433 lines
13 KiB
Java
433 lines
13 KiB
Java
/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.io.File;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.sql.Statement;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.xml.parsers.DocumentBuilderFactory;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.model.CursedWeapon;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* UnAfraid: TODO: Rewrite with DocumentParser
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* @author Micht
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*/
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public final class CursedWeaponsManager
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{
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private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
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private Map<Integer, CursedWeapon> _cursedWeapons;
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protected CursedWeaponsManager()
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{
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init();
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}
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private void init()
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{
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_cursedWeapons = new HashMap<>();
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if (!Config.ALLOW_CURSED_WEAPONS)
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{
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return;
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}
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load();
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restore();
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controlPlayers();
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_log.info(getClass().getSimpleName() + ": Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
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}
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public final void reload()
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{
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init();
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}
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private final void load()
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{
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try
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{
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DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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factory.setValidating(false);
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factory.setIgnoringComments(true);
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File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
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if (!file.exists())
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find data/" + file.getName());
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return;
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}
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Document doc = factory.newDocumentBuilder().parse(file);
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for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if ("list".equalsIgnoreCase(n.getNodeName()))
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{
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for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
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{
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if ("item".equalsIgnoreCase(d.getNodeName()))
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{
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NamedNodeMap attrs = d.getAttributes();
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int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
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int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
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String name = attrs.getNamedItem("name").getNodeValue();
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CursedWeapon cw = new CursedWeapon(id, skillId, name);
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int val;
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for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
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{
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if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDropRate(val);
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}
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else if ("duration".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDuration(val);
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}
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else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDurationLost(val);
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}
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else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDisapearChance(val);
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}
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else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setStageKills(val);
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}
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}
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// Store cursed weapon
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_cursedWeapons.put(id, cw);
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
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return;
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}
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}
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private final void restore()
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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Statement s = con.createStatement();
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ResultSet rs = s.executeQuery("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons"))
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{
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// Retrieve the L2PcInstance from the characters table of the database
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CursedWeapon cw;
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while (rs.next())
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{
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cw = _cursedWeapons.get(rs.getInt("itemId"));
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cw.setPlayerId(rs.getInt("charId"));
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cw.setPlayerKarma(rs.getInt("playerKarma"));
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cw.setPlayerPkKills(rs.getInt("playerPkKills"));
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cw.setNbKills(rs.getInt("nbKills"));
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cw.setEndTime(rs.getLong("endTime"));
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cw.reActivate();
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
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}
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}
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private final void controlPlayers()
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?"))
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{
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// TODO: See comments below...
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// This entire for loop should NOT be necessary, since it is already handled by
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// CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
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// then we'd better make sure that it FULLY cleans up inactive cursed weapons!
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// Undesired effects result otherwise, such as player with no zariche but with karma
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// or a lost-child entry in the cursed weapons table, without a corresponding one in items...
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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if (cw.isActivated())
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{
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continue;
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}
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// Do an item check to be sure that the cursed weapon isn't hold by someone
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final int itemId = cw.getItemId();
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ps.setInt(1, itemId);
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try (ResultSet rset = ps.executeQuery())
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{
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if (rset.next())
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{
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// A player has the cursed weapon in his inventory ...
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final int playerId = rset.getInt("owner_id");
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_log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
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// Delete the item
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try (PreparedStatement delete = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?"))
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{
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delete.setInt(1, playerId);
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delete.setInt(2, itemId);
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if (delete.executeUpdate() != 1)
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{
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_log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
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}
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}
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// Restore the player's old karma and pk count
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try (PreparedStatement update = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?"))
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{
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update.setInt(1, cw.getPlayerKarma());
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update.setInt(2, cw.getPlayerPkKills());
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update.setInt(3, playerId);
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if (update.executeUpdate() != 1)
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{
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_log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
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}
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}
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// clean up the cursed weapons table.
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removeFromDb(itemId);
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}
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
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}
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}
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public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
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{
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if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
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{
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return;
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}
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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if (cw.isActive())
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{
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continue;
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}
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if (cw.checkDrop(attackable, player))
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{
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break;
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}
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}
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}
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public void activate(L2PcInstance player, L2ItemInstance item)
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{
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CursedWeapon cw = _cursedWeapons.get(item.getId());
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if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
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{
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CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
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// TODO: give the bonus level in a more appropriate manner.
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// The following code adds "_stageKills" levels. This will also show in the char status.
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// I do not have enough info to know if the bonus should be shown in the pk count, or if it
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// should be a full "_stageKills" bonus or just the remaining from the current count till the of the current stage...
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// This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
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cw2.setNbKills(cw2.getStageKills() - 1);
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cw2.increaseKills();
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// erase the newly obtained cursed weapon
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cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
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cw.endOfLife(); // expire the weapon and clean up.
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}
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else
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{
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cw.activate(player, item);
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}
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}
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public void drop(int itemId, L2Character killer)
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{
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CursedWeapon cw = _cursedWeapons.get(itemId);
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cw.dropIt(killer);
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}
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public void increaseKills(int itemId)
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{
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CursedWeapon cw = _cursedWeapons.get(itemId);
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cw.increaseKills();
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}
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public int getLevel(int itemId)
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{
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CursedWeapon cw = _cursedWeapons.get(itemId);
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return cw.getLevel();
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}
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public static void announce(SystemMessage sm)
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{
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Broadcast.toAllOnlinePlayers(sm);
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}
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public void checkPlayer(L2PcInstance player)
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{
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if (player == null)
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{
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return;
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}
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
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{
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cw.setPlayer(player);
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cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
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cw.giveSkill();
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player.setCursedWeaponEquippedId(cw.getItemId());
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_S2_MINUTE_S_OF_USAGE_TIME_REMAINING);
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sm.addString(cw.getName());
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// sm.addItemName(cw.getItemId());
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sm.addInt((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
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player.sendPacket(sm);
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}
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}
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}
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public int checkOwnsWeaponId(int ownerId)
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{
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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if (cw.isActivated() && (ownerId == cw.getPlayerId()))
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{
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return cw.getItemId();
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}
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}
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return -1;
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}
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public static void removeFromDb(int itemId)
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{
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?"))
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{
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ps.setInt(1, itemId);
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ps.executeUpdate();
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}
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catch (SQLException e)
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{
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_log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
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}
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}
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public void saveData()
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{
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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cw.saveData();
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}
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}
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public boolean isCursed(int itemId)
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{
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return _cursedWeapons.containsKey(itemId);
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}
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public Collection<CursedWeapon> getCursedWeapons()
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{
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return _cursedWeapons.values();
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}
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public Set<Integer> getCursedWeaponsIds()
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{
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return _cursedWeapons.keySet();
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}
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public CursedWeapon getCursedWeapon(int itemId)
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{
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return _cursedWeapons.get(itemId);
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}
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public void givePassive(int itemId)
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{
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try
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{
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_cursedWeapons.get(itemId).giveSkill();
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}
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catch (Exception e)
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{
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/***/
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}
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}
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public static final CursedWeaponsManager getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
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}
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}
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