Files
l2j_mobius/L2J_Mobius_C4/dist/game/config/rates.ini
2017-07-19 21:24:06 +00:00

60 lines
1.8 KiB
INI

# =================================================================
# NORMAL RATES
# =================================================================
# Rate control, float values
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateConsumableCost = 1.
RateDropItems = 1.
RateBossDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1
# NOTE: this need quests to be rewritten in dp in order to work
RateDropQuest = 1.
RateQuestsReward = 1.
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Player Drop Rate control, values are the percent values
PlayerDropLimit = 3
PlayerRateDrop = 5
PlayerRateDropItem = 70
PlayerRateDropEquip = 25
PlayerRateDropEquipWeapon = 5
# Karma Drop Rate control, values are the percent values
KarmaDropLimit = 10
KarmaRateDrop = 70
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10
# Multiplier for pet rate control (with lower values pet will grow slower)
PetXpRate = 1.
# Pet Food Rate control, 1 food = PetFoodRate
PetFoodRate = 1
# SinEater exp rate
SinEaterXpRate =1.
# =================================================================
# SPOIL RATES
# =================================================================
CanSpoilLowerLevelMobs = False
MaximumPlayerAndMobLevelDifference = 9
BasePercentChanceOfSpoilSuccess = 78
MinimumPercentChanceOfSpoilSuccess = 1
CanDelevelToSpoil = True
# ----
# SpoilLevelDifferenceLimit
# Maximum level difference between player and spoil level to allow before decreasing spoil chance.
SpoilLevelDifferenceLimit = 10
# ----
# LastLevelSpoilIsLearned
# If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level
# is LastLevelSpoilIsLearned for calculations on success rate
# 72 = spoil lvl 11 (c3)
LastLevelSpoilIsLearned = 72
# ----