l2j_mobius/trunk/dist/game/data/scripts/custom/FactionManager/FactionManager.java
2015-01-15 02:08:27 +00:00

165 lines
5.7 KiB
Java

/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.FactionManager;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
/**
* @author Mobius
*/
public class FactionManager extends AbstractNpcAI
{
// NPC
private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
// Other
private static final String[] TEXTS =
{
Config.FACTION_GOOD_TEAM_NAME + " or " + Config.FACTION_EVIL_TEAM_NAME + "?",
"Select your faction!",
"The choice is yours!"
};
private FactionManager()
{
super(FactionManager.class.getSimpleName(), "custom");
addSpawnId(MANAGER);
addStartNpc(MANAGER);
addTalkId(MANAGER);
addFirstTalkId(MANAGER);
if (Config.FACTION_SYSTEM_ENABLED)
{
addSpawn(MANAGER, Config.FACTION_MANAGER_LOCATION, false, 0);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
switch (event)
{
case "selectGoodFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllGoodPlayersCount() >= ((L2World.getInstance().getAllEvilPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
{
String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
player.setGood();
player.getAppearance().setNameColor(Config.FACTION_GOOD_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_GOOD_NAME_COLOR);
player.setTitle(Config.FACTION_GOOD_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_GOOD_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_GOOD_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_GOOD_TEAM_NAME, Config.FACTION_GOOD_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "selectEvilFaction":
{
if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllEvilPlayersCount() >= ((L2World.getInstance().getAllGoodPlayersCount() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT))))
{
String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
packet.replace("%name%", player.getName());
packet.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
packet.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
player.setEvil();
player.getAppearance().setNameColor(Config.FACTION_EVIL_NAME_COLOR);
player.getAppearance().setTitleColor(Config.FACTION_EVIL_NAME_COLOR);
player.setTitle(Config.FACTION_EVIL_TEAM_NAME);
player.sendMessage("You are now fighting for the " + Config.FACTION_EVIL_TEAM_NAME + " faction.");
player.teleToLocation(Config.FACTION_EVIL_BASE_LOCATION);
broadcastMessageToFaction(Config.FACTION_EVIL_TEAM_NAME, Config.FACTION_EVIL_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
L2World.addFactionPlayerToWorld(player);
break;
}
case "SPEAK":
{
if (npc != null)
{
broadcastNpcSay(npc, Say2.NPC_ALL, TEXTS[getRandom(TEXTS.length)]);
}
break;
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
packet.setHtml(getHtm(player.getHtmlPrefix(), "manager.html"));
packet.replace("%name%", player.getName());
packet.replace("%good%", Config.FACTION_GOOD_TEAM_NAME);
packet.replace("%evil%", Config.FACTION_EVIL_TEAM_NAME);
player.sendPacket(packet);
return htmltext;
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("SPEAK", 10000, npc, null, true);
return super.onSpawn(npc);
}
private void broadcastMessageToFaction(String factionName, String message)
{
if (factionName == Config.FACTION_GOOD_TEAM_NAME)
{
for (L2PcInstance player : L2World.getInstance().getAllGoodPlayers())
{
player.sendMessage(message);
}
}
else
{
for (L2PcInstance player : L2World.getInstance().getAllEvilPlayers())
{
player.sendMessage(message);
}
}
}
public static void main(String[] args)
{
new FactionManager();
}
}