l2j_mobius/trunk/dist/game/data/scripts/handlers/itemhandlers/ItemAppearance.java
erlandys56 eb8567590a - Implemented Appearance Stones with engine.
- Fixed Private Stores, not showing items enchant level, attributes, appearance.
 - Fixed RelationChange packet, with reputation, for green name for normal players on login.
2015-01-26 21:09:25 +00:00

45 lines
1.6 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item;
/**
* @author Erlandys
*/
public class ItemAppearance implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
if (!(playable instanceof L2PcInstance))
{
return false;
}
final L2PcInstance activeChar = (L2PcInstance) playable;
if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null)))
{
return false;
}
activeChar.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone()));
activeChar.setUsingAppearanceStone(item);
return true;
}
}