873 lines
32 KiB
Properties
873 lines
32 KiB
Properties
# ---------------------------------------------------------------------------
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# Alternative Character Settings
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# ---------------------------------------------------------------------------
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# This properties file is solely for the purpose of Character modifications that directly influence them.
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Statistics
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# ---------------------------------------------------------------------------
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# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
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# Default: True
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Delevel = True
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# This option enable check for all player skills for skill level.
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# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
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# If there is no possible level, skill is removed from player.
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DecreaseSkillOnDelevel = True
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# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
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# Default: 1
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AltWeightLimit = 1
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# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
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# Default: 0
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RunSpeedBoost = 0
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# Chance of receiving the Death Penalty debuff when killed by a mob.
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# Default: 20
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DeathPenaltyChance = 20
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# Percent of HP, MP, and CP which is restored on character revival.
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# Use 0 to disable restore
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# Default: 0, 65, 0
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RespawnRestoreCP = 0
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RespawnRestoreHP = 65
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RespawnRestoreMP = 0
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# Percent of HP, MP, and CP regeneration for players.
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# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
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# Default: 100, 100, 100
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HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# ---------------------------------------------------------------------------
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# When this is enabled it will read the "SkillDurationList" option.
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# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
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# Default: False
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EnableModifySkillDuration = False
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# Skill duration list
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# Format: skillid,newtime;skillid2,newtime2...
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# Example:
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# This enable 1h(3600) duration for songs, the "\"indicates new line,
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# and is only set for formating purposes.
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# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
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# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
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# 363,3600;364,3600
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SkillDurationList =
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# When this is enabled it will read the "SkillReuseList" option.
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EnableModifySkillReuse = False
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# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
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SkillReuseList =
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# If it's true all class skills will be delivered upon level up and login.
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# Default: False
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AutoLearnSkills = False
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
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# Default: False
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AutoLearnForgottenScrollSkills = False
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# Default: False
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AutoLootHerbs = False
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# Maximum number of buffs and songs/dances.
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# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
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# Default: 20, 12, 12
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MaxBuffAmount = 20
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MaxTriggeredBuffAmount = 12
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MaxDanceAmount = 12
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# Allow players to cancel dances/songs via Alt+click on buff icon
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# Default: False
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DanceCancelBuff = False
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# This option enables/disables additional MP consume for dances and songs.
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# Default: True
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DanceConsumeAdditionalMP = True
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# Allow players to have all dances/songs stored when logout.
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# Default: False
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AltStoreDances = True
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# This option allows a player to automatically learn Divine Inspiration.
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# This is not included in AutoLearnSkills above.
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# Default: False
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AutoLearnDivineInspiration = False
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# This is to allow a character to be canceled during bow use, skill use, or both.
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# Available Options: bow, cast, all
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# Default: cast
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AltGameCancelByHit = cast
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# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
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# Default: True
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MagicFailures = True
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# Protection from aggressive mobs after getting up from fake death.
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# The value is specified in seconds.
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# Default: 0
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PlayerFakeDeathUpProtection = 0
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# This option is to enable or disable the storage of buffs/debuffs among other effects.
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# Default: True
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StoreSkillCooltime = True
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# This option is to enable or disable the storage of buffs/debuffs among other effects during
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# a subclass change
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# Default: False
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SubclassStoreSkillCooltime = False
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# These are alternative rules for shields.
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# If True and they block:
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# The damage is powerAtk-shieldDef,
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# If False and they block:
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# The damage is powerAtk / (shieldDef + powerDef)
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# Default: False
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AltShieldBlocks = False
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# This is the percentage for perfect shield block rate.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 10
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AltPerfectShieldBlockRate = 10
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# This is the value ticks are multiplied with to result in interval per tick in milliseconds.
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# Note: Editing this will not affect how much the over-time effects heals since heal scales with that value too.
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# Default: 666
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EffectTickRatio = 666
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# ---------------------------------------------------------------------------
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# Class, Sub-class and skill learning options
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# ---------------------------------------------------------------------------
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# Allow use of Event Managers for changing occupation without any quests.
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# Default: False
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AllowClassMasters = False
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# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
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# 1st occupation change for 100.000 Adena (item id 57)
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# 2nd occupation change for 1.000.0000 Adena (item id 57)
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# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
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# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
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# 1st, 2nd, 3rd occupation change for free, without rewards.
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# ConfigClassMaster=1;[];[];2;[];[]
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# Allow only first and second change.
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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# Class Masters will allow changing to any occupation on any level inside class tree
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# For example, Dwarven Fighter will be able to advance to:
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# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
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# But Warsmith will be able to change only to Maestro.
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# Default = False
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AllowEntireTree = False
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# When character reach levels 20,40,76 he will receive tutorial page
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# with list of the all possible variants, and can select and immediately
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# change to the new occupation, or decide to choose later (on next login).
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# Can be used with or without classic Class Masters.
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# Default = False
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AlternateClassMaster = False
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# Require life crystal needed to learn clan skills.
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# Default: True
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LifeCrystalNeeded = True
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# Require book needed to enchant skills.
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# Default: True
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EnchantSkillSpBookNeeded = True
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# Require spell book needed to learn Divine Inspiration.
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# Default: True
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DivineInspirationSpBookNeeded = True
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# When enabled, the following will be true:
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# All classes can learn all skills.
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# Skills of another class costs x2 SP to learn.
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# Skills of another race costs x2 SP to learn.
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# Skills of fighters/mages costs x3 SP to learn.
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# Default: False
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AltGameSkillLearn = False
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# Allow player to sub-class without checking for unique quest items.
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# Default: False
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AltSubClassWithoutQuests = False
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# Allow player to learn transformations without quest.
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# Default: False
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AltTransformationWithoutQuest = False
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# Fee to remove Transfer skills.
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# Default: 10000000
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FeeDeleteTransferSkills = 10000000
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# Fee to remove Sub-Class skills.
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# Default: 10000000
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FeeDeleteSubClassSkills = 10000000
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# Fee to remove Dual-Class skills.
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# Default: 20000000
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FeeDeleteDualClassSkills = 20000000
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# Need Seize your destiny quest, to awaken
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# Default: true
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NeedSeizeYourDestinyForAwaken = false
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# Need Scroll of Afterlife item to awaken
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# Default: true
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NeedScrollOfAfterlifeForAwaken = false
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# ---------------------------------------------------------------------------
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# Summons configuration
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# ---------------------------------------------------------------------------
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# This option is to enable or disable the storage of buffs/debuffs among other effects on pets/invocations
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# Default: True
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SummonStoreSkillCooltime = True
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# Servitor summons on login if player had it summoned before logout
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# Default: True
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RestoreServitorOnReconnect = True
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# Pet summons on login if player had it summoned before logout
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# Default: True
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RestorePetOnReconnect = True
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# ---------------------------------------------------------------------------
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# Vitality configuration
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# ---------------------------------------------------------------------------
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# Enables vitality system
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# Default: True
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EnableVitality = True
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# Option to set a lower vitality at character creation.
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# Vitality needs to be enabled, and startingpoints needs to be lower
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# than max-vitality points.
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# Default: 140000
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StartingVitalityPoints = 140000
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# Day on which vitality of all players will be reseted
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# Possible values:
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# 1 - Sunday
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# 2 - Monday
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# 3 - Tuesday
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# 4 - Wednesday
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# 5 - Thursday
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# 6 - Friday
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# 7 - Saturday
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# Default: 4
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AltVitalityDateReset = 4
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# Hour on which all vitality will be reseted
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# Format: Hour:Minute:Second
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# Default: 06:30:00
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AltVitalityHourReset = 06:30:00
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# ---------------------------------------------------------------------------
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# Limits
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# ---------------------------------------------------------------------------
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# Maximum Exp Bonus.
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# from vitality + nevit's hunting bonus, and etc..
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# Default: 3.5
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MaxExpBonus = 3.5
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# Maximum Sp Bonus.
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# from vitality + nevit's hunting bonus, and etc..
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# Default: 3.5
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MaxSpBonus = 3.5
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# Maximum character running speed.
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# Default: 300
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MaxRunSpeed = 300
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# Maximum character Physical Critical Rate. (10 = 1%)
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# Default: 500
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MaxPCritRate = 500
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# Maximum character Magic Critical Rate. (10 = 1%)
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# Default: 200
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MaxMCritRate = 200
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# Maximum character Attack Speed.
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# Default: 1500
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MaxPAtkSpeed = 1500
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# Maximum character Cast Speed.
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# Default: 1999
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MaxMAtkSpeed = 1999
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# Maximum character Evasion.
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# Default: 250
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MaxEvasion = 250
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# Minimum and Maximum Abnormal State Success Rate.
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# This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
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# Default: H5 minimum of 10% and maximum of 90%.
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MinAbnormalStateSuccessRate = 10
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MaxAbnormalStateSuccessRate = 90
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# Maximum number of allowed subclasses for every player.
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# Do not use more than 3!
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# Default: 3
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MaxSubclass = 3
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# Starting level for subclasses.
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# Default: 40
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BaseSubclassLevel = 40
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# Starting level for dualclasses after reawaking.
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# Default: 85
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BaseDualclassLevel = 85
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# Maximum subclass level.
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# Default: 80
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MaxSubclassLevel = 80
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# Maximum number of allowed slots for Private Stores Sell.
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# Other means all the other races aside from Dwarf.
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# Default: 4, 3
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MaxPvtStoreSellSlotsDwarf = 4
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MaxPvtStoreSellSlotsOther = 3
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# Maximum number of allowed slots for Private Stores Buy.
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# Other means all the other races aside from Dwarf.
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# Default: 5, 4
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MaxPvtStoreBuySlotsDwarf = 5
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MaxPvtStoreBuySlotsOther = 4
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# This will control the inventory space limit (NOT WEIGHT LIMIT).
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# Default: 80, 100, 250
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MaximumSlotsForNoDwarf = 80
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MaximumSlotsForDwarf = 100
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MaximumSlotsForGMPlayer = 250
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MaximumSlotsForQuestItems = 100
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# This will control a character's warehouse capacity.
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# Notes:
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# This must be LESS then 300 or the client will crash.
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# Default: 120, 100, 200, 20
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MaximumWarehouseSlotsForDwarf = 120
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MaximumWarehouseSlotsForNoDwarf = 100
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MaximumWarehouseSlotsForClan = 200
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# Freight
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# Maximum items that can be placed in Freight
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# Default: 200
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MaximumFreightSlots = 200
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# The price for each item that's deposited
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# Default: 1000
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FreightPrice = 1000
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# Npc talk blockage. When a player talks to a NPC, he must wait some secs
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# before being able to walk again. In seconds
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# Default: 0
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# Set to 0 to disable it
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NpcTalkBlockingTime = 0
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# ---------------------------------------------------------------------------
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# Mentoring System
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# ---------------------------------------------------------------------------
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# When a mentee reach 86 level mentor receives 5 days penalty
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# Default: 1
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MentorPenaltyForMenteeComplete = 1
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# When a mentee leave his mentor or get kicked by it mentor receives 7 days penalty
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# Default: 2
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MentorPenaltyForMenteeLeave = 2
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# ---------------------------------------------------------------------------
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# Enchanting
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# ---------------------------------------------------------------------------
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# This controls the chance an item has to break if it is enchanted.
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# This chance is in %, so if you set this to 100%, enchants will always succeed.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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EnchantChanceElementStone = 50
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EnchantChanceElementCrystal = 30
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EnchantChanceElementJewel = 20
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EnchantChanceElementEnergy = 10
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# This controls the chance of an change element stone chance.
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# This chance is in %, so if you set this to 100%, enchants will always succeed.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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ChangeChanceElement = 60
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# List of non-enchantable items.
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# Currently apprentice, travelers weapons and Pailaka items
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# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
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# ---------------------------------------------------------------------------
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# Augmenting
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# ---------------------------------------------------------------------------
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# These control the chance to get a skill in the augmentation process.
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# Default: 15, 30, 45, 60
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AugmentationNGSkillChance = 15
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AugmentationMidSkillChance = 30
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AugmentationHighSkillChance = 45
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AugmentationTopSkillChance = 60
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# Accessory augmentation skills currently disabled
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AugmentationAccSkillChance = 0
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# This controls the chance to get a base stat modifier in the augmentation process.
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# Notes:
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# This has no dependency on the grade of Life Stone.
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# Default: 1
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AugmentationBaseStatChance = 1
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# These control the chance to get a glow effect in the augmentation process.
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# Notes:
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# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
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# Default: 0, 40, 70, 100
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AugmentationNGGlowChance = 0
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AugmentationMidGlowChance = 40
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AugmentationHighGlowChance = 70
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AugmentationTopGlowChance = 100
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# This will enable retail like weapon augmentation, but then you cant change
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# weapon glow, base stat chance, because it wouldnt be retail like again.
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RetailLikeAugmentation = True
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# This will have effect ONLY when RetailLikeAugmentation is True. The sum of 4 numbers must be 100!
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# You can change probability (in %) of augment color chances - in order yellow, blue, purple, red
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# Purple and Red always give skill. Default is 55%,35%,7%,3% for all lifestone grades (ie 7+3=10%
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# for skill, not counting blue ones, that are very rare and not useful anyway).
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RetailLikeAugmentationNoGradeChance = 55,35,7,3
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RetailLikeAugmentationMidGradeChance = 55,35,7,3
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RetailLikeAugmentationHighGradeChance = 55,35,7,3
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RetailLikeAugmentationTopGradeChance = 55,35,7,3
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# This will enable retail like accessory augmentation, but then you cant change skill chances for accessory augments
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RetailLikeAugmentationAccessory = True
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# List of non-augmentable items, currently contains only Grand Boss jewels
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# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
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# Rods can't be augmented too.
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# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314
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AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026,21712,22173,22174,22175
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# Allows alternative augmentation of PvP items.
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# Default: False
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AltAllowAugmentPvPItems = false
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# ---------------------------------------------------------------------------
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# Compound
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# ---------------------------------------------------------------------------
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# This controls the chance a stone to break when compounding to upper level.
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# This chance is in %, so if you set this to 100%, enchants will always succeed.
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# Second level works for First + First, Third level for Second + Second and so on.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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SecondLevelUpgradeChance = 90
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ThirdLevelUpgradeChance = 80
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FourthLevelUpgradeChance = 70
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FithLevelUpgradeChance = 60
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# ---------------------------------------------------------------------------
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# Karma
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# ---------------------------------------------------------------------------
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# Karma player can be killed in Peace zone.
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# Default: False
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AltKarmaPlayerCanBeKilledInPeaceZone = False
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# Karma player can use GateKeeper.
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# Default: False
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AltKarmaPlayerCanUseGK = False
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# Karma player can use escape and recall skills.
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# Default: True
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AltKarmaPlayerCanTeleport = True
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# Karma player can shop.
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# Default: True
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AltKarmaPlayerCanShop = True
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# Karma player can trade.
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# Default: True
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AltKarmaPlayerCanTrade = True
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|
|
# Karma player can use warehouse.
|
|
# Default: True
|
|
AltKarmaPlayerCanUseWareHouse = True
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Fame
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# The maximum number of Fame points a player can have
|
|
# Default: 100000
|
|
MaxPersonalFamePoints = 100000
|
|
|
|
# How frequently the player gets Fame points while in a Fortress Siege zone
|
|
# Default: 300s (5 min)
|
|
FortressZoneFameTaskFrequency = 300
|
|
|
|
# How much Fame aquired while in a Fortress Siege Zone
|
|
# Default: 31
|
|
FortressZoneFameAquirePoints = 31
|
|
|
|
# How frequently the player gets Fame points while in a Castle Siege zone
|
|
# Default: 300s (5 min)
|
|
CastleZoneFameTaskFrequency = 300
|
|
|
|
# How much Fame acquired while in a Castle Siege Zone
|
|
# Default: 125
|
|
CastleZoneFameAquirePoints = 125
|
|
|
|
# Dead players can receive fame.
|
|
# Default: True
|
|
FameForDeadPlayers = True
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Crafting
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# Option to enable or disable crafting.
|
|
# Default: True
|
|
CraftingEnabled = True
|
|
|
|
# Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
|
|
# Default: True
|
|
CraftMasterwork = True
|
|
|
|
# Limits for recipes
|
|
# Default: 50, 50
|
|
DwarfRecipeLimit = 50
|
|
CommonRecipeLimit = 50
|
|
|
|
# Alternative crafting rules. If enabled, the following will be true:
|
|
# Crafting takes time.
|
|
# Players get EXP/SP for crafting.
|
|
# Default: False
|
|
AltGameCreation = False
|
|
|
|
# Crafting Time multiplier.
|
|
# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
|
|
# Default: 1
|
|
AltGameCreationSpeed = 1
|
|
|
|
# Additional crafting XP/SP rate multiplier.
|
|
# Default: 1, 1
|
|
AltGameCreationXpRate = 1
|
|
AltGameCreationSpRate = 1
|
|
|
|
# Additional XP/SP rate multiplier when creating rare item.
|
|
# Default: 2
|
|
AltGameCreationRareXpSpRate = 2
|
|
|
|
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
|
|
# Default: True
|
|
AltBlacksmithUseRecipes = True
|
|
|
|
# Store/Restore Dwarven Manufacture list
|
|
# Keep manufacture shoplist after relog
|
|
# Default: False
|
|
StoreRecipeShopList = False
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Clan
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# Day on which all pending clan leader requests will be applied:
|
|
# Possible values:
|
|
# 1 - Sunday
|
|
# 2 - Monday
|
|
# 3 - Tuesday
|
|
# 4 - Wednesday
|
|
# 5 - Thursday
|
|
# 6 - Friday
|
|
# 7 - Saturday
|
|
# Default: 3
|
|
AltClanLeaderDateChange = 3
|
|
|
|
# Hour on which all pending data requests will be applied:
|
|
# Format: Hour:Minute:Second
|
|
# Default: 00:00:00
|
|
AltClanLeaderHourChange = 00:00:00
|
|
|
|
# When enabled all clan leader requests will be performed instantly.
|
|
# Default: False
|
|
AltClanLeaderInstantActivation = False
|
|
|
|
# Number of days you have to wait before joining another clan.
|
|
# Default: 1
|
|
DaysBeforeJoinAClan = 1
|
|
|
|
# Number of days you have to wait before creating a new clan.
|
|
# Default: 10
|
|
DaysBeforeCreateAClan = 10
|
|
|
|
# Number of days it takes to dissolve a clan.
|
|
# Default: 7
|
|
DaysToPassToDissolveAClan = 7
|
|
|
|
# Number of days before joining a new alliance when clan voluntarily leave an alliance.
|
|
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
|
# Default: 1
|
|
DaysBeforeJoinAllyWhenLeaved = 1
|
|
|
|
# Number of days before joining a new alliance when clan was dismissed from an alliance.
|
|
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
|
# Default: 1
|
|
DaysBeforeJoinAllyWhenDismissed = 1
|
|
|
|
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
|
|
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
|
# Default: 1
|
|
DaysBeforeAcceptNewClanWhenDismissed = 1
|
|
|
|
# Number of days before creating a new alliance after dissolving an old alliance.
|
|
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
|
# Default: 1
|
|
DaysBeforeCreateNewAllyWhenDissolved = 1
|
|
|
|
# Maximum number of clans in alliance.
|
|
# Default: 3
|
|
AltMaxNumOfClansInAlly = 3
|
|
|
|
# Allow clan members to withdraw from the clan warehouse.
|
|
# Default: False
|
|
AltMembersCanWithdrawFromClanWH = False
|
|
|
|
# Remove castle circlets after a clan loses their castle or a player leaves a clan.
|
|
# Default: True
|
|
RemoveCastleCirclets = True
|
|
|
|
# Number of members needed to request a clan war.
|
|
# Default: 15
|
|
AltClanMembersForWar = 15
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Party
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# CONFUSING(nothing to do with party) -> When you made damage to a mob
|
|
# and are inside this range, you will be considered as player to reward.
|
|
# Checks for party range to mob to calculate rewards(exp, items).
|
|
# Default: 1600
|
|
AltPartyRange = 1600
|
|
|
|
# 1. Used for Adena distribution in party
|
|
# 2. Used to handle random and by turn party loot
|
|
# Default: 1400
|
|
AltPartyRange2 = 1400
|
|
|
|
# If true, when party leader leaves party, next member in party will be the leader.
|
|
# If false the party be will dispersed.
|
|
# Default: False
|
|
AltLeavePartyLeader = False
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Initial Settings:
|
|
# ---------------------------------------------------------------------------
|
|
|
|
#Initial Equipment Events is to enable a special settings for the items that a new character starts with.
|
|
#Default: False
|
|
InitialEquipmentEvent = False
|
|
|
|
# This is the amount of Adena that a new character starts their character with.
|
|
# Default: 0
|
|
StartingAdena = 0
|
|
|
|
# This is the starting level of the new character.
|
|
# Default: 1
|
|
StartingLevel = 1
|
|
|
|
# This is the amount of SP that a new character starts their character with.
|
|
# Default: 0
|
|
StartingSP = 0
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Other Settings:
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# This is the maximum amount of Adena that character can have in his inventory or warehouse.
|
|
# The maximum input amount is 9,223,372,036,854,775,807. (nine quintillion
|
|
# two hundred twenty three quadrillion three hundred seventy two trillion thirty six billion
|
|
# eight hundred fifty four million seven hundred seventy five thousand eight hundred seven)
|
|
# Setting negative values (-1 or others) will result in maximum amount available.
|
|
# Big values do not cause critical errors, although only 16 digits are visible in the inventory
|
|
# (example: 3,372,036,854,775,807 is visible out of 9,223,372,036,854,775,807)
|
|
# Default: 99900000000 (99 bilion and 900 milion)
|
|
MaxAdena = 99900000000
|
|
|
|
# This option, when set to True, will enable automatically picking up items.
|
|
# If set False it will force the player to pickup dropped items from mobs.
|
|
# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
|
|
# Default: False
|
|
AutoLoot = False
|
|
|
|
# This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
|
|
# If set False it will force the player to pickup dropped items from bosses.
|
|
# This excludes herbs mentioned above and items from mobs.
|
|
# Default: False
|
|
AutoLootRaids = False
|
|
|
|
# Delay for raid drop items loot privilege
|
|
# Require Command Channel , check next option
|
|
# Value is in seconds
|
|
# Default: 900 (15min)
|
|
RaidLootRightsInterval = 900
|
|
|
|
# Minimal size of Command Channel for apply raid loot privilege
|
|
# Default: 45
|
|
RaidLootRightsCCSize = 45
|
|
|
|
# This is the time in seconds that it will take for the player command "/unstuck" to activate.
|
|
# Default: 300
|
|
UnstuckInterval = 300
|
|
|
|
# Teleport Watchdog Timeout (seconds)
|
|
# Player forced to appear if remain in teleported state longer than timeout
|
|
# Does not set too low, recommended value 60s.
|
|
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
|
# Default: 0
|
|
TeleportWatchdogTimeout = 0
|
|
|
|
# After a player teleports, this is the time the player is protected.
|
|
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
|
# Retail (Since GE): 600 (10 minutes)
|
|
# Default: 600
|
|
PlayerSpawnProtection = 600
|
|
|
|
# Spawn protection should disappear with any action with the exception
|
|
# of the item usage from items in this list.
|
|
# Format: itemId,itemId,itemId,....
|
|
# Default: 0
|
|
PlayerSpawnProtectionAllowedItems = 0
|
|
|
|
# Teleport spawn protection time. It will protect the player in the
|
|
# teleport spawn for the given time. 0 to disable feature
|
|
PlayerTeleportProtection = 0
|
|
|
|
# If enabled, players respawn in town on different locations defined in zone.xml for given town.
|
|
# If disabled the first spawn location from zone.xml is used.
|
|
# Default: True
|
|
RandomRespawnInTownEnabled = True
|
|
|
|
# This will allow a random offset from the base teleport location coordinates based on a maximum offset.
|
|
# Default: True
|
|
OffsetOnTeleportEnabled = True
|
|
|
|
# Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
|
|
# Default: 50
|
|
MaxOffsetOnTeleport = 50
|
|
|
|
# This option is to enable or disable the use of in game petitions.
|
|
# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
|
|
# The MaximumPendingPetitions is the total amount of petitions in the server.
|
|
# Note:
|
|
# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
|
|
# Default: True, 5, 25
|
|
PetitioningAllowed = True
|
|
MaxPetitionsPerPlayer = 5
|
|
MaxPetitionsPending = 25
|
|
|
|
# Free teleporting around the world.
|
|
# Default: False
|
|
AltFreeTeleporting = False
|
|
|
|
# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
|
|
# Default: 1
|
|
DeleteCharAfterDays = 1
|
|
|
|
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
|
|
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
|
|
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
|
|
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
|
|
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
|
|
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
|
|
# Default: 0, 0
|
|
AltGameExponentXp = 0
|
|
AltGameExponentSp = 0
|
|
|
|
|
|
# PARTY XP DISTRIBUTION
|
|
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
|
|
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
|
|
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
|
|
# Available Options: highfive, auto, level, percentage, none
|
|
# Default: highfive
|
|
PartyXpCutoffMethod = highfive
|
|
|
|
# This option takes effect when "percentage" method is chosen. Don't use high values for this!
|
|
# Default: 3.0
|
|
PartyXpCutoffPercent = 3.0
|
|
|
|
# This option takes effect when "level" method is chosen. Don't use low values for this!
|
|
# Default: 20
|
|
PartyXpCutoffLevel = 20
|
|
|
|
# This option takes effect when "highfive" method is chosen.
|
|
# Each pair of numbers represent a level range.
|
|
# If the gap is between the first pair, there is no penalty.
|
|
# If the gap is between the second pair, the lowest party member will gain only 30% of the XP that others receive.
|
|
# If the gap is between the last pair, the lowest party member will not receive any XP.
|
|
# Default: 0,9;10,14;15,99
|
|
PartyXpCutoffGaps = 0,9;10,14;15,99
|
|
|
|
# This option takes effect when "highfive" method is chosen.
|
|
# Each number represent the XP percent gain at that level gap.
|
|
# For the first gap, the lowest party member will gain 100% XP as there is no penalty.
|
|
# For the second gap, the lowest party member will gain only 30% of the XP that others receive.
|
|
# For the last gap, the lowest party member will not receive any XP.
|
|
# Default: 100;30;0
|
|
PartyXpCutoffGapPercent = 100;30;0
|
|
|
|
# Expertise penalty
|
|
# If disabled, player will not receive penalty for equip higher grade items
|
|
# Default: True
|
|
ExpertisePenalty = True
|
|
|
|
# Player can in client define his own key mapping and for save it must be stored server side.
|
|
# Disabled until confirmed as working.
|
|
# Default: False
|
|
StoreCharUiSettings = False
|
|
|
|
# Character name restriction
|
|
# Disallow characters to have a name which contains the words.
|
|
# Split them with ",". Example: announcements,announce...
|
|
ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
|
|
|
|
# If enabled, when character in silence (block PMs) mode sends a PM to a character, silence mode no longer blocks this character,
|
|
# allowing both characters send each other PMs even with enabled silence mode.
|
|
# The exclude list is cleared each time the character goes into silence mode.
|
|
SilenceModeExclude = False
|
|
|
|
# Enables alternative validation of triggering skills.
|
|
# When enabled pvp skills will not be casted on non flagged player.
|
|
# Sadly its non-retail
|
|
# Default: False
|
|
AltValidateTriggerSkills = False
|
|
|
|
# Show Goddess of Destruction video introduction for newly created character
|
|
# Default: True
|
|
GoDVideoIntro = True
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Ability Settings:
|
|
# ---------------------------------------------------------------------------
|
|
# The maximum ability points character could possibly have.
|
|
# Default: 16
|
|
AbilityMaxPoints = 16
|
|
|
|
# Adena needed to reset used ability point.
|
|
# Default: 10000000
|
|
AbilityPointsResetAdena = 10000000 |