Usage for RebalanceHPSummon effect.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-11-28 18:49:01 +00:00
parent fd43297a14
commit fda2d82b22
4 changed files with 16 additions and 16 deletions

View File

@@ -3533,6 +3533,7 @@
<coolTime>200</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>398</effectPoint>
<isSharedWithSummon>true</isSharedWithSummon>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
@@ -3546,11 +3547,11 @@
</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<targetType>SUMMON</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="RebalanceHP" />
<effect name="RebalanceHPSummon" />
<effect name="HealOverTime">
<power>333</power>
<ticks>1</ticks>
@@ -3569,7 +3570,6 @@
</effect>
</effects>
<selfEffects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
<power>333</power>
<ticks>1</ticks>