-55228" z="-2738" heading="49150"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36659" x="147408" y="-49296" z="-2120" heading="16500"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="6"> <!-- Innadril Castle -->
<spawn castleSide="LIGHT">
<npc id="35316" x="116123" y="249702" z="-762" heading="49152"/> <!-- Chamberlain of Light -->
<npc id="36614" x="111449" y="219419" z="-3547" heading="49150"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36658" x="116123" y="249702" z="-762" heading="49152"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

12
trunk/dist/game/data/castles/Oren.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="4"> <!-- Oren Castle -->
<spawn castleSide="LIGHT">
<npc id="35226" x="83171" y="37092" z="-2266" heading="32768"/> <!-- Chamberlain of Light -->
<npc id="36612" x="83020" y="53263" z="-1496" heading="31000"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36656" x="83171" y="37092" z="-2266" heading="32768"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

12
trunk/dist/game/data/castles/Rune.xml vendored Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="8"> <!-- Rune Castle -->
<spawn castleSide="LIGHT">
<npc id="35509" x="10211" y="-49084" z="-307" heading="58824"/> <!-- Chamberlain of Light -->
<npc id="36616" x="43893" y="-47668" z="-789" heading="47430"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36660" x="10211" y="-49084" z="-307" heading="58824"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/castleData.xsd">
<castle id="9"> <!-- Schuttgard Castle -->
<spawn castleSide="LIGHT">
<npc id="35555" x="77488" y="-153360" z="-384" heading="16500"/> <!-- Chamberlain of Light -->
<npc id="36617" x="87136" y="-143472" z="-1293" heading="16563"/> <!-- Proclaimer -->
</spawn>
<spawn castleSide="DARK">
<npc id="36661" x="77488" y="-153360" z="-384" heading="16500"/> <!-- Chamberlain of Darkness -->
</spawn>
</castle>
</list>

View File

@ -326,6 +326,8 @@
<id>133</id> <!-- Female Soul Hound -->
<id>134</id> <!-- Trickster -->
<id>136</id> <!-- Judicator -->
<id>186</id> <!-- Ripper -->
<id>186</id> <!-- Stratomancer -->
</category>
<category name="BOUNTY_HUNTER_GROUP">
<id>53</id> <!-- Dwarf Fighter -->
@ -1882,6 +1884,10 @@
<id>101</id> <!-- Wind Rider -->
<id>108</id> <!-- Ghost Hunter -->
<id>117</id> <!-- Fortune Seeker -->
<id>158</id> <!-- Othell Adventure -->
<id>159</id> <!-- Othell Wind Rider -->
<id>160</id> <!-- Othell Ghost Hunter -->
<id>161</id> <!-- Othell Fortune Seeker -->
</category>
<category name="HEAL_MASTER">
<id>97</id> <!-- Cardinal -->
@ -2516,4 +2522,105 @@
<id>25825</id> <!-- Ron -->
<id>29068</id> <!-- Antharas -->
</category>
<category name="SIGEL_CANDIDATE">
<id>90</id> <!-- Phoenix Knight -->
<id>91</id> <!-- Hell Knight -->
<id>99</id> <!-- Eva's Templar -->
<id>106</id> <!-- Shillien Templar -->
</category>
<category name="TYRR_CANDIDATE">
<id>88</id> <!-- Duelist -->
<id>89</id> <!-- Dreadnought -->
<id>131</id> <!-- Doombringer -->
<id>113</id> <!-- Titan -->
<id>118</id> <!-- Maestro -->
<id>114</id> <!-- Grand Khavatari -->
</category>
<category name="OTHELL_CANDIDATE">
<id>93</id> <!-- Adventurer -->
<id>101</id> <!-- Wind Rider -->
<id>108</id> <!-- Ghost Hunter -->
<id>117</id> <!-- Fortune Seeker -->
</category>
<category name="YUL_CANDIDATE">
<id>92</id> <!-- Sagittarius -->
<id>102</id> <!-- Moonlight Sentinel -->
<id>109</id> <!-- Ghost Sentinel -->
<id>134</id> <!-- Trickster -->
</category>
<category name="FEOH_CANDIDATE">
<id>94</id> <!-- Archmage -->
<id>95</id> <!-- Soultaker -->
<id>103</id> <!-- Mystic Muse -->
<id>110</id> <!-- Storm Screamer -->
<id>132</id> <!-- Male Soul Hound -->
<id>133</id> <!-- Female Soul Hound -->
</category>
<category name="ISS_CANDIDATE">
<id>98</id> <!-- Hierophant -->
<id>115</id> <!-- Dominator -->
<id>116</id> <!-- Doom Cryer -->
<id>100</id> <!-- Sword Muse -->
<id>107</id> <!-- Spectral Dancer -->
</category>
<category name="WYNN_CANDIDATE">
<id>96</id> <!-- Arcana Lord -->
<id>104</id> <!-- Elemental Master -->
<id>111</id> <!-- Spectral Master -->
</category>
<category name="AEORE_CANDIDATE">
<id>97</id> <!-- Cardinal -->
<id>105</id> <!-- Eva's Saint -->
<id>112</id> <!-- Shillien Saint -->
</category>
<category name="SIGEL_GROUP">
<id>148</id> <!-- Sigel Phoenix Knight -->
<id>149</id> <!-- Sigel Hell Knight -->
<id>150</id> <!-- Sigel Eva's Templar -->
<id>151</id> <!-- Sigel Shillien Templar -->
</category>
<category name="TYRR_GROUP">
<id>152</id> <!-- Tyrr Duelist -->
<id>153</id> <!-- Tyrr Dreadnought -->
<id>154</id> <!-- Tyrr Titan -->
<id>155</id> <!-- Tyrr Grand Khavatari -->
<id>156</id> <!-- Tyrr Maestro -->
<id>157</id> <!-- Tyrr Doombringer -->
</category>
<category name="OTHELL_GROUP">
<id>158</id> <!-- Othell Adventurer -->
<id>159</id> <!-- Othell Wind Rider -->
<id>160</id> <!-- Othell Ghost Hunter -->
<id>161</id> <!-- Othell Fortune Seeker -->
</category>
<category name="YUL_GROUP">
<id>162</id> <!-- Yul Sagittarius -->
<id>163</id> <!-- Yul Moonlight Sentinel -->
<id>164</id> <!-- Yul Ghost Sentinel -->
<id>165</id> <!-- Yul Trickster -->
</category>
<category name="FEOH_GROUP">
<id>166</id> <!-- Feoh Archmage -->
<id>167</id> <!-- Feoh Soultaker -->
<id>168</id> <!-- Feoh Mystic Muse -->
<id>169</id> <!-- Feoh Storm Screamer -->
<id>170</id> <!-- Feoh Soul Hound -->
</category>
<category name="ISS_GROUP">
<id>171</id> <!-- Iss Hierophant -->
<id>172</id> <!-- Iss Sword Muse -->
<id>173</id> <!-- Iss Spectral Dancer -->
<id>174</id> <!-- Iss Dominator -->
<id>175</id> <!-- Iss Doomcryer -->
</category>
<category name="WYNN_GROUP">
<id>176</id> <!-- Wynn Arcana Lord -->
<id>177</id> <!-- Wynn Elemental Master -->
<id>178</id> <!-- Wynn Spectral Master -->
</category>
<category name="AEORE_GROUP">
<id>179</id> <!-- Aeore Cardinal -->
<id>180</id> <!-- Aeore Eva's Saint -->
<id>181</id> <!-- Aeore Shillien Saint -->
</category>
</list>

View File

@ -0,0 +1,38 @@
<html><title>Admin Castle Manage</title><body>
<center>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
<td><button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /></td>
</tr>
</table>
<br>
<font color="LEVEL">Castle manage admin menu</font><br>
<table width="270" border="0" bgcolor="444444">
<tr>
<td><button value="Rune Castle" action="bypass -h admin_castlemanage rune" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Aden Castle" action="bypass -h admin_castlemanage aden" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Goddard Castle" action="bypass -h admin_castlemanage goddard" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Schuttgard Castle" action="bypass -h admin_castlemanage schuttgard" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Gludio Castle" action="bypass -h admin_castlemanage gludio" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Dion Castle" action="bypass -h admin_castlemanage dion" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button value="Giran Castle" action="bypass -h admin_castlemanage giran" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Oren Castle" action="bypass -h admin_castlemanage oren" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<table width="275" border="0" bgcolor="444444">
<tr>
<td><center><button value="Innadril Castle" action="bypass -h admin_castlemanage innadril" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
</tr>
</table>
</center>
</body></html>

View File

@ -0,0 +1,59 @@
<html><title>Admin Castle Manage</title><body>
<center>
<table width=270>
<tr>
<td width=45><button value="Main" action="bypass admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Admin Castle Manage</center></td>
<td width=45><button value="Back" action="bypass admin_castlemanage" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>
<font color=""><button action="" value="%castleName% Castle Info" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></font>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>Owner:</td>
<td><font color="LEVEL">%ownerName%<font></td>
</tr>
<tr>
<td>Clan:</td>
<td><font color="LEVEL">%ownerClan%<font></td>
</tr>
<tr>
<td>Castle Side:</td>
<td><font color="LEVEL">%castleSide%<font></td>
</tr>
<tr>
<td>Siege Info:</td>
<td><button value="Show me" action="bypass admin_castlemanage %castleId% showRegWindow" width=85 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<button action="" value="Castle Manage" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch">
<table width=256 border=0 bgcolor="444444">
<tr>
<td align=center><button value="Give Castle" action="bypass admin_castlemanage %castleId% setOwner $ebox" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><combobox width=120 height=17 var=ebox list=Light;Dark></td>
</tr>
<tr>
<td align=center><button value="Take Castle" action="bypass admin_castlemanage %castleId% takeCastle" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Switch Sides" action="bypass admin_castlemanage %castleId% switchSide" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br><br>
<button action="" value="Siege Manage" width=270 height=21 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch">
<table width=256 border=0 bgcolor="444444">
<tr>
<td align=center><button value="Add Attacker" action="bypass admin_castlemanage %castleId% addAttacker" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Remove Attacker" action="bypass admin_castlemanage %castleId% removeAttacker" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button value="Add Deffender" action="bypass admin_castlemanage %castleId% addDeffender" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Remove Deffender" action="bypass admin_castlemanage %castleId% removeDeffender" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button value="Start Siege" action="bypass admin_castlemanage %castleId% startSiege" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button value="Stop Siege" action="bypass admin_castlemanage %castleId% stopSiege" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -35,7 +35,6 @@ Characters Related:<br1>
</tr>
<tr>
<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>

View File

@ -5,10 +5,6 @@
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<center>
<br>Castles:<br>
<table width=270><tr>
%castles%
</tr></table>
<br>Siegable Clan Halls:<br>
<table width=270><tr>
%siegableHalls%

View File

@ -33,9 +33,9 @@ Clan Related:<br1>
War Related:<br1>
<table width=240>
<tr>
<td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="ClanHall" action="bypass -h admin_clanhall" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Castle" action="bypass -h admin_castlemanage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="TerritoryWar" action="bypass -h admin_territory_war" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<br>

View File

@ -1,34 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_show_moves" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">New Territories</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/orbis.htm" value="Orbis Temple" width=120 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/fairies.htm" value="Fairy Settlement" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/arkan.htm" value="Arcan" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/sagira_ruins.htm" value="Ye Sagira" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/garden.htm" value="Garden" width=120 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/shilen_altar.htm" value="Altar of Shilen" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ti_starting.htm" value="Talking Island" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/GoddessAreas/others.htm" value="Others" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@ -1,33 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Ancient City Arcan</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 206968 89384 -1146" value="City Center" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 206744 90504 -544" value="Hierarch's house" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 207656 84312 -1150" value="Viewpoint" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 210856 89448 -1170" value="Eastern Part" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 201848 85944 -1037" value="North Exit" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

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@ -1,33 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Fairy Settlement</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 217000 78712 854" value="Entrance" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 221576 75560 1072" value="Center" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 217160 71560 1003" value="North" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 222968 81528 992" value="South-East" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 225000 68680 1545" value="Cave" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -1,33 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Garden of Genesis</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 206856 111816 -1292" value="Entrance" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 214552 115272 -916" value="Center Part of the Garden" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 210008 119352 -1281" value="South Part of the Garden" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 217784 118951 -1789" value="Eastern Part of the Garden" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 217320 111176 -1375" value="North Part of the Garden" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -1,33 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Orbis Temple</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 198623 86493 -132" value="Entrance" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 213016 50424 -8432" value="Orbis lvl 1" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 213016 50424 -14665" value="Orbis lvl 2" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 214312 112696 -12929" value="Orbis lvl 3" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 207192 120584 -10033" value="Octavis WB" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -1,45 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Other Territories</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to -177112 147864 -11411" value="Istina's Lair" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -185928 146648 -15329" value="Istina Instance" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -177176 146648 -15329" value="Istina Instance 2" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -118328 212968 -8704" value="Labyrinth of Belis" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -107928 208872 -10900" value="Labyrinth of Belis 4" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -114700 147909 -7720" value="Harnak Underground Ruins" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -113696 245304 -799" value="Museum" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 175480, 145944, -11923" value="Prison of Darkness (Normal)" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 184888 145944 -11923" value="Prison of Darkness (Hard)" width=250 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -1,45 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Ye Sagira</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to -109304 237496 -2987" value="Entrance" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -115096 230440 -1704" value="Viewpoint" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -113800 237208 -3068" value="1st area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -116744 233928 -2928" value="2nd area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -118072 239336 -2767" value="3nd area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -112280 240104 -2950" value="4nd area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -111160 232232 -3257" value="5nd area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -122856 236984 -3326" value="Closed area" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -115032 226680 -2893" value="Tomb of the spirit" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -1,27 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Goddess of Destruction</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/GoddessAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Altar of Shilen</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 178136 16040 -8341" value="Altar of Shilen Level 1" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 178136 16040 -10773" value="Altar of Shilen Level 2" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 178136 16040 -13717" value="Altar of Shilen Level 3" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -6,10 +6,6 @@
<td align=center><button value="Back" action="bypass -h admin_show_moves" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<table width=256><tr>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/basetower.htm" value="Base Tower" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -113360 -244676 -15536" value="Bosses Rest Room" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -59193 -56893 -2039" value="Fantasy Island" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -56748 -56344 -2008" value="Fantasy Show" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
@ -22,20 +18,11 @@
<td align=center><button action="bypass -h admin_move_to -116059 -251145 -2992" value="GM Room Solo 2" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -113360 -244676 -15536" value="Bosses Rest Room" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -87029 -16399 -8325" value="Kratei's Cube 1" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -86966 -81809 -8357" value="Kratei's Cube 2" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/primeval.htm" value="Primeval Island" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/hellbound.htm" value="Hellbound Island" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/toi.htm" value="Tower of Insolence" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/toinf.htm" value="Tower of Infinitum" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/pagan.htm" value="Pagan Temple" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/OtherLocations/tully.htm" value="Tully Workshop" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

View File

@ -1,21 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width="260">
<tr>
<td width="40">
<button value="Main" action="bypass -h admin_admin" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td width="180">
<center>Base Tower</center>
</td>
<td width="40">
<button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<br>
<button action="bypass -h admin_move_to 16278 283653 -9708" value="Anteroom" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</center>
</body></html>

View File

@ -1,30 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width="260">
<tr>
<td width="40">
<button value="Main" action="bypass -h admin_admin" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td width="180">
<center>Hellbound Island</center>
</td>
<td width="40">
<button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<br>
<button action="bypass -h admin_move_to -11802 236360 -3271" value="Hellbound Entrance" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -8391 242342 -1890" value="Hellbound Quarry" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -22432 243491 -3068" value="Enchanted Megaliths" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -19715 249356 -3237" value="Hidden Oasis" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -27289 253838 -2154" value="Ancient Temple Remnants" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -4156 255301 -3139" value="Caravan Encampment" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 298 235111 -3273" value="Battered Lands" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 4706 243939 -1922" value="Iron Castle" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 8902 251884 -2028" value="Steel Citadel Outpost" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 26606 248354 -2880" value="Anomic Foundry" width=180 height=21 back="L2UI_CT1.Button_DF" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@ -1,16 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Pagan Temple</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<button action="bypass -h admin_move_to 36603 -51202 712" value="Pagan's Temple Entrance" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -16368 -38912 -10720" value="Pagan's Temple Inside" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@ -1,28 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width="260">
<tr>
<td width="40">
<button value="Main" action="bypass -h admin_admin" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td width="180">
<center>Tower of Infinitum</center>
</td>
<td width="40">
<button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
</tr>
</table>
<br>
<br>
<button action="bypass -h admin_move_to -22215 277103 -15046" value="Floor 1" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -22258 277112 -13376" value="Floor 2" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -22258 277226 -11648" value="Floor 3" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -22258 277112 -9920" value="Floor 4" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -19074 277112 -8256" value="Floor 6" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -19074 277116 -9920" value="Floor 7" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -19058 277090 -11648" value="Floor 8" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
<button action="bypass -h admin_move_to -19068 277074 -13376" value="Floor 9" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</center>
</body></html>

View File

@ -1,22 +0,0 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width="260">
<tr>
<td width="40">
<button value="Main" action="bypass -h admin_admin" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</td>
<td width="180">
<center>Tully Workshop</center>
</td>
<td width="40">
<button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width="40" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</td>
</tr>
</table>
<br>
<br>
<button action="bypass -h admin_move_to -13400 272827 -15300" value="Floor 1" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br>
<button action="bypass -h admin_move_to -12176 279696 -13596" value="Floor 6" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
</center>
</body></html>

View File

@ -34,7 +34,7 @@
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ti_starting.htm" value="Human" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ti_starting.htm" value="Talking Isl." width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/dwarf_starting.htm" value="Dwarven" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
@ -47,6 +47,7 @@
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/TownAreas/ertheia_starting.htm" value="Ertheia" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 207320 87617 -1112" value="Arcan City" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>

View File

@ -8,23 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Dark Elven Village</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 12428 16551 -4588" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 10842 17909 -4562" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 11914 15786 -4559" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 10842 17909 -4562" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 13545 17555 -4546" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 10793 14287 -4246" value="Shilen Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<font color="aadd77">Dark Elven Village</font><br>
<button action="bypass -h admin_move_to 12428 16551 -4588" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -8,30 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Dwarven Village</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 116551 -182493 -1525" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115843 -181207 -1344" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 116005 -177377 -889" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115843 -181207 -1344" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 114846 -179977 -876" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 115347 -182386 -1446" value="Blacksmith" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 114445 -178535 -818" value="Maphr Temple" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 116117 -178532 -954" value="Elder Council" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 115765 -183422 -1483" value="Bronze Key Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<font color="aadd77">Dwarven Village</font><br>
<button action="bypass -h admin_move_to 116551 -182493 -1525" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -8,23 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Elven Village</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 45873 49288 -3064" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 44535 46989 -2988" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 42784 50218 -2988" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 44535 46989 -2988" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 47897 50005 -2989" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 45280 52281 -2801" value="Temple of Eva" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<font color="aadd77">Elven Village</font><br>
<button action="bypass -h admin_move_to 45873 49288 -3064" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -8,10 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Faeron Village</font>
<br>
<font color="aadd77">Faeron Village</font><br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to -80353 247981 -3507" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

View File

@ -8,10 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Floran Village</font>
<br>
<font color="aadd77">Floran Village</font><br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 17144 170156 -3502" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

View File

@ -8,34 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Kamael Village</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to -116934 46616 368" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -115693 43737 515" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -116948 47967 457" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -115693 43737 515" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -114972 44942 517" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -118075 43126 547" value="Kamael Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -120549 45199 399" value="Human Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -120183 46016 347" value="Orc Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -120259 46920 406" value="Elf Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -118728 47935 457" value="Dark Elf Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -117821 47953 457" value="Dwarf Guild" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<font color="aadd77">Kamael Village</font><br>
<button action="bypass -h admin_move_to -116934 46616 368" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -8,23 +8,8 @@
</tr></table>
</center>
<br>
<br>
<center>
<font color="aadd77">Orc Village</font>
<br>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to -44133 -113911 -244" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -44290 -111618 -227" value="Weapon Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -44011 -115535 -227" value="Grocery Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -44290 -111618 -227" value="Armor Shop" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -43248 -113517 -227" value="Warehouse" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -46422 -113608 -22" value="King's Hall" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
<font color="aadd77">Orc Village</font><br>
<td align=center><button action="bypass -h admin_move_to -44133 -113911 -244" value="Village Center" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -28,6 +28,9 @@
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/RombarshyaTerritory.htm" value="Rombarshya Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/CardiffTerritory.htm" value="Cardiff Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/WorldAreas/MagmeldTerritory.htm" value="Magmeld Territory" width=128 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
</body></html>

View File

@ -3,13 +3,12 @@
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Tower of Insolence</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Aden Territory - Tower of Insolence</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/AdenTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
</center><br>
<center>
<font color="LEVEL">Tower of Insolence</font><br1>
<table width=256>
<tr>
<td align=center><button action="bypass -h admin_move_to 121685 15749 -3852" value="1st Floor" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@ -43,4 +42,5 @@
<td align=center><button action="bypass -h admin_move_to 113099 14500 10077" value="Baium's Lair" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center></body></html>
</center>
</body></html>

View File

@ -22,26 +22,11 @@
<button action="bypass -h admin_move_to -103032 46457 -1136" value="Mimir's Forest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -116114 87005 -3544" value="Hills of Gold" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 114649 11115 -5120" value="Tower of Insolence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/AdenTerritory-1.htm" value="Tower of Insolence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 181737 46469 -4276" value="The Giant's Cave" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 110912 84912 -4816" value="Catacomb of the Forbidden Path" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 136672 79328 -3702" value="Catacomb of the Witch" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 168560 -17968 -3174" value="The Disciple's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -84728 60089 -2576" value="Nornil's Garden" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to 146783 25808 -2000" value="Town of Aden" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 117088 76931 -2670" value="Hunters Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 147461 9898 -592" value="Aden Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Starting</font><br1>
<button action="bypass -h admin_move_to -118070 45956 420" value="Kamael Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -86961 43356 -2680" value="Nornil's Cave" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 154613 55391 -3096" value="Narsell Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 189828 40014 -3248" value="Bayou Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 125250 95423 -1976" value="Hunter's Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Conquerable Hall</font><br1>
<button action="bypass -h admin_move_to 178358 -14192 -2256" value="Devastated Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to 168560 -17968 -3174" value="The Disciple's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to 146440 46723 -3400" value="Coliseum" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>

View File

@ -5,7 +5,8 @@
<td align=center width=176>Cardiff Territory</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<font color="LEVEL">Dungeon</font><br1>
<button action="bypass -h admin_move_to -175520 154505 2712" value="Seed of Annihilation" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to -175520 154505 2712" value="Seed of Annihilation" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -147348 152527 -14056" value="Seed of Hellfire" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -0,0 +1,14 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Dion Territory - Cruma Tower</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/DionTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<button action="bypass -h admin_move_to 17192 114178 -3439" value="Cruma Tower Entrance" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 17724 114004 -11672" value="Cruma Tower 1st Floor" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 17730 108301 -9057" value="Cruma Tower 2nd Floor" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
<button action="bypass -h admin_move_to 17719 115430 -6582" value="Cruma Tower 3rd Floor" width=180 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

View File

@ -16,25 +16,10 @@
<button action="bypass -h admin_move_to 10610 156322 -2472" value="Floran Agricultural Area" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 630 179184 -3720" value="Plains of Dion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 17225 114173 -3440" value="Cruma Tower" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/DionTerritory-1.htm" value="Cruma Tower" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 39232 143568 -3651" value="Catacomb of the Heretic" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 45600 126944 -3686" value="The Pilgrim's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to 15472 142880 -2699" value="Town of Dion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 17308 170368 -3495" value="Floran Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 22310 155917 -2952" value="Dion Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 16732 188294 -2760" value="Hive Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 5317 149746 -2728" value="Floran Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 60342 139723 -1592" value="Tanor Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Conquerable Hall</font><br1>
<button action="bypass -h admin_move_to 43962 108861 -2032" value="Fortress of Resistance" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to 12443 183467 -3560" value="Dion Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 17724 114004 -11672" value="Cruma Tower 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 17730 108301 -9057" value="Cruma Tower 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 17719 115430 -6582" value="Cruma Tower 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 12443 183467 -3560" value="Dion Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -12,24 +12,16 @@
<button action="bypass -h admin_move_to 113553 134813 -3540" value="Gorgon Flower Garden" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 131557 114509 -3712" value="Antharas' Lair" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 177160 114922 -7704" value="Antharas' Nest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 43408 206881 -3752" value="Devil's Isle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 43200 170688 -3251" value="Catacomb of the Branded" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 114496 132416 -3101" value="Necropolis of Martyrdom" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to 105918 109759 -3170" value="Hardin's Academy" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 83475 147966 -3404" value="Town of Giran" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 112077 144869 -2824" value="Giran Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortress</font><br1>
<button action="bypass -h admin_move_to 126082 123622 -2424" value="Valley Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Harbor</font><br1>
<button action="bypass -h admin_move_to 47938 186864 -3420" value="Giran Harbor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to 73579 142709 -3768" value="Giran Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Other</font><br1>
<button action="bypass -h admin_move_to 41528 198358 -4648" value="Pirate Tunnel" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 154623 121134 -3809" value="Antharas' Heart" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 41528 198358 -4648" value="Pirate Tunnel" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 154623 121134 -3809" value="Antharas' Heart" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 105918 109759 -3170" value="Hardin's Academy" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -3,20 +3,20 @@
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Steel Citadel</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Gludio Territory - Steel Citadel</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br><br>
<br>
<center>
<button action="bypass -h admin_move_to 16285 283656 -9705" value="Entrance" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 19673 275801 -9705" value="The Way Up" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 19750 276451 -7553" value="The Hallway" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 17200 276664 -7553" value="The Room" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 16285 282784 -7555" value="The Bridge" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 18920 284025 -7550" value="The Blood Gap" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to 13220 282010 -7547" value="Advance Pedestal 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 17930 283193 -9703" value="Advance Pedestal 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 16285 283656 -9705" value="Entrance" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 19673 275801 -9705" value="The Way Up" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 19750 276451 -7553" value="The Hallway" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 17200 276664 -7553" value="The Room" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 16285 282784 -7555" value="The Bridge" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 18920 284025 -7550" value="The Blood Gap" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 13220 282010 -7547" value="Advance Pedestal 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 17930 283193 -9703" value="Advance Pedestal 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 14609 283182 -7548" value="Advance Pedestal 3" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -3,12 +3,11 @@
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Tower of Infinitum</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Gludio Territory - Tower of Infinitum</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<table width=270>
<tr>

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@ -3,21 +3,20 @@
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Tully's Workshop</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Gludio Territory - Tully's Workshop</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<button action="bypass -h admin_move_to -12650 274045 -15301" value="Tully's Workshop 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12186 274053 -13596" value="Tully's Workshop 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12429 273921 -11623" value="Tully's Workshop 3" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12868 273785 -10496" value="Tully's Workshop 4" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12537 273938 -9013" value="Tully's Workshop 5" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12220 279713 -13595" value="Tully's Workshop 6" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12526 279714 -11623" value="Tully's Workshop 7" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12220 279713 -10496" value="Tully's Workshop 8" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -12650 274045 -15301" value="Tully's Workshop 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12186 274053 -13596" value="Tully's Workshop 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12429 273921 -11623" value="Tully's Workshop 3" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12868 273785 -10496" value="Tully's Workshop 4" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12537 273938 -9013" value="Tully's Workshop 5" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12220 279713 -13595" value="Tully's Workshop 6" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12526 279714 -11623" value="Tully's Workshop 7" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12220 279713 -10496" value="Tully's Workshop 8" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 21928 243924 11088" value="Tully's Workshop Roof" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -3,12 +3,11 @@
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Tower of Naia</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Gludio Territory - Tower of Naia</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/WorldAreas/GludioTerritory.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<table width=256>
<tr>

View File

@ -15,8 +15,6 @@
<button action="bypass -h admin_move_to -44829 188171 -3256" value="Red Rock Ridge" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -44763 203497 -3592" value="Langk Lizardmen Dwellings" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -25283 106820 -3416" value="Maille Lizardmen Barracks" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -104344 226217 -3616" value="Talking Island, Northern Territory" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -95336 240478 -3264" value="Talking Island, Eastern Territory" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -63736 101522 -3552" value="Fellmere Harvesting Grounds" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -75437 168800 -3632" value="Windmill Hill" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -50174 129303 -2912" value="Ruins of Agony Bend" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
@ -39,35 +37,19 @@
<button action="bypass -h admin_move_to -26489 195307 -3928" value="Ant Incubator" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -41184 206752 -3357" value="Necropolis of Sacrifice" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -25472 77728 -3446" value="The Patriot's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 19714 243420 -205" value="Steel Citadel" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 16882 238952 9776" value="Tower of Infinitum" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 20886 244088 11062" value="Tully's Workshop" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 16798 244263 11616" value="Tower of Naia" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to -80684 149770 -3043" value="Gludin Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -12787 122779 -3114" value="Town of Gludio" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to -18341 113946 -1268" value="Gludio Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Starting</font><br1>
<button action="bypass -h admin_move_to -84141 244623 -3729" value="Talking Island Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -72674 256819 -3112" value="Cedric's Training Hall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -89041 248907 -3568" value="Einhovant's School of Magic" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to -53034 156482 -1896" value="Camp Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -22429 219895 -3072" value="Gludio Southern Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-1.htm" value="Steel Citadel" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-2.htm" value="Tower of Infinitum" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-3.htm" value="Tully's Workshop" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/GludioTerritory-4.htm" value="Tower of Naia" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Harbors</font><br1>
<button action="bypass -h admin_move_to -91101 150344 -3624" value="Gludin Harbor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -96811 259153 -3616" value="Talking Island Harbor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to -87328 142266 -3640" value="Gludin Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to -57798 127629 -2928" value="Fellmere Lake" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -99586 237637 -3568" value="Obelisk of Victory" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -111728 244330 -3448" value="Singing Waterfall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -20181 250693 -3248" value="Hidden Oasis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -4745 255654 -3128" value="Caravan Encampment" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to -11802 236360 -3271" value="Hellbound Entrance" width="210" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -4745 255654 -3128" value="Caravan Encampment" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -11802 236360 -3271" value="Hellbound Entrance" width="210" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -149365 255309 -86" value="Gludio AirShip Field" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -16,26 +16,13 @@
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 168902 -116703 -2417" value="Forge of the Gods" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 189964 -116820 -1624" value="Hall of Flames" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 215378 -116635 -1608" value="Valakas' Lair" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 186699 -75915 -2826" value="Imperial Tomb" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 178127 -84435 -7215" value="Four Sepulchers" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -88015 -141153 -9168" value="The Last Imperial Tomb" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Town</font><br1>
<button action="bypass -h admin_move_to 148024 -55281 -2728" value="Town of Goddard" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 147450 -47331 -496" value="Goddard Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to 178127 -84435 -7215" value="Four Sepulchers" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Monsters Villages</font><br1>
<button action="bypass -h admin_move_to 149548 -82014 -5592" value="Ketra Orc Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 108155 -53670 -2472" value="Varka Silenos Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 158920 -70150 -2704" value="Borderland Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 100429 -55316 -488" value="Demon Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Conquerable Hall</font><br1>
<button action="bypass -h admin_move_to 139997 -124860 -1896" value="Rainbow Springs Chateau" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Other</font><br1>
<button action="bypass -h admin_move_to 168982 -86455 -3007" value="Pilgrim's Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 152180 -126093 -2282" value="Hot Springs Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 208884 -113705 -256" value="The Lair Of Valakas" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 168982 -86455 -3007" value="Pilgrim's Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 152180 -126093 -2282" value="Hot Springs Arena" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -0,0 +1,15 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Innadril Territory - Garden of Eva</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/InnadrilTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<button action="bypass -h admin_move_to 84413 234334 -3656" value="Garden of Eva - Entrance" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80688 245566 -8926" value="Garden of Eva 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80629 246420 -9331" value="Garden of Eva 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 87750 252422 -9851" value="Garden of Eva 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82506 255978 -10363" value="Garden of Eva 4th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82158 252376 -10592" value="Garden of Eva 5th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -13,31 +13,12 @@
<button action="bypass -h admin_move_to 145159 189247 -3756" value="Isle of Prayer" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 148444 160914 -3102" value="Chromatic Highlands" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 84413 234334 -3656" value="Garden of Eva" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to teleports/WorldAreas/InnadrilTerritory-1.htm" value="Garden of Eva" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 79296 209584 -3709" value="The Saint's Necropolis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 107514 174329 -3704" value="Necropolis of Worship" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 143203 148824 -12004" value="Crystal Caverns" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 148838 179183 -6009" value="Dark Cloud Mansion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 144697 147492 -12159" value="Emerald Square" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 149948 150300 -12170" value="Steam Corridor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 141135 149911 -11840" value="Coral Garden" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Town</font><br1>
<button action="bypass -h admin_move_to 111455 219400 -3546" value="Heine" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 115988 246899 -976" value="Innadril Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 118659 205047 -3176" value="White Sands Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 72959 186218 -2424" value="Aaru Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to 107514 174329 -3704" value="Necropolis of Worship" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Harbor</font><br1>
<button action="bypass -h admin_move_to 111418 225960 -3624" value="Tour Boat Dock" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 160074 167893 -3538" value="Coral Reef" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 149363 172341 -946" value="Parnassus" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 80688 245566 -8926" value="Garden of Eva 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80629 246420 -9331" value="Garden of Eva 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 87750 252422 -9851" value="Garden of Eva 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82506 255978 -10363" value="Garden of Eva 4th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82158 252376 -10592" value="Garden of Eva 5th Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 160074 167893 -3538" value="Coral Reef" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -0,0 +1,15 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Magmeld Territory</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/MagmeldTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<font color="LEVEL">Orbis Temple</font><br1>
<button action="bypass -h admin_move_to 198676 86609 -137" value="Orbis Temple Entrance" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 213023 51135 -8412" value="Orbis Temple 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 213022 50440 -14640" value="Orbis Temple 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 214314 115388 -12741" value="Orbis Temple 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 224910 68728 1626" value="The Lair of Octavis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -0,0 +1,16 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Magmeld Territory</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<font color="LEVEL">Fields</font><br1>
<button action="bypass -h admin_move_to 207868 112199 -2063" value="Garden of Genesis" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 214361 80813 821" value="Fairy Settlement" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_html teleports/WorldAreas/MagmeldTerritory-1.htm" value="Orbis Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 224910 68728 1626" value="Kimerian Cavern" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -26,31 +26,13 @@
<button action="bypass -h admin_move_to -56064 78720 -3011" value="Necropolis of Devotion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -22480 13872 -3174" value="Catacomb of Dark Omens" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 74672 78032 -3398" value="Catacomb of the Apostate" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Starting</font><br1>
<button action="bypass -h admin_move_to 46951 51550 -2976" value="Elven Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 25934 11037 -3720" value="The Shilen Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 9709 15566 -4500" value="Dark Elf Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Towns</font><br1>
<button action="bypass -h admin_move_to 85391 16228 -3640" value="Ivory Tower" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 82971 53207 -1470" value="Town of Oren" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 78189 36936 -2560" value="Oren Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 72606 4413 -2888" value="Ivory Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -53234 91513 -2664" value="Cloud Mountain Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 11535 95277 -3264" value="Dragonspine Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 79503 91179 -2720" value="Antharas' Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 111368 -14851 -832" value="Western Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Conquerable Hall</font><br1>
<button action="bypass -h admin_move_to 87091 -20354 -2072" value="Bandit Stronghold" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 51469 82600 -3312" value="Iris Lake" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -44566 77508 -3736" value="Altar of Rites" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 61740 94946 -1488" value="Misty Mountains" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 58502 53453 -3624" value="Starlight Waterfall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -7233 57006 -3520" value="Undine Waterfall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 70456 6591 -3632" value="The Gods' Falls" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 54216 23826 -5380" value="Sea of Spores (Orfens' Lair)" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to 70456 6591 -3632" value="The Gods' Falls" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 85391 16228 -3640" value="Ivory Tower" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -7,21 +7,10 @@
</tr></table><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to -247012 251804 4340" value="Seed of Destruction" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -241752 219983 -9985" value="Entrance of Destruction" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -246035 217337 -12209" value="Central Square" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -248345 220075 -12437" value="Scouting Pass" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -251432 217742 -12305" value="Fortress of Destruction" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -250403 208464 -11957" value="Jinryong's Throne" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -213678 210670 4408" value="Seed of Infinity" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -187567 205570 -9543" value="Hall of Suffering" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -176236 208208 -11949" value="Hall of Erosion" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -179548 209584 -15504" value="Heart of Infinity" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to -213678 210670 4408" value="Seed of Infinity" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Town</font><br1>
<button action="bypass -h admin_move_to -186742 244167 2670" value="Keucereus Alliance Base" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Arena</font><br1>
<button action="bypass -h admin_move_to -213473 244899 2017" value="Aerial Cleft" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to -248375 250443 4348" value="Secret Airstrip" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -183443 205834 -12902" value="Death Gate" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
<button action="bypass -h admin_move_to -213473 244899 2017" value="Aerial Cleft" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -0,0 +1,12 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Rune Territory - Pagan's Temple</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<button action="bypass -h admin_move_to 36603 -51202 712" value="Pagan's Temple Entrance" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -16368 -38912 -10720" value="Pagan's Temple Inside" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -1,19 +1,14 @@
<html><title>Admin Teleports</title>
<body>
<html><title>Admin Teleports</title><body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Primeval Island</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/OtherLocations.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Rune Territory - Primeval Isle</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<button action="bypass -h admin_move_to 10468 -24569 -3650" value="Primeval Isle Wharf" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 6229 -2924 -2965" value="Research Facility" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 26174 -17134 -2747" value="Lost Nest" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 8264 -14431 -3696" value="Primeval Plains" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 8264 -14431 -3696" value="Primeval Plains" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -0,0 +1,13 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Rune Territory - Monastery of Silence</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<button action="bypass -h admin_move_to 106414 -87799 -2944" value="Entrance" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 110685 -82031 -1584" value="Minigame Lower Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 114763 -71073 -549" value="Minigame Upper Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

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@ -0,0 +1,13 @@
<html><title>Admin Teleports</title><body>
<center>
<table width=256><tr>
<td align=center><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center width=176>Rune Territory - Valley of Saints</td>
<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas/RuneTerritory.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table><br>
<center>
<button action="bypass -h admin_move_to 65797 -71510 -3744" value="Valley of Saints" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 80471 -84022 -3646" value="Valley of Saints Grave Area" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 91840 -86269 -2703" value="Valley of Saints Tomb" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -7,37 +7,20 @@
</tr></table><br>
<font color="LEVEL">Fields</font><br1>
<button action="bypass -h admin_move_to 43805 -88010 -2780" value="Beast Farm" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 65797 -71510 -3744" value="Valley of Saints" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory-4.htm" value="Valley of Saints" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 52107 -54328 -3158" value="Forest of the Dead" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 69340 -50203 -3314" value="Swamp of Screams" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 8480 -14624 -3693" value="Primeval Isle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory-2.htm" value="Primeval Isle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Dungeons</font><br1>
<button action="bypass -h admin_move_to 106414 -87799 -2949" value="Monastery of Silence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 35630 -49748 -760" value="The Pagan Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory-3.htm" value="Monastery of Silence" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_html teleports/WorldAreas/RuneTerritory-1.htm" value="The Pagan Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 88969 -45307 -2112" value="Stakato Nest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Monastery of Silence</font><br1>
<button action="bypass -h admin_move_to 110685 -82031 -1584" value="Minigame Lower Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 114763 -71073 -549" value="Minigame Upper Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Town</font><br1>
<button action="bypass -h admin_move_to 43835 -47749 -792" value="Rune Township" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 14659 -49230 -160" value="Rune Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Monster Village</font><br1>
<button action="bypass -h admin_move_to 57670 -41672 -3154" value="Cursed Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortresses</font><br1>
<button action="bypass -h admin_move_to 69955 -61163 -2624" value="Swamp Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 72269 -94495 -1264" value="Monastic Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Harbors</font><br1>
<button action="bypass -h admin_move_to 36839 -38435 -3640" value="Rune Harbor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 10448 -24960 -3664" value="Primeval Isle Wharf" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Conquerable Halls</font><br1>
<button action="bypass -h admin_move_to 55133 -93217 -1360" value="Wild Beast Reserve" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 57966 -28378 584" value="Fortress of the Dead" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to 40723 -94881 -2096" value="Windtail Waterfall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 26240 -7840 -1972" value="Sailren's Den" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 80471 -84022 -3646" value="Vally of Saints Grave Area" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 91840 -86269 -2703" value="Vally of Saints Tomb" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 40723 -94881 -2096" value="Windtail Waterfall" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -24,16 +24,6 @@
<button action="bypass -h admin_move_to 139714 -177456 -1536" value="Abandoned Coal Mines" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 171946 -173352 3440" value="Mithril Mines" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 90418 -107317 -3328" value="Archaic Laboratory" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Starting</font><br1>
<button action="bypass -h admin_move_to -55699 -114967 2528" value="The Pa'agrio Temple" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -45158 -112583 -236" value="Orc Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 115120 -178224 -917" value="Dwarven Village" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Castle</font><br1>
<button action="bypass -h admin_move_to 77630 -150885 368" value="Schuttgart Castle" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Town</font><br1>
<button action="bypass -h admin_move_to 87056 -143472 -1296" value="Town of Schuttgart" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Fortress</font><br1>
<button action="bypass -h admin_move_to 109203 -141149 -2800" value="Archaic Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Others</font><br1>
<button action="bypass -h admin_move_to -8830 -119289 424" value="The Immortal Plateau" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 8652 -139941 -1144" value="Frozen Waterfalls" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
@ -44,8 +34,7 @@
<button action="bypass -h admin_move_to 32173 -122954 -792" value="Valley of the Lords" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 107577 -122392 -3632" value="Frost Lake" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 113750 -109163 -832" value="Ice Merchant Cabin" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 126272 -159336 -1232" value="Brigand Stronghold" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<font color="LEVEL">Not Verified</font><br1>
<button action="bypass -h admin_move_to 126272 -159336 -1232" value="Brigand Stronghold" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 48336 -107734 -1577" value="Graverobber Hideout" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -6,7 +6,8 @@
<td width=180><center>Instance Zone's</center></td>
<td width=40><button value="Back" action="bypass -h admin_show_moves" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
<br><br>
</center>
<br>
<table width=270>
<tr>
<td><button action="bypass -h admin_html teleports/instance/destruction.htm" value="Seed of Destruction" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
@ -25,13 +26,43 @@
<td><button action="bypass -h admin_html teleports/instance/crystalcaverns.htm" value="Crystal Caverns" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button action="bypass -h admin_html teleports/instance/steel.htm" value="Steel Citadel" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_html teleports/instance/infi.htm" value="Tower of Infinitum" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 114712 -114811 -11210" value="Ice Queen Castle" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -87767 -154318 -9179" value="Final Imperial Tomb" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td><button action="bypass -h admin_html teleports/instance/tully.htm" value="Tully's Workshop" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button action="bypass -h admin_html teleports/instance/naia.htm" value="Tower of Naia" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 55312 219168 -3223" value="Cavern of the Pirate Captain" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 42092 -174707 -7953" value="Fortuna" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -111613 17761 -10319" value="Kartia's Labyrinth" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_html teleports/instance/altarofshilen.htm" value="Altar of Shilen" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -121680 -116556 -5777" value="Eva's Hidden Space" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -107910 205828 -10872" value="Harnak Underground Ruins" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to 207192 120584 -10033" value="Octavis Warzone" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to -147264 212876 -10064" value="Tauti Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -114692 243930 -7968" value="Museum Dungeon" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 175479 143699 -11772" value="Prison of Darkness" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_move_to -119923 211165 -8584" value="Labyrinth of Belis" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td align=center><button action="bypass -h admin_move_to 176806 -185110 -3805" value="Teredor Warzone" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/pch.htm" value="Provisional Clan Halls" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
<td align=center><button action="bypass -h admin_move_to 56168 -172952 -7980" value="Evil Incubator" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/coc.htm" value="Ceremony of Chaos" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1></td>
<td align=center><button action="bypass -h admin_html teleports/instance/7s.htm" value="Seven Signs - Quest" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
<tr>
<td align=center><button action="bypass -h admin_html teleports/instance/anhilation.htm" value="Seed of Annihilation" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>
</center>
</body></html>

View File

@ -4,7 +4,7 @@
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Epic Dawn Quest</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/sevensigns.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>

View File

@ -0,0 +1,17 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Altar of Shilen</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<button action="bypass -h admin_move_to 178136 16040 -8341" value="Altar of Shilen 1st Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 178136 16040 -10773" value="Altar of Shilen 2nd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 178136 16040 -13717" value="Altar of Shilen 3rd Floor" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@ -0,0 +1,17 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Seed of Anhilation</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<button action="bypass -h admin_move_to -185917 146623 -15309" value="Nursery 1" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -177164 146601 -15310" value="Nursery 2" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -177119 147860 -11390" value="Istina's Cavern" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@ -0,0 +1,18 @@
<html><title>Admin Teleports</title>
<body>
<center>
<table width=260>
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td width=180><center>Ceremony of Chaos</center></td>
<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr></table>
</center>
<br>
<br>
<center>
<button action="bypass -h admin_move_to -82630 -259280 -3328" value="Arena 1" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -81904 -245682 -3331" value="Arena 2" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -9051 -220209 -7664" value="Arena 3" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -212925 245810 -984" value="Arena 4" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
</center>
</body></html>

View File

@ -15,5 +15,6 @@
<button action="bypass -h admin_move_to 144197 142963 -11893" value="Emerald Square" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 141694 148896 -11803" value="Coral Garden" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 144306 152454 -12136" value="Steam Corridor" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to 153569 142075 -12737" value="The Lair of Baylor/Balok" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -10,11 +10,11 @@
<br>
<br>
<center>
<button action="bypass -h admin_move_to -247012 251804 4340" value="Destruction Airstrip" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to -247012 251804 4340" value="Destruction Airstrip" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -241752 219983 -9985" value="Entrance of Destruction" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -246035 217337 -12209" value="Central Square" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -248345 220075 -12437" value="Scouting Pass" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -251432 217742 -12305" value="Fortress of Destruction" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -250400 208000 -12000" value="Jinryong's Throne" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -251432 217742 -12305" value="Fortress of Destruction" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to -250400 208000 -12000" value="Jinryong's Throne" width=180 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
</center>
</body></html>

View File

@ -10,8 +10,6 @@
<br>
<br>
<center>
<button action="bypass -h admin_move_to -213678 210670 4408" value="Infinity Airstrip" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to -183443 205834 -12902" value="Death Gate" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
<button action="bypass -h admin_move_to -187567 205570 -9543" value="Hall of Suffering" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -176236 208208 -11949" value="Hall of Erosion" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
<button action="bypass -h admin_move_to -179548 209584 -15504" value="Heart of Infinity" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>

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