# ================================================================= # NORMAL RATES # ================================================================= # Rate control, float values RateXp = 1. RateSp = 1. RatePartyXp = 1. RatePartySp = 1. RateDropAdena = 1. RateConsumableCost = 1. RateDropItems = 1. RateBossDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # NOTE: this need quests to be rewritten in dp in order to work RateDropQuest = 1. RateQuestsReward = 1. RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Player Drop Rate control, values are the percent values PlayerDropLimit = 3 PlayerRateDrop = 5 PlayerRateDropItem = 70 PlayerRateDropEquip = 25 PlayerRateDropEquipWeapon = 5 # Karma Drop Rate control, values are the percent values KarmaDropLimit = 10 KarmaRateDrop = 70 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 # Multiplier for pet rate control (with lower values pet will grow slower) PetXpRate = 1. # Pet Food Rate control, 1 food = PetFoodRate PetFoodRate = 1 # SinEater exp rate SinEaterXpRate =1. # ================================================================= # SPOIL RATES # ================================================================= CanSpoilLowerLevelMobs = False MaximumPlayerAndMobLevelDifference = 9 BasePercentChanceOfSpoilSuccess = 78 MinimumPercentChanceOfSpoilSuccess = 1 CanDelevelToSpoil = True # ---- # SpoilLevelDifferenceLimit # Maximum level difference between player and spoil level to allow before decreasing spoil chance. SpoilLevelDifferenceLimit = 10 # ---- # LastLevelSpoilIsLearned # If the player level is above LastLevelSpoilIsLearned, it will be assumed that the player level # is LastLevelSpoilIsLearned for calculations on success rate # 72 = spoil lvl 11 (c3) LastLevelSpoilIsLearned = 72 # ----