/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.util.Util; /** * @author Nos */ public class FlyMove extends AbstractEffect { private final FlyType _flyType; private final int _angle; private final boolean _absoluteAngle; // Use map angle instead of character angle. private final int _range; private final boolean _selfPos; // Use the position and heading of yourself to move in the given range private final int _speed; private final int _delay; private final int _animationSpeed; public FlyMove(StatsSet params) { _flyType = params.getEnum("flyType", FlyType.class, FlyType.DUMMY); _angle = params.getInt("angle", 0); _absoluteAngle = params.getBoolean("absoluteAngle", false); _range = params.getInt("range", 20); _selfPos = params.getBoolean("selfPos", false); _speed = params.getInt("speed", 0); _delay = params.getInt("delay", 0); _animationSpeed = params.getInt("animationSpeed", 0); } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { final L2Character target = _selfPos ? effector : effected; // Avoid calculating heading towards yourself because it always yields 0. Same results can be achieved with absoluteAngle of 0. final int heading = (_selfPos || (effector == effected)) ? effector.getHeading() : Util.calculateHeadingFrom(effector, effected); double angle = _absoluteAngle ? _angle : Util.convertHeadingToDegree(heading); angle = (angle + _angle) % 360; if (angle < 0) { angle += 360; } final double radiansAngle = Math.toRadians(angle); final int posX = (int) (target.getX() + (_range * Math.cos(radiansAngle))); final int posY = (int) (target.getY() + (_range * Math.sin(radiansAngle))); final int posZ = target.getZ(); final Location destination = GeoData.getInstance().moveCheck(effector.getX(), effector.getY(), effector.getZ(), posX, posY, posZ, effector.getInstanceWorld()); effector.broadcastPacket(new FlyToLocation(effector, destination, _flyType, _speed, _delay, _animationSpeed)); effector.setXYZ(destination); effected.revalidateZone(true); } @Override public boolean isInstant() { return true; } }