/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Player Can Resurrect condition implementation. * @author UnAfraid */ public class ConditionPlayerCanResurrect extends Condition { private final boolean _val; public ConditionPlayerCanResurrect(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { // Need skill rework for fix that properly if (skill.getAffectRange() > 0) { return true; } boolean canResurrect = true; if (effected.isPlayer()) { final L2PcInstance player = effected.getActingPlayer(); if (!player.isDead()) { canResurrect = false; if (effector.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); msg.addSkillName(skill); effector.sendPacket(msg); } } else if (player.isResurrectionBlocked()) { canResurrect = false; if (effector.isPlayer()) { effector.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if (player.isReviveRequested()) { canResurrect = false; if (effector.isPlayer()) { effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); } } } else if (effected.isSummon()) { final L2Summon summon = (L2Summon) effected; final L2PcInstance player = summon.getOwner(); if (!summon.isDead()) { canResurrect = false; if (effector.isPlayer()) { final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); msg.addSkillName(skill); effector.sendPacket(msg); } } else if (summon.isResurrectionBlocked()) { canResurrect = false; if (effector.isPlayer()) { effector.sendPacket(SystemMessageId.REJECT_RESURRECTION); } } else if ((player != null) && player.isRevivingPet()) { canResurrect = false; if (effector.isPlayer()) { effector.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed. } } } return (_val == canResurrect); } }