Usage for RebalanceHPSummon effect.
Contributed by gamelike85.
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@ -3533,6 +3533,7 @@
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<coolTime>200</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>398</effectPoint>
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<isSharedWithSummon>true</isSharedWithSummon>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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@ -3546,11 +3547,11 @@
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</abnormalTime>
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<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="RebalanceHP" />
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<effect name="RebalanceHPSummon" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3569,7 +3570,6 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="RebalanceHP" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3546,6 +3546,7 @@
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<coolTime>200</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>398</effectPoint>
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<isSharedWithSummon>true</isSharedWithSummon>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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@ -3559,11 +3560,11 @@
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</abnormalTime>
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<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="RebalanceHP" />
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<effect name="RebalanceHPSummon" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3582,7 +3583,6 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="RebalanceHP" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3552,6 +3552,7 @@
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<coolTime>200</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>398</effectPoint>
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<isSharedWithSummon>true</isSharedWithSummon>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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@ -3565,11 +3566,11 @@
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</abnormalTime>
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<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="RebalanceHP" />
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<effect name="RebalanceHPSummon" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3588,7 +3589,6 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="RebalanceHP" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3473,6 +3473,7 @@
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<coolTime>200</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>398</effectPoint>
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<isSharedWithSummon>true</isSharedWithSummon>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<effectRange>1100</effectRange>
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@ -3486,11 +3487,11 @@
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</abnormalTime>
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<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
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<isMagic>1</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="RebalanceHP" />
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<effect name="RebalanceHPSummon" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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@ -3509,7 +3510,6 @@
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</effect>
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</effects>
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<selfEffects>
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<effect name="RebalanceHP" />
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<effect name="HealOverTime">
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<power>333</power>
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<ticks>1</ticks>
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