l2j_mobius/trunk/java/com/l2jmobius/gameserver/model/conditions/ConditionPlayerRangeFromSummonedNpc.java
2016-06-12 01:34:09 +00:00

64 lines
2.0 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.conditions;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Condition which checks if you are within the given range of a summoned by you npc.
* @author Nik
*/
public class ConditionPlayerRangeFromSummonedNpc extends Condition
{
/** NPC Ids. */
private final int[] _npcIds;
/** Radius to check. */
private final int _radius;
/** Expected value. */
private final boolean _val;
public ConditionPlayerRangeFromSummonedNpc(int[] npcIds, int radius, boolean val)
{
_npcIds = npcIds;
_radius = radius;
_val = val;
}
@Override
public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
{
boolean existNpc = false;
if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0))
{
for (L2Npc target : L2World.getInstance().getVisibleObjects(effector, L2Npc.class, _radius))
{
if (CommonUtil.contains(_npcIds, target.getId()) && (effector == target.getSummoner()))
{
existNpc = true;
break;
}
}
}
return existNpc == _val;
}
}