Sync with L2JServer Feb 3rd 2015.

This commit is contained in:
mobius
2015-02-03 21:11:57 +00:00
parent 9cf1a6d6e5
commit fe25f74122
169 changed files with 3379 additions and 5414 deletions

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@@ -218,6 +218,10 @@ FeeDeleteTransferSkills = 10000000
# Default: 10000000
FeeDeleteSubClassSkills = 10000000
# Fee to remove Dual-Class skills.
# Default: 20000000
FeeDeleteDualClassSkills = 20000000
# Need Seize your destiny quest, to awaken
# Default: true
NeedSeizeYourDestinyForAwaken = false
@@ -766,21 +770,6 @@ OffsetOnTeleportEnabled = True
# Default: 50
MaxOffsetOnTeleport = 50
# Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
# Default: False
RestorePlayerInstance = False
# Set whether summon skills can be used to summon players inside an instance.
# When enabled individual instances can have summoning disabled in instance xml's.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: ?
AllowSummonToInstance = True
# When a player dies, is removed from instance after a fixed period of time.
# Time in seconds.
# Default: 60
EjectDeadPlayerTime = 60
# This option is to enable or disable the use of in game petitions.
# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
# The MaximumPendingPetitions is the total amount of petitions in the server.

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@@ -462,6 +462,31 @@ WearDelay = 5
WearPrice = 10
# ---------------------------------------------------------------------------
# Instances
# ---------------------------------------------------------------------------
# Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
# Default: False
RestorePlayerInstance = False
# Set whether summon skills can be used to summon players inside an instance.
# When enabled individual instances can have summoning disabled in instance xml's.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: False
AllowSummonInInstance = False
# When a player dies, is removed from instance after a fixed period of time.
# Time in seconds.
# Default: 60
EjectDeadPlayerTime = 60
# When is instance finished, is set time to destruction currency instance.
# Time in seconds.
# Default: 300
DefaultFinishTime = 300
# ---------------------------------------------------------------------------
# Misc Settings
# ---------------------------------------------------------------------------
@@ -881,6 +906,10 @@ AllowReportsFromSameClanMembers = False
# Default: False
Debug = False
# Instances debugging
# Default: False
InstanceDebug = False
# Html action cache debugging
# Default: False
HtmlActionCacheDebug = False

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/SecondaryAuth.xsd">
<enabled>false</enabled> <!-- Enable Secondary Authentication on Character Select -->
<enabled>true</enabled> <!-- Enable Secondary Authentication on Character Select -->
<maxAttempts>5</maxAttempts> <!-- Max Attempts for Second Auth Password (0 to disable) -->
<banTime>480</banTime> <!-- Ban time if user reach maxAttempts (in minutes) -->
<recoveryLink>http://www.google.com</recoveryLink> <!-- Password Recovery Link -->

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@@ -1,53 +0,0 @@
# ---------------------------------------------------------------------------
# TerritoryWar Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings
# ---------------------------------------------------------------------------
# Length of siege before the count down (in minutes).
# Default: 120
WarLength = 120
# Clan Minimum level to register.
# Default: 0
ClanMinLevel = 0
# Player Minimum level to register.
# Default: 40
PlayerMinLevel = 40
# Max number of clans and players that can register for a side.
# Default: 500
DefenderMaxClans = 500
# Default: 500
DefenderMaxPlayers = 500
# Is Ward holding players can be attacked and killed in peace zone
# Default: False
PlayerWithWardCanBeKilledInPeaceZone = False
# Spawn wards in Castles when Territory War is not in progress
# Default: False
SpawnWardsWhenTWIsNotInProgress = False
# Return all wards to their own castle when Territory War starts
# Default: False
ReturnWardsWhenTWStarts = False
# Territory Badge needed to change nobless
# default: 100
MinTerritoryBadgeForNobless = 100
# Territory Badge needed to buy Strider
# default: 50
MinTerritoryBadgeForStriders = 50
# Territory Badge needed to buy Guardian's Strider
# default: 80
MinTerritoryBadgeForBigStrider = 80