l2j_mobius/trunk/java/com/l2jserver/gameserver/model/conditions/ConditionPlayerCanResurrect.java
2015-01-02 15:09:44 +00:00

116 lines
3.4 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.conditions;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Player Can Resurrect condition implementation.
* @author UnAfraid
*/
public class ConditionPlayerCanResurrect extends Condition
{
private final boolean _val;
public ConditionPlayerCanResurrect(boolean val)
{
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
// Need skill rework for fix that properly
if (skill.getAffectRange() > 0)
{
return true;
}
boolean canResurrect = true;
if (effected.isPlayer())
{
final L2PcInstance player = effected.getActingPlayer();
if (!player.isDead())
{
canResurrect = false;
if (effector.isPlayer())
{
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
msg.addSkillName(skill);
effector.sendPacket(msg);
}
}
else if (player.isResurrectionBlocked())
{
canResurrect = false;
if (effector.isPlayer())
{
effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
}
}
else if (player.isReviveRequested())
{
canResurrect = false;
if (effector.isPlayer())
{
effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
}
}
}
else if (effected.isSummon())
{
final L2Summon summon = (L2Summon) effected;
final L2PcInstance player = summon.getOwner();
if (!summon.isDead())
{
canResurrect = false;
if (effector.isPlayer())
{
final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
msg.addSkillName(skill);
effector.sendPacket(msg);
}
}
else if (summon.isResurrectionBlocked())
{
canResurrect = false;
if (effector.isPlayer())
{
effector.sendPacket(SystemMessageId.REJECT_RESURRECTION);
}
}
else if ((player != null) && player.isRevivingPet())
{
canResurrect = false;
if (effector.isPlayer())
{
effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
}
}
}
return (_val == canResurrect);
}
}