l2j_mobius/trunk/dist/game/data/scripts/handlers/effecthandlers/FlyMove.java
2016-06-12 01:34:09 +00:00

87 lines
3.3 KiB
Java

/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
import com.l2jmobius.gameserver.util.Util;
/**
* @author Nos
*/
public class FlyMove extends AbstractEffect
{
private final FlyType _flyType;
private final int _angle;
private final boolean _absoluteAngle; // Use map angle instead of character angle.
private final int _range;
private final boolean _selfPos; // Use the position and heading of yourself to move in the given range
private final int _speed;
private final int _delay;
private final int _animationSpeed;
public FlyMove(StatsSet params)
{
_flyType = params.getEnum("flyType", FlyType.class, FlyType.DUMMY);
_angle = params.getInt("angle", 0);
_absoluteAngle = params.getBoolean("absoluteAngle", false);
_range = params.getInt("range", 20);
_selfPos = params.getBoolean("selfPos", false);
_speed = params.getInt("speed", 0);
_delay = params.getInt("delay", 0);
_animationSpeed = params.getInt("animationSpeed", 0);
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2Character target = _selfPos ? effector : effected;
// Avoid calculating heading towards yourself because it always yields 0. Same results can be achieved with absoluteAngle of 0.
final int heading = (_selfPos || (effector == effected)) ? effector.getHeading() : Util.calculateHeadingFrom(effector, effected);
double angle = _absoluteAngle ? _angle : Util.convertHeadingToDegree(heading);
angle = (angle + _angle) % 360;
if (angle < 0)
{
angle += 360;
}
final double radiansAngle = Math.toRadians(angle);
final int posX = (int) (target.getX() + (_range * Math.cos(radiansAngle)));
final int posY = (int) (target.getY() + (_range * Math.sin(radiansAngle)));
final int posZ = target.getZ();
final Location destination = GeoData.getInstance().moveCheck(effector.getX(), effector.getY(), effector.getZ(), posX, posY, posZ, effector.getInstanceWorld());
effector.broadcastPacket(new FlyToLocation(effector, destination, _flyType, _speed, _delay, _animationSpeed));
effector.setXYZ(destination);
effected.revalidateZone(true);
}
@Override
public boolean isInstant()
{
return true;
}
}