/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.conditions; import com.l2jmobius.commons.util.CommonUtil; import com.l2jmobius.gameserver.model.L2World; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.skills.Skill; /** * Condition which checks if you are within the given range of a summoned by you npc. * @author Nik */ public class ConditionPlayerRangeFromSummonedNpc extends Condition { /** NPC Ids. */ private final int[] _npcIds; /** Radius to check. */ private final int _radius; /** Expected value. */ private final boolean _val; public ConditionPlayerRangeFromSummonedNpc(int[] npcIds, int radius, boolean val) { _npcIds = npcIds; _radius = radius; _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { boolean existNpc = false; if ((_npcIds != null) && (_npcIds.length > 0) && (_radius > 0)) { for (L2Npc target : L2World.getInstance().getVisibleObjects(effector, L2Npc.class, _radius)) { if (CommonUtil.contains(_npcIds, target.getId()) && (effector == target.getSummoner())) { existNpc = true; break; } } } return existNpc == _val; } }