/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.serverpackets.itemappearance.ExChoose_Shape_Shifting_Item; /** * @author Erlandys */ public class ItemAppearance implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) { return false; } final L2PcInstance activeChar = (L2PcInstance) playable; if ((item == null) || !item.isEtcItem() || (item.isEtcItem() && (item.getEtcItem().getAppearanceStone() == null))) { return false; } activeChar.sendPacket(new ExChoose_Shape_Shifting_Item(item.getEtcItem().getAppearanceStone())); activeChar.setUsingAppearanceStone(item); return true; } }