Drops rework.

This commit is contained in:
MobiusDev 2017-10-06 00:53:49 +00:00
parent 2c61857b12
commit fc94704b2d
408 changed files with 741952 additions and 835872 deletions

View File

@ -1,10 +0,0 @@
# ---------------------------------------------------------------------------
# Old Drop Behavior
# ---------------------------------------------------------------------------
# Enables L2J old drop behavior
# The old L2J system used to add amount of items drop per 100% range of chance.
# For example, if chance is 230% when rate are applied, it will do :
# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
# Default : False
OldDropBehavior = False

View File

@ -225,11 +225,6 @@ OrderQuestListByQuestId = True
# Default: False # Default: False
AutoDeleteInvalidQuestData = False AutoDeleteInvalidQuestData = False
# If True, allows a special handling for drops when chance raises over 100% (eg. when applying chance rates).
# True value causes better drop handling at higher rates.
# Default: True
PreciseDropCalculation = True
# Allow creating multiple non-stackable items at one time? # Allow creating multiple non-stackable items at one time?
# Default: True # Default: True
MultipleItemDrop = True MultipleItemDrop = True

View File

@ -174,36 +174,6 @@ GrandChaosTime = 10
MinionChaosTime = 10 MinionChaosTime = 10
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Vitality # Vitality
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------

View File

@ -5,39 +5,6 @@
# Warning: # Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1) # Standard Settings (Retail value = 1)
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@ -109,6 +76,68 @@ RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1 RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True # Vitality system rates. Works only if EnableVitality = True
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------

View File

@ -265,7 +265,7 @@ public class AdminAdmin implements IAdminCommandHandler
} }
case "RateDropSpoil": case "RateDropSpoil":
{ {
Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue); Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue);
break; break;
} }
case "EnchantChanceElementStone": case "EnchantChanceElementStone":
@ -462,7 +462,7 @@ public class AdminAdmin implements IAdminCommandHandler
replyMSG.append("<tr><td><font color=\"00AA00\">Drop:</font></td><td></td><td></td></tr>"); replyMSG.append("<tr><td><font color=\"00AA00\">Drop:</font></td><td></td><td></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate EXP</font> = " + Config.RATE_XP + "</td><td><edit var=\"param1\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateXp $param1\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate EXP</font> = " + Config.RATE_XP + "</td><td><edit var=\"param1\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateXp $param1\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>"); replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>");
replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>"); replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");

View File

@ -18,14 +18,15 @@ package handlers.bypasshandlers;
import java.text.DecimalFormat; import java.text.DecimalFormat;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.StringTokenizer; import java.util.StringTokenizer;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.CommonUtil; import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.cache.HtmCache; import com.l2jmobius.gameserver.cache.HtmCache;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.AttributeType; import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.handler.IBypassHandler; import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2Spawn; import com.l2jmobius.gameserver.model.L2Spawn;
@ -34,10 +35,7 @@ import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.drops.DropListScope; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.util.HtmlUtil; import com.l2jmobius.gameserver.util.HtmlUtil;
@ -106,10 +104,10 @@ public class NpcViewMod implements IBypassHandler
return false; return false;
} }
final String dropListScopeString = st.nextToken(); final String dropListTypeString = st.nextToken();
try try
{ {
final DropListScope dropListScope = Enum.valueOf(DropListScope.class, dropListScopeString); final DropType dropListType = Enum.valueOf(DropType.class, dropListTypeString);
final L2Object target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken())); final L2Object target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken()));
final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null; final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null;
if (npc == null) if (npc == null)
@ -117,7 +115,7 @@ public class NpcViewMod implements IBypassHandler
return false; return false;
} }
final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0; final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0;
sendNpcDropList(activeChar, npc, dropListScope, page); sendNpcDropList(activeChar, npc, dropListType, page);
} }
catch (NumberFormatException e) catch (NumberFormatException e)
{ {
@ -125,7 +123,7 @@ public class NpcViewMod implements IBypassHandler
} }
catch (IllegalArgumentException e) catch (IllegalArgumentException e)
{ {
_log.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListScopeString); _log.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListTypeString);
return false; return false;
} }
break; break;
@ -336,21 +334,22 @@ public class NpcViewMod implements IBypassHandler
activeChar.sendPacket(html); activeChar.sendPacket(html);
} }
public static String getDropListButtons(L2Npc npc) private static String getDropListButtons(L2Npc npc)
{ {
final StringBuilder sb = new StringBuilder(); final StringBuilder sb = new StringBuilder();
final Map<DropListScope, List<IDropItem>> dropLists = npc.getTemplate().getDropLists(); final List<DropHolder> dropListDeath = npc.getTemplate().getDropList(DropType.DROP);
if ((dropLists != null) && !dropLists.isEmpty() && (dropLists.containsKey(DropListScope.DEATH) || dropLists.containsKey(DropListScope.CORPSE))) final List<DropHolder> dropListSpoil = npc.getTemplate().getDropList(DropType.SPOIL);
if ((dropListDeath != null) || (dropListSpoil != null))
{ {
sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>"); sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>");
if (dropLists.containsKey(DropListScope.DEATH)) if (dropListDeath != null)
{ {
sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DEATH " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DROP " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
if (dropLists.containsKey(DropListScope.CORPSE)) if (dropListSpoil != null)
{ {
sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList CORPSE " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList SPOIL " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
sb.append("</tr></table>"); sb.append("</tr></table>");
@ -358,10 +357,10 @@ public class NpcViewMod implements IBypassHandler
return sb.toString(); return sb.toString();
} }
public static void sendNpcDropList(L2PcInstance activeChar, L2Npc npc, DropListScope dropListScope, int page) private static void sendNpcDropList(L2PcInstance activeChar, L2Npc npc, DropType dropType, int page)
{ {
final List<IDropItem> dropList = npc.getTemplate().getDropList(dropListScope); final List<DropHolder> dropList = npc.getTemplate().getDropList(dropType);
if ((dropList == null) || dropList.isEmpty()) if (dropList == null)
{ {
return; return;
} }
@ -378,7 +377,7 @@ public class NpcViewMod implements IBypassHandler
pagesSb.append("<table><tr>"); pagesSb.append("<table><tr>");
for (int i = 0; i < pages; i++) for (int i = 0; i < pages; i++)
{ {
pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropListScope + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropType + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
pagesSb.append("</tr></table>"); pagesSb.append("</tr></table>");
} }
@ -409,22 +408,110 @@ public class NpcViewMod implements IBypassHandler
final StringBuilder sb = new StringBuilder(); final StringBuilder sb = new StringBuilder();
int height = 64; int height = 64;
final IDropItem dropItem = dropList.get(i); final DropHolder dropItem = dropList.get(i);
if (dropItem instanceof GeneralDropItem) final L2Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
// real time server rate calculations
double rateChance = 1;
double rateAmount = 1;
if (dropType == DropType.SPOIL)
{ {
final GeneralDropItem generalDropItem = (GeneralDropItem) dropItem; rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId()); rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && activeChar.hasPremiumStatus())
{
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
}
}
else
{
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (npc.isRaid())
{
rateChance *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else if (npc.isRaid())
{
rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else
{
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && activeChar.hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb chance? :)
}
else if (npc.isRaid())
{
// TODO: Premium raid chance? :)
}
else
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb amount? :)
}
else if (npc.isRaid())
{
// TODO: Premium raid amount? :)
}
else
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
}
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">"); sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>"); sb.append("<tr><td width=32 valign=top>");
sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>"); sb.append("<img src=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" width=32 height=32>");
sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">"); sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName()); sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>"); sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>"); sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
sb.append("<td width=247 align=center>"); sb.append("<td width=247 align=center>");
final long min = generalDropItem.getMin(npc, activeChar); final long min = (long) (dropItem.getMin() * rateAmount);
final long max = generalDropItem.getMax(npc, activeChar); final long max = (long) (dropItem.getMax() * rateAmount);
if (min == max) if (min == max)
{ {
sb.append(amountFormat.format(min)); sb.append(amountFormat.format(min));
@ -438,94 +525,8 @@ public class NpcViewMod implements IBypassHandler
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>"); sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>"); sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100))); sb.append(chanceFormat.format(Math.min((long) dropItem.getChance() * rateChance, 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>"); sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
else if (dropItem instanceof GroupedGeneralDropItem)
{
final GroupedGeneralDropItem generalGroupedDropItem = (GroupedGeneralDropItem) dropItem;
if (generalGroupedDropItem.getItems().size() == 1)
{
final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>");
sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>");
sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
sb.append("<td width=247 align=center>");
final long min = generalDropItem.getMin(npc, activeChar);
final long max = generalDropItem.getMax(npc, activeChar);
if (min == max)
{
sb.append(amountFormat.format(min));
}
else
{
sb.append(amountFormat.format(min));
sb.append(" - ");
sb.append(amountFormat.format(max));
}
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalGroupedDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
else
{
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top><img src=\"L2UI_CT1.ICON_DF_premiumItem\" width=32 height=32></td>");
sb.append("<td fixwidth=300 align=center><font name=\"ScreenMessageSmall\" color=\"CD9000\">One from group</font>");
sb.append("</td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0><tr>");
sb.append("<td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalGroupedDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table><br>");
for (GeneralDropItem generalDropItem : generalGroupedDropItem.getItems())
{
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
sb.append("<table width=291 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>");
String icon = item.getIcon();
if (icon == null)
{
icon = "icon.etc_question_mark_i00";
}
sb.append("<img src=\"" + icon + "\" width=32 height=32>");
sb.append("</td><td fixwidth=259 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
final long min = generalDropItem.getMin(npc, activeChar);
final long max = generalDropItem.getMax(npc, activeChar);
if (min == max)
{
sb.append(amountFormat.format(min));
}
else
{
sb.append(amountFormat.format(min));
sb.append(" - ");
sb.append(amountFormat.format(max));
}
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=205 align=center>");
sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259>&nbsp;</td></tr></table>");
height += 64;
}
sb.append("</td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
}
if ((sb.length() + rightSb.length() + leftSb.length()) < 16000) // limit of 32766? if ((sb.length() + rightSb.length() + leftSb.length()) < 16000) // limit of 32766?
{ {

View File

@ -22,23 +22,21 @@ import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry;
import java.util.Set; import java.util.Set;
import java.util.StringJoiner; import java.util.StringJoiner;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.cache.HtmCache; import com.l2jmobius.gameserver.cache.HtmCache;
import com.l2jmobius.gameserver.data.xml.impl.NpcData; import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.data.xml.impl.SpawnsData; import com.l2jmobius.gameserver.data.xml.impl.SpawnsData;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.handler.CommunityBoardHandler; import com.l2jmobius.gameserver.handler.CommunityBoardHandler;
import com.l2jmobius.gameserver.handler.IParseBoardHandler; import com.l2jmobius.gameserver.handler.IParseBoardHandler;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.drops.DropListScope; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.itemcontainer.Inventory; import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.spawns.NpcSpawnTemplate; import com.l2jmobius.gameserver.model.spawns.NpcSpawnTemplate;
@ -56,40 +54,40 @@ public class DropSearchBoard implements IParseBoardHandler
"_bbs_npc_trace" "_bbs_npc_trace"
}; };
class DropHolder class CBDropHolder
{ {
int itemId; int itemId;
int npcId; int npcId;
byte npcLevel; byte npcLevel;
long basemin; long min;
long basemax; long max;
double baseGroupChance; double chance;
double basechance; boolean isSpoil;
boolean isSweep; boolean isRaid;
public DropHolder(L2NpcTemplate npc, GeneralDropItem item, double groupChance, boolean isSweep) public CBDropHolder(L2NpcTemplate npcTemplate, DropHolder dropHolder)
{ {
itemId = item.getItemId(); isSpoil = dropHolder.getDropType() == DropType.SPOIL;
npcId = npc.getId(); itemId = dropHolder.getItemId();
npcLevel = npc.getLevel(); npcId = npcTemplate.getId();
basemin = item.getMin(); npcLevel = npcTemplate.getLevel();
basemax = item.getMax(); min = dropHolder.getMin();
baseGroupChance = groupChance; max = dropHolder.getMax();
basechance = item.getChance(); chance = dropHolder.getChance();
this.isSweep = isSweep; isRaid = npcTemplate.getType().equals("L2RaidBoss") || npcTemplate.getType().equals("L2GrandBoss");
} }
/** /**
* only for debug'/; * only for debug
*/ */
@Override @Override
public String toString() public String toString()
{ {
return "DropHolder [itemId=" + itemId + ", npcId=" + npcId + ", npcLevel=" + npcLevel + ", basemin=" + basemin + ", basemax=" + basemax + ", baseGroupChance=" + baseGroupChance + ", basechance=" + basechance + ", isSweep=" + isSweep + "]"; return "DropHolder [itemId=" + itemId + ", npcId=" + npcId + ", npcLevel=" + npcLevel + ", min=" + min + ", max=" + max + ", chance=" + chance + ", isSpoil=" + isSpoil + "]";
} }
} }
private final Map<Integer, List<DropHolder>> DROP_INDEX_CACHE = new HashMap<>(); private final Map<Integer, List<CBDropHolder>> DROP_INDEX_CACHE = new HashMap<>();
// nonsupport items // nonsupport items
private final Set<Integer> BLOCK_ID = new HashSet<>(); private final Set<Integer> BLOCK_ID = new HashSet<>();
@ -104,44 +102,39 @@ public class DropSearchBoard implements IParseBoardHandler
private void buildDropIndex() private void buildDropIndex()
{ {
NpcData.getInstance().getTemplates(npc -> npc.getDropLists() != null).forEach(npcTemplate -> NpcData.getInstance().getTemplates(npc -> npc.getDropList(DropType.DROP) != null).forEach(npcTemplate ->
{ {
for (Entry<DropListScope, List<IDropItem>> entry : npcTemplate.getDropLists().entrySet()) for (DropHolder dropHolder : npcTemplate.getDropList(DropType.DROP))
{ {
entry.getValue().forEach(idrop -> addToDropList(npcTemplate, dropHolder);
{
if (idrop instanceof GroupedGeneralDropItem)
{
GroupedGeneralDropItem ggd = (GroupedGeneralDropItem) idrop;
ggd.getItems().stream().forEach(gd -> addToDropList(npcTemplate, gd, ggd.getChance(), entry.getKey() == DropListScope.CORPSE));
}
else
{
GeneralDropItem gd = (GeneralDropItem) idrop;
addToDropList(npcTemplate, gd, 100.0, entry.getKey() == DropListScope.CORPSE);
} }
}); });
NpcData.getInstance().getTemplates(npc -> npc.getDropList(DropType.SPOIL) != null).forEach(npcTemplate ->
{
for (DropHolder dropHolder : npcTemplate.getDropList(DropType.SPOIL))
{
addToDropList(npcTemplate, dropHolder);
} }
}); });
DROP_INDEX_CACHE.values().stream().forEach(l -> l.sort((d1, d2) -> Byte.valueOf(d1.npcLevel).compareTo(Byte.valueOf(d2.npcLevel)))); DROP_INDEX_CACHE.values().stream().forEach(l -> l.sort((d1, d2) -> Byte.valueOf(d1.npcLevel).compareTo(Byte.valueOf(d2.npcLevel))));
} }
private void addToDropList(L2NpcTemplate npcTemplate, GeneralDropItem gd, double groupChance, boolean isSweep) private void addToDropList(L2NpcTemplate npcTemplate, DropHolder dropHolder)
{ {
if (BLOCK_ID.contains(gd.getItemId())) if (BLOCK_ID.contains(dropHolder.getItemId()))
{ {
return; return;
} }
List<DropHolder> dropList = DROP_INDEX_CACHE.get(gd.getItemId()); List<CBDropHolder> dropList = DROP_INDEX_CACHE.get(dropHolder.getItemId());
if (dropList == null) if (dropList == null)
{ {
dropList = new ArrayList<>(); dropList = new ArrayList<>();
DROP_INDEX_CACHE.put(gd.getItemId(), dropList); DROP_INDEX_CACHE.put(dropHolder.getItemId(), dropList);
} }
dropList.add(new DropHolder(npcTemplate, gd, groupChance, isSweep)); dropList.add(new CBDropHolder(npcTemplate, dropHolder));
} }
@Override @Override
@ -164,7 +157,7 @@ public class DropSearchBoard implements IParseBoardHandler
final DecimalFormat chanceFormat = new DecimalFormat("0.00##"); final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
int itemId = Integer.parseInt(params[1]); int itemId = Integer.parseInt(params[1]);
int page = Integer.parseInt(params[2]); int page = Integer.parseInt(params[2]);
List<DropHolder> list = DROP_INDEX_CACHE.get(itemId); List<CBDropHolder> list = DROP_INDEX_CACHE.get(itemId);
int pages = list.size() / 14; int pages = list.size() / 14;
if (pages == 0) if (pages == 0)
{ {
@ -176,13 +169,106 @@ public class DropSearchBoard implements IParseBoardHandler
StringBuilder builder = new StringBuilder(); StringBuilder builder = new StringBuilder();
for (int index = start; index <= end; index++) for (int index = start; index <= end; index++)
{ {
DropHolder dropHolder = list.get(index); CBDropHolder cbDropHolder = list.get(index);
// real time server rate calculations
double rateChance = 1;
double rateAmount = 1;
if (cbDropHolder.isSpoil)
{
rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
{
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
}
}
else
{
final L2Item item = ItemTable.getInstance().getTemplate(cbDropHolder.itemId);
if (Config.RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId) != null)
{
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (cbDropHolder.isRaid)
{
rateAmount *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
if (Config.RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId) != null)
{
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId);
}
else if (cbDropHolder.isRaid)
{
rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else if (item.hasExImmediateEffect())
{
rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else
{
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId) != null)
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb chance? :)
}
else if (cbDropHolder.isRaid)
{
// TODO: Premium raid chance? :)
}
else
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId) != null)
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb amount? :)
}
else if (cbDropHolder.isRaid)
{
// TODO: Premium raid amount? :)
}
else
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
}
builder.append("<tr>"); builder.append("<tr>");
builder.append("<td width=30>").append(dropHolder.npcLevel).append("</td>"); builder.append("<td width=30>").append(cbDropHolder.npcLevel).append("</td>");
builder.append("<td width=170>").append("<a action=\"bypass _bbs_npc_trace " + dropHolder.npcId + "\">").append("&@").append(dropHolder.npcId).append(";").append("</a>").append("</td>"); builder.append("<td width=170>").append("<a action=\"bypass _bbs_npc_trace " + cbDropHolder.npcId + "\">").append("&@").append(cbDropHolder.npcId).append(";").append("</a>").append("</td>");
builder.append("<td width=80 align=CENTER>").append(dropHolder.basemin).append("-").append(dropHolder.basemax).append("</td>"); builder.append("<td width=80 align=CENTER>").append(cbDropHolder.min * rateAmount).append("-").append(cbDropHolder.max * rateAmount).append("</td>");
builder.append("<td width=50 align=CENTER>").append(chanceFormat.format((dropHolder.basechance * dropHolder.baseGroupChance) / 100)).append("%").append("</td>"); builder.append("<td width=50 align=CENTER>").append(chanceFormat.format(cbDropHolder.chance * rateChance)).append("%").append("</td>");
builder.append("<td width=50 align=CENTER>").append(dropHolder.isSweep ? "Sweep" : "Drop").append("</td>"); builder.append("<td width=50 align=CENTER>").append(cbDropHolder.isSpoil ? "Spoil" : "Drop").append("</td>");
builder.append("</tr>"); builder.append("</tr>");
} }
@ -204,7 +290,7 @@ public class DropSearchBoard implements IParseBoardHandler
List<NpcSpawnTemplate> spawnList = SpawnsData.getInstance().getNpcSpawns(npc -> npc.getId() == npcId); List<NpcSpawnTemplate> spawnList = SpawnsData.getInstance().getNpcSpawns(npc -> npc.getId() == npcId);
if (spawnList.isEmpty()) if (spawnList.isEmpty())
{ {
player.sendMessage("cant find any spawn maybe boss or instance mob"); player.sendMessage("Cannot find any spawn. Maybe dropped by a boss or instance monster.");
} }
else else
{ {

View File

@ -49,15 +49,15 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>"); html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>"); html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
@ -71,8 +71,8 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Expires: <font color=\"00A5FF\">" + format.format(endDate) + "</font></td></tr>"); html.append("<tr><td>Expires: <font color=\"00A5FF\">" + format.format(endDate) + "</font></td></tr>");
html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + format.format(System.currentTimeMillis()) + "<br><br></font></td></tr>"); html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + format.format(System.currentTimeMillis()) + "<br><br></font></td></tr>");
html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>"); html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="2081" level="82" type="L2Monster" name="Canabion of Plague"> <npc id="2081" level="82" type="L2Monster" name="Canabion of Plague">
<!-- TODO: Must be confirmed --> <!-- TODO: Must be confirmed -->
@ -48,38 +48,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -138,38 +126,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -230,38 +206,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>

View File

@ -2771,7 +2771,7 @@
<height normal="68" /> <height normal="68" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17404" min="1" max="1" chance="1.074" /> <!-- Seraph Leather Leggings --> <item id="17404" min="1" max="1" chance="1.074" /> <!-- Seraph Leather Leggings -->
<item id="17398" min="1" max="1" chance="1.043" /> <!-- Seraph Gaiters --> <item id="17398" min="1" max="1" chance="1.043" /> <!-- Seraph Gaiters -->
<item id="17409" min="1" max="1" chance="0.974" /> <!-- Seraph Stockings --> <item id="17409" min="1" max="1" chance="0.974" /> <!-- Seraph Stockings -->
@ -2821,7 +2821,7 @@
<item id="35438" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Armor (60%) --> <item id="35438" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Armor (60%) -->
<item id="35439" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Leggings (60%) --> <item id="35439" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Leggings (60%) -->
<item id="35430" min="1" max="1" chance="0.3" /> <!-- Recipe: Specter Retributer (60%) --> <item id="35430" min="1" max="1" chance="0.3" /> <!-- Recipe: Specter Retributer (60%) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3474" level="95" type="L2Monster" name="Super Kat the Cat"> <npc id="3474" level="95" type="L2Monster" name="Super Kat the Cat">
@ -3003,7 +3003,7 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17308" min="1" max="1" chance="23.3" /> <!-- Immortal Boots --> <item id="17308" min="1" max="1" chance="23.3" /> <!-- Immortal Boots -->
<item id="17318" min="1" max="1" chance="22.9" /> <!-- Immortal Gloves --> <item id="17318" min="1" max="1" chance="22.9" /> <!-- Immortal Gloves -->
<item id="17304" min="1" max="1" chance="16.58" /> <!-- Immortal Helmet --> <item id="17304" min="1" max="1" chance="16.58" /> <!-- Immortal Helmet -->
@ -3016,7 +3016,7 @@
<item id="17291" min="1" max="1" chance="1.482" /> <!-- Requiem Cutter --> <item id="17291" min="1" max="1" chance="1.482" /> <!-- Requiem Cutter -->
<item id="17527" min="1" max="1" chance="46.38" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="46.38" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="3.604" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="3.604" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3478" level="87" type="L2Monster" name="Reinforced Kat the Cat"> <npc id="3478" level="87" type="L2Monster" name="Reinforced Kat the Cat">
@ -3112,7 +3112,7 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17343" min="1" max="1" chance="66.6" /> <!-- Twilight Shield --> <item id="17343" min="1" max="1" chance="66.6" /> <!-- Twilight Shield -->
<item id="17339" min="1" max="1" chance="17.44" /> <!-- Twilight Breastplate --> <item id="17339" min="1" max="1" chance="17.44" /> <!-- Twilight Breastplate -->
<item id="17350" min="1" max="1" chance="16.67" /> <!-- Twilight Tunic --> <item id="17350" min="1" max="1" chance="16.67" /> <!-- Twilight Tunic -->
@ -3120,7 +3120,7 @@
<item id="17330" min="1" max="1" chance="0.75" /> <!-- Apocalypse Thrower --> <item id="17330" min="1" max="1" chance="0.75" /> <!-- Apocalypse Thrower -->
<item id="17527" min="1" max="1" chance="46.65" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="46.65" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="3.631" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="3.631" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3480" level="91" type="L2Monster" name="Mind-controlling Feline Queen"> <npc id="3480" level="91" type="L2Monster" name="Mind-controlling Feline Queen">
@ -3216,13 +3216,13 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17352" min="1" max="1" chance="91.435" /> <!-- Twilight Gloves --> <item id="17352" min="1" max="1" chance="91.435" /> <!-- Twilight Gloves -->
<item id="17347" min="1" max="1" chance="19.86" /> <!-- Twilight Leather Gloves --> <item id="17347" min="1" max="1" chance="19.86" /> <!-- Twilight Leather Gloves -->
<item id="17330" min="1" max="1" chance="7.489" /> <!-- Apocalypse Thrower --> <item id="17330" min="1" max="1" chance="7.489" /> <!-- Apocalypse Thrower -->
<item id="17334" min="1" max="1" chance="1.587" /> <!-- Apocalypse Retributer --> <item id="17334" min="1" max="1" chance="1.587" /> <!-- Apocalypse Retributer -->
<item id="17526" min="1" max="1" chance="35.82" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="35.82" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3482" level="93" type="L2Monster" name="Traitorous Mew the Cat"> <npc id="3482" level="93" type="L2Monster" name="Traitorous Mew the Cat">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18001" level="60" type="L2Monster" name="Blood Queen"> <npc id="18001" level="60" type="L2Monster" name="Blood Queen">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -63,19 +63,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.082"> <item id="2397" min="1" max="1" chance="0.0300000000000003" /> <!-- Tunic of Zubei -->
<item id="2397" min="1" max="1" chance="0.37119524870082" /> <!-- Tunic of Zubei --> <item id="2402" min="1" max="1" chance="0.0300000000000003" /> <!-- Stockings of Zubei -->
<item id="2402" min="1" max="1" chance="0.37119524870082" /> <!-- Stockings of Zubei --> <item id="2406" min="1" max="1" chance="0.0300000000000003" /> <!-- Avadon Robe -->
<item id="2406" min="1" max="1" chance="0.37119524870082" /> <!-- Avadon Robe --> <item id="4070" min="1" max="1" chance="3.70500000000001" /> <!-- Stockings of Zubei Fabric -->
<item id="4070" min="1" max="1" chance="45.842613214551" /> <!-- Stockings of Zubei Fabric --> <item id="4069" min="1" max="1" chance="2.47499999999997" /> <!-- Tunic of Zubei Fabric -->
<item id="4069" min="1" max="1" chance="30.623608017817" /> <!-- Tunic of Zubei Fabric --> <item id="4071" min="1" max="1" chance="1.81199999999997" /> <!-- Avadon Robe Fabric -->
<item id="4071" min="1" max="1" chance="22.420193021529" /> <!-- Avadon Robe Fabric --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18300" level="33" type="L2Monster" name="Offering of the Branded, Evoked Spirit"> <npc id="18300" level="33" type="L2Monster" name="Offering of the Branded, Evoked Spirit">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -2175,20 +2175,16 @@
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="711" max="1659" chance="70" /> <!-- Adena -->
<item id="57" min="711" max="1659" chance="100" /> <!-- Adena --> <item id="8787" min="1" max="1" chance="17.71" /> <!-- Sprigant's Fruit -->
</group> </drop>
<group chance="17.71"> <spoil>
<item id="8787" min="1" max="1" chance="100" /> <!-- Sprigant's Fruit -->
</group>
</death>
<corpse>
<item id="36532" min="1" max="1" chance="0.75" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.75" /> <!-- Thin Braid -->
<item id="36533" min="1" max="1" chance="0.3" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.3" /> <!-- Synthetic Braid -->
<item id="36882" min="1" max="1" chance="0.03" /> <!-- Recipe: Thin Braid - Upgrade --> <item id="36882" min="1" max="1" chance="0.03" /> <!-- Recipe: Thin Braid - Upgrade -->
<item id="36881" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Downgrade --> <item id="36881" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18400" level="78" type="L2Npc" name="Trap"> <npc id="18400" level="78" type="L2Npc" name="Trap">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -3077,27 +3077,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18700" level="80" type="L2Monster"> <npc id="18700" level="80" type="L2Monster">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -271,27 +271,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30.5" /> <radius normal="30.5" />
@ -430,27 +420,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -502,27 +482,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30.5" /> <radius normal="30.5" />
@ -574,27 +544,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="36.5" /> <radius normal="36.5" />
@ -4142,15 +4102,13 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.303"> <item id="6371" min="1" max="1" chance="0.003" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="0.99009900990099" /> <!-- Demon Splinter --> <item id="6695" min="1" max="1" chance="0.3" /> <!-- Demon Splinter Blade -->
<item id="6695" min="1" max="1" chance="99.009900990099" /> <!-- Demon Splinter Blade --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="18900" level="84" type="L2FeedableBeast" name="Full Grown Grendel"> <npc id="18900" level="84" type="L2FeedableBeast" name="Full Grown Grendel">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -51,27 +51,17 @@
<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate> <s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
@ -358,44 +348,32 @@
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.8054"> <item id="15703" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Gauntlets -->
<item id="15703" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Gauntlets --> <item id="15704" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Leather Gloves -->
<item id="15704" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Leather Gloves --> <item id="15705" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Gloves -->
<item id="15705" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Gloves --> <item id="15706" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Boots -->
<item id="15706" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Boots --> <item id="15707" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Leather Boots -->
<item id="15707" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Leather Boots --> <item id="15708" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Moirai Shoes -->
<item id="15708" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Moirai Shoes --> <item id="15654" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Gauntlets Piece -->
<item id="15654" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Gauntlets Piece --> <item id="15655" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Leather Gloves Piece -->
<item id="15655" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Leather Gloves Piece --> <item id="15656" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Gloves Piece -->
<item id="15656" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Gloves Piece --> <item id="15657" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Boots Piece -->
<item id="15657" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Boots Piece --> <item id="15658" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Leather Boots Piece -->
<item id="15658" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Leather Boots Piece --> <item id="15659" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Moirai Shoes Piece -->
<item id="15659" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Moirai Shoes Piece --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
</group> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<group chance="20"> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
</group> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<group chance="33"> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> </drop>
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <lucky_drop>
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="29" /> <radius normal="29" />
@ -447,44 +425,30 @@
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.003"> <item id="15710" min="1" max="1" chance="0.003" /> <!-- Sealed Moirai Shield -->
<item id="15710" min="1" max="1" chance="100" /> <!-- Sealed Moirai Shield --> <item id="15709" min="1" max="1" chance="0.00299999999999993" /> <!-- Sealed Moirai Sigil -->
</group> <item id="15694" min="1" max="1" chance="0.000899999999999993" /> <!-- Sealed Moirai Helmet -->
<group chance="1.5057"> <item id="15695" min="1" max="1" chance="0.000899999999999993" /> <!-- Sealed Moirai Leather Helmet -->
<item id="15709" min="1" max="1" chance="0.19924287706714" /> <!-- Sealed Moirai Sigil --> <item id="15696" min="1" max="1" chance="0.000899999999999993" /> <!-- Sealed Moirai Circlet -->
<item id="15694" min="1" max="1" chance="0.059772863120143" /> <!-- Sealed Moirai Helmet --> <item id="15645" min="1" max="1" chance="0.299999999999993" /> <!-- Sealed Moirai Helmet Piece -->
<item id="15695" min="1" max="1" chance="0.059772863120143" /> <!-- Sealed Moirai Leather Helmet --> <item id="15646" min="1" max="1" chance="0.299999999999993" /> <!-- Sealed Moirai Leather Helmet Piece -->
<item id="15696" min="1" max="1" chance="0.059772863120143" /> <!-- Sealed Moirai Circlet --> <item id="15647" min="1" max="1" chance="0.299999999999993" /> <!-- Sealed Moirai Circlet Piece -->
<item id="15645" min="1" max="1" chance="19.924287706714" /> <!-- Sealed Moirai Helmet Piece --> <item id="15692" min="1" max="1" chance="0.299999999999993" /> <!-- Sealed Moirai Sigil Piece -->
<item id="15646" min="1" max="1" chance="19.924287706714" /> <!-- Sealed Moirai Leather Helmet Piece --> <item id="15693" min="1" max="1" chance="0.299999999999993" /> <!-- Sealed Moirai Shield Fragment -->
<item id="15647" min="1" max="1" chance="19.924287706714" /> <!-- Sealed Moirai Circlet Piece --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="15692" min="1" max="1" chance="19.924287706714" /> <!-- Sealed Moirai Sigil Piece --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="15693" min="1" max="1" chance="19.924287706714" /> <!-- Sealed Moirai Shield Fragment --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <lucky_drop>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="27" /> <radius normal="27" />
@ -586,25 +550,23 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.8054"> <item id="14109" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Gauntlets -->
<item id="14109" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Gauntlets --> <item id="14110" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Boots -->
<item id="14110" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Boots --> <item id="14113" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14113" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Leather Gloves --> <item id="14114" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Leather Boots -->
<item id="14114" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Leather Boots --> <item id="14116" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Gloves -->
<item id="14116" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Gloves --> <item id="14117" min="1" max="1" chance="0.000900000000000002" /> <!-- Sealed Vesper Shoes -->
<item id="14117" min="1" max="1" chance="0.049850448654038" /> <!-- Sealed Vesper Shoes --> <item id="15667" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Gauntlets Piece -->
<item id="15667" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Gauntlets Piece --> <item id="15668" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Boots Piece -->
<item id="15668" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Boots Piece --> <item id="15671" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Leather Gloves Piece -->
<item id="15671" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Leather Gloves Piece --> <item id="15672" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Leather Boots Piece -->
<item id="15672" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Leather Boots Piece --> <item id="15674" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Gloves Piece -->
<item id="15674" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Gloves Piece --> <item id="15675" min="1" max="1" chance="0.300000000000007" /> <!-- Sealed Vesper Shoes Piece -->
<item id="15675" min="1" max="1" chance="16.616816218013" /> <!-- Sealed Vesper Shoes Piece --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -658,25 +620,23 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.818"> <item id="14109" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Gauntlets -->
<item id="14109" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Gauntlets --> <item id="14110" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Boots -->
<item id="14110" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Boots --> <item id="14113" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14113" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Leather Gloves --> <item id="14114" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Leather Boots -->
<item id="14114" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Leather Boots --> <item id="14116" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Gloves -->
<item id="14116" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Gloves --> <item id="14117" min="1" max="1" chance="0.00300000000000009" /> <!-- Sealed Vesper Shoes -->
<item id="14117" min="1" max="1" chance="0.16501650165017" /> <!-- Sealed Vesper Shoes --> <item id="15667" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Gauntlets Piece -->
<item id="15667" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Gauntlets Piece --> <item id="15668" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Boots Piece -->
<item id="15668" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Boots Piece --> <item id="15671" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Leather Gloves Piece -->
<item id="15671" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Leather Gloves Piece --> <item id="15672" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Leather Boots Piece -->
<item id="15672" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Leather Boots Piece --> <item id="15674" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Gloves Piece -->
<item id="15674" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Gloves Piece --> <item id="15675" min="1" max="1" chance="0.299999999999991" /> <!-- Sealed Vesper Shoes Piece -->
<item id="15675" min="1" max="1" chance="16.501650165016" /> <!-- Sealed Vesper Shoes Piece --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -915,43 +875,29 @@
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="251" max="585" chance="70" /> <!-- Adena -->
<item id="57" min="251" max="585" chance="100" /> <!-- Adena --> <item id="9546" min="1" max="1" chance="0.00550000000000011" /> <!-- Fire Stone -->
</group> <item id="9547" min="1" max="1" chance="0.00550000000000011" /> <!-- Water Stone -->
<group chance="0.033"> <item id="9548" min="1" max="1" chance="0.00550000000000011" /> <!-- Earth Stone -->
<item id="9546" min="1" max="1" chance="16.666666666667" /> <!-- Fire Stone --> <item id="9549" min="1" max="1" chance="0.00550000000000011" /> <!-- Wind Stone -->
<item id="9547" min="1" max="1" chance="16.666666666667" /> <!-- Water Stone --> <item id="9550" min="1" max="1" chance="0.00550000000000011" /> <!-- Dark Stone -->
<item id="9548" min="1" max="1" chance="16.666666666667" /> <!-- Earth Stone --> <item id="9551" min="1" max="1" chance="0.00550000000000011" /> <!-- Holy Stone -->
<item id="9549" min="1" max="1" chance="16.666666666667" /> <!-- Wind Stone --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="9550" min="1" max="1" chance="16.666666666667" /> <!-- Dark Stone --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="9551" min="1" max="1" chance="16.666666666667" /> <!-- Holy Stone --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid -->
<item id="36882" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Upgrade --> <item id="36882" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Upgrade -->
<item id="36881" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thin Braid - Downgrade --> <item id="36881" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thin Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -3138,33 +3084,23 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4118" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4118" max="9597" chance="100" /> <!-- Adena --> <item id="17401" min="1" max="1" chance="0.003" /> <!-- Seraph Shield -->
</group> <item id="17402" min="1" max="1" chance="0.003" /> <!-- Seraph Leather Helmet -->
<group chance="0.003"> <item id="17412" min="1" max="1" chance="0.003" /> <!-- Seraph Sigil -->
<item id="17401" min="1" max="1" chance="100" /> <!-- Seraph Shield --> <item id="35325" min="1" max="1" chance="0.075" /> <!-- Seraph Earring Gem -->
</group> <item id="17526" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<group chance="0.006"> <item id="36942" min="1" max="1" chance="0.00550000000000004" /> <!-- Recipe: Synthetic Cokes - Upgrade -->
<item id="17402" min="1" max="1" chance="50" /> <!-- Seraph Leather Helmet --> </drop>
<item id="17412" min="1" max="1" chance="50" /> <!-- Seraph Sigil --> <spoil>
</group>
<group chance="0.075">
<item id="35325" min="1" max="1" chance="100" /> <!-- Seraph Earring Gem -->
</group>
<group chance="0.0355">
<item id="17526" min="1" max="1" chance="84.507042253521" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="36942" min="1" max="1" chance="15.492957746479" /> <!-- Recipe: Synthetic Cokes - Upgrade -->
</group>
</death>
<corpse>
<item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid -->
<item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid -->
<item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade --> <item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade -->
<item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade --> <item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -3221,30 +3157,24 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4118" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4118" max="9597" chance="100" /> <!-- Adena --> <item id="17397" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Breastplate -->
</group> <item id="17404" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Leather Leggings -->
<group chance="0.009"> <item id="17408" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Tunic -->
<item id="17397" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Breastplate --> <item id="17527" min="1" max="1" chance="0.075" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17404" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Leather Leggings --> <item id="9555" min="1" max="1" chance="0.0299999999999998" /> <!-- Wind Crystal -->
<item id="17408" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Tunic --> <item id="35427" min="1" max="1" chance="0.00299999999999998" /> <!-- Recipe: Specter Shooter (60%) -->
</group> <item id="36944" min="1" max="1" chance="0.000900000000000005" /> <!-- Recipe: Greater Synthetic Cokes - Upgrade -->
<group chance="0.1089"> </drop>
<item id="17527" min="1" max="1" chance="68.870523415978" /> <!-- Scroll: Enchant Armor (R-grade) --> <spoil>
<item id="9555" min="1" max="1" chance="27.548209366391" /> <!-- Wind Crystal -->
<item id="35427" min="1" max="1" chance="2.7548209366391" /> <!-- Recipe: Specter Shooter (60%) -->
<item id="36944" min="1" max="1" chance="0.82644628099174" /> <!-- Recipe: Greater Synthetic Cokes - Upgrade -->
</group>
</death>
<corpse>
<item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid -->
<item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid -->
<item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade --> <item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade -->
<item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade --> <item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -3301,31 +3231,21 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4118" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4118" max="9597" chance="100" /> <!-- Adena --> <item id="17401" min="1" max="1" chance="0.0055" /> <!-- Seraph Shield -->
</group> <item id="17412" min="1" max="1" chance="0.0055" /> <!-- Seraph Sigil -->
<group chance="0.0055"> <item id="35325" min="1" max="1" chance="0.075" /> <!-- Seraph Earring Gem -->
<item id="17401" min="1" max="1" chance="100" /> <!-- Seraph Shield --> <item id="17526" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</group> </drop>
<group chance="0.0055"> <spoil>
<item id="17412" min="1" max="1" chance="100" /> <!-- Seraph Sigil -->
</group>
<group chance="0.075">
<item id="35325" min="1" max="1" chance="100" /> <!-- Seraph Earring Gem -->
</group>
<group chance="0.03">
<item id="17526" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</group>
</death>
<corpse>
<item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid -->
<item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid -->
<item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade --> <item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade -->
<item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade --> <item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -3382,28 +3302,22 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4118" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4118" max="9597" chance="100" /> <!-- Adena --> <item id="17397" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Breastplate -->
</group> <item id="17404" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Leather Leggings -->
<group chance="0.009"> <item id="17408" min="1" max="1" chance="0.00299999999999997" /> <!-- Seraph Tunic -->
<item id="17397" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Breastplate --> <item id="9555" min="1" max="1" chance="0.03" /> <!-- Wind Crystal -->
<item id="17404" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Leather Leggings --> <item id="35427" min="1" max="1" chance="0.003" /> <!-- Recipe: Specter Shooter (60%) -->
<item id="17408" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Tunic --> </drop>
</group> <spoil>
<group chance="0.033">
<item id="9555" min="1" max="1" chance="90.909090909091" /> <!-- Wind Crystal -->
<item id="35427" min="1" max="1" chance="9.0909090909091" /> <!-- Recipe: Specter Shooter (60%) -->
</group>
</death>
<corpse>
<item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.75" /> <!-- Synthetic Braid -->
<item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.3" /> <!-- Durable Braid -->
<item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade --> <item id="36884" min="1" max="1" chance="0.03" /> <!-- Recipe: Synthetic Braid - Upgrade -->
<item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade --> <item id="36883" min="1" max="1" chance="0.003" /> <!-- Recipe: Synthetic Braid - Downgrade -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -3460,26 +3374,18 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4109" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4109" max="9597" chance="100" /> <!-- Adena --> <item id="17398" min="1" max="1" chance="0.000899999999999991" /> <!-- Seraph Gaiters -->
</group> <item id="17403" min="1" max="1" chance="0.000899999999999991" /> <!-- Seraph Leather Armor -->
<group chance="0.0027"> <item id="17409" min="1" max="1" chance="0.000899999999999991" /> <!-- Seraph Stockings -->
<item id="17398" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Gaiters --> <item id="35326" min="1" max="1" chance="0.3" /> <!-- Seraph Ring Gem -->
<item id="17403" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Leather Armor --> <item id="30424" min="1" max="1" chance="0.03" /> <!-- Recipe: Spiritshot (R-grade) -->
<item id="17409" min="1" max="1" chance="33.333333333333" /> <!-- Seraph Stockings --> <item id="17526" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</group> </drop>
<group chance="0.3"> <spoil>
<item id="35326" min="1" max="1" chance="100" /> <!-- Seraph Ring Gem -->
</group>
<group chance="0.033">
<item id="30424" min="1" max="1" chance="90.909090909091" /> <!-- Recipe: Spiritshot (R-grade) -->
<item id="17526" min="1" max="1" chance="9.0909090909091" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</group>
</death>
<corpse>
<item id="17412" min="1" max="1" chance="0.03" /> <!-- Seraph Sigil --> <item id="17412" min="1" max="1" chance="0.03" /> <!-- Seraph Sigil -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -3536,25 +3442,17 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4109" max="9597" chance="70" /> <!-- Adena -->
<item id="57" min="4109" max="9597" chance="100" /> <!-- Adena --> <item id="17401" min="1" max="1" chance="0.00300000000000003" /> <!-- Seraph Shield -->
</group> <item id="35301" min="1" max="1" chance="0.300000000000003" /> <!-- Specter Stormer Fragment -->
<group chance="0.603"> <item id="35304" min="1" max="1" chance="0.300000000000003" /> <!-- Specter Buster Fragment -->
<item id="17401" min="1" max="1" chance="0.49751243781095" /> <!-- Seraph Shield --> <item id="17412" min="1" max="1" chance="0.003" /> <!-- Seraph Sigil -->
<item id="35301" min="1" max="1" chance="49.751243781095" /> <!-- Specter Stormer Fragment --> <item id="9557" min="1" max="1" chance="0.075" /> <!-- Holy Crystal -->
<item id="35304" min="1" max="1" chance="49.751243781095" /> <!-- Specter Buster Fragment --> </drop>
</group> <spoil>
<group chance="0.003">
<item id="17412" min="1" max="1" chance="100" /> <!-- Seraph Sigil -->
</group>
<group chance="0.075">
<item id="9557" min="1" max="1" chance="100" /> <!-- Holy Crystal -->
</group>
</death>
<corpse>
<item id="17403" min="1" max="1" chance="0.0055" /> <!-- Seraph Leather Armor --> <item id="17403" min="1" max="1" chance="0.0055" /> <!-- Seraph Leather Armor -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />

View File

@ -1876,7 +1876,7 @@
</skill_list> </skill_list>
<ai aggroRange="300" isAggressive="true" clanHelpRange="300" /> <ai aggroRange="300" isAggressive="true" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<item id="17623" min="1" max="1" chance="10.047" /> <!-- Earth Wyrm Heart Ring --> <item id="17623" min="1" max="1" chance="10.047" /> <!-- Earth Wyrm Heart Ring -->
<item id="17422" min="1" max="1" chance="9.133" /> <!-- Helios Thrower --> <item id="17422" min="1" max="1" chance="9.133" /> <!-- Helios Thrower -->
<item id="17425" min="1" max="1" chance="9.106" /> <!-- Helios Caster --> <item id="17425" min="1" max="1" chance="9.106" /> <!-- Helios Caster -->
@ -1932,11 +1932,11 @@
<item id="39484" min="1" max="1" chance="3.339" /> <!-- Alchemic Tome: Life Stone --> <item id="39484" min="1" max="1" chance="3.339" /> <!-- Alchemic Tome: Life Stone -->
<item id="39483" min="1" max="1" chance="3.31" /> <!-- Alchemic Tome: Enchant Scroll --> <item id="39483" min="1" max="1" chance="3.31" /> <!-- Alchemic Tome: Enchant Scroll -->
<item id="39485" min="1" max="1" chance="3.266" /> <!-- Alchemic Tome: Dye --> <item id="39485" min="1" max="1" chance="3.266" /> <!-- Alchemic Tome: Dye -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40198" min="1" max="1" chance="2.518" /> <!-- Disassembly Recipe Pouch: Armor --> <item id="40198" min="1" max="1" chance="2.518" /> <!-- Disassembly Recipe Pouch: Armor -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="500" /> <radius normal="500" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="19200" level="85" type="FriendlyNpc" name="Reep" title="Weapons Merchant"> <npc id="19200" level="85" type="FriendlyNpc" name="Reep" title="Weapons Merchant">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -529,12 +529,10 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.675"> <item id="17527" min="1" max="1" chance="4.37500000000001" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17527" min="1" max="1" chance="93.582887700535" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17526" min="1" max="1" chance="0.299999999999998" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="17526" min="1" max="1" chance="6.4171122994652" /> <!-- Scroll: Enchant Weapon (R-grade) --> </drop>
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -3440,11 +3438,9 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.961"> <item id="17376" min="1" max="1" chance="4.961" /> <!-- Trace of Kimerian's Cavern -->
<item id="17376" min="1" max="1" chance="100" /> <!-- Trace of Kimerian's Cavern --> </drop>
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="19300" level="95" type="L2Monster" name="Spicula Elite Lieutenant"> <npc id="19300" level="95" type="L2Monster" name="Spicula Elite Lieutenant">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -302,27 +302,17 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="450" /> <ai clanHelpRange="300" aggroRange="450" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -365,27 +355,17 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="450" /> <ai clanHelpRange="300" aggroRange="450" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="19400" level="90" type="L2Monster" name="Cocoon Destroyer"> <npc id="19400" level="90" type="L2Monster" name="Cocoon Destroyer">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -41,11 +41,9 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.939"> <item id="17375" min="1" max="1" chance="4.939" /> <!-- Kimerian's Trace -->
<item id="17375" min="1" max="1" chance="100" /> <!-- Kimerian's Trace --> </drop>
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -1764,34 +1762,28 @@
</stats> </stats>
<status attackable="false" /> <status attackable="false" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="1262" max="2944" chance="70" /> <!-- Adena -->
<item id="57" min="1262" max="2944" chance="100" /> <!-- Adena --> <item id="35337" min="1" max="1" chance="0.00549999999999995" /> <!-- Amaranthine Retributer Fragment -->
</group> <item id="35336" min="1" max="1" chance="0.00549999999999995" /> <!-- Amaranthine Caster Fragment -->
<group chance="0.0165"> <item id="35335" min="1" max="1" chance="0.00549999999999995" /> <!-- Amaranthine Buster Fragment -->
<item id="35337" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Retributer Fragment --> <item id="36519" min="1" max="1" chance="0.03" /> <!-- Quality Leather -->
<item id="35336" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Caster Fragment --> <item id="9554" min="1" max="1" chance="0.003" /> <!-- Earth Crystal -->
<item id="35335" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Buster Fragment --> <item id="9552" min="1" max="1" chance="0.003" /> <!-- Fire Crystal -->
</group> <item id="17527" min="1" max="1" chance="0.00549999999999982" /> <!-- Scroll: Enchant Armor (R-grade) -->
<group chance="0.0499"> <item id="9556" min="1" max="1" chance="0.003" /> <!-- Dark Crystal -->
<item id="36519" min="1" max="1" chance="60.120240480962" /> <!-- Quality Leather --> <item id="19447" min="1" max="1" chance="0.000900000000000021" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="9554" min="1" max="1" chance="6.0120240480962" /> <!-- Earth Crystal --> <item id="17526" min="1" max="1" chance="0.000900000000000021" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="9552" min="1" max="1" chance="6.0120240480962" /> <!-- Fire Crystal --> <item id="35459" min="1" max="1" chance="0.000900000000000021" /> <!-- Recipe: Amaranthine Buster (60%) -->
<item id="17527" min="1" max="1" chance="11.022044088176" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="35460" min="1" max="1" chance="0.000900000000000021" /> <!-- Recipe: Amaranthine Caster (60%) -->
<item id="9556" min="1" max="1" chance="6.0120240480962" /> <!-- Dark Crystal --> <item id="35461" min="1" max="1" chance="0.000900000000000021" /> <!-- Recipe: Amaranthine Retributer (60%) -->
<item id="19447" min="1" max="1" chance="1.8036072144289" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19448" min="1" max="1" chance="0.000900000000000021" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="1.8036072144289" /> <!-- Scroll: Enchant Weapon (R-grade) --> </drop>
<item id="35459" min="1" max="1" chance="1.8036072144289" /> <!-- Recipe: Amaranthine Buster (60%) --> <spoil>
<item id="35460" min="1" max="1" chance="1.8036072144289" /> <!-- Recipe: Amaranthine Caster (60%) -->
<item id="35461" min="1" max="1" chance="1.8036072144289" /> <!-- Recipe: Amaranthine Retributer (60%) -->
<item id="19448" min="1" max="1" chance="1.8036072144289" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</group>
</death>
<corpse>
<item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -1826,30 +1818,24 @@
<skill id="4416" level="8" /> <!-- Angels --> <skill id="4416" level="8" /> <!-- Angels -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="2737" max="6389" chance="70" /> <!-- Adena -->
<item id="57" min="2737" max="6389" chance="100" /> <!-- Adena --> <item id="35335" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Buster Fragment -->
</group> <item id="35336" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Caster Fragment -->
<group chance="0.09"> <item id="35337" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Retributer Fragment -->
<item id="35335" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Buster Fragment --> <item id="17527" min="1" max="1" chance="0.0299999999999999" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="35336" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Caster Fragment --> <item id="17526" min="1" max="1" chance="0.00299999999999999" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="35337" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Retributer Fragment --> <item id="35459" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Buster (60%) -->
</group> <item id="35460" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Caster (60%) -->
<group chance="0.0357"> <item id="35461" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Retributer (60%) -->
<item id="17527" min="1" max="1" chance="84.033613445378" /> <!-- Scroll: Enchant Armor (R-grade) --> </drop>
<item id="17526" min="1" max="1" chance="8.4033613445378" /> <!-- Scroll: Enchant Weapon (R-grade) --> <spoil>
<item id="35459" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Buster (60%) -->
<item id="35460" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Caster (60%) -->
<item id="35461" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Retributer (60%) -->
</group>
</death>
<corpse>
<item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid -->
<item id="36535" min="1" max="1" chance="0.0055" /> <!-- Quality Braid --> <item id="36535" min="1" max="1" chance="0.0055" /> <!-- Quality Braid -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
<item id="36887" min="1" max="1" chance="0.0009" /> <!-- Recipe: Quality Braid - Upgrade --> <item id="36887" min="1" max="1" chance="0.0009" /> <!-- Recipe: Quality Braid - Upgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -1884,30 +1870,24 @@
<skill id="4416" level="8" /> <!-- Angels --> <skill id="4416" level="8" /> <!-- Angels -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="2737" max="6389" chance="70" /> <!-- Adena -->
<item id="57" min="2737" max="6389" chance="100" /> <!-- Adena --> <item id="35335" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Buster Fragment -->
</group> <item id="35336" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Caster Fragment -->
<group chance="0.09"> <item id="35337" min="1" max="1" chance="0.0299999999999997" /> <!-- Amaranthine Retributer Fragment -->
<item id="35335" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Buster Fragment --> <item id="17527" min="1" max="1" chance="0.0299999999999999" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="35336" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Caster Fragment --> <item id="17526" min="1" max="1" chance="0.00299999999999999" /> <!-- Scroll: Enchant Weapon (R-grade) -->
<item id="35337" min="1" max="1" chance="33.333333333333" /> <!-- Amaranthine Retributer Fragment --> <item id="35459" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Buster (60%) -->
</group> <item id="35460" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Caster (60%) -->
<group chance="0.0357"> <item id="35461" min="1" max="1" chance="0.000899999999999984" /> <!-- Recipe: Amaranthine Retributer (60%) -->
<item id="17527" min="1" max="1" chance="84.033613445378" /> <!-- Scroll: Enchant Armor (R-grade) --> </drop>
<item id="17526" min="1" max="1" chance="8.4033613445378" /> <!-- Scroll: Enchant Weapon (R-grade) --> <spoil>
<item id="35459" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Buster (60%) -->
<item id="35460" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Caster (60%) -->
<item id="35461" min="1" max="1" chance="2.5210084033613" /> <!-- Recipe: Amaranthine Retributer (60%) -->
</group>
</death>
<corpse>
<item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.075" /> <!-- Durable Braid -->
<item id="36535" min="1" max="1" chance="0.0055" /> <!-- Quality Braid --> <item id="36535" min="1" max="1" chance="0.0055" /> <!-- Quality Braid -->
<item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade --> <item id="36886" min="1" max="1" chance="0.003" /> <!-- Recipe: Durable Braid - Upgrade -->
<item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade --> <item id="36885" min="1" max="1" chance="0.0009" /> <!-- Recipe: Durable Braid - Downgrade -->
<item id="36887" min="1" max="1" chance="0.0009" /> <!-- Recipe: Quality Braid - Upgrade --> <item id="36887" min="1" max="1" chance="0.0009" /> <!-- Recipe: Quality Braid - Upgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="19500" level="99" type="L2Npc" name="Bundle"> <npc id="19500" level="99" type="L2Npc" name="Bundle">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -80,22 +80,18 @@
<skill id="4416" level="6" /> <!-- Humanoids --> <skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="1932" max="4501" chance="50" /> <!-- Adena -->
<item id="57" min="1932" max="4501" chance="100" /> <!-- Adena --> <item id="37791" min="1" max="1" chance="0.075" /> <!-- Sealed Demonic Tome -->
</group> </drop>
<group chance="0.075"> <spoil>
<item id="37791" min="1" max="1" chance="100" /> <!-- Sealed Demonic Tome -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="1" chance="11.28" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="1" chance="11.28" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="1.092" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="1.092" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -126,23 +122,19 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="7209" max="16790" chance="50" /> <!-- Adena -->
<item id="57" min="7209" max="16790" chance="100" /> <!-- Adena --> <item id="37791" min="1" max="1" chance="0.300000000000001" /> <!-- Sealed Demonic Tome -->
</group> <item id="36898" min="1" max="1" chance="0.00549999999999992" /> <!-- Recipe: Quality Leather Braid - Combination -->
<group chance="0.3055"> </drop>
<item id="37791" min="1" max="1" chance="98.199672667758" /> <!-- Sealed Demonic Tome --> <spoil>
<item id="36898" min="1" max="1" chance="1.8003273322422" /> <!-- Recipe: Quality Leather Braid - Combination -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -173,23 +165,19 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="7209" max="16790" chance="50" /> <!-- Adena -->
<item id="57" min="7209" max="16790" chance="100" /> <!-- Adena --> <item id="37791" min="1" max="1" chance="0.300000000000001" /> <!-- Sealed Demonic Tome -->
</group> <item id="36898" min="1" max="1" chance="0.00549999999999992" /> <!-- Recipe: Quality Leather Braid - Combination -->
<group chance="0.3055"> </drop>
<item id="37791" min="1" max="1" chance="98.199672667758" /> <!-- Sealed Demonic Tome --> <spoil>
<item id="36898" min="1" max="1" chance="1.8003273322422" /> <!-- Recipe: Quality Leather Braid - Combination -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -394,23 +382,19 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="7209" max="16790" chance="50" /> <!-- Adena -->
<item id="57" min="7209" max="16790" chance="100" /> <!-- Adena --> <item id="37791" min="1" max="1" chance="0.300000000000001" /> <!-- Sealed Demonic Tome -->
</group> <item id="36898" min="1" max="1" chance="0.00549999999999992" /> <!-- Recipe: Quality Leather Braid - Combination -->
<group chance="0.3055"> </drop>
<item id="37791" min="1" max="1" chance="98.199672667758" /> <!-- Sealed Demonic Tome --> <spoil>
<item id="36898" min="1" max="1" chance="1.8003273322422" /> <!-- Recipe: Quality Leather Braid - Combination -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="1" chance="41.72" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="4.181" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="0.3" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -442,27 +426,21 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="38746" max="90257" chance="50" /> <!-- Adena -->
<item id="57" min="38746" max="90257" chance="100" /> <!-- Adena --> <item id="17423" min="1" max="1" chance="0.003" /> <!-- Amaranthine Shooter -->
</group> <item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<group chance="0.003"> <item id="37777" min="1" max="1" chance="0.0749999999999989" /> <!-- Scroll of Blessing Scraps: Weapon (R95-grade) -->
<item id="17423" min="1" max="1" chance="100" /> <!-- Amaranthine Shooter --> <item id="37774" min="1" max="1" chance="0.00549999999999997" /> <!-- Recipe: Scroll of Blessing: Weapon (R95-grade) -->
</group> </drop>
<group chance="0.3805"> <spoil>
<item id="37791" min="1" max="1" chance="78.843626806833" /> <!-- Sealed Demonic Tome -->
<item id="37777" min="1" max="1" chance="19.710906701708" /> <!-- Scroll of Blessing Scraps: Weapon (R95-grade) -->
<item id="37774" min="1" max="1" chance="1.4454664914586" /> <!-- Recipe: Scroll of Blessing: Weapon (R95-grade) -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="5" chance="74.55" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="5" chance="74.55" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="21.74" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="21.74" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="2.199" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="2.199" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -493,25 +471,21 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="31002" max="72216" chance="50" /> <!-- Adena -->
<item id="57" min="31002" max="72216" chance="100" /> <!-- Adena --> <item id="37786" min="1" max="1" chance="0.3" /> <!-- Scroll of Blessing Scraps: Armor (R95-grade) -->
</group> <item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<group chance="0.633"> <item id="37783" min="1" max="1" chance="0.03" /> <!-- Recipe: Scroll of Blessing: Armor (R95-grade) -->
<item id="37786" min="1" max="1" chance="47.39336492891" /> <!-- Scroll of Blessing Scraps: Armor (R95-grade) --> <item id="36921" min="1" max="1" chance="0.003" /> <!-- Recipe: Weapon Fragment (Top-grade) - Upgrade -->
<item id="37791" min="1" max="1" chance="47.39336492891" /> <!-- Sealed Demonic Tome --> </drop>
<item id="37783" min="1" max="1" chance="4.739336492891" /> <!-- Recipe: Scroll of Blessing: Armor (R95-grade) --> <spoil>
<item id="36921" min="1" max="1" chance="0.4739336492891" /> <!-- Recipe: Weapon Fragment (Top-grade) - Upgrade -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="3" chance="86.97" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="3" chance="86.97" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="18.55" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="18.55" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="1.79" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="1.79" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -570,27 +544,21 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="38746" max="90257" chance="50" /> <!-- Adena -->
<item id="57" min="38746" max="90257" chance="100" /> <!-- Adena --> <item id="17423" min="1" max="1" chance="0.003" /> <!-- Amaranthine Shooter -->
</group> <item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<group chance="0.003"> <item id="37777" min="1" max="1" chance="0.0749999999999989" /> <!-- Scroll of Blessing Scraps: Weapon (R95-grade) -->
<item id="17423" min="1" max="1" chance="100" /> <!-- Amaranthine Shooter --> <item id="37774" min="1" max="1" chance="0.00549999999999997" /> <!-- Recipe: Scroll of Blessing: Weapon (R95-grade) -->
</group> </drop>
<group chance="0.3805"> <spoil>
<item id="37791" min="1" max="1" chance="78.843626806833" /> <!-- Sealed Demonic Tome -->
<item id="37777" min="1" max="1" chance="19.710906701708" /> <!-- Scroll of Blessing Scraps: Weapon (R95-grade) -->
<item id="37774" min="1" max="1" chance="1.4454664914586" /> <!-- Recipe: Scroll of Blessing: Weapon (R95-grade) -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="5" chance="75.47" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="5" chance="75.47" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="23.11" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="23.11" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="2.229" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="2.229" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -621,25 +589,21 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="50"> <item id="57" min="31002" max="72216" chance="50" /> <!-- Adena -->
<item id="57" min="31002" max="72216" chance="100" /> <!-- Adena --> <item id="37786" min="1" max="1" chance="0.3" /> <!-- Scroll of Blessing Scraps: Armor (R95-grade) -->
</group> <item id="37791" min="1" max="1" chance="0.3" /> <!-- Sealed Demonic Tome -->
<group chance="0.633"> <item id="37783" min="1" max="1" chance="0.03" /> <!-- Recipe: Scroll of Blessing: Armor (R95-grade) -->
<item id="37786" min="1" max="1" chance="47.39336492891" /> <!-- Scroll of Blessing Scraps: Armor (R95-grade) --> <item id="36919" min="1" max="1" chance="0.003" /> <!-- Recipe: Weapon Fragment (High-grade) - Downgrade -->
<item id="37791" min="1" max="1" chance="47.39336492891" /> <!-- Sealed Demonic Tome --> </drop>
<item id="37783" min="1" max="1" chance="4.739336492891" /> <!-- Recipe: Scroll of Blessing: Armor (R95-grade) --> <spoil>
<item id="36919" min="1" max="1" chance="0.4739336492891" /> <!-- Recipe: Weapon Fragment (High-grade) - Downgrade -->
</group>
</death>
<corpse>
<item id="40049" min="1" max="3" chance="91.49" /> <!-- Scroll: 1,000 SP --> <item id="40049" min="1" max="3" chance="91.49" /> <!-- Scroll: 1,000 SP -->
<item id="40050" min="1" max="1" chance="17.15" /> <!-- Scroll: 10,000 SP --> <item id="40050" min="1" max="1" chance="17.15" /> <!-- Scroll: 10,000 SP -->
<item id="40051" min="1" max="1" chance="1.754" /> <!-- Scroll: 100,000 SP --> <item id="40051" min="1" max="1" chance="1.754" /> <!-- Scroll: 100,000 SP -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -967,18 +931,16 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="32.995"> <item id="40043" min="1" max="1" chance="4.16849999999983" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40043" min="1" max="1" chance="12.633732383694" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40042" min="1" max="1" chance="4.15350000000001" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40042" min="1" max="1" chance="12.588270950144" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40045" min="1" max="1" chance="4.15350000000001" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40045" min="1" max="1" chance="12.588270950144" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40046" min="1" max="1" chance="4.13399999999991" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40046" min="1" max="1" chance="12.529171086528" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40041" min="1" max="1" chance="4.11200000000006" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40041" min="1" max="1" chance="12.462494317321" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40044" min="1" max="1" chance="4.11200000000006" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40044" min="1" max="1" chance="12.462494317321" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40047" min="1" max="1" chance="4.09450000000016" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40047" min="1" max="1" chance="12.409455978179" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40048" min="1" max="1" chance="4.06699999999994" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40048" min="1" max="1" chance="12.326110016669" /> <!-- Dimensional Bracelet Enhancement Stone --> </drop>
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@ -1005,11 +967,8 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="49.18"> <item id="40063" min="1" max="4" chance="49.18" /> <!-- Secret Ancient Tome Fragment -->
<item id="40063" min="1" max="4" chance="100" /> <!-- Secret Ancient Tome Fragment -->
</group>
<group chance="100">
<item id="40043" min="1" max="1" chance="13.003372346757" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40043" min="1" max="1" chance="13.003372346757" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40047" min="1" max="1" chance="12.874429676651" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40047" min="1" max="1" chance="12.874429676651" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40042" min="1" max="1" chance="12.834755008927" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40042" min="1" max="1" chance="12.834755008927" /> <!-- Dimensional Bracelet Enhancement Stone -->
@ -1018,8 +977,7 @@
<item id="40046" min="1" max="1" chance="12.259472326919" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40046" min="1" max="1" chance="12.259472326919" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40048" min="1" max="1" chance="12.219797659195" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40048" min="1" max="1" chance="12.219797659195" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40044" min="1" max="1" chance="11.932156318191" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40044" min="1" max="1" chance="11.932156318191" /> <!-- Dimensional Bracelet Enhancement Stone -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1046,21 +1004,17 @@
<skill id="4416" level="9" /> <!-- Demons --> <skill id="4416" level="9" /> <!-- Demons -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="48.78"> <item id="40063" min="4" max="8" chance="48.78" /> <!-- Secret Ancient Tome Fragment -->
<item id="40063" min="4" max="8" chance="100" /> <!-- Secret Ancient Tome Fragment --> <item id="40045" min="1" max="2" chance="12.8899999999999" /> <!-- Dimensional Bracelet Enhancement Stone -->
</group> <item id="40046" min="1" max="2" chance="12.8600000000004" /> <!-- Dimensional Bracelet Enhancement Stone -->
<group chance="99.69"> <item id="40048" min="1" max="2" chance="12.5099999999997" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40045" min="1" max="2" chance="12.9300832581" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40042" min="1" max="2" chance="12.47" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40046" min="1" max="2" chance="12.899989968904" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40044" min="1" max="2" chance="12.4599999999999" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40048" min="1" max="2" chance="12.548901594944" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40047" min="1" max="2" chance="12.4399999999995" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40042" min="1" max="2" chance="12.508777209349" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40043" min="1" max="2" chance="12.1300000000005" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40044" min="1" max="2" chance="12.49874611295" /> <!-- Dimensional Bracelet Enhancement Stone --> <item id="40041" min="1" max="2" chance="11.9300000000002" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40047" min="1" max="2" chance="12.478683920152" /> <!-- Dimensional Bracelet Enhancement Stone --> </drop>
<item id="40043" min="1" max="2" chance="12.167719931789" /> <!-- Dimensional Bracelet Enhancement Stone -->
<item id="40041" min="1" max="2" chance="11.967098003812" /> <!-- Dimensional Bracelet Enhancement Stone -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="20111" level="17" type="L2Monster" name="Ratman Lieutenant"> <npc id="20111" level="17" type="L2Monster" name="Ratman Lieutenant">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -164,27 +164,17 @@
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="450" /> <ai clanHelpRange="300" aggroRange="450" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -233,27 +223,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -357,22 +337,18 @@
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="22" max="51" chance="70" /> <!-- Adena -->
<item id="57" min="22" max="51" chance="100" /> <!-- Adena --> <item id="947" min="1" max="1" chance="0.00249999999999999" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
<group chance="0.0059"> <spoil>
<item id="947" min="1" max="1" chance="42.372881355932" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="7.951" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="7.951" /> <!-- Thread -->
<item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid -->
<item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade --> <item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -426,42 +402,28 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="16" max="36" chance="70" /> <!-- Adena -->
<item id="57" min="16" max="36" chance="100" /> <!-- Adena --> <item id="952" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (C-grade) -->
</group> <item id="36518" min="1" max="1" chance="0.3" /> <!-- Durable Leather -->
<group chance="0.6"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="952" min="1" max="1" chance="50" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="36518" min="1" max="1" chance="50" /> <!-- Durable Leather --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="5.705" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="5.705" /> <!-- Thread -->
<item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid -->
<item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade --> <item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="28" /> <radius normal="28" />
@ -532,42 +494,28 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="275" max="642" chance="70" /> <!-- Adena -->
<item id="57" min="275" max="642" chance="100" /> <!-- Adena --> <item id="1539" min="1" max="1" chance="14.18" /> <!-- Major Healing Potion -->
</group> <item id="36537" min="1" max="1" chance="0.749999999999944" /> <!-- Leather Braid -->
<group chance="15.205"> <item id="36557" min="1" max="1" chance="0.250000000000032" /> <!-- Accessory Gem -->
<item id="1539" min="1" max="1" chance="93.258796448537" /> <!-- Major Healing Potion --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="36537" min="1" max="1" chance="4.932587964485" /> <!-- Leather Braid --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="36557" min="1" max="1" chance="1.644195988162" /> <!-- Accessory Gem --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36537" min="1" max="1" chance="2.533" /> <!-- Leather Braid --> <item id="36537" min="1" max="1" chance="2.533" /> <!-- Leather Braid -->
<item id="36557" min="1" max="1" chance="1.458" /> <!-- Accessory Gem --> <item id="36557" min="1" max="1" chance="1.458" /> <!-- Accessory Gem -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" grown="14.5" /> <radius normal="12" grown="14.5" />
@ -623,19 +571,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="21" max="48" chance="70" /> <!-- Adena -->
<item id="57" min="21" max="48" chance="100" /> <!-- Adena --> </drop>
</group> <spoil>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="7.557" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="7.557" /> <!-- Thread -->
<item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid -->
<item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade --> <item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -923,27 +869,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<group chance="33"> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</group> </drop>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -996,39 +932,25 @@
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="450" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="450" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="10" max="24" chance="70" /> <!-- Adena -->
<item id="57" min="10" max="24" chance="100" /> <!-- Adena --> <item id="955" min="1" max="1" chance="0.075" /> <!-- Scroll: Enchant Weapon (D-grade) -->
</group> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<group chance="0.075"> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="955" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (D-grade) --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="10.91" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="10.91" /> <!-- Thread -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1086,21 +1008,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="16" max="36" chance="70" /> <!-- Adena -->
<item id="57" min="16" max="36" chance="100" /> <!-- Adena --> <item id="4609" min="1" max="1" chance="0.025" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
</group> </drop>
<group chance="0.0275"> <spoil>
<item id="4609" min="1" max="1" chance="90.909090909091" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="8.576" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="8.576" /> <!-- Thread -->
<item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade --> <item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" grown="24" /> <radius normal="21" grown="24" />
@ -1154,40 +1072,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="6" max="13" chance="70" /> <!-- Adena -->
<item id="57" min="6" max="13" chance="100" /> <!-- Adena --> <item id="956" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<group chance="0.3"> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="956" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="3.105" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="3.105" /> <!-- Thread -->
<item id="956" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="956" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (D-grade) -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -1484,40 +1388,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="3" max="8" chance="70" /> <!-- Adena -->
<item id="57" min="3" max="8" chance="100" /> <!-- Adena --> <item id="1831" min="1" max="1" chance="7.04199999999998" /> <!-- Antidote -->
</group> <item id="36561" min="1" max="1" chance="0.299999999999999" /> <!-- Cokes -->
<group chance="7.342"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="1831" min="1" max="1" chance="95.91391991283" /> <!-- Antidote --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="36561" min="1" max="1" chance="4.0860800871697" /> <!-- Cokes --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="3.783" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="3.783" /> <!-- Thread -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" grown="13" /> <radius normal="11" grown="13" />
@ -1574,41 +1464,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="10" max="24" chance="70" /> <!-- Adena -->
<item id="57" min="10" max="24" chance="100" /> <!-- Adena --> <item id="1061" min="1" max="1" chance="3.33799999999999" /> <!-- Major Healing Potion -->
</group> <item id="36517" min="1" max="1" chance="0.300000000000001" /> <!-- Leather -->
<group chance="3.6389"> <item id="36860" min="1" max="1" chance="0.000900000000000003" /> <!-- Recipe: Durable Leather - Upgrade -->
<item id="1061" min="1" max="1" chance="91.731017615213" /> <!-- Major Healing Potion --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="36517" min="1" max="1" chance="8.244249635879" /> <!-- Leather --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="36860" min="1" max="1" chance="0.024732748907637" /> <!-- Recipe: Durable Leather - Upgrade --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36517" min="1" max="1" chance="0.75" /> <!-- Leather --> <item id="36517" min="1" max="1" chance="0.75" /> <!-- Leather -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1663,39 +1539,25 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="11" max="27" chance="70" /> <!-- Adena -->
<item id="57" min="11" max="27" chance="100" /> <!-- Adena --> <item id="956" min="1" max="1" chance="0.75" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<group chance="0.75"> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="956" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="12.42" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="12.42" /> <!-- Thread -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1797,56 +1659,38 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="27" max="63" chance="70" /> <!-- Adena -->
<item id="57" min="27" max="63" chance="100" /> <!-- Adena --> <item id="2387" min="1" max="1" chance="0.03" /> <!-- Reinforced Mithril Gaiters -->
</group> <item id="381" min="1" max="1" chance="0.03" /> <!-- Chain Gaiters -->
<group chance="0.0955"> <item id="380" min="1" max="1" chance="0.03" /> <!-- Plate Gaiters -->
<item id="2387" min="1" max="1" chance="31.413612565445" /> <!-- Reinforced Mithril Gaiters --> <item id="354" min="1" max="1" chance="0.00549999999999998" /> <!-- Chain Mail Shirt -->
<item id="381" min="1" max="1" chance="31.413612565445" /> <!-- Chain Gaiters --> <item id="61" min="1" max="1" chance="0.0300000000000006" /> <!-- Mithril Gloves -->
<item id="380" min="1" max="1" chance="31.413612565445" /> <!-- Plate Gaiters --> <item id="2429" min="1" max="1" chance="0.0300000000000006" /> <!-- Chain Boots -->
<item id="354" min="1" max="1" chance="5.7591623036649" /> <!-- Chain Mail Shirt --> <item id="2428" min="1" max="1" chance="0.0300000000000006" /> <!-- Plate Boots -->
</group> <item id="607" min="1" max="1" chance="0.0300000000000006" /> <!-- Ogre Power Gauntlets -->
<group chance="0.18"> <item id="62" min="1" max="1" chance="0.0300000000000006" /> <!-- Reinforced Mithril Boots -->
<item id="61" min="1" max="1" chance="16.666666666667" /> <!-- Mithril Gloves --> <item id="2452" min="1" max="1" chance="0.0300000000000006" /> <!-- Reinforced Mithril Gloves -->
<item id="2429" min="1" max="1" chance="16.666666666667" /> <!-- Chain Boots --> <item id="36558" min="1" max="1" chance="0.00249999999999996" /> <!-- Accessory Gem (Mid-grade) -->
<item id="2428" min="1" max="1" chance="16.666666666667" /> <!-- Plate Boots --> <item id="36548" min="1" max="1" chance="0.00090000000000002" /> <!-- Weapon Fragment (Mid-grade) -->
<item id="607" min="1" max="1" chance="16.666666666667" /> <!-- Ogre Power Gauntlets --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="62" min="1" max="1" chance="16.666666666667" /> <!-- Reinforced Mithril Boots --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="2452" min="1" max="1" chance="16.666666666667" /> <!-- Reinforced Mithril Gloves --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="0.0043"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="36558" min="1" max="1" chance="58.13953488372" /> <!-- Accessory Gem (Mid-grade) --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="36548" min="1" max="1" chance="20.93023255814" /> <!-- Weapon Fragment (Mid-grade) --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
</group> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<group chance="20"> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> </drop>
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <spoil>
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life -->
</group>
<group chance="33">
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid -->
<item id="36534" min="1" max="1" chance="0.003" /> <!-- Durable Braid --> <item id="36534" min="1" max="1" chance="0.003" /> <!-- Durable Braid -->
<item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade --> <item id="36880" min="1" max="1" chance="0.0009" /> <!-- Recipe: Thread - Downgrade -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" grown="24" /> <radius normal="20" grown="24" />
@ -2050,41 +1894,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="9" max="21" chance="70" /> <!-- Adena -->
<item id="57" min="9" max="21" chance="100" /> <!-- Adena --> <item id="1061" min="1" max="1" chance="4.19999999999999" /> <!-- Major Healing Potion -->
</group> <item id="956" min="1" max="1" chance="0.300000000000001" /> <!-- Scroll: Enchant Armor (D-grade) -->
<group chance="4.5"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="1061" min="1" max="1" chance="93.333333333333" /> <!-- Major Healing Potion --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="956" min="1" max="1" chance="6.6666666666667" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="4.984" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="4.984" /> <!-- Thread -->
<item id="956" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="956" min="1" max="1" chance="0.3" /> <!-- Scroll: Enchant Armor (D-grade) -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -2429,39 +2259,25 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="12" max="28" chance="70" /> <!-- Adena -->
<item id="57" min="12" max="28" chance="100" /> <!-- Adena --> <item id="956" min="1" max="1" chance="0.75" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<group chance="0.75"> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="956" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="13.79" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="13.79" /> <!-- Thread -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="29" /> <radius normal="29" />
@ -2606,43 +2422,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="9" max="21" chance="70" /> <!-- Adena -->
<item id="57" min="9" max="21" chance="100" /> <!-- Adena --> <item id="348" min="1" max="1" chance="0.3" /> <!-- Scale Mail -->
</group> <item id="36523" min="1" max="1" chance="0.0055" /> <!-- Adamantite -->
<group chance="0.3"> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="348" min="1" max="1" chance="100" /> <!-- Scale Mail --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
</group> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
<group chance="0.0055"> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<item id="36523" min="1" max="1" chance="100" /> <!-- Adamantite --> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
</group> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<group chance="20"> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> </drop>
</group> <spoil>
<group chance="33">
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana -->
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="4.949" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="4.949" /> <!-- Thread -->
<item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -2695,40 +2495,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="17" max="39" chance="70" /> <!-- Adena -->
<item id="57" min="17" max="39" chance="100" /> <!-- Adena --> <item id="157" min="1" max="1" chance="0.03" /> <!-- Spiked Club -->
</group> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<group chance="0.03"> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="157" min="1" max="1" chance="100" /> <!-- Spiked Club --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="9.201" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="9.201" /> <!-- Thread -->
<item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.03" /> <!-- Synthetic Braid -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -2837,41 +2623,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="11" max="25" chance="70" /> <!-- Adena -->
<item id="57" min="11" max="25" chance="100" /> <!-- Adena --> <item id="1834" min="1" max="1" chance="6.189" /> <!-- Emergency Dressing -->
</group> <item id="6035" min="1" max="1" chance="0.299999999999997" /> <!-- Magic Haste Potion -->
<group chance="6.519"> <item id="36518" min="1" max="1" chance="0.0299999999999997" /> <!-- Durable Leather -->
<item id="1834" min="1" max="1" chance="94.937873907041" /> <!-- Emergency Dressing --> <item id="8600" min="1" max="1" chance="10" /> <!-- Herb of Life -->
<item id="6035" min="1" max="1" chance="4.6019328117809" /> <!-- Magic Haste Potion --> <item id="8601" min="1" max="1" chance="8" /> <!-- Major Herb of Life -->
<item id="36518" min="1" max="1" chance="0.46019328117809" /> <!-- Durable Leather --> <item id="8602" min="1" max="1" chance="2" /> <!-- Superior Herb of Life -->
</group> <item id="8603" min="1" max="1" chance="19.8" /> <!-- Herb of Mana -->
<group chance="20"> <item id="8604" min="1" max="1" chance="9.9" /> <!-- Major Herb of Mana -->
<item id="8600" min="1" max="1" chance="50" /> <!-- Herb of Life --> <item id="8605" min="1" max="1" chance="3.3" /> <!-- Superior Herb of Mana -->
<item id="8601" min="1" max="1" chance="40" /> <!-- Major Herb of Life --> <item id="34849" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Power -->
<item id="8602" min="1" max="1" chance="10" /> <!-- Superior Herb of Life --> <item id="34850" min="1" max="1" chance="0.7" /> <!-- Mysterious Herb of Magic -->
</group> <item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
<group chance="33"> </drop>
<item id="8603" min="1" max="1" chance="60" /> <!-- Herb of Mana --> <spoil>
<item id="8604" min="1" max="1" chance="30" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="10" /> <!-- Superior Herb of Mana -->
</group>
<group chance="0.7">
<item id="34849" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Power -->
</group>
<group chance="0.7">
<item id="34850" min="1" max="1" chance="100" /> <!-- Mysterious Herb of Magic -->
</group>
<group chance="0.1">
<item id="13028" min="1" max="1" chance="100" /> <!-- Vitality Replenishing Herb -->
</group>
</death>
<corpse>
<item id="36531" min="1" max="1" chance="11.58" /> <!-- Thread --> <item id="36531" min="1" max="1" chance="11.58" /> <!-- Thread -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="21438" level="65" type="L2Monster" name="Heathen Warrior"> <npc id="21438" level="65" type="L2Monster" name="Heathen Warrior">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -52,20 +52,16 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="10" max="24" chance="70" /> <!-- Adena -->
<item id="57" min="10" max="24" chance="100" /> <!-- Adena -->
</group>
<group chance="0.003">
<item id="729" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</group>
</death>
<corpse>
<item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</corpse> </drop>
<lucky_corpse> <spoil>
<item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</spoil>
<lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -121,20 +117,16 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="11" max="25" chance="70" /> <!-- Adena -->
<item id="57" min="11" max="25" chance="100" /> <!-- Adena -->
</group>
<group chance="0.03">
<item id="730" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (A-grade) -->
</group>
</death>
<corpse>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) --> <item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</corpse> </drop>
<lucky_corpse> <spoil>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</spoil>
<lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" grown="15.5" /> <radius normal="30" grown="15.5" />
@ -194,20 +186,16 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="11" max="27" chance="70" /> <!-- Adena -->
<item id="57" min="11" max="27" chance="100" /> <!-- Adena -->
</group>
<group chance="0.03">
<item id="730" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (A-grade) -->
</group>
</death>
<corpse>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) --> <item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</corpse> </drop>
<lucky_corpse> <spoil>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</spoil>
<lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -266,20 +254,16 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="11" max="26" chance="70" /> <!-- Adena -->
<item id="57" min="11" max="26" chance="100" /> <!-- Adena -->
</group>
<group chance="0.003">
<item id="729" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</group>
</death>
<corpse>
<item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</corpse> </drop>
<lucky_corpse> <spoil>
<item id="729" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (A-grade) -->
</spoil>
<lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" grown="12" /> <radius normal="10" grown="12" />
@ -338,20 +322,16 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="12" max="27" chance="70" /> <!-- Adena -->
<item id="57" min="12" max="27" chance="100" /> <!-- Adena -->
</group>
<group chance="0.03">
<item id="730" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Armor (A-grade) -->
</group>
</death>
<corpse>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) --> <item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</corpse> </drop>
<lucky_corpse> <spoil>
<item id="730" min="1" max="1" chance="0.03" /> <!-- Scroll: Enchant Armor (A-grade) -->
</spoil>
<lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="21797" level="55" type="L2Monster" name="Timiniel's Spirit"> <npc id="21797" level="55" type="L2Monster" name="Timiniel's Spirit">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -53,35 +53,29 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="315" max="643" chance="70" /> <!-- Adena -->
<item id="57" min="315" max="643" chance="100" /> <!-- Adena --> <item id="2497" min="1" max="1" chance="0.00510302056932449" /> <!-- Full Plate Shield -->
</group> <item id="2966" min="1" max="1" chance="0.403229309779644" /> <!-- Full Plate Shield Fragment -->
<group chance="0.6668000221252441"> <item id="2414" min="1" max="1" chance="0.00357204771852493" /> <!-- Full Plate Helmet -->
<item id="2497" min="1" max="1" chance="0.7653" /> <!-- Full Plate Shield --> <item id="2959" min="1" max="1" chance="0.254895644057751" /> <!-- Full Plate Helmet Design -->
<item id="2966" min="1" max="1" chance="60.4723" /> <!-- Full Plate Shield Fragment --> <item id="1869" min="1" max="1" chance="2.67955147268486" /> <!-- Iron Ore -->
<item id="2414" min="1" max="1" chance="0.5357" /> <!-- Full Plate Helmet --> <item id="1870" min="1" max="1" chance="2.67955147268486" /> <!-- Coal -->
<item id="2959" min="1" max="1" chance="38.2267" /> <!-- Full Plate Helmet Design --> <item id="1871" min="1" max="1" chance="2.67955147268486" /> <!-- Charcoal -->
</group> <item id="1872" min="1" max="1" chance="3.57272508477974" /> <!-- Animal Bone -->
<group chance="15.31820011138916"> <item id="1867" min="1" max="1" chance="3.57272508477974" /> <!-- Animal Skin -->
<item id="1869" min="1" max="1" chance="17.4926" /> <!-- Iron Ore --> <item id="4175" min="1" max="1" chance="0.0516223343753815" /> <!-- Recipe: Sealed Avadon Boots (100%) -->
<item id="1870" min="1" max="1" chance="17.4926" /> <!-- Coal --> <item id="4972" min="1" max="1" chance="0.00309427642250061" /> <!-- Recipe: Great Axe (60%) -->
<item id="1871" min="1" max="1" chance="17.4926" /> <!-- Charcoal --> <item id="8726" min="1" max="1" chance="0.0620233922510147" /> <!-- Life Stone - Level 55 -->
<item id="1872" min="1" max="1" chance="23.3234" /> <!-- Animal Bone --> <item id="8736" min="1" max="1" chance="0.0155020185127258" /> <!-- Mid-Grade Life Stone - Level 55 -->
<item id="1867" min="1" max="1" chance="23.3234" /> <!-- Animal Skin --> <item id="8746" min="1" max="1" chance="0.00154713821125031" /> <!-- High-Grade Life Stone - Level 55 -->
<item id="4175" min="1" max="1" chance="0.337" /> <!-- Recipe: Sealed Avadon Boots (100%) --> <item id="8756" min="1" max="1" chance="0.000306364002227783" /> <!-- Top-Grade Life Stone - Level 55 -->
<item id="4972" min="1" max="1" chance="0.0202" /> <!-- Recipe: Great Axe (60%) --> </drop>
<item id="8726" min="1" max="1" chance="0.4049" /> <!-- Life Stone - Level 55 --> <spoil>
<item id="8736" min="1" max="1" chance="0.1012" /> <!-- Mid-Grade Life Stone - Level 55 -->
<item id="8746" min="1" max="1" chance="0.0101" /> <!-- High-Grade Life Stone - Level 55 -->
<item id="8756" min="1" max="1" chance="0.002" /> <!-- Top-Grade Life Stone - Level 55 -->
</group>
</death>
<corpse>
<item id="2961" min="1" max="1" chance="4.3468" /> <!-- Full Plate Boots Part --> <item id="2961" min="1" max="1" chance="4.3468" /> <!-- Full Plate Boots Part -->
<item id="1867" min="1" max="3" chance="53.219" /> <!-- Animal Skin --> <item id="1867" min="1" max="3" chance="53.219" /> <!-- Animal Skin -->
<item id="1869" min="1" max="1" chance="79.8286" /> <!-- Iron Ore --> <item id="1869" min="1" max="1" chance="79.8286" /> <!-- Iron Ore -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="5" /> <radius normal="5" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="22300" level="82" type="L2Monster" name="Dolph's Subordinate"> <npc id="22300" level="82" type="L2Monster" name="Dolph's Subordinate">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -47,32 +47,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="5597" max="11465" chance="70" /> <!-- Adena -->
<item id="57" min="5597" max="11465" chance="100" /> <!-- Adena --> <item id="5312" min="1" max="1" chance="0.00675592341613769" /> <!-- Sealed Helm of Nightmare -->
</group> <item id="5527" min="1" max="1" chance="0.820636279154062" /> <!-- Sealed Helm of Nightmare Design -->
<group chance="2.706700086593628"> <item id="5315" min="1" max="1" chance="0.00965479920887947" /> <!-- Sealed Shield of Nightmare -->
<item id="5312" min="1" max="1" chance="0.2496" /> <!-- Sealed Helm of Nightmare --> <item id="5495" min="1" max="1" chance="1.04226088224435" /> <!-- Sealed Shield of Nightmare Fragment -->
<item id="5527" min="1" max="1" chance="30.3187" /> <!-- Sealed Helm of Nightmare Design --> <item id="5317" min="1" max="1" chance="0.00675592341613769" /> <!-- Sealed Majestic Circlet -->
<item id="5315" min="1" max="1" chance="0.3567" /> <!-- Sealed Shield of Nightmare --> <item id="5528" min="1" max="1" chance="0.820636279154062" /> <!-- Sealed Majestic Circlet Design -->
<item id="5495" min="1" max="1" chance="38.5067" /> <!-- Sealed Shield of Nightmare Fragment --> <item id="1871" min="4" max="12" chance="8.58006971811485" /> <!-- Charcoal -->
<item id="5317" min="1" max="1" chance="0.2496" /> <!-- Sealed Majestic Circlet --> <item id="1866" min="1" max="3" chance="15.2534636214485" /> <!-- Suede -->
<item id="5528" min="1" max="1" chance="30.3187" /> <!-- Sealed Majestic Circlet Design --> <item id="1877" min="1" max="1" chance="2.74563601456451" /> <!-- Adamantite Nugget -->
</group> <item id="4041" min="1" max="1" chance="0.596871187601089" /> <!-- Mold Hardener -->
<group chance="28.551599502563477"> <item id="4040" min="1" max="1" chance="1.37281800728226" /> <!-- Mold Lubricant -->
<item id="1871" min="4" max="12" chance="30.0511" /> <!-- Charcoal --> <item id="959" min="1" max="1" chance="0.00274095355224609" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1866" min="1" max="3" chance="53.4242" /> <!-- Suede --> </drop>
<item id="1877" min="1" max="1" chance="9.6164" /> <!-- Adamantite Nugget --> <spoil>
<item id="4041" min="1" max="1" chance="2.0905" /> <!-- Mold Hardener -->
<item id="4040" min="1" max="1" chance="4.8082" /> <!-- Mold Lubricant -->
<item id="959" min="1" max="1" chance="0.0096" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
</group>
</death>
<corpse>
<item id="5533" min="1" max="1" chance="2.2932" /> <!-- Elysian Head --> <item id="5533" min="1" max="1" chance="2.2932" /> <!-- Elysian Head -->
<item id="1808" min="1" max="1" chance="0.3716" /> <!-- Recipe: Soulshot (S-Grade) --> <item id="1808" min="1" max="1" chance="0.3716" /> <!-- Recipe: Soulshot (S-Grade) -->
<item id="5534" min="1" max="1" chance="2.2952" /> <!-- Soul Bow Stave --> <item id="5534" min="1" max="1" chance="2.2952" /> <!-- Soul Bow Stave -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
@ -128,33 +122,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="29719" max="60872" chance="70" /> <!-- Adena -->
<item id="57" min="29719" max="60872" chance="100" /> <!-- Adena --> <item id="81" min="1" max="1" chance="0.00351435634875298" /> <!-- Dragon Slayer -->
</group> <item id="5529" min="1" max="1" chance="0.999469273465156" /> <!-- Dragon Slayer Edge -->
<group chance="3.107300043106079"> <item id="151" min="1" max="1" chance="0.00351435634875298" /> <!-- Sword of Miracles -->
<item id="81" min="1" max="1" chance="0.1131" /> <!-- Dragon Slayer --> <item id="5546" min="1" max="1" chance="1.09782153442955" /> <!-- Sword of Miracles Edge -->
<item id="5529" min="1" max="1" chance="32.1652" /> <!-- Dragon Slayer Edge --> <item id="2500" min="1" max="1" chance="0.00351435634875298" /> <!-- Dark Legion's Edge -->
<item id="151" min="1" max="1" chance="0.1131" /> <!-- Sword of Miracles --> <item id="5545" min="1" max="1" chance="0.999466166165114" /> <!-- Dark Legion's Edge Blade -->
<item id="5546" min="1" max="1" chance="35.3304" /> <!-- Sword of Miracles Edge --> <item id="1865" min="28" max="84" chance="5.57832944353104" /> <!-- Varnish -->
<item id="2500" min="1" max="1" chance="0.1131" /> <!-- Dark Legion's Edge --> <item id="1870" min="60" max="180" chance="2.60319557695389" /> <!-- Coal -->
<item id="5545" min="1" max="1" chance="32.1651" /> <!-- Dark Legion's Edge Blade --> <item id="1879" min="3" max="9" chance="8.67734962738037" /> <!-- Cokes -->
</group> <item id="1875" min="1" max="1" chance="20.8256577282333" /> <!-- Stone of Purity -->
<group chance="46.55630111694336"> <item id="4040" min="1" max="1" chance="6.24771594099045" /> <!-- Mold Lubricant -->
<item id="1865" min="28" max="84" chance="11.9819" /> <!-- Varnish --> <item id="960" min="1" max="1" chance="0.124957112197876" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1870" min="60" max="180" chance="5.5915" /> <!-- Coal --> <item id="9546" min="1" max="1" chance="2.4990956876564" /> <!-- Fire Stone -->
<item id="1879" min="3" max="9" chance="18.6384" /> <!-- Cokes --> </drop>
<item id="1875" min="1" max="1" chance="44.7322" /> <!-- Stone of Purity --> <spoil>
<item id="4040" min="1" max="1" chance="13.4197" /> <!-- Mold Lubricant -->
<item id="960" min="1" max="1" chance="0.2684" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="9546" min="1" max="1" chance="5.3679" /> <!-- Fire Stone -->
</group>
</death>
<corpse>
<item id="1875" min="1" max="7" chance="73.9835" /> <!-- Stone of Purity --> <item id="1875" min="1" max="7" chance="73.9835" /> <!-- Stone of Purity -->
<item id="4040" min="1" max="1" chance="88.7802" /> <!-- Mold Lubricant --> <item id="4040" min="1" max="1" chance="88.7802" /> <!-- Mold Lubricant -->
<item id="5537" min="1" max="1" chance="12.1784" /> <!-- Soul Separator Head --> <item id="5537" min="1" max="1" chance="12.1784" /> <!-- Soul Separator Head -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -220,33 +208,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="17859" max="36581" chance="70" /> <!-- Adena -->
<item id="57" min="17859" max="36581" chance="100" /> <!-- Adena --> <item id="164" min="1" max="1" chance="0.00158389558696747" /> <!-- Elysian -->
</group> <item id="5533" min="1" max="1" chance="0.450574900092602" /> <!-- Elysian Head -->
<group chance="1.8080999851226807"> <item id="213" min="1" max="1" chance="0.00158389558696747" /> <!-- Branch of the Mother Tree -->
<item id="164" min="1" max="1" chance="0.0876" /> <!-- Elysian --> <item id="5544" min="1" max="1" chance="0.450130107496262" /> <!-- Branch of the Mother Tree Head -->
<item id="5533" min="1" max="1" chance="24.9198" /> <!-- Elysian Head --> <item id="7895" min="1" max="1" chance="0.00158389558696747" /> <!-- Flaming Dragon Skull -->
<item id="213" min="1" max="1" chance="0.0876" /> <!-- Branch of the Mother Tree --> <item id="8342" min="1" max="1" chance="0.450574900092602" /> <!-- Flaming Dragon Skull Piece -->
<item id="5544" min="1" max="1" chance="24.8952" /> <!-- Branch of the Mother Tree Head --> <item id="7902" min="1" max="1" chance="0.00158389558696747" /> <!-- Doom Crusher -->
<item id="7895" min="1" max="1" chance="0.0876" /> <!-- Flaming Dragon Skull --> <item id="8349" min="1" max="1" chance="0.450484495093346" /> <!-- Doom Crusher Head -->
<item id="8342" min="1" max="1" chance="24.9198" /> <!-- Flaming Dragon Skull Piece --> <item id="1895" min="1" max="3" chance="37.5452730094719" /> <!-- Metallic Fiber -->
<item id="7902" min="1" max="1" chance="0.0876" /> <!-- Doom Crusher --> <item id="4040" min="1" max="1" chance="5.25635403438568" /> <!-- Mold Lubricant -->
<item id="8349" min="1" max="1" chance="24.9148" /> <!-- Doom Crusher Head --> <item id="9628" min="1" max="1" chance="2.06132533895493" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="1.38322413541794" /> <!-- Orichalcum -->
<group chance="46.50899887084961"> <item id="6901" min="1" max="1" chance="0.262822352619171" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1895" min="1" max="3" chance="80.7269" /> <!-- Metallic Fiber --> </drop>
<item id="4040" min="1" max="1" chance="11.3018" /> <!-- Mold Lubricant --> <spoil>
<item id="9628" min="1" max="1" chance="4.4321" /> <!-- Leonard -->
<item id="9630" min="1" max="1" chance="2.9741" /> <!-- Orichalcum -->
<item id="6901" min="1" max="1" chance="0.5651" /> <!-- Recipe: Shining Arrow (100%) -->
</group>
</death>
<corpse>
<item id="3036" min="1" max="1" chance="1.1856" /> <!-- Recipe: Spiritshot S --> <item id="3036" min="1" max="1" chance="1.1856" /> <!-- Recipe: Spiritshot S -->
<item id="5538" min="1" max="1" chance="7.3171" /> <!-- Dragon Grinder Edge --> <item id="5538" min="1" max="1" chance="7.3171" /> <!-- Dragon Grinder Edge -->
<item id="3957" min="1" max="1" chance="1.1856" /> <!-- Recipe: Blessed Spiritshot S --> <item id="3957" min="1" max="1" chance="1.1856" /> <!-- Recipe: Blessed Spiritshot S -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -303,28 +285,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="18630" max="38159" chance="70" /> <!-- Adena -->
<item id="57" min="18630" max="38159" chance="100" /> <!-- Adena --> <item id="270" min="1" max="1" chance="0.00660911021959782" /> <!-- Dragon Grinder -->
</group> <item id="5538" min="1" max="1" chance="1.88009092392194" /> <!-- Dragon Grinder Edge -->
<group chance="1.8867000341415405"> <item id="1869" min="7" max="21" chance="15.2310591055794" /> <!-- Iron Ore -->
<item id="270" min="1" max="1" chance="0.3503" /> <!-- Dragon Grinder --> <item id="1864" min="24" max="72" chance="9.5193974340744" /> <!-- Stem -->
<item id="5538" min="1" max="1" chance="99.6497" /> <!-- Dragon Grinder Edge --> <item id="1880" min="3" max="9" chance="3.26378456365967" /> <!-- Steel -->
</group> <item id="5550" min="1" max="1" chance="3.04621955813599" /> <!-- Durable Metal Plate -->
<group chance="38.68510055541992"> <item id="4043" min="1" max="1" chance="7.61551021023941" /> <!-- Asofe -->
<item id="1869" min="7" max="21" chance="39.3719" /> <!-- Iron Ore --> <item id="959" min="1" max="1" chance="0.0091296837310791" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1864" min="24" max="72" chance="24.6074" /> <!-- Stem --> </drop>
<item id="1880" min="3" max="9" chance="8.4368" /> <!-- Steel --> <spoil>
<item id="5550" min="1" max="1" chance="7.8744" /> <!-- Durable Metal Plate -->
<item id="4043" min="1" max="1" chance="19.6859" /> <!-- Asofe -->
<item id="959" min="1" max="1" chance="0.0236" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
</group>
</death>
<corpse>
<item id="5541" min="1" max="1" chance="7.6313" /> <!-- Tallum Glaive Edge --> <item id="5541" min="1" max="1" chance="7.6313" /> <!-- Tallum Glaive Edge -->
<item id="5550" min="1" max="1" chance="37.1029" /> <!-- Durable Metal Plate --> <item id="5550" min="1" max="1" chance="37.1029" /> <!-- Durable Metal Plate -->
<item id="4043" min="1" max="1" chance="92.7572" /> <!-- Asofe --> <item id="4043" min="1" max="1" chance="92.7572" /> <!-- Asofe -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -381,32 +357,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="18705" max="38313" chance="70" /> <!-- Adena -->
<item id="57" min="18705" max="38313" chance="100" /> <!-- Adena --> <item id="289" min="1" max="1" chance="0.00663565003871918" /> <!-- Soul Bow -->
</group> <item id="5534" min="1" max="1" chance="1.8892643610239" /> <!-- Soul Bow Stave -->
<group chance="1.895900011062622"> <item id="1867" min="4" max="12" chance="22.9388239130592" /> <!-- Animal Skin -->
<item id="289" min="1" max="1" chance="0.35" /> <!-- Soul Bow --> <item id="1872" min="7" max="21" chance="12.234023196331" /> <!-- Animal Bone -->
<item id="5534" min="1" max="1" chance="99.65" /> <!-- Soul Bow Stave --> <item id="1882" min="3" max="9" chance="5.09750560914612" /> <!-- Leather -->
</group> <item id="1894" min="1" max="1" chance="4.82922608695984" /> <!-- Crafted Leather -->
<group chance="48.67190170288086"> <item id="4042" min="1" max="1" chance="2.29385805535507" /> <!-- Enria -->
<item id="1867" min="4" max="12" chance="47.1295" /> <!-- Animal Skin --> <item id="960" min="1" max="1" chance="0.0550479208259583" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1872" min="7" max="21" chance="25.1357" /> <!-- Animal Bone --> <item id="9573" min="1" max="1" chance="0.955770133739471" /> <!-- Life Stone - Level 80 -->
<item id="1882" min="3" max="9" chance="10.4732" /> <!-- Leather --> <item id="9574" min="1" max="1" chance="0.238930365459442" /> <!-- Mid-Grade Life Stone - Level 80 -->
<item id="1894" min="1" max="1" chance="9.922" /> <!-- Crafted Leather --> <item id="9575" min="1" max="1" chance="0.0238979037361145" /> <!-- High-Grade Life Stone - Level 80 -->
<item id="4042" min="1" max="1" chance="4.7129" /> <!-- Enria --> <item id="9576" min="1" max="1" chance="0.00481851826858521" /> <!-- Top-Grade Life Stone - Level 80 -->
<item id="960" min="1" max="1" chance="0.1131" /> <!-- Scroll: Enchant Armor (S-Grade) --> </drop>
<item id="9573" min="1" max="1" chance="1.9637" /> <!-- Life Stone - Level 80 --> <spoil>
<item id="9574" min="1" max="1" chance="0.4909" /> <!-- Mid-Grade Life Stone - Level 80 -->
<item id="9575" min="1" max="1" chance="0.0491" /> <!-- High-Grade Life Stone - Level 80 -->
<item id="9576" min="1" max="1" chance="0.0099" /> <!-- Top-Grade Life Stone - Level 80 -->
</group>
</death>
<corpse>
<item id="5544" min="1" max="1" chance="7.6561" /> <!-- Branch of the Mother Tree Head --> <item id="5544" min="1" max="1" chance="7.6561" /> <!-- Branch of the Mother Tree Head -->
<item id="5157" min="1" max="1" chance="1.2418" /> <!-- Recipe: Soulshot (S) Compressed Package (100%) --> <item id="5157" min="1" max="1" chance="1.2418" /> <!-- Recipe: Soulshot (S) Compressed Package (100%) -->
<item id="5545" min="1" max="1" chance="7.6652" /> <!-- Dark Legion's Edge Blade --> <item id="5545" min="1" max="1" chance="7.6652" /> <!-- Dark Legion's Edge Blade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -465,28 +435,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="4339" max="8887" chance="70" /> <!-- Adena -->
<item id="57" min="4339" max="8887" chance="100" /> <!-- Adena --> <item id="289" min="1" max="1" chance="0.00153929997980595" /> <!-- Soul Bow -->
</group> <item id="5534" min="1" max="1" chance="0.438260694250464" /> <!-- Soul Bow Stave -->
<group chance="0.4397999942302704"> <item id="1895" min="1" max="1" chance="15.2016102590618" /> <!-- Metallic Fiber -->
<item id="289" min="1" max="1" chance="0.35" /> <!-- Soul Bow --> <item id="4040" min="1" max="1" chance="1.06411289255333" /> <!-- Mold Lubricant -->
<item id="5534" min="1" max="1" chance="99.65" /> <!-- Soul Bow Stave --> <item id="9628" min="1" max="1" chance="0.417297463560104" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.280029708566666" /> <!-- Orichalcum -->
<group chance="17.4419002532959"> <item id="6901" min="1" max="1" chance="0.0531977957725525" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1895" min="1" max="1" chance="87.1557" /> <!-- Metallic Fiber --> <item id="9547" min="1" max="1" chance="0.425652133781433" /> <!-- Water Stone -->
<item id="4040" min="1" max="1" chance="6.1009" /> <!-- Mold Lubricant --> </drop>
<item id="9628" min="1" max="1" chance="2.3925" /> <!-- Leonard --> <spoil>
<item id="9630" min="1" max="1" chance="1.6055" /> <!-- Orichalcum -->
<item id="6901" min="1" max="1" chance="0.305" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="9547" min="1" max="1" chance="2.4404" /> <!-- Water Stone -->
</group>
</death>
<corpse>
<item id="5162" min="1" max="1" chance="0.288" /> <!-- Recipe: Spiritshot (S) Compressed Package (100%) --> <item id="5162" min="1" max="1" chance="0.288" /> <!-- Recipe: Spiritshot (S) Compressed Package (100%) -->
<item id="5546" min="1" max="1" chance="1.9529" /> <!-- Sword of Miracles Edge --> <item id="5546" min="1" max="1" chance="1.9529" /> <!-- Sword of Miracles Edge -->
<item id="1895" min="1" max="3" chance="92.5777" /> <!-- Metallic Fiber --> <item id="1895" min="1" max="3" chance="92.5777" /> <!-- Metallic Fiber -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -556,28 +520,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="9969" max="20420" chance="70" /> <!-- Adena -->
<item id="57" min="9969" max="20420" chance="100" /> <!-- Adena --> <item id="236" min="1" max="1" chance="0.00353666970849037" /> <!-- Soul Separator -->
</group> <item id="5537" min="1" max="1" chance="1.00636330416083" /> <!-- Soul Separator Head -->
<group chance="1.0098999738693237"> <item id="1864" min="36" max="108" chance="2.91082677752686" /> <!-- Stem -->
<item id="236" min="1" max="1" chance="0.3502" /> <!-- Soul Separator --> <item id="1865" min="25" max="75" chance="2.09577957815552" /> <!-- Varnish -->
<item id="5537" min="1" max="1" chance="99.6498" /> <!-- Soul Separator Head --> <item id="1866" min="3" max="9" chance="11.6432743983078" /> <!-- Suede -->
</group> <item id="1873" min="4" max="12" chance="5.23948165718842" /> <!-- Silver Nugget -->
<group chance="32.71179962158203"> <item id="1868" min="10" max="30" chance="9.9799448111496" /> <!-- Thread -->
<item id="1864" min="36" max="108" chance="8.8984" /> <!-- Stem --> <item id="959" min="1" max="1" chance="0.0041871103515625" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1865" min="25" max="75" chance="6.4068" /> <!-- Varnish --> <item id="9547" min="1" max="1" chance="0.838305288902283" /> <!-- Water Stone -->
<item id="1866" min="3" max="9" chance="35.5935" /> <!-- Suede --> </drop>
<item id="1873" min="4" max="12" chance="16.0171" /> <!-- Silver Nugget --> <spoil>
<item id="1868" min="10" max="30" chance="30.5087" /> <!-- Thread -->
<item id="959" min="1" max="1" chance="0.0128" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="9547" min="1" max="1" chance="2.5627" /> <!-- Water Stone -->
</group>
</death>
<corpse>
<item id="6342" min="1" max="1" chance="50.5968" /> <!-- Sealed Majestic Earring Gemstone --> <item id="6342" min="1" max="1" chance="50.5968" /> <!-- Sealed Majestic Earring Gemstone -->
<item id="5167" min="1" max="1" chance="0.9927" /> <!-- Recipe: Blessed Spiritshot (S) Compressed Package (100%) --> <item id="5167" min="1" max="1" chance="0.9927" /> <!-- Recipe: Blessed Spiritshot (S) Compressed Package (100%) -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="38" /> <radius normal="38" />
@ -641,33 +599,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="24123" max="49411" chance="70" /> <!-- Adena -->
<item id="57" min="24123" max="49411" chance="100" /> <!-- Adena --> <item id="236" min="1" max="1" chance="0.00855783766317368" /> <!-- Soul Separator -->
</group> <item id="5537" min="1" max="1" chance="2.43514223748636" /> <!-- Soul Separator Head -->
<group chance="2.443700075149536"> <item id="1879" min="1" max="1" chance="26.8937770057373" /> <!-- Cokes -->
<item id="236" min="1" max="1" chance="0.3502" /> <!-- Soul Separator --> <item id="1885" min="1" max="1" chance="13.4469114763184" /> <!-- High-Grade Suede -->
<item id="5537" min="1" max="1" chance="99.6498" /> <!-- Soul Separator Head --> <item id="9628" min="1" max="1" chance="1.26560734436035" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.849282488769531" /> <!-- Orichalcum -->
<group chance="45.9468994140625"> <item id="9629" min="1" max="1" chance="0.70156320715332" /> <!-- Adamantine -->
<item id="1879" min="1" max="1" chance="58.5323" /> <!-- Cokes --> <item id="960" min="1" max="1" chance="0.0645553936767578" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1885" min="1" max="1" chance="29.2662" /> <!-- High-Grade Suede --> <item id="9573" min="1" max="1" chance="1.12055298291016" /> <!-- Life Stone - Level 80 -->
<item id="9628" min="1" max="1" chance="2.7545" /> <!-- Leonard --> <item id="9574" min="1" max="1" chance="0.280138245727539" /> <!-- Mid-Grade Life Stone - Level 80 -->
<item id="9630" min="1" max="1" chance="1.8484" /> <!-- Orichalcum --> <item id="9575" min="1" max="1" chance="0.0280276086425781" /> <!-- High-Grade Life Stone - Level 80 -->
<item id="9629" min="1" max="1" chance="1.5269" /> <!-- Adamantine --> <item id="9576" min="1" max="1" chance="0.00560552172851563" /> <!-- Top-Grade Life Stone - Level 80 -->
<item id="960" min="1" max="1" chance="0.1405" /> <!-- Scroll: Enchant Armor (S-Grade) --> <item id="9547" min="1" max="1" chance="1.29087813903809" /> <!-- Water Stone -->
<item id="9573" min="1" max="1" chance="2.4388" /> <!-- Life Stone - Level 80 --> </drop>
<item id="9574" min="1" max="1" chance="0.6097" /> <!-- Mid-Grade Life Stone - Level 80 --> <spoil>
<item id="9575" min="1" max="1" chance="0.061" /> <!-- High-Grade Life Stone - Level 80 -->
<item id="9576" min="1" max="1" chance="0.0122" /> <!-- Top-Grade Life Stone - Level 80 -->
<item id="9547" min="1" max="1" chance="2.8095" /> <!-- Water Stone -->
</group>
</death>
<corpse>
<item id="6344" min="1" max="1" chance="52.8217" /> <!-- Sealed Majestic Necklace Beads --> <item id="6344" min="1" max="1" chance="52.8217" /> <!-- Sealed Majestic Necklace Beads -->
<item id="5272" min="1" max="1" chance="1.6014" /> <!-- Recipe: Greater Soulshot (S) Compressed Package(100%) --> <item id="5272" min="1" max="1" chance="1.6014" /> <!-- Recipe: Greater Soulshot (S) Compressed Package(100%) -->
<item id="6346" min="1" max="3" chance="58.6559" /> <!-- Sealed Majestic Ring Gemstone --> <item id="6346" min="1" max="3" chance="58.6559" /> <!-- Sealed Majestic Ring Gemstone -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -729,29 +681,23 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="3967" max="8126" chance="70" /> <!-- Adena -->
<item id="57" min="3967" max="8126" chance="100" /> <!-- Adena --> <item id="5320" min="1" max="1" chance="0.00221030875396729" /> <!-- Sealed Leather Armor of Nightmare -->
</group> <item id="5480" min="1" max="1" chance="0.327489684379578" /> <!-- Sealed Leather Armor of Nightmare Fabric -->
<group chance="0.6593999862670898"> <item id="5323" min="1" max="1" chance="0.00221030875396729" /> <!-- Sealed Majestic Leather Armor -->
<item id="5320" min="1" max="1" chance="0.3352" /> <!-- Sealed Leather Armor of Nightmare --> <item id="5481" min="1" max="1" chance="0.327489684379578" /> <!-- Sealed Majestic Leather Armor Fabric -->
<item id="5480" min="1" max="1" chance="49.6648" /> <!-- Sealed Leather Armor of Nightmare Fabric --> <item id="1879" min="1" max="1" chance="6.95010097792339" /> <!-- Cokes -->
<item id="5323" min="1" max="1" chance="0.3352" /> <!-- Sealed Majestic Leather Armor --> <item id="1885" min="1" max="1" chance="3.47504472481155" /> <!-- High-Grade Suede -->
<item id="5481" min="1" max="1" chance="49.6648" /> <!-- Sealed Majestic Leather Armor Fabric --> <item id="9628" min="1" max="1" chance="0.327057879095078" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.219475780832291" /> <!-- Orichalcum -->
<group chance="11.528300285339355"> <item id="9629" min="1" max="1" chance="0.181305578587532" /> <!-- Adamantine -->
<item id="1879" min="1" max="1" chance="60.2873" /> <!-- Cokes --> <item id="6901" min="1" max="1" chance="0.0416978621320725" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1885" min="1" max="1" chance="30.1436" /> <!-- High-Grade Suede --> <item id="9547" min="1" max="1" chance="0.333617481957436" /> <!-- Water Stone -->
<item id="9628" min="1" max="1" chance="2.837" /> <!-- Leonard --> </drop>
<item id="9630" min="1" max="1" chance="1.9038" /> <!-- Orichalcum --> <spoil>
<item id="9629" min="1" max="1" chance="1.5727" /> <!-- Adamantine -->
<item id="6901" min="1" max="1" chance="0.3617" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="9547" min="1" max="1" chance="2.8939" /> <!-- Water Stone -->
</group>
</death>
<corpse>
<item id="8342" min="1" max="1" chance="4.8761" /> <!-- Flaming Dragon Skull Piece --> <item id="8342" min="1" max="1" chance="4.8761" /> <!-- Flaming Dragon Skull Piece -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -813,30 +759,24 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="5443" max="11149" chance="70" /> <!-- Adena -->
<item id="57" min="5443" max="11149" chance="100" /> <!-- Adena --> <item id="5320" min="1" max="1" chance="0.00303288959264755" /> <!-- Sealed Leather Armor of Nightmare -->
</group> <item id="5480" min="1" max="1" chance="0.449367109310627" /> <!-- Sealed Leather Armor of Nightmare Fabric -->
<group chance="0.9047999978065491"> <item id="5323" min="1" max="1" chance="0.00303288959264755" /> <!-- Sealed Majestic Leather Armor -->
<item id="5320" min="1" max="1" chance="0.3352" /> <!-- Sealed Leather Armor of Nightmare --> <item id="5481" min="1" max="1" chance="0.449367109310627" /> <!-- Sealed Majestic Leather Armor Fabric -->
<item id="5480" min="1" max="1" chance="49.6648" /> <!-- Sealed Leather Armor of Nightmare Fabric --> <item id="1895" min="1" max="1" chance="19.0722706723766" /> <!-- Metallic Fiber -->
<item id="5323" min="1" max="1" chance="0.3352" /> <!-- Sealed Majestic Leather Armor --> <item id="4040" min="1" max="1" chance="1.33505480147553" /> <!-- Mold Lubricant -->
<item id="5481" min="1" max="1" chance="49.6648" /> <!-- Sealed Majestic Leather Armor Fabric --> <item id="9628" min="1" max="1" chance="0.523544485216141" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.351327914188385" /> <!-- Orichalcum -->
<group chance="21.818899154663086"> <item id="959" min="1" max="1" chance="0.0026619056968689" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1895" min="1" max="1" chance="87.4117" /> <!-- Metallic Fiber --> <item id="9547" min="1" max="1" chance="0.534039375709534" /> <!-- Water Stone -->
<item id="4040" min="1" max="1" chance="6.1188" /> <!-- Mold Lubricant --> </drop>
<item id="9628" min="1" max="1" chance="2.3995" /> <!-- Leonard --> <spoil>
<item id="9630" min="1" max="1" chance="1.6102" /> <!-- Orichalcum -->
<item id="959" min="1" max="1" chance="0.0122" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="9547" min="1" max="1" chance="2.4476" /> <!-- Water Stone -->
</group>
</death>
<corpse>
<item id="5277" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Spiritshot (S) Compressed Package(100%) --> <item id="5277" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Spiritshot (S) Compressed Package(100%) -->
<item id="8349" min="1" max="1" chance="2.2297" /> <!-- Doom Crusher Head --> <item id="8349" min="1" max="1" chance="2.2297" /> <!-- Doom Crusher Head -->
<item id="5282" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) --> <item id="5282" min="1" max="1" chance="0.3614" /> <!-- Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -905,31 +845,25 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="5119" max="10485" chance="70" /> <!-- Adena -->
<item id="57" min="5119" max="10485" chance="100" /> <!-- Adena --> <item id="5326" min="1" max="1" chance="0.00285187768411636" /> <!-- Sealed Robe of Nightmare -->
</group> <item id="5487" min="1" max="1" chance="0.423948134904385" /> <!-- Sealed Robe of Nightmare Fabric -->
<group chance="0.853600025177002"> <item id="5329" min="1" max="1" chance="0.00285187768411636" /> <!-- Sealed Majestic Robe -->
<item id="5326" min="1" max="1" chance="0.3341" /> <!-- Sealed Robe of Nightmare --> <item id="5488" min="1" max="1" chance="0.423948134904385" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5487" min="1" max="1" chance="49.6659" /> <!-- Sealed Robe of Nightmare Fabric --> <item id="1895" min="1" max="1" chance="15.3727608363876" /> <!-- Metallic Fiber -->
<item id="5329" min="1" max="1" chance="0.3341" /> <!-- Sealed Majestic Robe --> <item id="4040" min="1" max="1" chance="1.07610737804413" /> <!-- Mold Lubricant -->
<item id="5488" min="1" max="1" chance="49.6659" /> <!-- Sealed Majestic Robe Fabric --> <item id="9628" min="1" max="1" chance="0.422000068321228" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.283196768280029" /> <!-- Orichalcum -->
<group chance="28.81529998779297"> <item id="960" min="1" max="1" chance="0.0215250290908813" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1895" min="1" max="1" chance="53.3493" /> <!-- Metallic Fiber --> <item id="9547" min="1" max="1" chance="0.430442951217651" /> <!-- Water Stone -->
<item id="4040" min="1" max="1" chance="3.7345" /> <!-- Mold Lubricant --> <item id="1344" min="60" max="180" chance="11.2092669564514" /> <!-- Mithril Arrow -->
<item id="9628" min="1" max="1" chance="1.4645" /> <!-- Leonard --> </drop>
<item id="9630" min="1" max="1" chance="0.9828" /> <!-- Orichalcum --> <spoil>
<item id="960" min="1" max="1" chance="0.0747" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="9547" min="1" max="1" chance="1.4938" /> <!-- Water Stone -->
<item id="1344" min="60" max="180" chance="38.9004" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="5480" min="1" max="1" chance="3.4308" /> <!-- Sealed Leather Armor of Nightmare Fabric --> <item id="5480" min="1" max="1" chance="3.4308" /> <!-- Sealed Leather Armor of Nightmare Fabric -->
<item id="1876" min="1" max="3" chance="76.4565" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="76.4565" /> <!-- Mithril Ore -->
<item id="1895" min="1" max="5" chance="72.8157" /> <!-- Metallic Fiber --> <item id="1895" min="1" max="5" chance="72.8157" /> <!-- Metallic Fiber -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@ -997,37 +931,31 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="15512" max="31115" chance="70" /> <!-- Adena -->
<item id="57" min="15512" max="31115" chance="100" /> <!-- Adena --> <item id="6326" min="1" max="1" chance="0.0217859182891846" /> <!-- Sealed Majestic Necklace -->
</group> <item id="6344" min="1" max="1" chance="3.19013771757317" /> <!-- Sealed Majestic Necklace Beads -->
<group chance="15.299099922180176"> <item id="6327" min="1" max="1" chance="0.0290529907522202" /> <!-- Sealed Majestic Earring -->
<item id="6326" min="1" max="1" chance="0.1424" /> <!-- Sealed Majestic Necklace --> <item id="6342" min="1" max="1" chance="4.92956888322544" /> <!-- Sealed Majestic Earring Gemstone -->
<item id="6344" min="1" max="1" chance="20.8518" /> <!-- Sealed Majestic Necklace Beads --> <item id="6328" min="1" max="1" chance="0.0435718365783691" /> <!-- Sealed Majestic Ring -->
<item id="6327" min="1" max="1" chance="0.1899" /> <!-- Sealed Majestic Earring --> <item id="6346" min="1" max="1" chance="7.0849825757618" /> <!-- Sealed Majestic Ring Gemstone -->
<item id="6342" min="1" max="1" chance="32.2213" /> <!-- Sealed Majestic Earring Gemstone --> <item id="1868" min="15" max="45" chance="7.91423079406738" /> <!-- Thread -->
<item id="6328" min="1" max="1" chance="0.2848" /> <!-- Sealed Majestic Ring --> <item id="1873" min="2" max="6" chance="11.8713461911011" /> <!-- Silver Nugget -->
<item id="6346" min="1" max="1" chance="46.3098" /> <!-- Sealed Majestic Ring Gemstone --> <item id="5549" min="1" max="1" chance="11.8713461911011" /> <!-- Metallic Thread -->
</group> <item id="1889" min="1" max="1" chance="7.91423079406738" /> <!-- Compound Braid -->
<group chance="45.652000427246094"> <item id="4044" min="1" max="1" chance="3.95711539703369" /> <!-- Thons -->
<item id="1868" min="15" max="45" chance="17.336" /> <!-- Thread --> <item id="6901" min="1" max="1" chance="0.11869520111084" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1873" min="2" max="6" chance="26.004" /> <!-- Silver Nugget --> <item id="10483" min="1" max="1" chance="0.82438382371521" /> <!-- Life Stone - Level 82 -->
<item id="5549" min="1" max="1" chance="26.004" /> <!-- Metallic Thread --> <item id="10484" min="1" max="1" chance="0.206118781929016" /> <!-- Mid-Grade Life Stone - Level 82 -->
<item id="1889" min="1" max="1" chance="17.336" /> <!-- Compound Braid --> <item id="10485" min="1" max="1" chance="0.020589052192688" /> <!-- High-Grade Life Stone - Level 82 -->
<item id="4044" min="1" max="1" chance="8.668" /> <!-- Thons --> <item id="10486" min="1" max="1" chance="0.00410868003845215" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="6901" min="1" max="1" chance="0.26" /> <!-- Recipe: Shining Arrow (100%) --> <item id="9546" min="1" max="1" chance="0.949835520889282" /> <!-- Fire Stone -->
<item id="10483" min="1" max="1" chance="1.8058" /> <!-- Life Stone - Level 82 --> </drop>
<item id="10484" min="1" max="1" chance="0.4515" /> <!-- Mid-Grade Life Stone - Level 82 --> <spoil>
<item id="10485" min="1" max="1" chance="0.0451" /> <!-- High-Grade Life Stone - Level 82 -->
<item id="10486" min="1" max="1" chance="0.009" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="9546" min="1" max="1" chance="2.0806" /> <!-- Fire Stone -->
</group>
</death>
<corpse>
<item id="6688" min="1" max="1" chance="5.7298" /> <!-- Forgotten Blade Edge --> <item id="6688" min="1" max="1" chance="5.7298" /> <!-- Forgotten Blade Edge -->
<item id="6901" min="1" max="1" chance="2.6509" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="2.6509" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6689" min="1" max="1" chance="5.6218" /> <!-- Basalt Battlehammer Head --> <item id="6689" min="1" max="1" chance="5.6218" /> <!-- Basalt Battlehammer Head -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -1087,34 +1015,28 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="19156" max="38424" chance="70" /> <!-- Adena -->
<item id="57" min="19156" max="38424" chance="100" /> <!-- Adena --> <item id="5313" min="1" max="1" chance="0.0297528268146515" /> <!-- Sealed Gauntlets of Nightmare -->
</group> <item id="5514" min="1" max="1" chance="3.40432229029655" /> <!-- Sealed Gauntlets of Nightmare Design -->
<group chance="13.736300468444824"> <item id="5314" min="1" max="1" chance="0.0297528268146515" /> <!-- Sealed Boots of Nightmare -->
<item id="5313" min="1" max="1" chance="0.2166" /> <!-- Sealed Gauntlets of Nightmare --> <item id="5502" min="1" max="1" chance="3.40432229029655" /> <!-- Sealed Boots of Nightmare Lining -->
<item id="5514" min="1" max="1" chance="24.7834" /> <!-- Sealed Gauntlets of Nightmare Design --> <item id="5318" min="1" max="1" chance="0.0297528268146515" /> <!-- Sealed Majestic Gauntlets -->
<item id="5314" min="1" max="1" chance="0.2166" /> <!-- Sealed Boots of Nightmare --> <item id="5515" min="1" max="1" chance="3.40432229029655" /> <!-- Sealed Majestic Gauntlets Design -->
<item id="5502" min="1" max="1" chance="24.7834" /> <!-- Sealed Boots of Nightmare Lining --> <item id="5319" min="1" max="1" chance="0.0297528268146515" /> <!-- Sealed Majestic Boots -->
<item id="5318" min="1" max="1" chance="0.2166" /> <!-- Sealed Majestic Gauntlets --> <item id="5503" min="1" max="1" chance="3.40432229029655" /> <!-- Sealed Majestic Boots Lining -->
<item id="5515" min="1" max="1" chance="24.7834" /> <!-- Sealed Majestic Gauntlets Design --> <item id="1895" min="1" max="3" chance="38.3952437684135" /> <!-- Metallic Fiber -->
<item id="5319" min="1" max="1" chance="0.2166" /> <!-- Sealed Majestic Boots --> <item id="4040" min="1" max="1" chance="5.37535292009735" /> <!-- Mold Lubricant -->
<item id="5503" min="1" max="1" chance="24.7834" /> <!-- Sealed Majestic Boots Lining --> <item id="9628" min="1" max="1" chance="2.10797668886185" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="1.41458217497253" /> <!-- Orichalcum -->
<group chance="49.45399856567383"> <item id="959" min="1" max="1" chance="0.0107315176887512" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1895" min="1" max="3" chance="77.6383" /> <!-- Metallic Fiber --> <item id="9546" min="1" max="1" chance="2.1501114956398" /> <!-- Fire Stone -->
<item id="4040" min="1" max="1" chance="10.8694" /> <!-- Mold Lubricant --> </drop>
<item id="9628" min="1" max="1" chance="4.2625" /> <!-- Leonard --> <spoil>
<item id="9630" min="1" max="1" chance="2.8604" /> <!-- Orichalcum -->
<item id="959" min="1" max="1" chance="0.0217" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="9546" min="1" max="1" chance="4.3477" /> <!-- Fire Stone -->
</group>
</death>
<corpse>
<item id="6901" min="1" max="1" chance="3.2736" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="3.2736" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6690" min="1" max="1" chance="7.0893" /> <!-- Imperial Staff Head --> <item id="6690" min="1" max="1" chance="7.0893" /> <!-- Imperial Staff Head -->
<item id="960" min="1" max="1" chance="1.3094" /> <!-- Scroll: Enchant Armor (S-Grade) --> <item id="960" min="1" max="1" chance="1.3094" /> <!-- Scroll: Enchant Armor (S-Grade) -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -1180,34 +1102,28 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="5245" max="10520" chance="70" /> <!-- Adena -->
<item id="57" min="5245" max="10520" chance="100" /> <!-- Adena --> <item id="5312" min="1" max="1" chance="0.00724289259338379" /> <!-- Sealed Helm of Nightmare -->
</group> <item id="5527" min="1" max="1" chance="0.879788011502504" /> <!-- Sealed Helm of Nightmare Design -->
<group chance="2.9017999172210693"> <item id="5315" min="1" max="1" chance="0.0103507203047276" /> <!-- Sealed Shield of Nightmare -->
<item id="5312" min="1" max="1" chance="0.2496" /> <!-- Sealed Helm of Nightmare --> <item id="5495" min="1" max="1" chance="1.11738738872457" /> <!-- Sealed Shield of Nightmare Fragment -->
<item id="5527" min="1" max="1" chance="30.3187" /> <!-- Sealed Helm of Nightmare Design --> <item id="5317" min="1" max="1" chance="0.00724289259338379" /> <!-- Sealed Majestic Circlet -->
<item id="5315" min="1" max="1" chance="0.3567" /> <!-- Sealed Shield of Nightmare --> <item id="5528" min="1" max="1" chance="0.879788011502504" /> <!-- Sealed Majestic Circlet Design -->
<item id="5495" min="1" max="1" chance="38.5067" /> <!-- Sealed Shield of Nightmare Fragment --> <item id="1873" min="3" max="9" chance="3.6793365" /> <!-- Silver Nugget -->
<item id="5317" min="1" max="1" chance="0.2496" /> <!-- Sealed Majestic Circlet --> <item id="1868" min="4" max="12" chance="13.79745675" /> <!-- Thread -->
<item id="5528" min="1" max="1" chance="30.3187" /> <!-- Sealed Majestic Circlet Design --> <item id="1876" min="1" max="1" chance="11.03797275" /> <!-- Mithril Ore -->
</group> <item id="1895" min="3" max="9" chance="2.25266475" /> <!-- Metallic Fiber -->
<group chance="36.75"> <item id="4042" min="1" max="1" chance="0.91981575" /> <!-- Enria -->
<item id="1873" min="3" max="9" chance="10.0118" /> <!-- Silver Nugget --> <item id="960" min="1" max="1" chance="0.02208675" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1868" min="4" max="12" chance="37.5441" /> <!-- Thread --> <item id="9546" min="1" max="1" chance="0.4415145" /> <!-- Fire Stone -->
<item id="1876" min="1" max="1" chance="30.0353" /> <!-- Mithril Ore --> <item id="1344" min="150" max="450" chance="4.59915225" /> <!-- Mithril Arrow -->
<item id="1895" min="3" max="9" chance="6.1297" /> <!-- Metallic Fiber --> </drop>
<item id="4042" min="1" max="1" chance="2.5029" /> <!-- Enria --> <spoil>
<item id="960" min="1" max="1" chance="0.0601" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="9546" min="1" max="1" chance="1.2014" /> <!-- Fire Stone -->
<item id="1344" min="150" max="450" chance="12.5147" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="4042" min="1" max="1" chance="14.9381" /> <!-- Enria --> <item id="4042" min="1" max="1" chance="14.9381" /> <!-- Enria -->
<item id="1876" min="1" max="3" chance="89.6287" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="89.6287" /> <!-- Mithril Ore -->
<item id="6691" min="1" max="1" chance="1.9373" /> <!-- Angel Slayer Blade --> <item id="6691" min="1" max="1" chance="1.9373" /> <!-- Angel Slayer Blade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -1268,34 +1184,28 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="5131" max="10293" chance="70" /> <!-- Adena -->
<item id="57" min="5131" max="10293" chance="100" /> <!-- Adena --> <item id="164" min="1" max="1" chance="0.000520694390058517" /> <!-- Elysian -->
</group> <item id="5533" min="1" max="1" chance="0.148123288371921" /> <!-- Elysian Head -->
<group chance="0.5943999886512756"> <item id="213" min="1" max="1" chance="0.000520694390058517" /> <!-- Branch of the Mother Tree -->
<item id="164" min="1" max="1" chance="0.0876" /> <!-- Elysian --> <item id="5544" min="1" max="1" chance="0.147977065974712" /> <!-- Branch of the Mother Tree Head -->
<item id="5533" min="1" max="1" chance="24.9198" /> <!-- Elysian Head --> <item id="7895" min="1" max="1" chance="0.000520694390058517" /> <!-- Flaming Dragon Skull -->
<item id="213" min="1" max="1" chance="0.0876" /> <!-- Branch of the Mother Tree --> <item id="8342" min="1" max="1" chance="0.148123288371921" /> <!-- Flaming Dragon Skull Piece -->
<item id="5544" min="1" max="1" chance="24.8952" /> <!-- Branch of the Mother Tree Head --> <item id="7902" min="1" max="1" chance="0.000520694390058517" /> <!-- Doom Crusher -->
<item id="7895" min="1" max="1" chance="0.0876" /> <!-- Flaming Dragon Skull --> <item id="8349" min="1" max="1" chance="0.148093568372488" /> <!-- Doom Crusher Head -->
<item id="8342" min="1" max="1" chance="24.9198" /> <!-- Flaming Dragon Skull Piece --> <item id="1895" min="1" max="1" chance="20.570314803194" /> <!-- Metallic Fiber -->
<item id="7902" min="1" max="1" chance="0.0876" /> <!-- Doom Crusher --> <item id="4040" min="1" max="1" chance="1.43992227224159" /> <!-- Mold Lubricant -->
<item id="8349" min="1" max="1" chance="24.9148" /> <!-- Doom Crusher Head --> <item id="9628" min="1" max="1" chance="0.564673086977005" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.378926913747787" /> <!-- Orichalcum -->
<group chance="23.6018009185791"> <item id="6901" min="1" max="1" chance="0.0719854928016663" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1895" min="1" max="1" chance="87.1557" /> <!-- Metallic Fiber --> <item id="9546" min="1" max="1" chance="0.575978349617004" /> <!-- Fire Stone -->
<item id="4040" min="1" max="1" chance="6.1009" /> <!-- Mold Lubricant --> </drop>
<item id="9628" min="1" max="1" chance="2.3925" /> <!-- Leonard --> <spoil>
<item id="9630" min="1" max="1" chance="1.6055" /> <!-- Orichalcum -->
<item id="6901" min="1" max="1" chance="0.305" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="9546" min="1" max="1" chance="2.4404" /> <!-- Fire Stone -->
</group>
</death>
<corpse>
<item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6693" min="1" max="1" chance="1.9298" /> <!-- Dragon Hunter Axe Blade --> <item id="6693" min="1" max="1" chance="1.9298" /> <!-- Dragon Hunter Axe Blade -->
<item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="0.8769" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -1354,33 +1264,27 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="3052" max="6121" chance="70" /> <!-- Adena -->
<item id="57" min="3052" max="6121" chance="100" /> <!-- Adena --> <item id="289" min="1" max="1" chance="0.00123864994943142" /> <!-- Soul Bow -->
</group> <item id="5534" min="1" max="1" chance="0.352661335602403" /> <!-- Soul Bow Stave -->
<group chance="0.3538999855518341"> <item id="1895" min="1" max="1" chance="6.67258375744629" /> <!-- Metallic Fiber -->
<item id="289" min="1" max="1" chance="0.35" /> <!-- Soul Bow --> <item id="4040" min="1" max="1" chance="0.467069012237549" /> <!-- Mold Lubricant -->
<item id="5534" min="1" max="1" chance="99.65" /> <!-- Soul Bow Stave --> <item id="9628" min="1" max="1" chance="0.183168675430298" /> <!-- Leonard -->
</group> <item id="9630" min="1" max="1" chance="0.122914847099304" /> <!-- Orichalcum -->
<group chance="37.03369903564453"> <item id="959" min="1" max="1" chance="0.000925842475891113" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="1895" min="1" max="1" chance="18.0176" /> <!-- Metallic Fiber --> <item id="10483" min="1" max="1" chance="0.162170568077087" /> <!-- Life Stone - Level 82 -->
<item id="4040" min="1" max="1" chance="1.2612" /> <!-- Mold Lubricant --> <item id="10484" min="1" max="1" chance="0.0405519004440308" /> <!-- Mid-Grade Life Stone - Level 82 -->
<item id="9628" min="1" max="1" chance="0.4946" /> <!-- Leonard --> <item id="10485" min="1" max="1" chance="0.00403667319488525" /> <!-- High-Grade Life Stone - Level 82 -->
<item id="9630" min="1" max="1" chance="0.3319" /> <!-- Orichalcum --> <item id="10486" min="1" max="1" chance="0.00081474137878418" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="959" min="1" max="1" chance="0.0025" /> <!-- Scroll: Enchant Weapon (S-Grade) --> <item id="9546" min="1" max="1" chance="0.186835011634827" /> <!-- Fire Stone -->
<item id="10483" min="1" max="1" chance="0.4379" /> <!-- Life Stone - Level 82 --> <item id="1344" min="10" max="30" chance="29.1926280062256" /> <!-- Mithril Arrow -->
<item id="10484" min="1" max="1" chance="0.1095" /> <!-- Mid-Grade Life Stone - Level 82 --> </drop>
<item id="10485" min="1" max="1" chance="0.0109" /> <!-- High-Grade Life Stone - Level 82 --> <spoil>
<item id="10486" min="1" max="1" chance="0.0022" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="9546" min="1" max="1" chance="0.5045" /> <!-- Fire Stone -->
<item id="1344" min="10" max="30" chance="78.8272" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="6694" min="1" max="1" chance="1.1476" /> <!-- Saint Spear Blade --> <item id="6694" min="1" max="1" chance="1.1476" /> <!-- Saint Spear Blade -->
<item id="959" min="1" max="1" chance="0.0209" /> <!-- Scroll: Enchant Weapon (S-Grade) --> <item id="959" min="1" max="1" chance="0.0209" /> <!-- Scroll: Enchant Weapon (S-Grade) -->
<item id="4040" min="1" max="1" chance="10.4299" /> <!-- Mold Lubricant --> <item id="4040" min="1" max="1" chance="10.4299" /> <!-- Mold Lubricant -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -1438,28 +1342,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="8835" max="17721" chance="70" /> <!-- Adena -->
<item id="57" min="8835" max="17721" chance="100" /> <!-- Adena --> <item id="236" min="1" max="1" chance="0.00358569791221619" /> <!-- Soul Separator -->
</group> <item id="5537" min="1" max="1" chance="1.02031433413124" /> <!-- Soul Separator Head -->
<group chance="1.023900032043457"> <item id="1895" min="1" max="1" chance="35.4163545818138" /> <!-- Metallic Fiber -->
<item id="236" min="1" max="1" chance="0.3502" /> <!-- Soul Separator --> <item id="4040" min="1" max="1" chance="2.47915339630127" /> <!-- Mold Lubricant -->
<item id="5537" min="1" max="1" chance="99.6498" /> <!-- Soul Separator Head --> <item id="4042" min="1" max="1" chance="2.06594611871719" /> <!-- Enria -->
</group> <item id="4043" min="1" max="1" chance="4.13189223743439" /> <!-- Asofe -->
<group chance="45.13460159301758"> <item id="960" min="1" max="1" chance="0.0496029271507263" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="1895" min="1" max="1" chance="78.4683" /> <!-- Metallic Fiber --> <item id="9546" min="1" max="1" chance="0.991652331600189" /> <!-- Fire Stone -->
<item id="4040" min="1" max="1" chance="5.4928" /> <!-- Mold Lubricant --> </drop>
<item id="4042" min="1" max="1" chance="4.5773" /> <!-- Enria --> <spoil>
<item id="4043" min="1" max="1" chance="9.1546" /> <!-- Asofe -->
<item id="960" min="1" max="1" chance="0.1099" /> <!-- Scroll: Enchant Armor (S-Grade) -->
<item id="9546" min="1" max="1" chance="2.1971" /> <!-- Fire Stone -->
</group>
</death>
<corpse>
<item id="4042" min="1" max="1" chance="25.1633" /> <!-- Enria --> <item id="4042" min="1" max="1" chance="25.1633" /> <!-- Enria -->
<item id="6695" min="1" max="1" chance="3.2019" /> <!-- Demon Splinter Blade --> <item id="6695" min="1" max="1" chance="3.2019" /> <!-- Demon Splinter Blade -->
<item id="6901" min="1" max="1" chance="1.5098" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="1.5098" /> <!-- Recipe: Shining Arrow (100%) -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="60" /> <radius normal="60" />
@ -1535,38 +1433,32 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="1260" max="2528" chance="70" /> <!-- Adena -->
<item id="57" min="1260" max="2528" chance="100" /> <!-- Adena --> <item id="5312" min="1" max="1" chance="0.00174021120071411" /> <!-- Sealed Helm of Nightmare -->
</group> <item id="5527" min="1" max="1" chance="0.211381976486743" /> <!-- Sealed Helm of Nightmare Design -->
<group chance="0.6972000002861023"> <item id="5315" min="1" max="1" chance="0.00248691240102053" /> <!-- Sealed Shield of Nightmare -->
<item id="5312" min="1" max="1" chance="0.2496" /> <!-- Sealed Helm of Nightmare --> <item id="5495" min="1" max="1" chance="0.268468712510169" /> <!-- Sealed Shield of Nightmare Fragment -->
<item id="5527" min="1" max="1" chance="30.3187" /> <!-- Sealed Helm of Nightmare Design --> <item id="5317" min="1" max="1" chance="0.00174021120071411" /> <!-- Sealed Majestic Circlet -->
<item id="5315" min="1" max="1" chance="0.3567" /> <!-- Sealed Shield of Nightmare --> <item id="5528" min="1" max="1" chance="0.211381976486743" /> <!-- Sealed Majestic Circlet Design -->
<item id="5495" min="1" max="1" chance="38.5067" /> <!-- Sealed Shield of Nightmare Fragment --> <item id="1873" min="1" max="1" chance="3.53616258136368" /> <!-- Silver Nugget -->
<item id="5317" min="1" max="1" chance="0.2496" /> <!-- Sealed Majestic Circlet --> <item id="1868" min="1" max="1" chance="17.6808129068184" /> <!-- Thread -->
<item id="5528" min="1" max="1" chance="30.3187" /> <!-- Sealed Majestic Circlet Design --> <item id="1876" min="1" max="1" chance="1.76809972413254" /> <!-- Mithril Ore -->
</group> <item id="1895" min="1" max="1" chance="2.52582514855957" /> <!-- Metallic Fiber -->
<group chance="36.86690139770508"> <item id="4042" min="1" max="1" chance="0.147357004886627" /> <!-- Enria -->
<item id="1873" min="1" max="1" chance="9.5917" /> <!-- Silver Nugget --> <item id="6901" min="1" max="1" chance="0.00884805633544922" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="1868" min="1" max="1" chance="47.9585" /> <!-- Thread --> <item id="10483" min="1" max="1" chance="0.061383390827179" /> <!-- Life Stone - Level 82 -->
<item id="1876" min="1" max="1" chance="4.7959" /> <!-- Mithril Ore --> <item id="10484" min="1" max="1" chance="0.0153366309814453" /> <!-- Mid-Grade Life Stone - Level 82 -->
<item id="1895" min="1" max="1" chance="6.8512" /> <!-- Metallic Fiber --> <item id="10485" min="1" max="1" chance="0.00154840985870361" /> <!-- High-Grade Life Stone - Level 82 -->
<item id="4042" min="1" max="1" chance="0.3997" /> <!-- Enria --> <item id="10486" min="1" max="1" chance="0.000294935211181641" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="6901" min="1" max="1" chance="0.024" /> <!-- Recipe: Shining Arrow (100%) --> <item id="9546" min="1" max="1" chance="0.0707107168807983" /> <!-- Fire Stone -->
<item id="10483" min="1" max="1" chance="0.1665" /> <!-- Life Stone - Level 82 --> <item id="1344" min="10" max="30" chance="11.0505218918495" /> <!-- Mithril Arrow -->
<item id="10484" min="1" max="1" chance="0.0416" /> <!-- Mid-Grade Life Stone - Level 82 --> </drop>
<item id="10485" min="1" max="1" chance="0.0042" /> <!-- High-Grade Life Stone - Level 82 --> <spoil>
<item id="10486" min="1" max="1" chance="0.0008" /> <!-- Top-Grade Life Stone - Level 82 -->
<item id="9546" min="1" max="1" chance="0.1918" /> <!-- Fire Stone -->
<item id="1344" min="10" max="30" chance="29.9741" /> <!-- Mithril Arrow -->
</group>
</death>
<corpse>
<item id="6696" min="1" max="1" chance="0.4729" /> <!-- Heavens Divider Edge --> <item id="6696" min="1" max="1" chance="0.4729" /> <!-- Heavens Divider Edge -->
<item id="6901" min="1" max="1" chance="0.2154" /> <!-- Recipe: Shining Arrow (100%) --> <item id="6901" min="1" max="1" chance="0.2154" /> <!-- Recipe: Shining Arrow (100%) -->
<item id="6697" min="1" max="1" chance="0.4567" /> <!-- Arcana Mace Head --> <item id="6697" min="1" max="1" chance="0.4567" /> <!-- Arcana Mace Head -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="25200" level="71" type="L2Monster" name="Sheshark's Family" title="Raid Fighter"> <npc id="25200" level="71" type="L2Monster" name="Sheshark's Family" title="Raid Fighter">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -126,33 +126,27 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="71.46"> <item id="81" min="1" max="1" chance="0.750000000000003" /> <!-- Dragon Slayer -->
<item id="81" min="1" max="1" chance="1.0495382031906" /> <!-- Dragon Slayer --> <item id="151" min="1" max="1" chance="0.750000000000003" /> <!-- Sword of Miracles -->
<item id="151" min="1" max="1" chance="1.0495382031906" /> <!-- Sword of Miracles --> <item id="2500" min="1" max="1" chance="0.750000000000003" /> <!-- Dark Legion's Edge -->
<item id="2500" min="1" max="1" chance="1.0495382031906" /> <!-- Dark Legion's Edge --> <item id="5529" min="2" max="6" chance="26.3199999999998" /> <!-- Dragon Slayer Edge -->
<item id="5529" min="2" max="6" chance="36.831794010635" /> <!-- Dragon Slayer Edge --> <item id="5546" min="3" max="9" chance="23.08" /> <!-- Sword of Miracles Edge -->
<item id="5546" min="3" max="9" chance="32.297788972852" /> <!-- Sword of Miracles Edge --> <item id="5545" min="3" max="9" chance="19.81" /> <!-- Dark Legion's Edge Blade -->
<item id="5545" min="3" max="9" chance="27.721802406941" /> <!-- Dark Legion's Edge Blade --> <item id="5326" min="1" max="1" chance="2.55399999999999" /> <!-- Sealed Robe of Nightmare -->
</group> <item id="5329" min="1" max="1" chance="2.53299999999999" /> <!-- Sealed Majestic Robe -->
<group chance="27.118"> <item id="5488" min="12" max="36" chance="16.7" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5326" min="1" max="1" chance="9.4180986798436" /> <!-- Sealed Robe of Nightmare --> <item id="5487" min="36" max="108" chance="5.331" /> <!-- Sealed Robe of Nightmare Fabric -->
<item id="5329" min="1" max="1" chance="9.3406593406593" /> <!-- Sealed Majestic Robe -->
<item id="5488" min="12" max="36" chance="61.582712589424" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5487" min="36" max="108" chance="19.658529390073" /> <!-- Sealed Robe of Nightmare Fabric -->
</group>
<group chance="100">
<item id="8176" min="1" max="4" chance="35.748697887759" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="35.748697887759" /> <!-- Destruction Tombstone -->
<item id="9816" min="3" max="7" chance="35.615489474315" /> <!-- Earth Egg --> <item id="9816" min="3" max="7" chance="35.615489474315" /> <!-- Earth Egg -->
<item id="8619" min="1" max="1" chance="24.741242656886" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="24.741242656886" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="960" min="1" max="1" chance="3.4283405339881" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="3.4283405339881" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="0.33302103360848" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="0.33302103360848" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.13320841344339" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.13320841344339" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.16" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.16" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="52" /> <radius normal="52" />
@ -287,24 +281,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="9.303"> <item id="6678" min="1" max="1" chance="2.29199999999997" /> <!-- Sealed Imperial Crusader Shield -->
<item id="6678" min="1" max="1" chance="24.637213801999" /> <!-- Sealed Imperial Crusader Shield --> <item id="6371" min="1" max="1" chance="0.749999999999996" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="8.0619155111254" /> <!-- Demon Splinter --> <item id="6695" min="12" max="36" chance="6.26099999999998" /> <!-- Demon Splinter Blade -->
<item id="6695" min="12" max="36" chance="67.300870686875" /> <!-- Demon Splinter Blade --> <item id="6687" min="1" max="1" chance="8.02900000000004" /> <!-- Sealed Major Arcana Circlet -->
</group> <item id="6679" min="1" max="1" chance="1.29300000000005" /> <!-- Sealed Imperial Crusader Helmet -->
<group chance="10.476"> <item id="6683" min="1" max="1" chance="1.15400000000002" /> <!-- Sealed Draconic Leather Helmet -->
<item id="6687" min="1" max="1" chance="76.641848033601" /> <!-- Sealed Major Arcana Circlet --> <item id="6578" min="1" max="1" chance="3.512" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6679" min="1" max="1" chance="12.342497136312" /> <!-- Sealed Imperial Crusader Helmet --> </drop>
<item id="6683" min="1" max="1" chance="11.015654830088" /> <!-- Sealed Draconic Leather Helmet --> <lucky_drop>
</group>
<group chance="3.512">
<item id="6578" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.11" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.11" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
@ -431,23 +419,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="17.018"> <item id="471" min="1" max="1" chance="7.30999999999993" /> <!-- Karmian Stockings -->
<item id="471" min="1" max="1" chance="42.954518744858" /> <!-- Karmian Stockings --> <item id="354" min="1" max="1" chance="5.71999999999999" /> <!-- Chain Mail Shirt -->
<item id="354" min="1" max="1" chance="33.611470208015" /> <!-- Chain Mail Shirt --> <item id="381" min="1" max="1" chance="2.58200000000004" /> <!-- Chain Gaiters -->
<item id="381" min="1" max="1" chance="15.172170642849" /> <!-- Chain Gaiters --> <item id="439" min="1" max="1" chance="1.406" /> <!-- Karmian Tunic -->
<item id="439" min="1" max="1" chance="8.2618404042778" /> <!-- Karmian Tunic -->
</group>
<group chance="100">
<item id="9816" min="1" max="2" chance="50.924659570673" /> <!-- Earth Egg --> <item id="9816" min="1" max="2" chance="50.924659570673" /> <!-- Earth Egg -->
<item id="8176" min="1" max="1" chance="39.174644704763" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="39.174644704763" /> <!-- Destruction Tombstone -->
<item id="951" min="1" max="1" chance="9.4547184396741" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="9.4547184396741" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="6573" min="1" max="1" chance="0.44597728489029" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <item id="6573" min="1" max="1" chance="0.44597728489029" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="61.03" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="61.03" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -579,22 +563,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.75"> <item id="262" min="1" max="1" chance="0.75" /> <!-- Scallop Jamadhr -->
<item id="262" min="1" max="1" chance="100" /> <!-- Scallop Jamadhr --> <item id="851" min="1" max="1" chance="7.19100000000004" /> <!-- Onyx Beast's Eye Earring -->
</group> <item id="882" min="1" max="1" chance="3.38300000000003" /> <!-- Mithril Ring -->
<group chance="12.961"> <item id="914" min="1" max="1" chance="2.38700000000006" /> <!-- Dark Necklace -->
<item id="851" min="1" max="1" chance="55.481830105702" /> <!-- Onyx Beast's Eye Earring --> <item id="6573" min="1" max="1" chance="1.016" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
<item id="882" min="1" max="1" chance="26.101381066276" /> <!-- Mithril Ring --> </drop>
<item id="914" min="1" max="1" chance="18.416788828023" /> <!-- Dark Necklace --> <lucky_drop>
</group>
<group chance="1.016">
<item id="6573" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.5" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.5" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="26" grown="31.2" /> <radius normal="26" grown="31.2" />
@ -722,25 +700,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="12.742"> <item id="302" min="1" max="1" chance="6.02499999999995" /> <!-- Body Slasher -->
<item id="302" min="1" max="1" chance="47.284570711034" /> <!-- Body Slasher --> <item id="298" min="1" max="1" chance="5.96700000000002" /> <!-- Orcish Glaive -->
<item id="298" min="1" max="1" chance="46.829383142364" /> <!-- Orcish Glaive --> <item id="96" min="1" max="1" chance="0.750000000000001" /> <!-- Scythe -->
<item id="96" min="1" max="1" chance="5.8860461466018" /> <!-- Scythe --> <item id="439" min="1" max="1" chance="2.38700000000001" /> <!-- Karmian Tunic -->
</group> <item id="471" min="1" max="1" chance="1.18799999999999" /> <!-- Karmian Stockings -->
<group chance="3.575">
<item id="439" min="1" max="1" chance="66.769230769231" /> <!-- Karmian Tunic -->
<item id="471" min="1" max="1" chance="33.230769230769" /> <!-- Karmian Stockings -->
</group>
<group chance="100">
<item id="9817" min="1" max="2" chance="54.470683531684" /> <!-- Nonliving Nucleus --> <item id="9817" min="1" max="2" chance="54.470683531684" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="1" chance="39.024238270297" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="39.024238270297" /> <!-- Destruction Tombstone -->
<item id="6574" min="1" max="1" chance="6.5050781980186" /> <!-- Blessed Scroll: Enchant Armor (C-grade) --> <item id="6574" min="1" max="1" chance="6.5050781980186" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="60.57" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="60.57" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -1266,26 +1238,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.534"> <item id="80" min="1" max="1" chance="2.27399999999999" /> <!-- Tallum Blade -->
<item id="80" min="1" max="1" chance="50.154389060432" /> <!-- Tallum Blade --> <item id="150" min="1" max="1" chance="2.26000000000001" /> <!-- Elemental Sword -->
<item id="150" min="1" max="1" chance="49.845610939568" /> <!-- Elemental Sword --> <item id="6323" min="1" max="1" chance="6.07899999999999" /> <!-- Sealed Phoenix Necklace -->
</group> <item id="6325" min="1" max="1" chance="4.86500000000005" /> <!-- Sealed Phoenix Ring -->
<group chance="12.709"> <item id="6324" min="1" max="1" chance="1.76499999999997" /> <!-- Sealed Phoenix Earring -->
<item id="6323" min="1" max="1" chance="47.832244865843" /> <!-- Sealed Phoenix Necklace -->
<item id="6325" min="1" max="1" chance="38.279959084114" /> <!-- Sealed Phoenix Ring -->
<item id="6324" min="1" max="1" chance="13.887796050043" /> <!-- Sealed Phoenix Earring -->
</group>
<group chance="100">
<item id="8176" min="1" max="4" chance="49.93390737149" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="49.93390737149" /> <!-- Destruction Tombstone -->
<item id="9816" min="3" max="7" chance="48.037604852558" /> <!-- Earth Egg --> <item id="9816" min="3" max="7" chance="48.037604852558" /> <!-- Earth Egg -->
<item id="729" min="1" max="1" chance="1.8431813408774" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="1.8431813408774" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="0.1853064350748" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.1853064350748" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.33" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.33" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="22.5" /> <radius normal="22.5" />
@ -1420,31 +1386,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="25.997"> <item id="97" min="1" max="1" chance="1.017" /> <!-- Lance -->
<item id="97" min="1" max="1" chance="3.9119898449821" /> <!-- Lance --> <item id="4115" min="3" max="9" chance="24.98" /> <!-- Lance Blade -->
<item id="4115" min="3" max="9" chance="96.088010155018" /> <!-- Lance Blade --> <item id="2380" min="1" max="1" chance="6.57299999999982" /> <!-- Blue Wolf Gaiters -->
</group> <item id="358" min="1" max="1" chance="4.17499999999999" /> <!-- Blue Wolf Breastplate -->
<group chance="65.728"> <item id="4078" min="9" max="27" chance="37.7399999999999" /> <!-- Blue Wolf Breastplate Part -->
<item id="2380" min="1" max="1" chance="10.000304284323" /> <!-- Blue Wolf Gaiters --> <item id="4080" min="32" max="96" chance="17.2400000000003" /> <!-- Blue Wolf Gaiter Material -->
<item id="358" min="1" max="1" chance="6.351935248296" /> <!-- Blue Wolf Breastplate --> <item id="2381" min="1" max="1" chance="2.57199999999995" /> <!-- Doom Plate Armor -->
<item id="4078" min="9" max="27" chance="57.418451801363" /> <!-- Blue Wolf Breastplate Part --> <item id="4081" min="22" max="66" chance="9.39700000000005" /> <!-- Doom Plate Armor Temper -->
<item id="4080" min="32" max="96" chance="26.229308666018" /> <!-- Blue Wolf Gaiter Material -->
</group>
<group chance="11.969">
<item id="2381" min="1" max="1" chance="21.48884618598" /> <!-- Doom Plate Armor -->
<item id="4081" min="22" max="66" chance="78.51115381402" /> <!-- Doom Plate Armor Temper -->
</group>
<group chance="100">
<item id="9816" min="1" max="4" chance="43.864195931061" /> <!-- Earth Egg --> <item id="9816" min="1" max="4" chance="43.864195931061" /> <!-- Earth Egg -->
<item id="8176" min="1" max="2" chance="36.440110578377" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="36.440110578377" /> <!-- Destruction Tombstone -->
<item id="948" min="1" max="1" chance="17.704418815602" /> <!-- Scroll: Enchant Armor (B-grade) --> <item id="948" min="1" max="1" chance="17.704418815602" /> <!-- Scroll: Enchant Armor (B-grade) -->
<item id="6572" min="1" max="1" chance="1.99127467496" /> <!-- Blessed Scroll: Enchant Armor (B-grade) --> <item id="6572" min="1" max="1" chance="1.99127467496" /> <!-- Blessed Scroll: Enchant Armor (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="71.42" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="71.42" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -1577,30 +1535,24 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="11.84"> <item id="236" min="1" max="1" chance="0.750000000000005" /> <!-- Soul Separator -->
<item id="236" min="1" max="1" chance="6.3344594594595" /> <!-- Soul Separator --> <item id="5537" min="4" max="12" chance="11.0900000000001" /> <!-- Soul Separator Head -->
<item id="5537" min="4" max="12" chance="93.665540540541" /> <!-- Soul Separator Head -->
</group>
<group chance="100">
<item id="6328" min="1" max="1" chance="8.2785825483522" /> <!-- Sealed Majestic Ring --> <item id="6328" min="1" max="1" chance="8.2785825483522" /> <!-- Sealed Majestic Ring -->
<item id="6327" min="1" max="1" chance="5.6215203567376" /> <!-- Sealed Majestic Earring --> <item id="6327" min="1" max="1" chance="5.6215203567376" /> <!-- Sealed Majestic Earring -->
<item id="6326" min="1" max="1" chance="4.2111929074646" /> <!-- Sealed Majestic Necklace --> <item id="6326" min="1" max="1" chance="4.2111929074646" /> <!-- Sealed Majestic Necklace -->
<item id="6342" min="9" max="27" chance="45.41016913375" /> <!-- Sealed Majestic Earring Gemstone --> <item id="6342" min="9" max="27" chance="45.41016913375" /> <!-- Sealed Majestic Earring Gemstone -->
<item id="6344" min="14" max="42" chance="21.636454787725" /> <!-- Sealed Majestic Necklace Beads --> <item id="6344" min="14" max="42" chance="21.636454787725" /> <!-- Sealed Majestic Necklace Beads -->
<item id="6346" min="40" max="120" chance="14.84208026597" /> <!-- Sealed Majestic Ring Gemstone --> <item id="6346" min="40" max="120" chance="14.84208026597" /> <!-- Sealed Majestic Ring Gemstone -->
</group>
<group chance="100">
<item id="8176" min="1" max="2" chance="37.948928034958" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="37.948928034958" /> <!-- Destruction Tombstone -->
<item id="9814" min="2" max="4" chance="37.357185124494" /> <!-- Memento Mori --> <item id="9814" min="2" max="4" chance="37.357185124494" /> <!-- Memento Mori -->
<item id="8619" min="1" max="1" chance="24.215940643634" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="24.215940643634" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6578" min="1" max="1" chance="0.34139014065274" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="0.34139014065274" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6569" min="1" max="1" chance="0.1365560562611" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.1365560562611" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.21" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.21" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" grown="40" /> <radius normal="30" grown="40" />
@ -1703,27 +1655,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.59"> <item id="289" min="1" max="1" chance="1.59" /> <!-- Soul Bow -->
<item id="289" min="1" max="1" chance="100" /> <!-- Soul Bow --> <item id="5318" min="1" max="1" chance="6.275" /> <!-- Sealed Majestic Gauntlets -->
</group> <item id="5319" min="1" max="1" chance="5.02500000000005" /> <!-- Sealed Majestic Boots -->
<group chance="14.556"> <item id="5313" min="1" max="1" chance="2.06899999999994" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="5318" min="1" max="1" chance="43.109370706238" /> <!-- Sealed Majestic Gauntlets --> <item id="5314" min="1" max="1" chance="1.18699999999999" /> <!-- Sealed Boots of Nightmare -->
<item id="5319" min="1" max="1" chance="34.521846661171" /> <!-- Sealed Majestic Boots -->
<item id="5313" min="1" max="1" chance="14.214069799395" /> <!-- Sealed Gauntlets of Nightmare -->
<item id="5314" min="1" max="1" chance="8.1547128331959" /> <!-- Sealed Boots of Nightmare -->
</group>
<group chance="100">
<item id="8176" min="1" max="4" chance="36.849386691838" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="36.849386691838" /> <!-- Destruction Tombstone -->
<item id="9814" min="3" max="7" chance="36.243250371316" /> <!-- Memento Mori --> <item id="9814" min="3" max="7" chance="36.243250371316" /> <!-- Memento Mori -->
<item id="8619" min="1" max="1" chance="25.323542612309" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="25.323542612309" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="729" min="1" max="1" chance="1.4450104801433" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="1.4450104801433" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="0.13880984439416" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.13880984439416" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="78.58" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="78.58" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="19" /> <radius normal="19" />
@ -1852,26 +1798,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="11.601"> <item id="5292" min="1" max="1" chance="9.21399999999999" /> <!-- Sealed Dark Crystal Shield -->
<item id="5292" min="1" max="1" chance="79.424187570037" /> <!-- Sealed Dark Crystal Shield --> <item id="80" min="1" max="1" chance="1.19400000000004" /> <!-- Tallum Blade -->
<item id="80" min="1" max="1" chance="10.29221618826" /> <!-- Tallum Blade --> <item id="150" min="1" max="1" chance="1.19299999999997" /> <!-- Elemental Sword -->
<item id="150" min="1" max="1" chance="10.283596241703" /> <!-- Elemental Sword --> <item id="5289" min="1" max="1" chance="4.37999999999997" /> <!-- Sealed Dark Crystal Helmet -->
</group> <item id="5294" min="1" max="1" chance="3.23500000000003" /> <!-- Sealed Tallum Helmet -->
<group chance="7.615">
<item id="5289" min="1" max="1" chance="57.518056467498" /> <!-- Sealed Dark Crystal Helmet -->
<item id="5294" min="1" max="1" chance="42.481943532502" /> <!-- Sealed Tallum Helmet -->
</group>
<group chance="100">
<item id="9815" min="1" max="4" chance="54.191686509991" /> <!-- Dragon Heart --> <item id="9815" min="1" max="4" chance="54.191686509991" /> <!-- Dragon Heart -->
<item id="8176" min="1" max="2" chance="44.582772543742" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="44.582772543742" /> <!-- Destruction Tombstone -->
<item id="729" min="1" max="1" chance="1.0314214722021" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="1.0314214722021" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="0.19411947406564" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.19411947406564" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="68.73" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="68.73" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -1997,29 +1937,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.629"> <item id="243" min="1" max="1" chance="3.32400000000001" /> <!-- Twilight Knife -->
<item id="243" min="1" max="1" chance="50.143309699804" /> <!-- Twilight Knife --> <item id="229" min="1" max="1" chance="3.30499999999999" /> <!-- Kris -->
<item id="229" min="1" max="1" chance="49.856690300196" /> <!-- Kris --> <item id="357" min="1" max="1" chance="3.39299999999999" /> <!-- Zubei's Breastplate -->
</group> <item id="2376" min="1" max="1" chance="2.70999999999998" /> <!-- Avadon Breastplate -->
<group chance="8.988"> <item id="383" min="1" max="1" chance="1.86599999999997" /> <!-- Zubei's Gaiters -->
<item id="357" min="1" max="1" chance="37.750333778371" /> <!-- Zubei's Breastplate --> <item id="2379" min="1" max="1" chance="1.01899999999998" /> <!-- Avadon Gaiters -->
<item id="2376" min="1" max="1" chance="30.151312861593" /> <!-- Avadon Breastplate -->
<item id="383" min="1" max="1" chance="20.761014686248" /> <!-- Zubei's Gaiters -->
<item id="2379" min="1" max="1" chance="11.337338673787" /> <!-- Avadon Gaiters -->
</group>
<group chance="100">
<item id="9815" min="2" max="6" chance="41.046511627907" /> <!-- Dragon Heart --> <item id="9815" min="2" max="6" chance="41.046511627907" /> <!-- Dragon Heart -->
<item id="8176" min="1" max="3" chance="38.100775193798" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="3" chance="38.100775193798" /> <!-- Destruction Tombstone -->
<item id="4620" min="1" max="1" chance="7.5193798449612" /> <!-- Greater INT Dye (Int + 4 Wit - 4) --> <item id="4620" min="1" max="1" chance="7.5193798449612" /> <!-- Greater INT Dye (Int + 4 Wit - 4) -->
<item id="4621" min="1" max="1" chance="7.4176356589147" /> <!-- Greater MEN Dye (Men + 4 Int - 4) --> <item id="4621" min="1" max="1" chance="7.4176356589147" /> <!-- Greater MEN Dye (Men + 4 Int - 4) -->
<item id="4619" min="1" max="3" chance="3.7403100775194" /> <!-- Greater INT Dye (Int + 4 Men - 4) --> <item id="4619" min="1" max="3" chance="3.7403100775194" /> <!-- Greater INT Dye (Int + 4 Men - 4) -->
<item id="947" min="1" max="1" chance="2.1753875968992" /> <!-- Scroll: Enchant Weapon (B-grade) --> <item id="947" min="1" max="1" chance="2.1753875968992" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.08" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.08" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -2155,24 +2089,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.93"> <item id="6367" min="1" max="1" chance="0.947000000000023" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="11.941992433796" /> <!-- Angel Slayer --> <item id="6691" min="12" max="36" chance="6.98299999999998" /> <!-- Angel Slayer Blade -->
<item id="6691" min="12" max="36" chance="88.058007566204" /> <!-- Angel Slayer Blade --> <item id="6680" min="1" max="1" chance="2.811" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="105" max="315" chance="2.209" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="5.02"> <item id="960" min="1" max="1" chance="7.63399999999997" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6680" min="1" max="1" chance="55.996015936255" /> <!-- Sealed Draconic Leather Armor --> <item id="959" min="1" max="1" chance="0.75" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6707" min="105" max="315" chance="44.003984063745" /> <!-- Sealed Draconic Leather Armor Part --> <item id="6577" min="1" max="1" chance="0.3" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="8.684"> <lucky_drop>
<item id="960" min="1" max="1" chance="87.908797789037" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="8.6365730078305" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="3.4546292031322" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.3" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.3" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="31.5" /> <radius normal="31.5" />
@ -2228,24 +2156,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.985"> <item id="7575" min="1" max="1" chance="1.16500000000003" /> <!-- Draconic Bow -->
<item id="7575" min="1" max="1" chance="12.966054535337" /> <!-- Draconic Bow --> <item id="7579" min="12" max="36" chance="7.81999999999997" /> <!-- Draconic Bow Shaft -->
<item id="7579" min="12" max="36" chance="87.033945464663" /> <!-- Draconic Bow Shaft --> <item id="6680" min="1" max="1" chance="3.02299999999999" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="105" max="315" chance="2.48800000000001" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="5.511"> <item id="960" min="1" max="1" chance="18.2600000000001" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6680" min="1" max="1" chance="54.853928506623" /> <!-- Sealed Draconic Leather Armor --> <item id="959" min="1" max="1" chance="1.84000000000001" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6707" min="105" max="315" chance="45.146071493377" /> <!-- Sealed Draconic Leather Armor Part --> <item id="6577" min="1" max="1" chance="0.299999999999996" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="20.4"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.509803921569" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.0196078431373" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="1.4705882352941" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.85" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.85" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="50" /> <radius normal="50" />
@ -2379,25 +2301,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.909"> <item id="5315" min="1" max="1" chance="2.919" /> <!-- Sealed Shield of Nightmare -->
<item id="5315" min="1" max="1" chance="59.46221226319" /> <!-- Sealed Shield of Nightmare --> <item id="236" min="1" max="1" chance="1.99" /> <!-- Soul Separator -->
<item id="236" min="1" max="1" chance="40.53778773681" /> <!-- Soul Separator --> <item id="5312" min="1" max="1" chance="6.95899999999998" /> <!-- Sealed Helm of Nightmare -->
</group> <item id="5317" min="1" max="1" chance="5.15600000000002" /> <!-- Sealed Majestic Circlet -->
<group chance="12.115">
<item id="5312" min="1" max="1" chance="57.441188609162" /> <!-- Sealed Helm of Nightmare -->
<item id="5317" min="1" max="1" chance="42.558811390838" /> <!-- Sealed Majestic Circlet -->
</group>
<group chance="100">
<item id="9814" min="3" max="7" chance="37.688016823496" /> <!-- Memento Mori --> <item id="9814" min="3" max="7" chance="37.688016823496" /> <!-- Memento Mori -->
<item id="8176" min="1" max="4" chance="37.17119332763" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="37.17119332763" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="24.023381807813" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="24.023381807813" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6578" min="1" max="1" chance="1.1174080410607" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="1.1174080410607" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="78.98" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="78.98" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -2453,29 +2369,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.876"> <item id="270" min="1" max="1" chance="1.31599999999997" /> <!-- Dragon Grinder -->
<item id="270" min="1" max="1" chance="19.13903432228" /> <!-- Dragon Grinder --> <item id="5538" min="20" max="60" chance="5.56000000000003" /> <!-- Dragon Grinder Edge -->
<item id="5538" min="20" max="60" chance="80.86096567772" /> <!-- Dragon Grinder Edge --> <item id="5329" min="1" max="1" chance="4.26799999999998" /> <!-- Sealed Majestic Robe -->
</group> <item id="5326" min="1" max="1" chance="4.25399999999993" /> <!-- Sealed Robe of Nightmare -->
<group chance="23.953"> <item id="5487" min="28" max="84" chance="11.5499999999999" /> <!-- Sealed Robe of Nightmare Fabric -->
<item id="5329" min="1" max="1" chance="17.818227361917" /> <!-- Sealed Majestic Robe --> <item id="5488" min="81" max="243" chance="3.8809999999999" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5326" min="1" max="1" chance="17.759779568321" /> <!-- Sealed Robe of Nightmare -->
<item id="5487" min="28" max="84" chance="48.219429716528" /> <!-- Sealed Robe of Nightmare Fabric -->
<item id="5488" min="81" max="243" chance="16.202563353233" /> <!-- Sealed Majestic Robe Fabric -->
</group>
<group chance="100">
<item id="9816" min="3" max="7" chance="37.25717272674" /> <!-- Earth Egg --> <item id="9816" min="3" max="7" chance="37.25717272674" /> <!-- Earth Egg -->
<item id="8176" min="1" max="4" chance="35.148276157302" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="35.148276157302" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="23.738604973932" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.738604973932" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="960" min="1" max="1" chance="3.3827962706778" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="3.3827962706778" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="0.33796419382021" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="0.33796419382021" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.13518567752808" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.13518567752808" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="78.95" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="78.95" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -2615,29 +2525,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="37.556"> <item id="269" min="1" max="1" chance="1.426" /> <!-- Blood Tornado -->
<item id="269" min="1" max="1" chance="3.7969964852487" /> <!-- Blood Tornado --> <item id="5539" min="3" max="9" chance="36.1299999999999" /> <!-- Blood Tornado Edge -->
<item id="5539" min="3" max="9" chance="96.203003514751" /> <!-- Blood Tornado Edge -->
</group>
<group chance="100">
<item id="5298" min="1" max="1" chance="11.149058680742" /> <!-- Sealed Dark Crystal Leggings --> <item id="5298" min="1" max="1" chance="11.149058680742" /> <!-- Sealed Dark Crystal Leggings -->
<item id="5297" min="1" max="1" chance="7.1899667880362" /> <!-- Sealed Dark Crystal Leather Armor --> <item id="5297" min="1" max="1" chance="7.1899667880362" /> <!-- Sealed Dark Crystal Leather Armor -->
<item id="5301" min="1" max="1" chance="4.5019616698185" /> <!-- Sealed Tallum Leather Armor --> <item id="5301" min="1" max="1" chance="4.5019616698185" /> <!-- Sealed Tallum Leather Armor -->
<item id="5478" min="9" max="27" chance="45.565309021799" /> <!-- Sealed Dark Crystal Leather Armor Pattern --> <item id="5478" min="9" max="27" chance="45.565309021799" /> <!-- Sealed Dark Crystal Leather Armor Pattern -->
<item id="5482" min="32" max="96" chance="19.390894464986" /> <!-- Sealed Dark Crystal Legging Design --> <item id="5482" min="32" max="96" chance="19.390894464986" /> <!-- Sealed Dark Crystal Legging Design -->
<item id="5479" min="22" max="66" chance="12.202809374618" /> <!-- Sealed Tallum Leather Armor Pattern --> <item id="5479" min="22" max="66" chance="12.202809374618" /> <!-- Sealed Tallum Leather Armor Pattern -->
</group>
<group chance="100">
<item id="9817" min="3" max="7" chance="49.575618467808" /> <!-- Nonliving Nucleus --> <item id="9817" min="3" max="7" chance="49.575618467808" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="4" chance="48.335921150341" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="48.335921150341" /> <!-- Destruction Tombstone -->
<item id="6570" min="1" max="1" chance="1.9043469188612" /> <!-- Blessed Scroll: Enchant Armor (A-grade) --> <item id="6570" min="1" max="1" chance="1.9043469188612" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
<item id="6569" min="1" max="1" chance="0.18411346299013" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.18411346299013" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.39" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.39" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -2689,29 +2593,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.284"> <item id="2380" min="1" max="1" chance="1.53400000000001" /> <!-- Blue Wolf Gaiters -->
<item id="2380" min="1" max="1" chance="67.162872154116" /> <!-- Blue Wolf Gaiters --> <item id="358" min="1" max="1" chance="0.74999999999999" /> <!-- Blue Wolf Breastplate -->
<item id="358" min="1" max="1" chance="32.837127845884" /> <!-- Blue Wolf Breastplate --> <item id="2381" min="1" max="1" chance="3.616" /> <!-- Doom Plate Armor -->
</group> <item id="6324" min="1" max="1" chance="4.91799999999999" /> <!-- Sealed Phoenix Earring -->
<group chance="3.616"> <item id="6323" min="1" max="1" chance="2.79400000000002" /> <!-- Sealed Phoenix Necklace -->
<item id="2381" min="1" max="1" chance="100" /> <!-- Doom Plate Armor --> <item id="6325" min="1" max="1" chance="2.21099999999999" /> <!-- Sealed Phoenix Ring -->
</group>
<group chance="9.923">
<item id="6324" min="1" max="1" chance="49.561624508717" /> <!-- Sealed Phoenix Earring -->
<item id="6323" min="1" max="1" chance="28.156807417112" /> <!-- Sealed Phoenix Necklace -->
<item id="6325" min="1" max="1" chance="22.281568074171" /> <!-- Sealed Phoenix Ring -->
</group>
<group chance="100">
<item id="9814" min="1" max="4" chance="52.927519407966" /> <!-- Memento Mori --> <item id="9814" min="1" max="4" chance="52.927519407966" /> <!-- Memento Mori -->
<item id="8176" min="1" max="2" chance="44.493216280926" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="44.493216280926" /> <!-- Destruction Tombstone -->
<item id="6572" min="1" max="1" chance="2.3978814481608" /> <!-- Blessed Scroll: Enchant Armor (B-grade) --> <item id="6572" min="1" max="1" chance="2.3978814481608" /> <!-- Blessed Scroll: Enchant Armor (B-grade) -->
<item id="6571" min="1" max="1" chance="0.18138286294711" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) --> <item id="6571" min="1" max="1" chance="0.18138286294711" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.57" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.57" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -2840,26 +2736,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.273"> <item id="97" min="1" max="1" chance="3.273" /> <!-- Lance -->
<item id="97" min="1" max="1" chance="100" /> <!-- Lance --> <item id="2402" min="1" max="1" chance="5.567" /> <!-- Stockings of Zubei -->
</group> <item id="2406" min="1" max="1" chance="3.37400000000005" /> <!-- Avadon Robe -->
<group chance="10.49"> <item id="2397" min="1" max="1" chance="1.54899999999995" /> <!-- Tunic of Zubei -->
<item id="2402" min="1" max="1" chance="53.069590085796" /> <!-- Stockings of Zubei -->
<item id="2406" min="1" max="1" chance="32.163965681602" /> <!-- Avadon Robe -->
<item id="2397" min="1" max="1" chance="14.766444232602" /> <!-- Tunic of Zubei -->
</group>
<group chance="100">
<item id="8176" min="1" max="3" chance="41.017881011828" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="3" chance="41.017881011828" /> <!-- Destruction Tombstone -->
<item id="9817" min="2" max="6" chance="39.459282237522" /> <!-- Nonliving Nucleus --> <item id="9817" min="2" max="6" chance="39.459282237522" /> <!-- Nonliving Nucleus -->
<item id="4624" min="1" max="1" chance="10.708431061007" /> <!-- Greater WIT Dye (Wit + 4 Men - 4) --> <item id="4624" min="1" max="1" chance="10.708431061007" /> <!-- Greater WIT Dye (Wit + 4 Men - 4) -->
<item id="4622" min="1" max="3" chance="5.3567375349928" /> <!-- Greater MEN Dye (Men + 4 Wit - 4) --> <item id="4622" min="1" max="3" chance="5.3567375349928" /> <!-- Greater MEN Dye (Men + 4 Wit - 4) -->
<item id="4623" min="1" max="3" chance="3.4576681546493" /> <!-- Greater WIT Dye (Wit + 4 Int - 4) --> <item id="4623" min="1" max="3" chance="3.4576681546493" /> <!-- Greater WIT Dye (Wit + 4 Int - 4) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.42" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.42" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -2912,33 +2802,27 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="23.214"> <item id="103" min="1" max="1" chance="3.9289999999999" /> <!-- Tower Shield -->
<item id="103" min="1" max="1" chance="16.925131386232" /> <!-- Tower Shield --> <item id="84" min="1" max="1" chance="2.87200000000008" /> <!-- Homunkulus' Sword -->
<item id="84" min="1" max="1" chance="12.371844576549" /> <!-- Homunkulus' Sword --> <item id="145" min="1" max="1" chance="2.85699999999996" /> <!-- Sword of Whispering Death -->
<item id="145" min="1" max="1" chance="12.307228396657" /> <!-- Sword of Whispering Death --> <item id="76" min="1" max="1" chance="2.85400000000002" /> <!-- Sword of Delusion -->
<item id="76" min="1" max="1" chance="12.294305160679" /> <!-- Sword of Delusion --> <item id="77" min="1" max="1" chance="2.82300000000002" /> <!-- Tsurugi -->
<item id="77" min="1" max="1" chance="12.16076505557" /> <!-- Tsurugi --> <item id="134" min="1" max="1" chance="2.82300000000002" /> <!-- Sword of Nightmare -->
<item id="134" min="1" max="1" chance="12.16076505557" /> <!-- Sword of Nightmare --> <item id="75" min="1" max="1" chance="2.78299999999999" /> <!-- Caliburs -->
<item id="75" min="1" max="1" chance="11.988455242526" /> <!-- Caliburs --> <item id="107" min="1" max="1" chance="2.27299999999999" /> <!-- Compound Shield -->
<item id="107" min="1" max="1" chance="9.7915051262169" /> <!-- Compound Shield --> <item id="517" min="1" max="1" chance="1.099" /> <!-- Compound Helmet -->
</group> <item id="1149" min="1" max="1" chance="0.750000000000003" /> <!-- Shining Circlet -->
<group chance="1.849">
<item id="517" min="1" max="1" chance="59.437533802055" /> <!-- Compound Helmet -->
<item id="1149" min="1" max="1" chance="40.562466197945" /> <!-- Shining Circlet -->
</group>
<group chance="100">
<item id="9817" min="2" max="4" chance="38.361169102296" /> <!-- Nonliving Nucleus --> <item id="9817" min="2" max="4" chance="38.361169102296" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="2" chance="37.999839409025" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="37.999839409025" /> <!-- Destruction Tombstone -->
<item id="4603" min="1" max="1" chance="8.8776698249558" /> <!-- Greater CON Dye (Con + 3 Str - 3) --> <item id="4603" min="1" max="1" chance="8.8776698249558" /> <!-- Greater CON Dye (Con + 3 Str - 3) -->
<item id="951" min="1" max="1" chance="7.4323510518709" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="7.4323510518709" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="4601" min="1" max="3" chance="4.4172555002409" /> <!-- Greater STR Dye (STR + 3 CON - 3) --> <item id="4601" min="1" max="3" chance="4.4172555002409" /> <!-- Greater STR Dye (STR + 3 CON - 3) -->
<item id="4602" min="1" max="3" chance="2.9117151116107" /> <!-- Greater STR Dye (STR + 3 DEX - 3) --> <item id="4602" min="1" max="3" chance="2.9117151116107" /> <!-- Greater STR Dye (STR + 3 DEX - 3) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="58.65" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="58.65" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -3201,25 +3085,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.952"> <item id="289" min="1" max="1" chance="1.952" /> <!-- Soul Bow -->
<item id="289" min="1" max="1" chance="100" /> <!-- Soul Bow --> <item id="6326" min="1" max="1" chance="5.30700000000002" /> <!-- Sealed Majestic Necklace -->
</group> <item id="6328" min="1" max="1" chance="4.15699999999999" /> <!-- Sealed Majestic Ring -->
<group chance="10.999"> <item id="6327" min="1" max="1" chance="1.53499999999999" /> <!-- Sealed Majestic Earring -->
<item id="6326" min="1" max="1" chance="48.249840894627" /> <!-- Sealed Majestic Necklace -->
<item id="6328" min="1" max="1" chance="37.794344940449" /> <!-- Sealed Majestic Ring -->
<item id="6327" min="1" max="1" chance="13.955814164924" /> <!-- Sealed Majestic Earring -->
</group>
<group chance="100">
<item id="8176" min="1" max="4" chance="37.819810068322" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="37.819810068322" /> <!-- Destruction Tombstone -->
<item id="9817" min="3" max="7" chance="37.283227635846" /> <!-- Nonliving Nucleus --> <item id="9817" min="3" max="7" chance="37.283227635846" /> <!-- Nonliving Nucleus -->
<item id="8619" min="1" max="1" chance="23.725269794572" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.725269794572" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6578" min="1" max="1" chance="1.1716925012605" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="1.1716925012605" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.7" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.7" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="46" /> <radius normal="46" />
@ -3348,23 +3226,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.6"> <item id="157" min="1" max="1" chance="0.3" /> <!-- Spiked Club -->
<item id="157" min="1" max="1" chance="50" /> <!-- Spiked Club --> <item id="186" min="1" max="1" chance="0.3" /> <!-- Staff of Magic -->
<item id="186" min="1" max="1" chance="50" /> <!-- Staff of Magic --> <item id="2422" min="1" max="1" chance="7.89100000000007" /> <!-- Reinforced Leather Boots -->
</group> <item id="553" min="1" max="1" chance="7.86900000000017" /> <!-- Iron Boots -->
<group chance="46.989"> <item id="63" min="1" max="1" chance="7.85600000000015" /> <!-- Gauntlets -->
<item id="2422" min="1" max="1" chance="16.793292047075" /> <!-- Reinforced Leather Boots --> <item id="2423" min="1" max="1" chance="7.81199999999988" /> <!-- Boots of Knowledge -->
<item id="553" min="1" max="1" chance="16.746472578689" /> <!-- Iron Boots --> <item id="2447" min="1" max="1" chance="7.78899999999995" /> <!-- Gloves of Knowledge -->
<item id="63" min="1" max="1" chance="16.718806529188" /> <!-- Gauntlets --> <item id="2446" min="1" max="1" chance="7.77199999999977" /> <!-- Reinforced Leather Gloves -->
<item id="2423" min="1" max="1" chance="16.625167592415" /> <!-- Boots of Knowledge --> </drop>
<item id="2447" min="1" max="1" chance="16.576219966375" /> <!-- Gloves of Knowledge --> <lucky_drop>
<item id="2446" min="1" max="1" chance="16.540041286258" /> <!-- Reinforced Leather Gloves -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="41.16" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="41.16" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -3416,33 +3290,25 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="33.45"> <item id="287" min="1" max="1" chance="1.35999999999999" /> <!-- Bow of Peril -->
<item id="287" min="1" max="1" chance="4.0657698056801" /> <!-- Bow of Peril --> <item id="4121" min="3" max="9" chance="32.09" /> <!-- Bow of Peril Shaft -->
<item id="4121" min="3" max="9" chance="95.93423019432" /> <!-- Bow of Peril Shaft --> <item id="2380" min="1" max="1" chance="8.91199999999992" /> <!-- Blue Wolf Gaiters -->
</group> <item id="358" min="1" max="1" chance="5.59300000000001" /> <!-- Blue Wolf Breastplate -->
<group chance="88.445"> <item id="4078" min="9" max="27" chance="51.6700000000002" /> <!-- Blue Wolf Breastplate Part -->
<item id="2380" min="1" max="1" chance="10.076318616089" /> <!-- Blue Wolf Gaiters --> <item id="4080" min="32" max="96" chance="22.2700000000001" /> <!-- Blue Wolf Gaiter Material -->
<item id="358" min="1" max="1" chance="6.3237039968342" /> <!-- Blue Wolf Breastplate --> <item id="2381" min="1" max="1" chance="3.51799999999996" /> <!-- Doom Plate Armor -->
<item id="4078" min="9" max="27" chance="58.420487308497" /> <!-- Blue Wolf Breastplate Part --> <item id="4081" min="22" max="66" chance="12.83" /> <!-- Doom Plate Armor Temper -->
<item id="4080" min="32" max="96" chance="25.17949007858" /> <!-- Blue Wolf Gaiter Material -->
</group>
<group chance="16.348">
<item id="2381" min="1" max="1" chance="21.519451920724" /> <!-- Doom Plate Armor -->
<item id="4081" min="22" max="66" chance="78.480548079276" /> <!-- Doom Plate Armor Temper -->
</group>
<group chance="100">
<item id="9817" min="2" max="5" chance="41.473996375419" /> <!-- Nonliving Nucleus --> <item id="9817" min="2" max="5" chance="41.473996375419" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="3" chance="37.173924982152" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="3" chance="37.173924982152" /> <!-- Destruction Tombstone -->
<item id="4619" min="1" max="1" chance="7.3205557691252" /> <!-- Greater INT Dye (Int + 4 Men - 4) --> <item id="4619" min="1" max="1" chance="7.3205557691252" /> <!-- Greater INT Dye (Int + 4 Men - 4) -->
<item id="4620" min="1" max="1" chance="7.0020319622165" /> <!-- Greater INT Dye (Int + 4 Wit - 4) --> <item id="4620" min="1" max="1" chance="7.0020319622165" /> <!-- Greater INT Dye (Int + 4 Wit - 4) -->
<item id="4621" min="1" max="1" chance="6.8647372178593" /> <!-- Greater MEN Dye (Men + 4 Int - 4) --> <item id="4621" min="1" max="1" chance="6.8647372178593" /> <!-- Greater MEN Dye (Men + 4 Int - 4) -->
<item id="6571" min="1" max="1" chance="0.16475369322862" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) --> <item id="6571" min="1" max="1" chance="0.16475369322862" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="71.12" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="71.12" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -3873,8 +3739,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="17343" min="2" max="2" chance="14.586987209651" /> <!-- Twilight Shield Heavy Armor --> <item id="17343" min="2" max="2" chance="14.586987209651" /> <!-- Twilight Shield Heavy Armor -->
<item id="17328" min="1" max="1" chance="7.8179407109552" /> <!-- Apocalypse Fighter --> <item id="17328" min="1" max="1" chance="7.8179407109552" /> <!-- Apocalypse Fighter -->
<item id="17331" min="1" max="1" chance="7.8068186679215" /> <!-- Apocalypse Shooter --> <item id="17331" min="1" max="1" chance="7.8068186679215" /> <!-- Apocalypse Shooter -->
@ -3918,14 +3783,11 @@
<item id="19503" min="1" max="1" chance="3.4550466467659" /> <!-- Teal Soul Crystal (R-grade) --> <item id="19503" min="1" max="1" chance="3.4550466467659" /> <!-- Teal Soul Crystal (R-grade) -->
<item id="19502" min="1" max="1" chance="3.4498521294058" /> <!-- Yellow Soul Crystal (R-grade) --> <item id="19502" min="1" max="1" chance="3.4498521294058" /> <!-- Yellow Soul Crystal (R-grade) -->
<item id="19504" min="1" max="1" chance="3.4283814576508" /> <!-- Purple Soul Crystal (R-grade) --> <item id="19504" min="1" max="1" chance="3.4283814576508" /> <!-- Purple Soul Crystal (R-grade) -->
</group> <item id="36257" min="1" max="1" chance="15.23" /> <!-- Lilith's Soul Necklace -->
<group chance="15.23"> </drop>
<item id="36257" min="1" max="1" chance="100" /> <!-- Lilith's Soul Necklace --> <lucky_drop>
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="42.5" /> <radius normal="42.5" />
@ -4071,8 +3933,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" /> <ai type="BALANCED" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="17401" min="2" max="2" chance="14.138927722934" /> <!-- Seraph Shield Heavy Armor --> <item id="17401" min="2" max="2" chance="14.138927722934" /> <!-- Seraph Shield Heavy Armor -->
<item id="17386" min="1" max="1" chance="7.8563893201136" /> <!-- Specter Fighter --> <item id="17386" min="1" max="1" chance="7.8563893201136" /> <!-- Specter Fighter -->
<item id="17389" min="1" max="1" chance="7.8486701603012" /> <!-- Specter Shooter --> <item id="17389" min="1" max="1" chance="7.8486701603012" /> <!-- Specter Shooter -->
@ -4117,11 +3978,10 @@
<item id="37716" min="1" max="1" chance="3.2932669457219" /> <!-- Seven Signs' Energy --> <item id="37716" min="1" max="1" chance="3.2932669457219" /> <!-- Seven Signs' Energy -->
<item id="19503" min="1" max="1" chance="3.2562271164329" /> <!-- Teal Soul Crystal (R-grade) --> <item id="19503" min="1" max="1" chance="3.2562271164329" /> <!-- Teal Soul Crystal (R-grade) -->
<item id="19504" min="1" max="1" chance="3.1467465590654" /> <!-- Purple Soul Crystal (R-grade) --> <item id="19504" min="1" max="1" chance="3.1467465590654" /> <!-- Purple Soul Crystal (R-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15.5" /> <radius normal="15.5" />
@ -4375,20 +4235,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="17.294"> <item id="6675" min="1" max="1" chance="8.03799999999999" /> <!-- Sealed Imperial Crusader Gaiters -->
<item id="6675" min="1" max="1" chance="46.478547473112" /> <!-- Sealed Imperial Crusader Gaiters --> <item id="6674" min="1" max="1" chance="5.08900000000004" /> <!-- Sealed Imperial Crusader Breastplate -->
<item id="6674" min="1" max="1" chance="29.426390655719" /> <!-- Sealed Imperial Crusader Breastplate --> <item id="6684" min="1" max="1" chance="4.16699999999997" /> <!-- Sealed Major Arcana Robe -->
<item id="6684" min="1" max="1" chance="24.095061871169" /> <!-- Sealed Major Arcana Robe --> <item id="959" min="1" max="1" chance="2.75300000000001" /> <!-- Scroll: Enchant Weapon (S-grade) -->
</group> <item id="6577" min="1" max="1" chance="0.299999999999999" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<group chance="3.053"> </drop>
<item id="959" min="1" max="1" chance="90.173599737963" /> <!-- Scroll: Enchant Weapon (S-grade) --> <lucky_drop>
<item id="6577" min="1" max="1" chance="9.8264002620373" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.63" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.63" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -4513,26 +4369,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.319"> <item id="164" min="1" max="1" chance="1.688" /> <!-- Elysian -->
<item id="164" min="1" max="1" chance="50.858692377222" /> <!-- Elysian --> <item id="213" min="1" max="1" chance="1.631" /> <!-- Branch of the Mother Tree -->
<item id="213" min="1" max="1" chance="49.141307622778" /> <!-- Branch of the Mother Tree --> <item id="6327" min="1" max="1" chance="7.61599999999998" /> <!-- Sealed Majestic Earring -->
</group> <item id="6326" min="1" max="1" chance="4.32499999999993" /> <!-- Sealed Majestic Necklace -->
<group chance="15.397"> <item id="6328" min="1" max="1" chance="3.45599999999993" /> <!-- Sealed Majestic Ring -->
<item id="6327" min="1" max="1" chance="49.464181334026" /> <!-- Sealed Majestic Earring -->
<item id="6326" min="1" max="1" chance="28.089887640449" /> <!-- Sealed Majestic Necklace -->
<item id="6328" min="1" max="1" chance="22.445931025524" /> <!-- Sealed Majestic Ring -->
</group>
<group chance="100">
<item id="9817" min="3" max="7" chance="36.686492309642" /> <!-- Nonliving Nucleus --> <item id="9817" min="3" max="7" chance="36.686492309642" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="4" chance="36.378696939247" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="36.378696939247" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="25.773335868119" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="25.773335868119" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6578" min="1" max="1" chance="1.1614748829925" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="1.1614748829925" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.91" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.91" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="18" /> <radius normal="18" />
@ -4670,23 +4520,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.831"> <item id="6367" min="1" max="1" chance="0.750000000000017" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="15.524736079487" /> <!-- Angel Slayer --> <item id="6691" min="12" max="36" chance="4.08099999999998" /> <!-- Angel Slayer Blade -->
<item id="6691" min="12" max="36" chance="84.475263920513" /> <!-- Angel Slayer Blade --> <item id="6680" min="1" max="1" chance="1.581" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="15" max="45" chance="8.948" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="10.529"> <item id="3936" min="1" max="1" chance="18.18" /> <!-- Blessed Scroll of Resurrection -->
<item id="6680" min="1" max="1" chance="15.015671003894" /> <!-- Sealed Draconic Leather Armor --> <item id="6578" min="1" max="1" chance="1.59" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6707" min="15" max="45" chance="84.984328996106" /> <!-- Sealed Draconic Leather Armor Part --> </drop>
</group> <lucky_drop>
<group chance="19.77">
<item id="3936" min="1" max="1" chance="91.95751138088" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="8.0424886191199" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="88.5" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="88.5" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="25300" level="79" type="L2Monster" name="Hekaton's Scout" title="Raid Fighter"> <npc id="25300" level="79" type="L2Monster" name="Hekaton's Scout" title="Raid Fighter">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -204,26 +204,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.6"> <item id="6364" min="1" max="1" chance="0.3" /> <!-- Forgotten Blade -->
<item id="6364" min="1" max="1" chance="50" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="0.3" /> <!-- Heaven's Divider -->
<item id="6372" min="1" max="1" chance="50" /> <!-- Heaven's Divider --> <item id="6685" min="1" max="1" chance="2.80099999999999" /> <!-- Sealed Major Arcana Gloves -->
</group> <item id="6677" min="1" max="1" chance="2.79399999999994" /> <!-- Sealed Imperial Crusader Boots -->
<group chance="16.34"> <item id="6682" min="1" max="1" chance="2.72100000000004" /> <!-- Sealed Draconic Leather Boots -->
<item id="6685" min="1" max="1" chance="17.141982864137" /> <!-- Sealed Major Arcana Gloves --> <item id="6676" min="1" max="1" chance="2.68199999999992" /> <!-- Sealed Imperial Crusader Gauntlets -->
<item id="6677" min="1" max="1" chance="17.099143206854" /> <!-- Sealed Imperial Crusader Boots --> <item id="6681" min="1" max="1" chance="2.67399999999994" /> <!-- Sealed Draconic Leather Gloves -->
<item id="6682" min="1" max="1" chance="16.652386780906" /> <!-- Sealed Draconic Leather Boots --> <item id="6686" min="1" max="1" chance="2.668" /> <!-- Sealed Major Arcana Boots -->
<item id="6676" min="1" max="1" chance="16.41370869033" /> <!-- Sealed Imperial Crusader Gauntlets --> <item id="6578" min="1" max="1" chance="2.133" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6681" min="1" max="1" chance="16.364749082007" /> <!-- Sealed Draconic Leather Gloves --> </drop>
<item id="6686" min="1" max="1" chance="16.328029375765" /> <!-- Sealed Major Arcana Boots --> <lucky_drop>
</group>
<group chance="2.133">
<item id="6578" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="88.99" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="88.99" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -357,26 +351,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.533"> <item id="6367" min="1" max="1" chance="0.299999999999998" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="19.569471624266" /> <!-- Angel Slayer --> <item id="6691" min="27" max="81" chance="1.233" /> <!-- Angel Slayer Blade -->
<item id="6691" min="27" max="81" chance="80.430528375734" /> <!-- Angel Slayer Blade --> <item id="6675" min="1" max="1" chance="2.10499999999998" /> <!-- Sealed Imperial Crusader Gaiters -->
</group> <item id="6674" min="1" max="1" chance="1.23299999999999" /> <!-- Sealed Imperial Crusader Breastplate -->
<group chance="11.325"> <item id="6702" min="28" max="84" chance="6.21999999999997" /> <!-- Sealed Imperial Crusader Gaiter Pattern -->
<item id="6675" min="1" max="1" chance="18.587196467991" /> <!-- Sealed Imperial Crusader Gaiters --> <item id="6701" min="60" max="180" chance="1.76700000000005" /> <!-- Sealed Imperial Crusader Breastplate Part -->
<item id="6674" min="1" max="1" chance="10.887417218543" /> <!-- Sealed Imperial Crusader Breastplate --> <item id="960" min="1" max="1" chance="9.32199999999996" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6702" min="28" max="84" chance="54.922737306843" /> <!-- Sealed Imperial Crusader Gaiter Pattern --> <item id="959" min="1" max="1" chance="0.749999999999999" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6701" min="60" max="180" chance="15.602649006623" /> <!-- Sealed Imperial Crusader Breastplate Part --> <item id="6577" min="1" max="1" chance="0.299999999999995" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="10.372"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.876590821442" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="7.2310065561126" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="2.892402622445" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.94" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.94" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
@ -587,23 +575,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.134"> <item id="6371" min="1" max="1" chance="0.3" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="9.572431397575" /> <!-- Demon Splinter --> <item id="6695" min="12" max="36" chance="2.834" /> <!-- Demon Splinter Blade -->
<item id="6695" min="12" max="36" chance="90.427568602425" /> <!-- Demon Splinter Blade --> <item id="6680" min="1" max="1" chance="1.10799999999998" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="15" max="45" chance="6.16400000000002" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="7.272"> <item id="3936" min="1" max="1" chance="12.69" /> <!-- Blessed Scroll of Resurrection -->
<item id="6680" min="1" max="1" chance="15.236523652365" /> <!-- Sealed Draconic Leather Armor --> <item id="6578" min="1" max="1" chance="1.15899999999999" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6707" min="15" max="45" chance="84.763476347635" /> <!-- Sealed Draconic Leather Armor Part --> </drop>
</group> <lucky_drop>
<group chance="13.849">
<item id="3936" min="1" max="1" chance="91.631164705033" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="8.3688352949671" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.045" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.045" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -736,28 +718,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.2"> <item id="6579" min="1" max="1" chance="0.3" /> <!-- Arcana Mace -->
<item id="6579" min="1" max="1" chance="25" /> <!-- Arcana Mace --> <item id="6369" min="1" max="1" chance="0.3" /> <!-- Dragon Hunter Axe -->
<item id="6369" min="1" max="1" chance="25" /> <!-- Dragon Hunter Axe --> <item id="6366" min="1" max="1" chance="0.3" /> <!-- Imperial Staff -->
<item id="6366" min="1" max="1" chance="25" /> <!-- Imperial Staff --> <item id="6365" min="1" max="1" chance="0.3" /> <!-- Basalt Battlehammer -->
<item id="6365" min="1" max="1" chance="25" /> <!-- Basalt Battlehammer --> <item id="6686" min="1" max="1" chance="6.04700000000001" /> <!-- Sealed Major Arcana Boots -->
</group> <item id="6676" min="1" max="1" chance="3.00100000000006" /> <!-- Sealed Imperial Crusader Gauntlets -->
<group chance="14.876"> <item id="6677" min="1" max="1" chance="2.07000000000001" /> <!-- Sealed Imperial Crusader Boots -->
<item id="6686" min="1" max="1" chance="40.649368109707" /> <!-- Sealed Major Arcana Boots --> <item id="6681" min="1" max="1" chance="1.518" /> <!-- Sealed Draconic Leather Gloves -->
<item id="6676" min="1" max="1" chance="20.173433718742" /> <!-- Sealed Imperial Crusader Gauntlets --> <item id="6682" min="1" max="1" chance="1.218" /> <!-- Sealed Draconic Leather Boots -->
<item id="6677" min="1" max="1" chance="13.915030922291" /> <!-- Sealed Imperial Crusader Boots --> <item id="6685" min="1" max="1" chance="1.022" /> <!-- Sealed Major Arcana Gloves -->
<item id="6681" min="1" max="1" chance="10.20435600968" /> <!-- Sealed Draconic Leather Gloves --> <item id="6578" min="1" max="1" chance="5.989" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6682" min="1" max="1" chance="8.1876848615219" /> <!-- Sealed Draconic Leather Boots --> </drop>
<item id="6685" min="1" max="1" chance="6.8701263780586" /> <!-- Sealed Major Arcana Gloves --> <lucky_drop>
</group>
<group chance="5.989">
<item id="6578" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.95" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.95" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="48" /> <radius normal="48" />
@ -895,27 +871,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.694"> <item id="2504" min="1" max="1" chance="2.40799999999998" /> <!-- Meteor Shower -->
<item id="2504" min="1" max="1" chance="51.299531316574" /> <!-- Meteor Shower --> <item id="212" min="1" max="1" chance="2.28600000000002" /> <!-- Dasparion's Staff -->
<item id="212" min="1" max="1" chance="48.700468683426" /> <!-- Dasparion's Staff --> <item id="6323" min="1" max="1" chance="6.10500000000005" /> <!-- Sealed Phoenix Necklace -->
</group> <item id="6325" min="1" max="1" chance="4.85699999999998" /> <!-- Sealed Phoenix Ring -->
<group chance="12.837"> <item id="6324" min="1" max="1" chance="1.87499999999997" /> <!-- Sealed Phoenix Earring -->
<item id="6323" min="1" max="1" chance="47.557840616967" /> <!-- Sealed Phoenix Necklace -->
<item id="6325" min="1" max="1" chance="37.835942977331" /> <!-- Sealed Phoenix Ring -->
<item id="6324" min="1" max="1" chance="14.606216405702" /> <!-- Sealed Phoenix Earring -->
</group>
<group chance="100">
<item id="9814" min="3" max="7" chance="38.324298522135" /> <!-- Memento Mori --> <item id="9814" min="3" max="7" chance="38.324298522135" /> <!-- Memento Mori -->
<item id="8176" min="1" max="4" chance="37.005704455336" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="37.005704455336" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="23.091937671618" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.091937671618" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="729" min="1" max="1" chance="1.4362750426534" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="1.4362750426534" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="0.14178430825799" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.14178430825799" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.96" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.96" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="9" grown="10" /> <radius normal="9" grown="10" />
@ -1055,27 +1025,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.426"> <item id="5315" min="1" max="1" chance="2.426" /> <!-- Sealed Shield of Nightmare -->
<item id="5315" min="1" max="1" chance="100" /> <!-- Sealed Shield of Nightmare --> <item id="5312" min="1" max="1" chance="5.54700000000003" /> <!-- Sealed Helm of Nightmare -->
</group> <item id="5317" min="1" max="1" chance="4.09000000000002" /> <!-- Sealed Majestic Circlet -->
<group chance="17.232"> <item id="5311" min="1" max="1" chance="3.80199999999995" /> <!-- Sealed Armor of Nightmare -->
<item id="5312" min="1" max="1" chance="32.190111420613" /> <!-- Sealed Helm of Nightmare --> <item id="5316" min="1" max="1" chance="3.79299999999999" /> <!-- Sealed Majestic Plate Armor -->
<item id="5317" min="1" max="1" chance="23.734911792015" /> <!-- Sealed Majestic Circlet -->
<item id="5311" min="1" max="1" chance="22.063602599814" /> <!-- Sealed Armor of Nightmare -->
<item id="5316" min="1" max="1" chance="22.011374187558" /> <!-- Sealed Majestic Plate Armor -->
</group>
<group chance="100">
<item id="9818" min="3" max="7" chance="37.726296756696" /> <!-- Angelic Essence --> <item id="9818" min="3" max="7" chance="37.726296756696" /> <!-- Angelic Essence -->
<item id="8176" min="1" max="4" chance="36.582664707877" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="36.582664707877" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="23.736015368968" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.736015368968" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6570" min="1" max="1" chance="1.4107808791954" /> <!-- Blessed Scroll: Enchant Armor (A-grade) --> <item id="6570" min="1" max="1" chance="1.4107808791954" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
<item id="6578" min="1" max="1" chance="0.5442422872641" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="0.5442422872641" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.63" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.63" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="8" grown="9" /> <radius normal="8" grown="9" />
@ -1206,32 +1170,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="72.15"> <item id="81" min="1" max="1" chance="0.749999999999972" /> <!-- Dragon Slayer -->
<item id="81" min="1" max="1" chance="1.039501039501" /> <!-- Dragon Slayer --> <item id="151" min="1" max="1" chance="0.749999999999972" /> <!-- Sword of Miracles -->
<item id="151" min="1" max="1" chance="1.039501039501" /> <!-- Sword of Miracles --> <item id="2500" min="1" max="1" chance="0.749999999999972" /> <!-- Dark Legion's Edge -->
<item id="2500" min="1" max="1" chance="1.039501039501" /> <!-- Dark Legion's Edge --> <item id="5529" min="2" max="6" chance="27.8800000000003" /> <!-- Dragon Slayer Edge -->
<item id="5529" min="2" max="6" chance="38.641718641719" /> <!-- Dragon Slayer Edge --> <item id="5546" min="3" max="9" chance="23.4099999999997" /> <!-- Sword of Miracles Edge -->
<item id="5546" min="3" max="9" chance="32.446292446292" /> <!-- Sword of Miracles Edge --> <item id="5545" min="3" max="9" chance="18.6100000000001" /> <!-- Dark Legion's Edge Blade -->
<item id="5545" min="3" max="9" chance="25.793485793486" /> <!-- Dark Legion's Edge Blade --> <item id="5311" min="1" max="1" chance="1.96100000000003" /> <!-- Sealed Armor of Nightmare -->
</group> <item id="5316" min="1" max="1" chance="1.87800000000001" /> <!-- Sealed Majestic Plate Armor -->
<group chance="19.603"> <item id="5523" min="12" max="36" chance="11.8299999999999" /> <!-- Sealed Majestic Plate Armor Pattern -->
<item id="5311" min="1" max="1" chance="10.003570882008" /> <!-- Sealed Armor of Nightmare --> <item id="5522" min="36" max="108" chance="3.93399999999992" /> <!-- Sealed Armor of Nightmare Pattern -->
<item id="5316" min="1" max="1" chance="9.5801663010764" /> <!-- Sealed Majestic Plate Armor -->
<item id="5523" min="12" max="36" chance="60.347905932765" /> <!-- Sealed Majestic Plate Armor Pattern -->
<item id="5522" min="36" max="108" chance="20.06835688415" /> <!-- Sealed Armor of Nightmare Pattern -->
</group>
<group chance="100">
<item id="8176" min="1" max="4" chance="33.925288795867" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="33.925288795867" /> <!-- Destruction Tombstone -->
<item id="9814" min="3" max="7" chance="33.390363706606" /> <!-- Memento Mori --> <item id="9814" min="3" max="7" chance="33.390363706606" /> <!-- Memento Mori -->
<item id="8619" min="1" max="1" chance="21.834283603697" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="21.834283603697" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="730" min="1" max="1" chance="10.341885059033" /> <!-- Scroll: Enchant Armor (A-grade) --> <item id="730" min="1" max="1" chance="10.341885059033" /> <!-- Scroll: Enchant Armor (A-grade) -->
<item id="6578" min="1" max="1" chance="0.5081788347973" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="0.5081788347973" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.34" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.34" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="7.5" /> <radius normal="7.5" />
@ -2352,23 +2310,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="12.11"> <item id="261" min="1" max="1" chance="12.11" /> <!-- Bich'Hwa -->
<item id="261" min="1" max="1" chance="100" /> <!-- Bich'Hwa --> <item id="395" min="1" max="1" chance="4.99599999999998" /> <!-- Manticore Skin Shirt -->
</group> <item id="417" min="1" max="1" chance="2.51000000000002" /> <!-- Manticore Skin Gaiters -->
<group chance="7.506"> <item id="4561" min="1" max="1" chance="18.2699999999999" /> <!-- Greater MEN Dye (Men + 1 Int - 1) -->
<item id="395" min="1" max="1" chance="66.560085265121" /> <!-- Manticore Skin Shirt --> <item id="4560" min="1" max="1" chance="17.88" /> <!-- Greater INT Dye (Int + 1 Wit - 1) -->
<item id="417" min="1" max="1" chance="33.439914734879" /> <!-- Manticore Skin Gaiters --> <item id="4559" min="1" max="3" chance="8.81700000000012" /> <!-- Greater INT Dye (Int + 1 Men - 1) -->
</group> </drop>
<group chance="44.967"> <lucky_drop>
<item id="4561" min="1" max="1" chance="40.629795183134" /> <!-- Greater MEN Dye (Men + 1 Int - 1) -->
<item id="4560" min="1" max="1" chance="39.762492494496" /> <!-- Greater INT Dye (Int + 1 Wit - 1) -->
<item id="4559" min="1" max="3" chance="19.60771232237" /> <!-- Greater INT Dye (Int + 1 Men - 1) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.52" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.52" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
@ -2465,26 +2417,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="17.094"> <item id="630" min="1" max="1" chance="11.5099999999999" /> <!-- Square Shield -->
<item id="630" min="1" max="1" chance="67.333567333567" /> <!-- Square Shield --> <item id="2494" min="1" max="1" chance="5.58400000000006" /> <!-- Plate Shield -->
<item id="2494" min="1" max="1" chance="32.666432666433" /> <!-- Plate Shield --> <item id="2387" min="1" max="1" chance="8.44800000000004" /> <!-- Reinforced Mithril Gaiters -->
</group> <item id="397" min="1" max="1" chance="3.98499999999996" /> <!-- Reinforced Mithril Shirt -->
<group chance="12.433"> <item id="2412" min="1" max="1" chance="2.198" /> <!-- Plate Helmet -->
<item id="2387" min="1" max="1" chance="67.948202364675" /> <!-- Reinforced Mithril Gaiters --> <item id="951" min="1" max="1" chance="13.49" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="397" min="1" max="1" chance="32.051797635325" /> <!-- Reinforced Mithril Shirt --> <item id="6573" min="1" max="1" chance="0.750000000000004" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
<group chance="2.198"> <lucky_drop>
<item id="2412" min="1" max="1" chance="100" /> <!-- Plate Helmet -->
</group>
<group chance="14.24">
<item id="951" min="1" max="1" chance="94.733146067416" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="6573" min="1" max="1" chance="5.2668539325843" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="51.21" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="51.21" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -2616,23 +2560,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.475"> <item id="222" min="1" max="1" chance="2.475" /> <!-- Poniard Dagger -->
<item id="222" min="1" max="1" chance="100" /> <!-- Poniard Dagger --> <item id="605" min="1" max="1" chance="8.06100000000002" /> <!-- Leather Gauntlets -->
</group> <item id="1123" min="1" max="1" chance="3.76199999999998" /> <!-- Blue Buckskin Boots -->
<group chance="11.823"> <item id="6387" min="4" max="12" chance="17.1199999999998" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="605" min="1" max="1" chance="68.180664805887" /> <!-- Leather Gauntlets --> <item id="955" min="1" max="1" chance="13.75" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="1123" min="1" max="1" chance="31.819335194113" /> <!-- Blue Buckskin Boots --> <item id="956" min="7" max="21" chance="7.47700000000016" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> </drop>
<group chance="38.347"> <lucky_drop>
<item id="6387" min="4" max="12" chance="44.644952669048" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="955" min="1" max="1" chance="35.856781495293" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="956" min="7" max="21" chance="19.498265835659" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="40.5" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="40.5" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -2764,30 +2702,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="9.537"> <item id="316" min="1" max="1" chance="4.78999999999997" /> <!-- Sage's Blood -->
<item id="316" min="1" max="1" chance="50.22543776869" /> <!-- Sage's Blood --> <item id="317" min="1" max="1" chance="4.74700000000004" /> <!-- Tome of Blood -->
<item id="317" min="1" max="1" chance="49.77456223131" /> <!-- Tome of Blood --> <item id="351" min="1" max="1" chance="22.7100000000001" /> <!-- Breastplate -->
</group> <item id="59" min="1" max="1" chance="8.96800000000011" /> <!-- Mithril Gaiters -->
<group chance="48.065"> <item id="378" min="1" max="1" chance="7.24100000000012" /> <!-- Compound Scale Gaiters -->
<item id="351" min="1" max="1" chance="47.248517632373" /> <!-- Breastplate --> <item id="379" min="1" max="1" chance="5.98700000000007" /> <!-- Dwarven Scale Gaiters -->
<item id="59" min="1" max="1" chance="18.658067200666" /> <!-- Mithril Gaiters --> <item id="58" min="1" max="1" chance="3.15899999999999" /> <!-- Mithril Breastplate -->
<item id="378" min="1" max="1" chance="15.065016123999" /> <!-- Compound Scale Gaiters --> <item id="350" min="1" max="1" chance="23.73" /> <!-- Dwarven Scale Mail -->
<item id="379" min="1" max="1" chance="12.456049100177" /> <!-- Dwarven Scale Gaiters --> <item id="349" min="1" max="1" chance="2.72299999999998" /> <!-- Compound Scale Mail -->
<item id="58" min="1" max="1" chance="6.5723499427858" /> <!-- Mithril Breastplate --> <item id="6576" min="1" max="1" chance="20.7999999999999" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
</group> <item id="2030" min="21" max="63" chance="4.87800000000006" /> <!-- Tome of Blood Page -->
<group chance="26.453"> </drop>
<item id="350" min="1" max="1" chance="89.706271500397" /> <!-- Dwarven Scale Mail --> <lucky_drop>
<item id="349" min="1" max="1" chance="10.293728499603" /> <!-- Compound Scale Mail -->
</group>
<group chance="25.678">
<item id="6576" min="1" max="1" chance="81.003193395124" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="2030" min="21" max="63" chance="18.996806604876" /> <!-- Tome of Blood Page -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="41.13" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="41.13" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@ -2878,32 +2808,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="36.529"> <item id="179" min="1" max="1" chance="4.63099999999989" /> <!-- Mace of Prayer -->
<item id="179" min="1" max="1" chance="12.677598620274" /> <!-- Mace of Prayer --> <item id="181" min="1" max="1" chance="4.62099999999984" /> <!-- Mace of Miracle -->
<item id="181" min="1" max="1" chance="12.650223110405" /> <!-- Mace of Miracle --> <item id="180" min="1" max="1" chance="4.57600000000018" /> <!-- Mace of Judgment -->
<item id="180" min="1" max="1" chance="12.527033315996" /> <!-- Mace of Judgment --> <item id="184" min="1" max="1" chance="4.56799999999985" /> <!-- Conjuror's Staff -->
<item id="184" min="1" max="1" chance="12.5051329081" /> <!-- Conjuror's Staff --> <item id="183" min="1" max="1" chance="4.54099999999983" /> <!-- Mystic Staff -->
<item id="183" min="1" max="1" chance="12.431219031454" /> <!-- Mystic Staff --> <item id="86" min="1" max="1" chance="4.53299999999987" /> <!-- Tomahawk -->
<item id="86" min="1" max="1" chance="12.409318623559" /> <!-- Tomahawk --> <item id="182" min="1" max="1" chance="4.53100000000015" /> <!-- Doom Hammer -->
<item id="182" min="1" max="1" chance="12.403843521586" /> <!-- Doom Hammer --> <item id="185" min="1" max="1" chance="4.52800000000003" /> <!-- Staff of Mana -->
<item id="185" min="1" max="1" chance="12.395630868625" /> <!-- Staff of Mana --> <item id="468" min="1" max="1" chance="11.93" /> <!-- Wizard Stockings -->
</group> <item id="433" min="1" max="1" chance="5.97199999999999" /> <!-- Elven Tunic -->
<group chance="31.715"> <item id="434" min="1" max="1" chance="4.96000000000005" /> <!-- White Tunic -->
<item id="468" min="1" max="1" chance="37.616269903831" /> <!-- Wizard Stockings --> <item id="435" min="1" max="1" chance="4.17" /> <!-- Wizard Tunic -->
<item id="433" min="1" max="1" chance="18.83020652688" /> <!-- Elven Tunic --> <item id="466" min="1" max="1" chance="2.957" /> <!-- Elven Stockings -->
<item id="434" min="1" max="1" chance="15.639287403437" /> <!-- White Tunic --> <item id="467" min="1" max="1" chance="1.726" /> <!-- Dark Stockings -->
<item id="435" min="1" max="1" chance="13.148352514583" /> <!-- Wizard Tunic --> <item id="955" min="1" max="1" chance="43.67" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="466" min="1" max="1" chance="9.3236638814441" /> <!-- Elven Stockings --> </drop>
<item id="467" min="1" max="1" chance="5.442219769825" /> <!-- Dark Stockings --> <lucky_drop>
</group>
<group chance="43.67">
<item id="955" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="38.07" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="38.07" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -3029,22 +2953,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.182"> <item id="293" min="1" max="1" chance="1.715" /> <!-- War Hammer -->
<item id="293" min="1" max="1" chance="53.89692017599" /> <!-- War Hammer --> <item id="296" min="1" max="1" chance="1.467" /> <!-- Dwarven Pike -->
<item id="296" min="1" max="1" chance="46.10307982401" /> <!-- Dwarven Pike --> <item id="436" min="1" max="1" chance="4.88699999999997" /> <!-- Tunic of Knowledge -->
</group> <item id="469" min="1" max="1" chance="2.46400000000003" /> <!-- Stockings of Knowledge -->
<group chance="7.351"> <item id="6387" min="12" max="36" chance="19.16" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="436" min="1" max="1" chance="66.480750918242" /> <!-- Tunic of Knowledge --> </drop>
<item id="469" min="1" max="1" chance="33.519249081758" /> <!-- Stockings of Knowledge --> <lucky_drop>
</group>
<group chance="19.16">
<item id="6387" min="12" max="36" chance="100" /> <!-- Blessed Scroll of Resurrection (Pet) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="41.2" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="41.2" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -3096,23 +3014,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.725"> <item id="259" min="1" max="1" chance="1.725" /> <!-- Single-Edged Jamadhr -->
<item id="259" min="1" max="1" chance="100" /> <!-- Single-Edged Jamadhr --> <item id="848" min="1" max="1" chance="13.2199999999999" /> <!-- Earring of Magic -->
</group> <item id="879" min="1" max="1" chance="6.52400000000007" /> <!-- Ring of Magic -->
<group chance="24.297"> <item id="911" min="1" max="1" chance="4.55299999999998" /> <!-- Magic Necklace -->
<item id="848" min="1" max="1" chance="54.410009466189" /> <!-- Earring of Magic --> <item id="6576" min="1" max="1" chance="10.2400000000001" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="879" min="1" max="1" chance="26.851051570153" /> <!-- Ring of Magic --> <item id="6575" min="1" max="1" chance="1.19999999999994" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
<item id="911" min="1" max="1" chance="18.738938963658" /> <!-- Magic Necklace --> </drop>
</group> <lucky_drop>
<group chance="11.44">
<item id="6576" min="1" max="1" chance="89.51048951049" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="6575" min="1" max="1" chance="10.48951048951" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="41.6" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="41.6" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -3253,25 +3165,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.449"> <item id="260" min="1" max="1" chance="6.449" /> <!-- Triple-Edged Jamadhr -->
<item id="260" min="1" max="1" chance="100" /> <!-- Triple-Edged Jamadhr -->
</group>
<group chance="100">
<item id="2422" min="1" max="1" chance="28.783070843148" /> <!-- Reinforced Leather Boots --> <item id="2422" min="1" max="1" chance="28.783070843148" /> <!-- Reinforced Leather Boots -->
<item id="2423" min="1" max="1" chance="24.130278194171" /> <!-- Boots of Knowledge --> <item id="2423" min="1" max="1" chance="24.130278194171" /> <!-- Boots of Knowledge -->
<item id="2446" min="1" max="1" chance="19.136799890981" /> <!-- Reinforced Leather Gloves --> <item id="2446" min="1" max="1" chance="19.136799890981" /> <!-- Reinforced Leather Gloves -->
<item id="2447" min="1" max="1" chance="16.158233885569" /> <!-- Gloves of Knowledge --> <item id="2447" min="1" max="1" chance="16.158233885569" /> <!-- Gloves of Knowledge -->
<item id="63" min="1" max="1" chance="7.4074795101914" /> <!-- Gauntlets --> <item id="63" min="1" max="1" chance="7.4074795101914" /> <!-- Gauntlets -->
<item id="553" min="1" max="1" chance="4.3841376759398" /> <!-- Iron Boots --> <item id="553" min="1" max="1" chance="4.3841376759398" /> <!-- Iron Boots -->
</group> <item id="955" min="1" max="1" chance="44.75" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<group chance="44.75"> </drop>
<item id="955" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (D-grade) --> <lucky_drop>
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="40.16" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="40.16" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -3460,23 +3366,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="17.722"> <item id="315" min="1" max="1" chance="13.7399999999999" /> <!-- Divine Tome -->
<item id="315" min="1" max="1" chance="77.530752736711" /> <!-- Divine Tome --> <item id="627" min="1" max="1" chance="3.98200000000008" /> <!-- Aspis -->
<item id="627" min="1" max="1" chance="22.469247263289" /> <!-- Aspis --> <item id="46" min="1" max="1" chance="10.29" /> <!-- Bronze Helmet -->
</group> <item id="6387" min="3" max="9" chance="21.1099999999999" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<group chance="10.29"> <item id="6576" min="1" max="1" chance="6.31799999999988" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="46" min="1" max="1" chance="100" /> <!-- Bronze Helmet --> <item id="6575" min="1" max="1" chance="0.750000000000011" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group> </drop>
<group chance="28.178"> <lucky_drop>
<item id="6387" min="3" max="9" chance="74.916601604088" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="6576" min="1" max="1" chance="22.421747462559" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="6575" min="1" max="1" chance="2.6616509333523" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="40.84" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="40.84" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -3570,27 +3470,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.421"> <item id="156" min="1" max="1" chance="3.19899999999999" /> <!-- Hand Axe -->
<item id="156" min="1" max="1" chance="37.988362427265" /> <!-- Hand Axe --> <item id="167" min="1" max="1" chance="2.75099999999997" /> <!-- Scalpel -->
<item id="167" min="1" max="1" chance="32.668329177057" /> <!-- Scalpel --> <item id="178" min="1" max="1" chance="2.47099999999996" /> <!-- Bone Staff -->
<item id="178" min="1" max="1" chance="29.343308395677" /> <!-- Bone Staff --> <item id="376" min="1" max="1" chance="2.182" /> <!-- Iron Plate Gaiters -->
</group> <item id="347" min="1" max="1" chance="6.467" /> <!-- Ring Breastplate -->
<group chance="2.182"> <item id="955" min="1" max="1" chance="13.9600000000001" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="376" min="1" max="1" chance="100" /> <!-- Iron Plate Gaiters --> <item id="6576" min="1" max="1" chance="6.97399999999993" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
</group> <item id="6575" min="1" max="1" chance="0.75000000000001" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
<group chance="6.467"> </drop>
<item id="347" min="1" max="1" chance="100" /> <!-- Ring Breastplate --> <lucky_drop>
</group>
<group chance="21.684">
<item id="955" min="1" max="1" chance="64.379265818115" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="6576" min="1" max="1" chance="32.161962737502" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="6575" min="1" max="1" chance="3.458771444383" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="38.7" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="38.7" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="12" /> <radius normal="12" />
@ -3728,23 +3620,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.67"> <item id="258" min="1" max="1" chance="4.67" /> <!-- Bagh-Nakh -->
<item id="258" min="1" max="1" chance="100" /> <!-- Bagh-Nakh --> <item id="465" min="1" max="1" chance="7.08499999999997" /> <!-- Cursed Stockings -->
</group> <item id="432" min="1" max="1" chance="1.70800000000003" /> <!-- Cursed Tunic -->
<group chance="8.793"> <item id="6387" min="4" max="12" chance="16.8999999999999" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="465" min="1" max="1" chance="80.575457750483" /> <!-- Cursed Stockings --> <item id="955" min="1" max="1" chance="13.96" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="432" min="1" max="1" chance="19.424542249517" /> <!-- Cursed Tunic --> <item id="956" min="7" max="21" chance="7.61000000000009" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> </drop>
<group chance="38.47"> <lucky_drop>
<item id="6387" min="4" max="12" chance="43.930335326228" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="955" min="1" max="1" chance="36.28801663634" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="956" min="7" max="21" chance="19.781648037432" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="39.46" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="39.46" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -3840,23 +3726,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.851"> <item id="292" min="1" max="1" chance="2.851" /> <!-- Pike -->
<item id="292" min="1" max="1" chance="100" /> <!-- Pike --> <item id="392" min="1" max="1" chance="8.63299999999996" /> <!-- Lion Skin Shirt -->
</group> <item id="414" min="1" max="1" chance="4.37600000000004" /> <!-- Lion Skin Gaiters -->
<group chance="13.009"> <item id="6387" min="4" max="12" chance="16.5000000000001" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="392" min="1" max="1" chance="66.361749557998" /> <!-- Lion Skin Shirt --> <item id="955" min="1" max="1" chance="13.1000000000001" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="414" min="1" max="1" chance="33.638250442002" /> <!-- Lion Skin Gaiters --> <item id="956" min="7" max="21" chance="7.39700000000017" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group> </drop>
<group chance="36.997"> <lucky_drop>
<item id="6387" min="4" max="12" chance="44.59821066573" /> <!-- Blessed Scroll of Resurrection (Pet) -->
<item id="955" min="1" max="1" chance="35.408276346731" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="956" min="7" max="21" chance="19.99351298754" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="38.46" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="38.46" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -4083,25 +3963,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.923"> <item id="280" min="1" max="1" chance="4.923" /> <!-- Light Crossbow -->
<item id="280" min="1" max="1" chance="100" /> <!-- Light Crossbow --> <item id="1125" min="1" max="1" chance="22.9" /> <!-- Assault Boots -->
</group> <item id="2427" min="1" max="1" chance="18.0599999999997" /> <!-- Salamander Skin Boots -->
<group chance="78.652"> <item id="2428" min="1" max="1" chance="15.9300000000003" /> <!-- Plate Boots -->
<item id="1125" min="1" max="1" chance="29.115597823323" /> <!-- Assault Boots --> <item id="2451" min="1" max="1" chance="12.6599999999997" /> <!-- Sage's Worn Gloves -->
<item id="2427" min="1" max="1" chance="22.961908152367" /> <!-- Salamander Skin Boots --> <item id="61" min="1" max="1" chance="5.69599999999997" /> <!-- Mithril Gloves -->
<item id="2428" min="1" max="1" chance="20.253776127753" /> <!-- Plate Boots --> <item id="607" min="1" max="1" chance="3.40599999999997" /> <!-- Ogre Power Gauntlets -->
<item id="2451" min="1" max="1" chance="16.0962213294" /> <!-- Sage's Worn Gloves --> <item id="6574" min="1" max="1" chance="9.21" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="61" min="1" max="1" chance="7.2420281747444" /> <!-- Mithril Gloves --> </drop>
<item id="607" min="1" max="1" chance="4.3304683924121" /> <!-- Ogre Power Gauntlets --> <lucky_drop>
</group>
<group chance="9.21">
<item id="6574" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.69" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.69" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -4237,22 +4111,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="10.477"> <item id="297" min="1" max="1" chance="8.31900000000002" /> <!-- Glaive -->
<item id="297" min="1" max="1" chance="79.402500715854" /> <!-- Glaive --> <item id="2055" min="108" max="324" chance="2.15799999999998" /> <!-- Glaive Edge -->
<item id="2055" min="108" max="324" chance="20.597499284146" /> <!-- Glaive Edge --> <item id="396" min="1" max="1" chance="3.936" /> <!-- Salamander Skin Mail -->
</group> <item id="6574" min="1" max="1" chance="8.82499999999994" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<group chance="3.936"> <item id="1952" min="105" max="315" chance="8.81000000000007" /> <!-- Salamander Skin Mail Texture -->
<item id="396" min="1" max="1" chance="100" /> <!-- Salamander Skin Mail --> </drop>
</group> <lucky_drop>
<group chance="17.635">
<item id="6574" min="1" max="1" chance="50.042529061525" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="1952" min="105" max="315" chance="49.957470938475" /> <!-- Salamander Skin Mail Texture -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="51.2" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="51.2" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -4378,25 +4246,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.306"> <item id="297" min="1" max="1" chance="4.306" /> <!-- Glaive -->
<item id="297" min="1" max="1" chance="100" /> <!-- Glaive --> <item id="1125" min="1" max="1" chance="19.3000000000001" /> <!-- Assault Boots -->
</group> <item id="2427" min="1" max="1" chance="16.2499999999999" /> <!-- Salamander Skin Boots -->
<group chance="67.547"> <item id="2428" min="1" max="1" chance="12.7500000000003" /> <!-- Plate Boots -->
<item id="1125" min="1" max="1" chance="28.572697529128" /> <!-- Assault Boots --> <item id="2451" min="1" max="1" chance="11.1899999999997" /> <!-- Sage's Worn Gloves -->
<item id="2427" min="1" max="1" chance="24.057323049136" /> <!-- Salamander Skin Boots --> <item id="61" min="1" max="1" chance="5.07299999999999" /> <!-- Mithril Gloves -->
<item id="2428" min="1" max="1" chance="18.875745777015" /> <!-- Plate Boots --> <item id="607" min="1" max="1" chance="2.98400000000001" /> <!-- Ogre Power Gauntlets -->
<item id="2451" min="1" max="1" chance="16.566242764297" /> <!-- Sage's Worn Gloves --> <item id="6574" min="1" max="1" chance="8.056" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="61" min="1" max="1" chance="7.510326143278" /> <!-- Mithril Gloves --> </drop>
<item id="607" min="1" max="1" chance="4.417664737146" /> <!-- Ogre Power Gauntlets --> <lucky_drop>
</group>
<group chance="8.056">
<item id="6574" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.23" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.23" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -4447,27 +4309,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.111"> <item id="279" min="1" max="1" chance="1.111" /> <!-- Reinforced Longbow -->
<item id="279" min="1" max="1" chance="100" /> <!-- Reinforced Longbow --> <item id="2377" min="1" max="1" chance="7.03200000000002" /> <!-- Mithril Scale Gaiters -->
</group> <item id="2378" min="1" max="1" chance="3.92799999999998" /> <!-- Brigandine Gaiters -->
<group chance="10.96"> <item id="352" min="1" max="1" chance="1.568" /> <!-- Brigandine -->
<item id="2377" min="1" max="1" chance="64.160583941606" /> <!-- Mithril Scale Gaiters --> <item id="4564" min="1" max="1" chance="14.1200000000002" /> <!-- Greater WIT Dye (Wit + 1 Men - 1) -->
<item id="2378" min="1" max="1" chance="35.839416058394" /> <!-- Brigandine Gaiters --> <item id="955" min="1" max="1" chance="13.3599999999999" /> <!-- Scroll: Enchant Weapon (D-grade) -->
</group> <item id="4563" min="1" max="1" chance="12.9100000000001" /> <!-- Greater WIT Dye (Wit + 1 Int - 1) -->
<group chance="1.568"> <item id="4562" min="1" max="3" chance="6.80799999999982" /> <!-- Greater MEN Dye (Men + 1 Wit - 1) -->
<item id="352" min="1" max="1" chance="100" /> <!-- Brigandine --> </drop>
</group> <lucky_drop>
<group chance="47.198">
<item id="4564" min="1" max="1" chance="29.916521886521" /> <!-- Greater WIT Dye (Wit + 1 Men - 1) -->
<item id="955" min="1" max="1" chance="28.306284164583" /> <!-- Scroll: Enchant Weapon (D-grade) -->
<item id="4563" min="1" max="1" chance="27.352853934489" /> <!-- Greater WIT Dye (Wit + 1 Int - 1) -->
<item id="4562" min="1" max="3" chance="14.424340014407" /> <!-- Greater MEN Dye (Men + 1 Wit - 1) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="50.16" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="50.16" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -4564,23 +4418,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="11.918"> <item id="298" min="1" max="1" chance="5.65199999999996" /> <!-- Orcish Glaive -->
<item id="298" min="1" max="1" chance="47.424064440342" /> <!-- Orcish Glaive --> <item id="302" min="1" max="1" chance="5.51600000000005" /> <!-- Body Slasher -->
<item id="302" min="1" max="1" chance="46.282933378084" /> <!-- Body Slasher --> <item id="96" min="1" max="1" chance="0.750000000000001" /> <!-- Scythe -->
<item id="96" min="1" max="1" chance="6.2930021815741" /> <!-- Scythe --> <item id="381" min="1" max="1" chance="5.05900000000001" /> <!-- Chain Gaiters -->
</group> <item id="354" min="1" max="1" chance="1.63899999999999" /> <!-- Chain Mail Shirt -->
<group chance="6.698"> <item id="6573" min="1" max="1" chance="1.088" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
<item id="381" min="1" max="1" chance="75.530008957898" /> <!-- Chain Gaiters --> </drop>
<item id="354" min="1" max="1" chance="24.469991042102" /> <!-- Chain Mail Shirt --> <lucky_drop>
</group>
<group chance="1.088">
<item id="6573" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.1" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.1" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" grown="20" /> <radius normal="17" grown="20" />
@ -4631,34 +4479,28 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="15.877"> <item id="103" min="1" max="1" chance="2.21600000000006" /> <!-- Tower Shield -->
<item id="103" min="1" max="1" chance="13.957296718524" /> <!-- Tower Shield --> <item id="202" min="1" max="1" chance="1.609" /> <!-- Mace of Underworld -->
<item id="202" min="1" max="1" chance="10.134156326762" /> <!-- Mace of Underworld --> <item id="196" min="1" max="1" chance="1.59199999999996" /> <!-- Stick of Eternity -->
<item id="196" min="1" max="1" chance="10.027083202116" /> <!-- Stick of Eternity --> <item id="197" min="1" max="1" chance="1.578" /> <!-- Paradia Staff -->
<item id="197" min="1" max="1" chance="9.938905334761" /> <!-- Paradia Staff --> <item id="199" min="1" max="1" chance="1.565" /> <!-- Pa'agrio Hammer -->
<item id="199" min="1" max="1" chance="9.8570258865025" /> <!-- Pa'agrio Hammer --> <item id="201" min="1" max="1" chance="1.564" /> <!-- Club of Nature -->
<item id="201" min="1" max="1" chance="9.8507274674057" /> <!-- Club of Nature --> <item id="200" min="1" max="1" chance="1.538" /> <!-- Sage's Staff -->
<item id="200" min="1" max="1" chance="9.6869685708887" /> <!-- Sage's Staff --> <item id="174" min="1" max="1" chance="1.50200000000001" /> <!-- Nirvana Axe -->
<item id="174" min="1" max="1" chance="9.4602254834037" /> <!-- Nirvana Axe --> <item id="162" min="1" max="1" chance="1.49799999999999" /> <!-- War Axe -->
<item id="162" min="1" max="1" chance="9.4350318070164" /> <!-- War Axe --> <item id="107" min="1" max="1" chance="1.21499999999999" /> <!-- Compound Shield -->
<item id="107" min="1" max="1" chance="7.6525792026201" /> <!-- Compound Shield --> <item id="517" min="1" max="1" chance="0.749999999999996" /> <!-- Compound Helmet -->
</group> <item id="1149" min="1" max="1" chance="0.300000000000004" /> <!-- Shining Circlet -->
<group chance="1.05">
<item id="517" min="1" max="1" chance="71.428571428571" /> <!-- Compound Helmet -->
<item id="1149" min="1" max="1" chance="28.571428571429" /> <!-- Shining Circlet -->
</group>
<group chance="100">
<item id="9817" min="1" max="3" chance="38.13524165111" /> <!-- Nonliving Nucleus --> <item id="9817" min="1" max="3" chance="38.13524165111" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="1" chance="38.124870358847" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="38.124870358847" /> <!-- Destruction Tombstone -->
<item id="4605" min="1" max="1" chance="8.1673926571251" /> <!-- Greater DEX Dye (Dex + 3 Str - 3) --> <item id="4605" min="1" max="1" chance="8.1673926571251" /> <!-- Greater DEX Dye (Dex + 3 Str - 3) -->
<item id="4604" min="1" max="1" chance="7.9703381041278" /> <!-- Greater CON Dye (Con + 3 DEX - 3) --> <item id="4604" min="1" max="1" chance="7.9703381041278" /> <!-- Greater CON Dye (Con + 3 DEX - 3) -->
<item id="4606" min="1" max="1" chance="7.6021572287907" /> <!-- Greater DEX Dye (Dex + 3 CON - 3) --> <item id="4606" min="1" max="1" chance="7.6021572287907" /> <!-- Greater DEX Dye (Dex + 3 CON - 3) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.41" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.41" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -4793,24 +4635,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="9.693"> <item id="2499" min="1" max="1" chance="8.27599999999996" /> <!-- Elven Long Sword -->
<item id="2499" min="1" max="1" chance="85.381202929949" /> <!-- Elven Long Sword --> <item id="70" min="1" max="1" chance="1.41700000000004" /> <!-- Claymore -->
<item id="70" min="1" max="1" chance="14.618797070051" /> <!-- Claymore --> <item id="380" min="1" max="1" chance="7.682" /> <!-- Plate Gaiters -->
</group> <item id="353" min="1" max="1" chance="2.479" /> <!-- Half Plate Armor -->
<group chance="7.682"> <item id="951" min="1" max="1" chance="28.42" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="380" min="1" max="1" chance="100" /> <!-- Plate Gaiters --> </drop>
</group> <lucky_drop>
<group chance="2.479">
<item id="353" min="1" max="1" chance="100" /> <!-- Half Plate Armor -->
</group>
<group chance="28.42">
<item id="951" min="1" max="1" chance="100" /> <!-- Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.59" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.59" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="25400" level="34" type="L2Monster" name="Watchman's Servant" title="Raid Fighter"> <npc id="25400" level="34" type="L2Monster" name="Watchman's Servant" title="Raid Fighter">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -86,19 +86,15 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.5"> <item id="224" min="1" max="1" chance="0.75" /> <!-- Maingauche -->
<item id="224" min="1" max="1" chance="50" /> <!-- Maingauche --> <item id="1660" min="1" max="1" chance="0.75" /> <!-- Cursed Maingauche -->
<item id="1660" min="1" max="1" chance="50" /> <!-- Cursed Maingauche --> <item id="470" min="1" max="1" chance="6.73199999999997" /> <!-- Mithril Stockings -->
</group> <item id="437" min="1" max="1" chance="4.15900000000003" /> <!-- Mithril Tunic -->
<group chance="10.891"> </drop>
<item id="470" min="1" max="1" chance="61.812505738683" /> <!-- Mithril Stockings --> <lucky_drop>
<item id="437" min="1" max="1" chance="38.187494261317" /> <!-- Mithril Tunic -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="50.43" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="50.43" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" grown="36" /> <radius normal="30" grown="36" />
@ -236,23 +232,17 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="14.159"> <item id="2499" min="1" max="1" chance="6.12900000000001" /> <!-- Elven Long Sword -->
<item id="2499" min="1" max="1" chance="43.286955293453" /> <!-- Elven Long Sword --> <item id="2494" min="1" max="1" chance="5.94500000000005" /> <!-- Plate Shield -->
<item id="2494" min="1" max="1" chance="41.987428490713" /> <!-- Plate Shield --> <item id="630" min="1" max="1" chance="1.335" /> <!-- Square Shield -->
<item id="630" min="1" max="1" chance="9.4286319655343" /> <!-- Square Shield --> <item id="70" min="1" max="1" chance="0.750000000000005" /> <!-- Claymore -->
<item id="70" min="1" max="1" chance="5.2969842503002" /> <!-- Claymore --> <item id="2412" min="1" max="1" chance="2.72" /> <!-- Plate Helmet -->
</group> <item id="6573" min="1" max="1" chance="0.75" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
<group chance="2.72"> </drop>
<item id="2412" min="1" max="1" chance="100" /> <!-- Plate Helmet --> <lucky_drop>
</group>
<group chance="0.75">
<item id="6573" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="48.86" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="48.86" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
@ -532,25 +522,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.726"> <item id="72" min="1" max="1" chance="5.97600000000001" /> <!-- StormBringer -->
<item id="72" min="1" max="1" chance="88.849241748439" /> <!-- StormBringer --> <item id="71" min="1" max="1" chance="0.749999999999993" /> <!-- Flamberge -->
<item id="71" min="1" max="1" chance="11.150758251561" /> <!-- Flamberge --> <item id="852" min="1" max="1" chance="4.88699999999999" /> <!-- Moonstone Earring -->
</group> <item id="883" min="1" max="1" chance="2.43599999999996" /> <!-- Aquastone Ring -->
<group chance="9.006"> <item id="915" min="1" max="1" chance="1.68299999999996" /> <!-- Aquastone Necklace -->
<item id="852" min="1" max="1" chance="54.263824117255" /> <!-- Moonstone Earring -->
<item id="883" min="1" max="1" chance="27.048634243837" /> <!-- Aquastone Ring -->
<item id="915" min="1" max="1" chance="18.687541638907" /> <!-- Aquastone Necklace -->
</group>
<group chance="100">
<item id="9814" min="1" max="2" chance="55.301863387904" /> <!-- Memento Mori --> <item id="9814" min="1" max="2" chance="55.301863387904" /> <!-- Memento Mori -->
<item id="8176" min="1" max="1" chance="43.851637791197" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="43.851637791197" /> <!-- Destruction Tombstone -->
<item id="6573" min="1" max="1" chance="0.84649882089939" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <item id="6573" min="1" max="1" chance="0.84649882089939" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.13" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.13" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -777,8 +761,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="190" min="1" max="1" chance="1.7577403585008" /> <!-- Atuba Mace --> <item id="190" min="1" max="1" chance="1.7577403585008" /> <!-- Atuba Mace -->
<item id="189" min="1" max="1" chance="1.7571971754481" /> <!-- Staff of Life --> <item id="189" min="1" max="1" chance="1.7571971754481" /> <!-- Staff of Life -->
<item id="159" min="1" max="1" chance="1.738185768604" /> <!-- Bonebreaker --> <item id="159" min="1" max="1" chance="1.738185768604" /> <!-- Bonebreaker -->
@ -789,20 +772,15 @@
<item id="2048" min="3" max="9" chance="16.708310700706" /> <!-- Bonebreaker Head --> <item id="2048" min="3" max="9" chance="16.708310700706" /> <!-- Bonebreaker Head -->
<item id="2049" min="3" max="9" chance="14.133623030961" /> <!-- Atuba Hammer Head --> <item id="2049" min="3" max="9" chance="14.133623030961" /> <!-- Atuba Hammer Head -->
<item id="2058" min="4" max="12" chance="12.091254752852" /> <!-- Atuba Mace Head --> <item id="2058" min="4" max="12" chance="12.091254752852" /> <!-- Atuba Mace Head -->
</group> <item id="438" min="1" max="1" chance="11.76" /> <!-- Sage's Rags -->
<group chance="24.46"> <item id="1953" min="27" max="81" chance="12.7" /> <!-- Sage's Rag Lining -->
<item id="438" min="1" max="1" chance="48.078495502862" /> <!-- Sage's Rags -->
<item id="1953" min="27" max="81" chance="51.921504497138" /> <!-- Sage's Rag Lining -->
</group>
<group chance="100">
<item id="9815" min="1" max="2" chance="45.639929070616" /> <!-- Dragon Heart --> <item id="9815" min="1" max="2" chance="45.639929070616" /> <!-- Dragon Heart -->
<item id="8176" min="1" max="1" chance="33.915719203088" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="33.915719203088" /> <!-- Destruction Tombstone -->
<item id="952" min="3" max="9" chance="20.444351726296" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="952" min="3" max="9" chance="20.444351726296" /> <!-- Scroll: Enchant Armor (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.83" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.83" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -941,35 +919,29 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="25.884"> <item id="103" min="1" max="1" chance="3.57399999999997" /> <!-- Tower Shield -->
<item id="103" min="1" max="1" chance="13.807757688147" /> <!-- Tower Shield --> <item id="196" min="1" max="1" chance="2.581" /> <!-- Stick of Eternity -->
<item id="196" min="1" max="1" chance="9.9714109102148" /> <!-- Stick of Eternity --> <item id="174" min="1" max="1" chance="2.558" /> <!-- Nirvana Axe -->
<item id="174" min="1" max="1" chance="9.88255292845" /> <!-- Nirvana Axe --> <item id="202" min="1" max="1" chance="2.558" /> <!-- Mace of Underworld -->
<item id="202" min="1" max="1" chance="9.88255292845" /> <!-- Mace of Underworld --> <item id="197" min="1" max="1" chance="2.55199999999999" /> <!-- Paradia Staff -->
<item id="197" min="1" max="1" chance="9.8593725853809" /> <!-- Paradia Staff --> <item id="199" min="1" max="1" chance="2.543" /> <!-- Pa'agrio Hammer -->
<item id="199" min="1" max="1" chance="9.8246020707773" /> <!-- Pa'agrio Hammer --> <item id="201" min="1" max="1" chance="2.52199999999999" /> <!-- Club of Nature -->
<item id="201" min="1" max="1" chance="9.7434708700355" /> <!-- Club of Nature --> <item id="162" min="1" max="1" chance="2.50900000000001" /> <!-- War Axe -->
<item id="162" min="1" max="1" chance="9.6932467933859" /> <!-- War Axe --> <item id="200" min="1" max="1" chance="2.502" /> <!-- Sage's Staff -->
<item id="200" min="1" max="1" chance="9.6662030598053" /> <!-- Sage's Staff --> <item id="107" min="1" max="1" chance="1.985" /> <!-- Compound Shield -->
<item id="107" min="1" max="1" chance="7.6688301653531" /> <!-- Compound Shield --> <item id="517" min="1" max="1" chance="0.75" /> <!-- Compound Helmet -->
</group> <item id="1149" min="1" max="1" chance="0.75" /> <!-- Shining Circlet -->
<group chance="1.5">
<item id="517" min="1" max="1" chance="50" /> <!-- Compound Helmet -->
<item id="1149" min="1" max="1" chance="50" /> <!-- Shining Circlet -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="38.035347647101" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="38.035347647101" /> <!-- Destruction Tombstone -->
<item id="9814" min="1" max="3" chance="37.756775997441" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="37.756775997441" /> <!-- Memento Mori -->
<item id="4608" min="1" max="1" chance="9.5075472282121" /> <!-- Greater INT Dye (Int + 3 Wit - 3) --> <item id="4608" min="1" max="1" chance="9.5075472282121" /> <!-- Greater INT Dye (Int + 3 Wit - 3) -->
<item id="4609" min="1" max="1" chance="9.4714360884413" /> <!-- Greater MEN Dye (Men + 3 Int - 3) --> <item id="4609" min="1" max="1" chance="9.4714360884413" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
<item id="4607" min="1" max="3" chance="4.8419879698317" /> <!-- Greater INT Dye (Int + 3 Men - 3) --> <item id="4607" min="1" max="3" chance="4.8419879698317" /> <!-- Greater INT Dye (Int + 3 Men - 3) -->
<item id="6573" min="1" max="1" chance="0.38690506897228" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <item id="6573" min="1" max="1" chance="0.38690506897228" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="70.86" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="70.86" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -1063,29 +1035,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="30.501"> <item id="266" min="1" max="1" chance="2.45099999999999" /> <!-- Great Pata -->
<item id="266" min="1" max="1" chance="8.035802104849" /> <!-- Great Pata --> <item id="2120" min="3" max="9" chance="28.05" /> <!-- Great Pata Blade -->
<item id="2120" min="3" max="9" chance="91.964197895151" /> <!-- Great Pata Blade --> <item id="473" min="1" max="1" chance="21.8699999999999" /> <!-- Divine Stockings -->
</group> <item id="442" min="1" max="1" chance="14.4400000000001" /> <!-- Divine Tunic -->
<group chance="49.659"> <item id="1988" min="60" max="180" chance="9.29399999999997" /> <!-- Divine Tunic Fabric -->
<item id="473" min="1" max="1" chance="44.040355222618" /> <!-- Divine Stockings --> <item id="1989" min="216" max="648" chance="4.05499999999999" /> <!-- Divine Stocking Pattern -->
<item id="442" min="1" max="1" chance="29.078314102177" /> <!-- Divine Tunic -->
<item id="1988" min="60" max="180" chance="18.715640669365" /> <!-- Divine Tunic Fabric -->
<item id="1989" min="216" max="648" chance="8.1656900058398" /> <!-- Divine Stocking Pattern -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="40.719608100753" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="40.719608100753" /> <!-- Destruction Tombstone -->
<item id="9816" min="1" max="3" chance="39.69669100396" /> <!-- Earth Egg --> <item id="9816" min="1" max="3" chance="39.69669100396" /> <!-- Earth Egg -->
<item id="4605" min="1" max="1" chance="6.1938099438803" /> <!-- Greater DEX Dye (Dex + 3 Str - 3) --> <item id="4605" min="1" max="1" chance="6.1938099438803" /> <!-- Greater DEX Dye (Dex + 3 Str - 3) -->
<item id="4606" min="1" max="1" chance="6.0530415360649" /> <!-- Greater DEX Dye (Dex + 3 CON - 3) --> <item id="4606" min="1" max="1" chance="6.0530415360649" /> <!-- Greater DEX Dye (Dex + 3 CON - 3) -->
<item id="952" min="3" max="9" chance="5.799658401997" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="952" min="3" max="9" chance="5.799658401997" /> <!-- Scroll: Enchant Armor (C-grade) -->
<item id="4604" min="2" max="6" chance="1.5371910133448" /> <!-- Greater CON Dye (Con + 3 DEX - 3) --> <item id="4604" min="2" max="6" chance="1.5371910133448" /> <!-- Greater CON Dye (Con + 3 DEX - 3) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.45" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.45" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -1227,12 +1193,9 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="234" min="1" max="1" chance="0.74441687344913" /> <!-- Demon's Dagger --> <item id="234" min="1" max="1" chance="0.74441687344913" /> <!-- Demon's Dagger -->
<item id="4119" min="1" max="1" chance="99.255583126551" /> <!-- Demon's Dagger Edge --> <item id="4119" min="1" max="1" chance="99.255583126551" /> <!-- Demon's Dagger Edge -->
</group>
<group chance="100">
<item id="2404" min="1" max="1" chance="3.8606314155998" /> <!-- Stockings of Doom --> <item id="2404" min="1" max="1" chance="3.8606314155998" /> <!-- Stockings of Doom -->
<item id="2403" min="1" max="1" chance="3.8150210227213" /> <!-- Blue Wolf Stockings --> <item id="2403" min="1" max="1" chance="3.8150210227213" /> <!-- Blue Wolf Stockings -->
<item id="2398" min="1" max="1" chance="2.4257389407904" /> <!-- Blue Wolf Tunic --> <item id="2398" min="1" max="1" chance="2.4257389407904" /> <!-- Blue Wolf Tunic -->
@ -1241,19 +1204,16 @@
<item id="4087" min="10" max="30" chance="25.069988361486" /> <!-- Stockings of Doom Pattern --> <item id="4087" min="10" max="30" chance="25.069988361486" /> <!-- Stockings of Doom Pattern -->
<item id="4084" min="16" max="48" chance="11.648999192644" /> <!-- Blue Wolf Tunic Fabric --> <item id="4084" min="16" max="48" chance="11.648999192644" /> <!-- Blue Wolf Tunic Fabric -->
<item id="4085" min="22" max="66" chance="8.4667568389376" /> <!-- Tunic of Doom Pattern --> <item id="4085" min="22" max="66" chance="8.4667568389376" /> <!-- Tunic of Doom Pattern -->
</group>
<group chance="100">
<item id="9818" min="1" max="4" chance="44.951083443334" /> <!-- Angelic Essence --> <item id="9818" min="1" max="4" chance="44.951083443334" /> <!-- Angelic Essence -->
<item id="8176" min="1" max="2" chance="37.921874745368" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="37.921874745368" /> <!-- Destruction Tombstone -->
<item id="4622" min="1" max="1" chance="5.3734878238243" /> <!-- Greater MEN Dye (Men + 4 Wit - 4) --> <item id="4622" min="1" max="1" chance="5.3734878238243" /> <!-- Greater MEN Dye (Men + 4 Wit - 4) -->
<item id="4623" min="1" max="1" chance="5.3593642205672" /> <!-- Greater WIT Dye (Wit + 4 Int - 4) --> <item id="4623" min="1" max="1" chance="5.3593642205672" /> <!-- Greater WIT Dye (Wit + 4 Int - 4) -->
<item id="4624" min="1" max="1" chance="5.3517592034288" /> <!-- Greater WIT Dye (Wit + 4 Men - 4) --> <item id="4624" min="1" max="1" chance="5.3517592034288" /> <!-- Greater WIT Dye (Wit + 4 Men - 4) -->
<item id="6572" min="1" max="1" chance="1.0424305634774" /> <!-- Blessed Scroll: Enchant Armor (B-grade) --> <item id="6572" min="1" max="1" chance="1.0424305634774" /> <!-- Blessed Scroll: Enchant Armor (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="78.16" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="78.16" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1388,22 +1348,16 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="19.575"> <item id="278" min="1" max="1" chance="10.7800000000001" /> <!-- Gastraphetes -->
<item id="278" min="1" max="1" chance="55.07024265645" /> <!-- Gastraphetes --> <item id="628" min="1" max="1" chance="7.24500000000009" /> <!-- Hoplon -->
<item id="628" min="1" max="1" chance="37.011494252874" /> <!-- Hoplon --> <item id="2029" min="162" max="486" chance="1.55" /> <!-- Gastraphetes Shaft -->
<item id="2029" min="162" max="486" chance="7.9182630906769" /> <!-- Gastraphetes Shaft --> <item id="47" min="1" max="1" chance="3.518" /> <!-- Helmet -->
</group> <item id="956" min="12" max="36" chance="15.63" /> <!-- Scroll: Enchant Armor (D-grade) -->
<group chance="3.518"> </drop>
<item id="47" min="1" max="1" chance="100" /> <!-- Helmet --> <lucky_drop>
</group>
<group chance="15.63">
<item id="956" min="12" max="36" chance="100" /> <!-- Scroll: Enchant Armor (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="38.29" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="38.29" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -1534,28 +1488,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="22.474"> <item id="223" min="1" max="1" chance="5.67800000000004" /> <!-- Kukuri -->
<item id="223" min="1" max="1" chance="25.264750378215" /> <!-- Kukuri --> <item id="239" min="1" max="1" chance="5.635" /> <!-- Mystic Knife -->
<item id="239" min="1" max="1" chance="25.07341817211" /> <!-- Mystic Knife --> <item id="241" min="1" max="1" chance="5.59500000000009" /> <!-- Shilen Knife -->
<item id="241" min="1" max="1" chance="24.895434724571" /> <!-- Shilen Knife --> <item id="238" min="1" max="1" chance="5.5660000000001" /> <!-- Dagger of Mana -->
<item id="238" min="1" max="1" chance="24.766396725105" /> <!-- Dagger of Mana --> <item id="415" min="1" max="1" chance="4.76399999999997" /> <!-- Mithril Banded Gaiters -->
</group> <item id="416" min="1" max="1" chance="2.71300000000003" /> <!-- Reinforced Leather Gaiters -->
<group chance="8.227"> <item id="394" min="1" max="1" chance="0.749999999999998" /> <!-- Reinforced Leather Shirt -->
<item id="415" min="1" max="1" chance="57.906891941169" /> <!-- Mithril Banded Gaiters --> <item id="393" min="1" max="1" chance="1.169" /> <!-- Mithril Banded Mail -->
<item id="416" min="1" max="1" chance="32.976783760788" /> <!-- Reinforced Leather Gaiters --> <item id="6575" min="1" max="1" chance="2.539" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
<item id="394" min="1" max="1" chance="9.116324298043" /> <!-- Reinforced Leather Shirt --> </drop>
</group> <lucky_drop>
<group chance="1.169">
<item id="393" min="1" max="1" chance="100" /> <!-- Mithril Banded Mail -->
</group>
<group chance="2.539">
<item id="6575" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="38.8" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="38.8" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -1651,15 +1597,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.447"> <item id="265" min="1" max="1" chance="4.447" /> <!-- Fisted Blade -->
<item id="265" min="1" max="1" chance="100" /> <!-- Fisted Blade --> <item id="60" min="1" max="1" chance="1.364" /> <!-- Compound Armor -->
</group> <item id="1977" min="105" max="315" chance="5.211" /> <!-- Compound Armor Temper -->
<group chance="6.575">
<item id="60" min="1" max="1" chance="20.745247148289" /> <!-- Compound Armor -->
<item id="1977" min="105" max="315" chance="79.254752851711" /> <!-- Compound Armor Temper -->
</group>
<group chance="100">
<item id="9817" min="1" max="3" chance="40.557548992548" /> <!-- Nonliving Nucleus --> <item id="9817" min="1" max="3" chance="40.557548992548" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="1" chance="38.895942589015" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="38.895942589015" /> <!-- Destruction Tombstone -->
<item id="4612" min="1" max="1" chance="6.1054374827491" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) --> <item id="4612" min="1" max="1" chance="6.1054374827491" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) -->
@ -1667,11 +1608,10 @@
<item id="4610" min="1" max="1" chance="5.8735854264422" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) --> <item id="4610" min="1" max="1" chance="5.8735854264422" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) -->
<item id="6574" min="1" max="1" chance="1.5434722605575" /> <!-- Blessed Scroll: Enchant Armor (C-grade) --> <item id="6574" min="1" max="1" chance="1.5434722605575" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="2108" min="96" max="288" chance="1.0455423682031" /> <!-- Fisted Blade Piece --> <item id="2108" min="96" max="288" chance="1.0455423682031" /> <!-- Fisted Blade Piece -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="61.14" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="61.14" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="38" /> <radius normal="38" />
@ -1805,27 +1745,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.784"> <item id="78" min="1" max="1" chance="1.614" /> <!-- Great Sword -->
<item id="78" min="1" max="1" chance="33.73745819398" /> <!-- Great Sword --> <item id="148" min="1" max="1" chance="1.58599999999998" /> <!-- Sword of Valhalla -->
<item id="148" min="1" max="1" chance="33.152173913043" /> <!-- Sword of Valhalla --> <item id="142" min="1" max="1" chance="1.58400000000002" /> <!-- Keshanberk -->
<item id="142" min="1" max="1" chance="33.110367892977" /> <!-- Keshanberk --> <item id="2464" min="1" max="1" chance="5.56500000000005" /> <!-- Sealed Avadon Gloves -->
</group> <item id="554" min="1" max="1" chance="2.34100000000004" /> <!-- Sealed Zubei's Boots -->
<group chance="9.913"> <item id="600" min="1" max="1" chance="1.257" /> <!-- Sealed Avadon Boots -->
<item id="2464" min="1" max="1" chance="56.138404115808" /> <!-- Sealed Avadon Gloves --> <item id="612" min="1" max="1" chance="0.749999999999998" /> <!-- Sealed Zubei's Gauntlets -->
<item id="554" min="1" max="1" chance="23.615454453748" /> <!-- Sealed Zubei's Boots -->
<item id="600" min="1" max="1" chance="12.680318773328" /> <!-- Sealed Avadon Boots -->
<item id="612" min="1" max="1" chance="7.5658226571169" /> <!-- Sealed Zubei's Gauntlets -->
</group>
<group chance="100">
<item id="9814" min="1" max="4" chance="54.012412343226" /> <!-- Memento Mori --> <item id="9814" min="1" max="4" chance="54.012412343226" /> <!-- Memento Mori -->
<item id="8176" min="1" max="2" chance="43.536797845839" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="43.536797845839" /> <!-- Destruction Tombstone -->
<item id="6572" min="1" max="2" chance="2.450789810935" /> <!-- Blessed Scroll: Enchant Armor (B-grade) --> <item id="6572" min="1" max="2" chance="2.450789810935" /> <!-- Blessed Scroll: Enchant Armor (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.06" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.06" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -1963,15 +1897,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.713"> <item id="265" min="1" max="1" chance="4.713" /> <!-- Fisted Blade -->
<item id="265" min="1" max="1" chance="100" /> <!-- Fisted Blade --> <item id="60" min="1" max="1" chance="1.36399999999998" /> <!-- Compound Armor -->
</group> <item id="1977" min="105" max="315" chance="5.40700000000002" /> <!-- Compound Armor Temper -->
<group chance="6.771">
<item id="60" min="1" max="1" chance="20.144734898833" /> <!-- Compound Armor -->
<item id="1977" min="105" max="315" chance="79.855265101167" /> <!-- Compound Armor Temper -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="40.445889155115" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="40.445889155115" /> <!-- Destruction Tombstone -->
<item id="9814" min="1" max="3" chance="39.867163541368" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="39.867163541368" /> <!-- Memento Mori -->
<item id="4609" min="1" max="1" chance="6.3605731006171" /> <!-- Greater MEN Dye (Men + 3 Int - 3) --> <item id="4609" min="1" max="1" chance="6.3605731006171" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
@ -1979,11 +1908,10 @@
<item id="4608" min="1" max="1" chance="6.0198281130841" /> <!-- Greater INT Dye (Int + 3 Wit - 3) --> <item id="4608" min="1" max="1" chance="6.0198281130841" /> <!-- Greater INT Dye (Int + 3 Wit - 3) -->
<item id="2108" min="96" max="288" chance="1.1190498082633" /> <!-- Fisted Blade Piece --> <item id="2108" min="96" max="288" chance="1.1190498082633" /> <!-- Fisted Blade Piece -->
<item id="6573" min="1" max="1" chance="0.16225951787289" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <item id="6573" min="1" max="1" chance="0.16225951787289" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="58.77" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="58.77" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -2036,27 +1964,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.438"> <item id="283" min="1" max="1" chance="4.52100000000001" /> <!-- Akat Longbow -->
<item id="283" min="1" max="1" chance="70.22367194781" /> <!-- Akat Longbow --> <item id="2109" min="96" max="288" chance="1.91699999999999" /> <!-- Akat Longbow Shaft -->
<item id="2109" min="96" max="288" chance="29.77632805219" /> <!-- Akat Longbow Shaft --> <item id="60" min="1" max="1" chance="1.28500000000002" /> <!-- Compound Armor -->
</group> <item id="1977" min="105" max="315" chance="5.27799999999998" /> <!-- Compound Armor Temper -->
<group chance="6.563">
<item id="60" min="1" max="1" chance="19.579460612525" /> <!-- Compound Armor -->
<item id="1977" min="105" max="315" chance="80.420539387475" /> <!-- Compound Armor Temper -->
</group>
<group chance="100">
<item id="9814" min="1" max="3" chance="39.441727923319" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="39.441727923319" /> <!-- Memento Mori -->
<item id="8176" min="1" max="1" chance="38.054683030558" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="38.054683030558" /> <!-- Destruction Tombstone -->
<item id="4601" min="1" max="1" chance="5.8989885906113" /> <!-- Greater STR Dye (STR + 3 CON - 3) --> <item id="4601" min="1" max="1" chance="5.8989885906113" /> <!-- Greater STR Dye (STR + 3 CON - 3) -->
<item id="4603" min="1" max="1" chance="5.8881944669322" /> <!-- Greater CON Dye (Con + 3 Str - 3) --> <item id="4603" min="1" max="1" chance="5.8881944669322" /> <!-- Greater CON Dye (Con + 3 Str - 3) -->
<item id="4602" min="1" max="1" chance="5.8396209103764" /> <!-- Greater STR Dye (STR + 3 DEX - 3) --> <item id="4602" min="1" max="1" chance="5.8396209103764" /> <!-- Greater STR Dye (STR + 3 DEX - 3) -->
<item id="951" min="1" max="1" chance="4.8767850782034" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="4.8767850782034" /> <!-- Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="60.36" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="60.36" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -2195,27 +2117,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.709"> <item id="283" min="1" max="1" chance="4.709" /> <!-- Akat Longbow -->
<item id="283" min="1" max="1" chance="100" /> <!-- Akat Longbow --> <item id="854" min="1" max="1" chance="3.80000000000001" /> <!-- Earring of Seal -->
</group> <item id="917" min="1" max="1" chance="1.88399999999999" /> <!-- Necklace of Mermaid -->
<group chance="7.018"> <item id="885" min="1" max="1" chance="1.33400000000001" /> <!-- Ring of Ages -->
<item id="854" min="1" max="1" chance="54.146480478769" /> <!-- Earring of Seal -->
<item id="917" min="1" max="1" chance="26.845255058421" /> <!-- Necklace of Mermaid -->
<item id="885" min="1" max="1" chance="19.00826446281" /> <!-- Ring of Ages -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="40.367773966035" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="40.367773966035" /> <!-- Destruction Tombstone -->
<item id="9815" min="1" max="3" chance="40.032174895059" /> <!-- Dragon Heart --> <item id="9815" min="1" max="3" chance="40.032174895059" /> <!-- Dragon Heart -->
<item id="4612" min="1" max="1" chance="6.0993799407641" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) --> <item id="4612" min="1" max="1" chance="6.0993799407641" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) -->
<item id="4610" min="1" max="1" chance="6.0567641857195" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) --> <item id="4610" min="1" max="1" chance="6.0567641857195" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) -->
<item id="4611" min="1" max="1" chance="5.8330314717351" /> <!-- Greater WIT Dye (Wit + 3 Int - 3) --> <item id="4611" min="1" max="1" chance="5.8330314717351" /> <!-- Greater WIT Dye (Wit + 3 Int - 3) -->
<item id="6574" min="1" max="1" chance="1.6108755406874" /> <!-- Blessed Scroll: Enchant Armor (C-grade) --> <item id="6574" min="1" max="1" chance="1.6108755406874" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.35" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.35" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -2344,32 +2260,24 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="22.72"> <item id="288" min="1" max="1" chance="0.750000000000007" /> <!-- Carnage Bow -->
<item id="288" min="1" max="1" chance="3.3010563380282" /> <!-- Carnage Bow --> <item id="5535" min="3" max="9" chance="21.97" /> <!-- Carnage Bow Shaft -->
<item id="5535" min="3" max="9" chance="96.698943661972" /> <!-- Carnage Bow Shaft --> <item id="5288" min="1" max="1" chance="5.30700000000001" /> <!-- Sealed Dark Crystal Gaiters -->
</group> <item id="5520" min="10" max="30" chance="17.5200000000001" /> <!-- Sealed Dark Crystal Breastplate Pattern -->
<group chance="31.779"> <item id="5524" min="32" max="96" chance="8.95199999999991" /> <!-- Sealed Dark Crystal Gaiter Pattern -->
<item id="5288" min="1" max="1" chance="16.699707353913" /> <!-- Sealed Dark Crystal Gaiters --> <item id="5287" min="1" max="1" chance="3.30599999999999" /> <!-- Sealed Dark Crystal breastplate -->
<item id="5520" min="10" max="30" chance="55.130746719532" /> <!-- Sealed Dark Crystal Breastplate Pattern --> <item id="5293" min="1" max="1" chance="1.98499999999998" /> <!-- Sealed Tallum Plate Armor -->
<item id="5524" min="32" max="96" chance="28.169545926555" /> <!-- Sealed Dark Crystal Gaiter Pattern --> <item id="5521" min="22" max="66" chance="5.90600000000003" /> <!-- Sealed Tallum Plate Armor Pattern -->
</group>
<group chance="11.197">
<item id="5287" min="1" max="1" chance="29.525765830133" /> <!-- Sealed Dark Crystal breastplate -->
<item id="5293" min="1" max="1" chance="17.727962847191" /> <!-- Sealed Tallum Plate Armor -->
<item id="5521" min="22" max="66" chance="52.746271322676" /> <!-- Sealed Tallum Plate Armor Pattern -->
</group>
<group chance="100">
<item id="9814" min="1" max="4" chance="50.381050224335" /> <!-- Memento Mori --> <item id="9814" min="1" max="4" chance="50.381050224335" /> <!-- Memento Mori -->
<item id="8176" min="1" max="2" chance="43.688728691079" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="43.688728691079" /> <!-- Destruction Tombstone -->
<item id="730" min="1" max="1" chance="5.0804761821844" /> <!-- Scroll: Enchant Armor (A-grade) --> <item id="730" min="1" max="1" chance="5.0804761821844" /> <!-- Scroll: Enchant Armor (A-grade) -->
<item id="729" min="1" max="1" chance="0.67561684863048" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="0.67561684863048" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="0.17412805377074" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) --> <item id="6569" min="1" max="1" chance="0.17412805377074" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.65" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.65" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="40" /> <radius normal="40" />
@ -2502,32 +2410,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20.354"> <item id="164" min="1" max="1" chance="0.74999999999999" /> <!-- Elysian -->
<item id="164" min="1" max="1" chance="3.6847794045396" /> <!-- Elysian --> <item id="213" min="1" max="1" chance="0.74999999999999" /> <!-- Branch of the Mother Tree -->
<item id="213" min="1" max="1" chance="3.6847794045396" /> <!-- Branch of the Mother Tree --> <item id="21973" min="1" max="1" chance="0.74999999999999" /> <!-- Mardil's Fan -->
<item id="21973" min="1" max="1" chance="3.6847794045396" /> <!-- Mardil's Fan --> <item id="5544" min="3" max="9" chance="16.06" /> <!-- Branch of the Mother Tree Head -->
<item id="5544" min="3" max="9" chance="78.903409649209" /> <!-- Branch of the Mother Tree Head --> <item id="5533" min="22" max="66" chance="2.04399999999999" /> <!-- Elysian Head -->
<item id="5533" min="22" max="66" chance="10.042252137172" /> <!-- Elysian Head --> <item id="5326" min="1" max="1" chance="1.79699999999999" /> <!-- Sealed Robe of Nightmare -->
</group> <item id="5329" min="1" max="1" chance="1.73800000000001" /> <!-- Sealed Majestic Robe -->
<group chance="20.619"> <item id="5488" min="10" max="30" chance="13.02" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5326" min="1" max="1" chance="8.7152626218536" /> <!-- Sealed Robe of Nightmare --> <item id="5487" min="32" max="96" chance="4.06400000000001" /> <!-- Sealed Robe of Nightmare Fabric -->
<item id="5329" min="1" max="1" chance="8.4291187739464" /> <!-- Sealed Majestic Robe -->
<item id="5488" min="10" max="30" chance="63.145642368689" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5487" min="32" max="96" chance="19.709976235511" /> <!-- Sealed Robe of Nightmare Fabric -->
</group>
<group chance="100">
<item id="8176" min="1" max="2" chance="37.818111212607" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="37.818111212607" /> <!-- Destruction Tombstone -->
<item id="9814" min="2" max="4" chance="36.864935947505" /> <!-- Memento Mori --> <item id="9814" min="2" max="4" chance="36.864935947505" /> <!-- Memento Mori -->
<item id="8619" min="1" max="1" chance="23.061545997326" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.061545997326" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="960" min="1" max="1" chance="2.0899250257048" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="2.0899250257048" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="0.13238545348637" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="0.13238545348637" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.033096363371593" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.033096363371593" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.13" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.13" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
@ -2664,27 +2566,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.5"> <item id="6364" min="1" max="1" chance="0.75" /> <!-- Forgotten Blade -->
<item id="6364" min="1" max="1" chance="50" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="0.75" /> <!-- Heaven's Divider -->
<item id="6372" min="1" max="1" chance="50" /> <!-- Heaven's Divider --> <item id="6686" min="1" max="1" chance="7.51099999999999" /> <!-- Sealed Major Arcana Boots -->
</group> <item id="6676" min="1" max="1" chance="3.72199999999995" /> <!-- Sealed Imperial Crusader Gauntlets -->
<group chance="18.336"> <item id="6677" min="1" max="1" chance="2.52199999999996" /> <!-- Sealed Imperial Crusader Boots -->
<item id="6686" min="1" max="1" chance="40.963132635253" /> <!-- Sealed Major Arcana Boots --> <item id="6681" min="1" max="1" chance="1.85800000000007" /> <!-- Sealed Draconic Leather Gloves -->
<item id="6676" min="1" max="1" chance="20.298865619546" /> <!-- Sealed Imperial Crusader Gauntlets --> <item id="6682" min="1" max="1" chance="1.44800000000001" /> <!-- Sealed Draconic Leather Boots -->
<item id="6677" min="1" max="1" chance="13.754363001745" /> <!-- Sealed Imperial Crusader Boots --> <item id="6685" min="1" max="1" chance="1.275" /> <!-- Sealed Major Arcana Gloves -->
<item id="6681" min="1" max="1" chance="10.133071553229" /> <!-- Sealed Draconic Leather Gloves --> <item id="959" min="1" max="1" chance="2.71199999999999" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6682" min="1" max="1" chance="7.8970331588133" /> <!-- Sealed Draconic Leather Boots --> <item id="6577" min="1" max="1" chance="0.3" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="6685" min="1" max="1" chance="6.9535340314136" /> <!-- Sealed Major Arcana Gloves --> </drop>
</group> <lucky_drop>
<group chance="3.012">
<item id="959" min="1" max="1" chance="90.03984063745" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="9.9601593625498" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.07" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.07" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="22" /> <radius normal="22" />
@ -2821,26 +2717,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="15.327"> <item id="2497" min="1" max="1" chance="10.17" /> <!-- Full Plate Shield -->
<item id="2497" min="1" max="1" chance="66.35349383441" /> <!-- Full Plate Shield --> <item id="266" min="1" max="1" chance="5.15699999999998" /> <!-- Great Pata -->
<item id="266" min="1" max="1" chance="33.64650616559" /> <!-- Great Pata --> <item id="2414" min="1" max="1" chance="3.942" /> <!-- Full Plate Helmet -->
</group>
<group chance="3.942">
<item id="2414" min="1" max="1" chance="100" /> <!-- Full Plate Helmet -->
</group>
<group chance="100">
<item id="9818" min="1" max="4" chance="41.079929035242" /> <!-- Angelic Essence --> <item id="9818" min="1" max="4" chance="41.079929035242" /> <!-- Angelic Essence -->
<item id="8176" min="1" max="2" chance="33.374514752121" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="33.374514752121" /> <!-- Destruction Tombstone -->
<item id="4602" min="1" max="1" chance="7.8108074876017" /> <!-- Greater STR Dye (STR + 3 DEX - 3) --> <item id="4602" min="1" max="1" chance="7.8108074876017" /> <!-- Greater STR Dye (STR + 3 DEX - 3) -->
<item id="4603" min="1" max="1" chance="7.6292969687743" /> <!-- Greater CON Dye (Con + 3 Str - 3) --> <item id="4603" min="1" max="1" chance="7.6292969687743" /> <!-- Greater CON Dye (Con + 3 Str - 3) -->
<item id="951" min="1" max="1" chance="6.171357640129" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="6.171357640129" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="4601" min="1" max="3" chance="3.9340941161316" /> <!-- Greater STR Dye (STR + 3 CON - 3) --> <item id="4601" min="1" max="3" chance="3.9340941161316" /> <!-- Greater STR Dye (STR + 3 CON - 3) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.2" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.2" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -3019,28 +2909,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.052"> <item id="300" min="1" max="1" chance="2.052" /> <!-- Great Axe -->
<item id="300" min="1" max="1" chance="100" /> <!-- Great Axe --> <item id="383" min="1" max="1" chance="7.00199999999997" /> <!-- Zubei's Gaiters -->
</group> <item id="2379" min="1" max="1" chance="4.66099999999993" /> <!-- Avadon Gaiters -->
<group chance="15.605"> <item id="357" min="1" max="1" chance="2.14199999999997" /> <!-- Zubei's Breastplate -->
<item id="383" min="1" max="1" chance="44.870233899391" /> <!-- Zubei's Gaiters --> <item id="2376" min="1" max="1" chance="1.79999999999998" /> <!-- Avadon Breastplate -->
<item id="2379" min="1" max="1" chance="29.868631848766" /> <!-- Avadon Gaiters -->
<item id="357" min="1" max="1" chance="13.726369753284" /> <!-- Zubei's Breastplate -->
<item id="2376" min="1" max="1" chance="11.534764498558" /> <!-- Avadon Breastplate -->
</group>
<group chance="100">
<item id="9814" min="1" max="3" chance="39.925300149959" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="39.925300149959" /> <!-- Memento Mori -->
<item id="8176" min="1" max="1" chance="39.138250607751" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="39.138250607751" /> <!-- Destruction Tombstone -->
<item id="4602" min="1" max="1" chance="6.4128237847303" /> <!-- Greater STR Dye (STR + 3 DEX - 3) --> <item id="4602" min="1" max="1" chance="6.4128237847303" /> <!-- Greater STR Dye (STR + 3 DEX - 3) -->
<item id="4603" min="1" max="1" chance="6.2218827715321" /> <!-- Greater CON Dye (Con + 3 Str - 3) --> <item id="4603" min="1" max="1" chance="6.2218827715321" /> <!-- Greater CON Dye (Con + 3 Str - 3) -->
<item id="951" min="1" max="1" chance="5.2345780203608" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="5.2345780203608" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="4601" min="1" max="3" chance="3.0671646656669" /> <!-- Greater STR Dye (STR + 3 CON - 3) --> <item id="4601" min="1" max="3" chance="3.0671646656669" /> <!-- Greater STR Dye (STR + 3 CON - 3) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.59" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.59" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -3180,28 +3064,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="5.327"> <item id="234" min="1" max="1" chance="1.32900000000002" /> <!-- Demon's Dagger -->
<item id="234" min="1" max="1" chance="24.948376196734" /> <!-- Demon's Dagger --> <item id="4119" min="27" max="81" chance="3.99799999999998" /> <!-- Demon's Dagger Edge -->
<item id="4119" min="27" max="81" chance="75.051623803266" /> <!-- Demon's Dagger Edge --> <item id="2392" min="1" max="1" chance="4.3960000000001" /> <!-- Leather Armor of Doom -->
</group> <item id="2391" min="1" max="1" chance="4.36099999999993" /> <!-- Blue Wolf Leather Armor -->
<group chance="27.47"> <item id="4082" min="28" max="84" chance="12.5899999999999" /> <!-- Blue Wolf Leather Armor Texture -->
<item id="2392" min="1" max="1" chance="16.002912267929" /> <!-- Leather Armor of Doom --> <item id="4083" min="60" max="180" chance="6.1230000000001" /> <!-- Leather Armor of Doom Design -->
<item id="2391" min="1" max="1" chance="15.87550054605" /> <!-- Blue Wolf Leather Armor -->
<item id="4082" min="28" max="84" chance="45.83181652712" /> <!-- Blue Wolf Leather Armor Texture -->
<item id="4083" min="60" max="180" chance="22.289770658901" /> <!-- Leather Armor of Doom Design -->
</group>
<group chance="100">
<item id="9816" min="1" max="4" chance="45.508127746779" /> <!-- Earth Egg --> <item id="9816" min="1" max="4" chance="45.508127746779" /> <!-- Earth Egg -->
<item id="8176" min="1" max="2" chance="39.039783340688" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="39.039783340688" /> <!-- Destruction Tombstone -->
<item id="948" min="1" max="1" chance="13.14827017126" /> <!-- Scroll: Enchant Armor (B-grade) --> <item id="948" min="1" max="1" chance="13.14827017126" /> <!-- Scroll: Enchant Armor (B-grade) -->
<item id="947" min="1" max="1" chance="2.1224632906342" /> <!-- Scroll: Enchant Weapon (B-grade) --> <item id="947" min="1" max="1" chance="2.1224632906342" /> <!-- Scroll: Enchant Weapon (B-grade) -->
<item id="6571" min="1" max="1" chance="0.18135545063807" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) --> <item id="6571" min="1" max="1" chance="0.18135545063807" /> <!-- Blessed Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="68.56" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="68.56" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34" /> <radius normal="34" />
@ -3870,29 +3748,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="20.22"> <item id="235" min="1" max="1" chance="0.750000000000004" /> <!-- Bloody Orchid -->
<item id="235" min="1" max="1" chance="3.7091988130564" /> <!-- Bloody Orchid --> <item id="5536" min="3" max="9" chance="19.4700000000001" /> <!-- Bloody Orchid Head -->
<item id="5536" min="3" max="9" chance="96.290801186944" /> <!-- Bloody Orchid Head --> <item id="5305" min="1" max="1" chance="7.01699999999971" /> <!-- Sealed Tallum Stockings -->
</group> <item id="5304" min="1" max="1" chance="4.45100000000001" /> <!-- Sealed Tallum Tunic -->
<group chance="60.505"> <item id="5308" min="1" max="1" chance="2.67700000000001" /> <!-- Sealed Dark Crystal Robe -->
<item id="5305" min="1" max="1" chance="11.597388645566" /> <!-- Sealed Tallum Stockings --> <item id="5485" min="9" max="27" chance="26.9999999999997" /> <!-- Sealed Tallum Tunic Texture -->
<item id="5304" min="1" max="1" chance="7.3564168250558" /> <!-- Sealed Tallum Tunic --> <item id="5489" min="32" max="96" chance="11.6399999999999" /> <!-- Sealed Tallum Stocking Fabric -->
<item id="5308" min="1" max="1" chance="4.4244277332452" /> <!-- Sealed Dark Crystal Robe --> <item id="5486" min="22" max="66" chance="7.72000000000007" /> <!-- Sealed Dark Crystal Robe Fabric -->
<item id="5485" min="9" max="27" chance="44.624411205685" /> <!-- Sealed Tallum Tunic Texture -->
<item id="5489" min="32" max="96" chance="19.238079497562" /> <!-- Sealed Tallum Stocking Fabric -->
<item id="5486" min="22" max="66" chance="12.759276092885" /> <!-- Sealed Dark Crystal Robe Fabric -->
</group>
<group chance="100">
<item id="9816" min="1" max="5" chance="48.988435600913" /> <!-- Earth Egg --> <item id="9816" min="1" max="5" chance="48.988435600913" /> <!-- Earth Egg -->
<item id="8176" min="1" max="2" chance="48.828175081412" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="48.828175081412" /> <!-- Destruction Tombstone -->
<item id="729" min="1" max="1" chance="1.1038744583194" /> <!-- Scroll: Enchant Weapon (A-grade) --> <item id="729" min="1" max="1" chance="1.1038744583194" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6570" min="1" max="1" chance="1.0795148593554" /> <!-- Blessed Scroll: Enchant Armor (A-grade) --> <item id="6570" min="1" max="1" chance="1.0795148593554" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.18" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.18" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -4029,27 +3901,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.349"> <item id="229" min="1" max="1" chance="2.195" /> <!-- Kris -->
<item id="229" min="1" max="1" chance="50.471372729363" /> <!-- Kris --> <item id="243" min="1" max="1" chance="2.154" /> <!-- Twilight Knife -->
<item id="243" min="1" max="1" chance="49.528627270637" /> <!-- Twilight Knife --> <item id="2390" min="1" max="1" chance="7.37999999999997" /> <!-- Avadon Leather Armor -->
</group> <item id="2384" min="1" max="1" chance="4.03699999999998" /> <!-- Zubei's Leather Shirt -->
<group chance="13.86"> <item id="2388" min="1" max="1" chance="2.44300000000005" /> <!-- Zubei's Leather Gaiters -->
<item id="2390" min="1" max="1" chance="53.246753246753" /> <!-- Avadon Leather Armor -->
<item id="2384" min="1" max="1" chance="29.126984126984" /> <!-- Zubei's Leather Shirt -->
<item id="2388" min="1" max="1" chance="17.626262626263" /> <!-- Zubei's Leather Gaiters -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="43.475032930188" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="43.475032930188" /> <!-- Destruction Tombstone -->
<item id="9814" min="1" max="3" chance="40.622679918573" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="40.622679918573" /> <!-- Memento Mori -->
<item id="4617" min="1" max="1" chance="5.4843731289666" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) --> <item id="4617" min="1" max="1" chance="5.4843731289666" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) -->
<item id="4618" min="1" max="1" chance="5.3215183810322" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) --> <item id="4618" min="1" max="1" chance="5.3215183810322" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) -->
<item id="4616" min="1" max="1" chance="5.0963956412406" /> <!-- Greater CON Dye (Con + 4 DEX - 4) --> <item id="4616" min="1" max="1" chance="5.0963956412406" /> <!-- Greater CON Dye (Con + 4 DEX - 4) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="71.34" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="71.34" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13.5" /> <radius normal="13.5" />
@ -4189,29 +4055,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.226"> <item id="633" min="1" max="1" chance="2.30900000000003" /> <!-- Zubei's Shield -->
<item id="633" min="1" max="1" chance="31.954054802104" /> <!-- Zubei's Shield --> <item id="243" min="1" max="1" chance="1.81100000000002" /> <!-- Twilight Knife -->
<item id="243" min="1" max="1" chance="25.062275117631" /> <!-- Twilight Knife --> <item id="229" min="1" max="1" chance="1.75599999999997" /> <!-- Kris -->
<item id="229" min="1" max="1" chance="24.301134791032" /> <!-- Kris --> <item id="673" min="1" max="1" chance="1.34999999999998" /> <!-- Avadon Shield -->
<item id="673" min="1" max="1" chance="18.682535289233" /> <!-- Avadon Shield --> <item id="503" min="1" max="1" chance="4.88299999999996" /> <!-- Zubei's Helmet -->
</group> <item id="2415" min="1" max="1" chance="3.95900000000004" /> <!-- Avadon Circlet -->
<group chance="8.842">
<item id="503" min="1" max="1" chance="55.225062203121" /> <!-- Zubei's Helmet -->
<item id="2415" min="1" max="1" chance="44.774937796879" /> <!-- Avadon Circlet -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="41.243289877301" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="41.243289877301" /> <!-- Destruction Tombstone -->
<item id="9814" min="1" max="3" chance="39.49865797546" /> <!-- Memento Mori --> <item id="9814" min="1" max="3" chance="39.49865797546" /> <!-- Memento Mori -->
<item id="4609" min="1" max="1" chance="6.5759202453988" /> <!-- Greater MEN Dye (Men + 3 Int - 3) --> <item id="4609" min="1" max="1" chance="6.5759202453988" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
<item id="4607" min="1" max="1" chance="6.5327837423313" /> <!-- Greater INT Dye (Int + 3 Men - 3) --> <item id="4607" min="1" max="1" chance="6.5327837423313" /> <!-- Greater INT Dye (Int + 3 Men - 3) -->
<item id="4608" min="1" max="1" chance="6.0055598159509" /> <!-- Greater INT Dye (Int + 3 Wit - 3) --> <item id="4608" min="1" max="1" chance="6.0055598159509" /> <!-- Greater INT Dye (Int + 3 Wit - 3) -->
<item id="6573" min="1" max="1" chance="0.14378834355828" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <item id="6573" min="1" max="1" chance="0.14378834355828" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="69.36" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="69.36" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -4604,29 +4464,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.927"> <item id="633" min="1" max="1" chance="2.572" /> <!-- Zubei's Shield -->
<item id="633" min="1" max="1" chance="32.44607039233" /> <!-- Zubei's Shield --> <item id="92" min="1" max="1" chance="1.981" /> <!-- Spirit's Staff -->
<item id="92" min="1" max="1" chance="24.990538665321" /> <!-- Spirit's Staff --> <item id="91" min="1" max="1" chance="1.86400000000003" /> <!-- Heavy War Axe -->
<item id="91" min="1" max="1" chance="23.514570455406" /> <!-- Heavy War Axe --> <item id="673" min="1" max="1" chance="1.50999999999997" /> <!-- Avadon Shield -->
<item id="673" min="1" max="1" chance="19.048820486943" /> <!-- Avadon Shield --> <item id="503" min="1" max="1" chance="5.40699999999997" /> <!-- Zubei's Helmet -->
</group> <item id="2415" min="1" max="1" chance="4.26000000000003" /> <!-- Avadon Circlet -->
<group chance="9.667">
<item id="503" min="1" max="1" chance="55.93255404986" /> <!-- Zubei's Helmet -->
<item id="2415" min="1" max="1" chance="44.06744595014" /> <!-- Avadon Circlet -->
</group>
<group chance="100">
<item id="9816" min="1" max="4" chance="44.829579655643" /> <!-- Earth Egg --> <item id="9816" min="1" max="4" chance="44.829579655643" /> <!-- Earth Egg -->
<item id="8176" min="1" max="2" chance="37.695704775584" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="2" chance="37.695704775584" /> <!-- Destruction Tombstone -->
<item id="4614" min="1" max="1" chance="5.323885071309" /> <!-- Greater STR Dye (STR + 4 DEX - 4) --> <item id="4614" min="1" max="1" chance="5.323885071309" /> <!-- Greater STR Dye (STR + 4 DEX - 4) -->
<item id="4615" min="1" max="1" chance="5.3030257880339" /> <!-- Greater CON Dye (Con + 4 Str - 4) --> <item id="4615" min="1" max="1" chance="5.3030257880339" /> <!-- Greater CON Dye (Con + 4 Str - 4) -->
<item id="4613" min="1" max="1" chance="5.2899142385468" /> <!-- Greater STR Dye (STR + 4 CON - 4) --> <item id="4613" min="1" max="1" chance="5.2899142385468" /> <!-- Greater STR Dye (STR + 4 CON - 4) -->
<item id="947" min="1" max="1" chance="1.5578904708834" /> <!-- Scroll: Enchant Weapon (B-grade) --> <item id="947" min="1" max="1" chance="1.5578904708834" /> <!-- Scroll: Enchant Weapon (B-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="70.54" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="70.54" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="8" /> <radius normal="8" />
@ -4753,28 +4607,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.048"> <item id="267" min="1" max="1" chance="2.048" /> <!-- Arthro Nail -->
<item id="267" min="1" max="1" chance="100" /> <!-- Arthro Nail --> <item id="2464" min="1" max="1" chance="7.02000000000001" /> <!-- Sealed Avadon Gloves -->
</group> <item id="554" min="1" max="1" chance="2.88400000000005" /> <!-- Sealed Zubei's Boots -->
<group chance="12.704"> <item id="600" min="1" max="1" chance="1.72000000000004" /> <!-- Sealed Avadon Boots -->
<item id="2464" min="1" max="1" chance="55.258186397985" /> <!-- Sealed Avadon Gloves --> <item id="612" min="1" max="1" chance="1.08" /> <!-- Sealed Zubei's Gauntlets -->
<item id="554" min="1" max="1" chance="22.701511335013" /> <!-- Sealed Zubei's Boots -->
<item id="600" min="1" max="1" chance="13.539042821159" /> <!-- Sealed Avadon Boots -->
<item id="612" min="1" max="1" chance="8.5012594458438" /> <!-- Sealed Zubei's Gauntlets -->
</group>
<group chance="100">
<item id="9816" min="1" max="3" chance="40.286062413618" /> <!-- Earth Egg --> <item id="9816" min="1" max="3" chance="40.286062413618" /> <!-- Earth Egg -->
<item id="8176" min="1" max="1" chance="40.099658107223" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="40.099658107223" /> <!-- Destruction Tombstone -->
<item id="4610" min="1" max="1" chance="6.2240852549647" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) --> <item id="4610" min="1" max="1" chance="6.2240852549647" /> <!-- Greater MEN Dye (Men + 3 Wit - 3) -->
<item id="4611" min="1" max="1" chance="6.1695278969957" /> <!-- Greater WIT Dye (Wit + 3 Int - 3) --> <item id="4611" min="1" max="1" chance="6.1695278969957" /> <!-- Greater WIT Dye (Wit + 3 Int - 3) -->
<item id="4612" min="1" max="1" chance="5.6739652287772" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) --> <item id="4612" min="1" max="1" chance="5.6739652287772" /> <!-- Greater WIT Dye (Wit + 3 Men - 3) -->
<item id="6574" min="1" max="1" chance="1.5467010984215" /> <!-- Blessed Scroll: Enchant Armor (C-grade) --> <item id="6574" min="1" max="1" chance="1.5467010984215" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="71.36" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="71.36" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -4870,28 +4718,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.476"> <item id="233" min="1" max="1" chance="3.74100000000001" /> <!-- Dark Screamer -->
<item id="233" min="1" max="1" chance="50.040128410915" /> <!-- Dark Screamer --> <item id="231" min="1" max="1" chance="3.73499999999999" /> <!-- Grace Dagger -->
<item id="231" min="1" max="1" chance="49.959871589085" /> <!-- Grace Dagger --> <item id="854" min="1" max="1" chance="3.00199999999997" /> <!-- Earring of Seal -->
</group> <item id="917" min="1" max="1" chance="1.48400000000002" /> <!-- Necklace of Mermaid -->
<group chance="5.568"> <item id="885" min="1" max="1" chance="1.08200000000001" /> <!-- Ring of Ages -->
<item id="854" min="1" max="1" chance="53.915229885057" /> <!-- Earring of Seal -->
<item id="917" min="1" max="1" chance="26.652298850575" /> <!-- Necklace of Mermaid -->
<item id="885" min="1" max="1" chance="19.432471264368" /> <!-- Ring of Ages -->
</group>
<group chance="100">
<item id="8176" min="1" max="1" chance="39.194653024177" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="1" chance="39.194653024177" /> <!-- Destruction Tombstone -->
<item id="9816" min="1" max="3" chance="38.446860302005" /> <!-- Earth Egg --> <item id="9816" min="1" max="3" chance="38.446860302005" /> <!-- Earth Egg -->
<item id="4601" min="1" max="1" chance="6.0132849244987" /> <!-- Greater STR Dye (STR + 3 CON - 3) --> <item id="4601" min="1" max="1" chance="6.0132849244987" /> <!-- Greater STR Dye (STR + 3 CON - 3) -->
<item id="4602" min="1" max="1" chance="5.7708969386913" /> <!-- Greater STR Dye (STR + 3 DEX - 3) --> <item id="4602" min="1" max="1" chance="5.7708969386913" /> <!-- Greater STR Dye (STR + 3 DEX - 3) -->
<item id="4603" min="1" max="1" chance="5.6935390708804" /> <!-- Greater CON Dye (Con + 3 Str - 3) --> <item id="4603" min="1" max="1" chance="5.6935390708804" /> <!-- Greater CON Dye (Con + 3 Str - 3) -->
<item id="951" min="1" max="1" chance="4.8807657397475" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="1" chance="4.8807657397475" /> <!-- Scroll: Enchant Weapon (C-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="59.42" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="59.42" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="25500" level="44" type="L2Monster" name="Alligator of Istary" title="Raid Fighter"> <npc id="25500" level="44" type="L2Monster" name="Alligator of Istary" title="Raid Fighter">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -80,25 +80,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="10.418"> <item id="1660" min="1" max="1" chance="9.06299999999998" /> <!-- Cursed Maingauche -->
<item id="1660" min="1" max="1" chance="86.993664810904" /> <!-- Cursed Maingauche --> <item id="224" min="1" max="1" chance="1.35500000000002" /> <!-- Maingauche -->
<item id="224" min="1" max="1" chance="13.006335189096" /> <!-- Maingauche --> <item id="395" min="1" max="1" chance="3.78" /> <!-- Manticore Skin Shirt -->
</group> <item id="417" min="1" max="1" chance="1.927" /> <!-- Manticore Skin Gaiters -->
<group chance="5.707"> <item id="4555" min="1" max="1" chance="13.6600000000001" /> <!-- Greater CON Dye (Con + 1 Str - 1) -->
<item id="395" min="1" max="1" chance="66.234448922376" /> <!-- Manticore Skin Shirt --> <item id="4554" min="1" max="1" chance="13.39" /> <!-- Greater STR Dye (STR + 1 DEX - 1) -->
<item id="417" min="1" max="1" chance="33.765551077624" /> <!-- Manticore Skin Gaiters --> <item id="4553" min="1" max="1" chance="13.35" /> <!-- Greater STR Dye (STR + 1 CON - 1) -->
</group> <item id="6575" min="1" max="1" chance="0.750000000000014" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
<group chance="41.15"> </drop>
<item id="4555" min="1" max="1" chance="33.195625759417" /> <!-- Greater CON Dye (Con + 1 Str - 1) --> <lucky_drop>
<item id="4554" min="1" max="1" chance="32.539489671932" /> <!-- Greater STR Dye (STR + 1 DEX - 1) -->
<item id="4553" min="1" max="1" chance="32.442284325638" /> <!-- Greater STR Dye (STR + 1 CON - 1) -->
<item id="6575" min="1" max="1" chance="1.8226002430134" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="50.62" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="50.62" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="11" /> <radius normal="11" />
@ -227,13 +221,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.297"> <item id="298" min="1" max="1" chance="2.49000000000001" /> <!-- Orcish Glaive -->
<item id="298" min="1" max="1" chance="34.12361244347" /> <!-- Orcish Glaive --> <item id="302" min="1" max="1" chance="2.40699999999998" /> <!-- Body Slasher -->
<item id="302" min="1" max="1" chance="32.986158695354" /> <!-- Body Slasher --> <item id="96" min="1" max="1" chance="2.40000000000001" /> <!-- Scythe -->
<item id="96" min="1" max="1" chance="32.890228861176" /> <!-- Scythe -->
</group>
<group chance="100">
<item id="2454" min="1" max="1" chance="34.77090686393" /> <!-- Karmian Gloves --> <item id="2454" min="1" max="1" chance="34.77090686393" /> <!-- Karmian Gloves -->
<item id="62" min="1" max="1" chance="17.445889538913" /> <!-- Reinforced Mithril Boots --> <item id="62" min="1" max="1" chance="17.445889538913" /> <!-- Reinforced Mithril Boots -->
<item id="2429" min="1" max="1" chance="12.425663588454" /> <!-- Chain Boots --> <item id="2429" min="1" max="1" chance="12.425663588454" /> <!-- Chain Boots -->
@ -243,16 +234,13 @@
<item id="2433" min="1" max="1" chance="5.1298167577237" /> <!-- Boots of Seal --> <item id="2433" min="1" max="1" chance="5.1298167577237" /> <!-- Boots of Seal -->
<item id="2452" min="1" max="1" chance="4.4561556189463" /> <!-- Reinforced Mithril Gloves --> <item id="2452" min="1" max="1" chance="4.4561556189463" /> <!-- Reinforced Mithril Gloves -->
<item id="2453" min="1" max="1" chance="3.93157021064" /> <!-- Chain Gloves --> <item id="2453" min="1" max="1" chance="3.93157021064" /> <!-- Chain Gloves -->
</group> <item id="952" min="1" max="3" chance="38.0699999999998" /> <!-- Scroll: Enchant Armor (C-grade) -->
<group chance="49.26"> <item id="951" min="1" max="1" chance="10.8900000000001" /> <!-- Scroll: Enchant Weapon (C-grade) -->
<item id="952" min="1" max="3" chance="77.283800243605" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="6573" min="1" max="1" chance="0.299999999999999" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
<item id="951" min="1" max="1" chance="22.1071863581" /> <!-- Scroll: Enchant Weapon (C-grade) --> </drop>
<item id="6573" min="1" max="1" chance="0.60901339829476" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) --> <lucky_drop>
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.85" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.85" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -345,21 +333,15 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.894"> <item id="281" min="1" max="1" chance="8.894" /> <!-- Crystallized Ice Bow -->
<item id="281" min="1" max="1" chance="100" /> <!-- Crystallized Ice Bow --> <item id="397" min="1" max="1" chance="3.536" /> <!-- Reinforced Mithril Shirt -->
</group> <item id="2387" min="1" max="1" chance="1.73" /> <!-- Reinforced Mithril Gaiters -->
<group chance="5.266"> <item id="6574" min="1" max="1" chance="9.011" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="397" min="1" max="1" chance="67.147740220281" /> <!-- Reinforced Mithril Shirt --> </drop>
<item id="2387" min="1" max="1" chance="32.852259779719" /> <!-- Reinforced Mithril Gaiters --> <lucky_drop>
</group>
<group chance="9.011">
<item id="6574" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="49.1" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="49.1" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -808,26 +790,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="7.042"> <item id="6678" min="1" max="1" chance="6.29199999999999" /> <!-- Sealed Imperial Crusader Shield -->
<item id="6678" min="1" max="1" chance="89.349616586197" /> <!-- Sealed Imperial Crusader Shield --> <item id="6367" min="1" max="1" chance="0.750000000000007" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="10.650383413803" /> <!-- Angel Slayer --> <item id="6683" min="1" max="1" chance="8.90900000000001" /> <!-- Sealed Draconic Leather Helmet -->
</group> <item id="6679" min="1" max="1" chance="2.89299999999999" /> <!-- Sealed Imperial Crusader Helmet -->
<group chance="11.802">
<item id="6683" min="1" max="1" chance="75.48720555838" /> <!-- Sealed Draconic Leather Helmet -->
<item id="6679" min="1" max="1" chance="24.51279444162" /> <!-- Sealed Imperial Crusader Helmet -->
</group>
<group chance="100">
<item id="9817" min="3" max="7" chance="37.098249732454" /> <!-- Nonliving Nucleus --> <item id="9817" min="3" max="7" chance="37.098249732454" /> <!-- Nonliving Nucleus -->
<item id="8176" min="1" max="4" chance="36.955846307868" /> <!-- Destruction Tombstone --> <item id="8176" min="1" max="4" chance="36.955846307868" /> <!-- Destruction Tombstone -->
<item id="8619" min="1" max="1" chance="23.984188904616" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) --> <item id="8619" min="1" max="1" chance="23.984188904616" /> <!-- Ancient Book: Divine Inspiration (Original Language Version) -->
<item id="6570" min="1" max="1" chance="1.3886491524839" /> <!-- Blessed Scroll: Enchant Armor (A-grade) --> <item id="6570" min="1" max="1" chance="1.3886491524839" /> <!-- Blessed Scroll: Enchant Armor (A-grade) -->
<item id="6578" min="1" max="1" chance="0.5730659025788" /> <!-- Blessed Scroll: Enchant Armor (S-grade) --> <item id="6578" min="1" max="1" chance="0.5730659025788" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.47" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.47" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -878,30 +854,24 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="98.395"> <item id="81" min="1" max="1" chance="1.16300000000005" /> <!-- Dragon Slayer -->
<item id="81" min="1" max="1" chance="1.1819706285889" /> <!-- Dragon Slayer --> <item id="2500" min="1" max="1" chance="1.15099999999999" /> <!-- Dark Legion's Edge -->
<item id="2500" min="1" max="1" chance="1.1697748869353" /> <!-- Dark Legion's Edge --> <item id="151" min="1" max="1" chance="1.06100000000003" /> <!-- Sword of Miracles -->
<item id="151" min="1" max="1" chance="1.0783068245338" /> <!-- Sword of Miracles --> <item id="5529" min="2" max="6" chance="37.5799999999997" /> <!-- Dragon Slayer Edge -->
<item id="5529" min="2" max="6" chance="38.192997611667" /> <!-- Dragon Slayer Edge --> <item id="5546" min="3" max="9" chance="29.9699999999996" /> <!-- Sword of Miracles Edge -->
<item id="5546" min="3" max="9" chance="30.458864779714" /> <!-- Sword of Miracles Edge --> <item id="5545" min="3" max="9" chance="27.4699999999996" /> <!-- Dark Legion's Edge Blade -->
<item id="5545" min="3" max="9" chance="27.91808526856" /> <!-- Dark Legion's Edge Blade --> <item id="5316" min="1" max="1" chance="2.67400000000001" /> <!-- Sealed Majestic Plate Armor -->
</group> <item id="5311" min="1" max="1" chance="2.58800000000001" /> <!-- Sealed Armor of Nightmare -->
<group chance="27.371"> <item id="5523" min="12" max="36" chance="16.7" /> <!-- Sealed Majestic Plate Armor Pattern -->
<item id="5316" min="1" max="1" chance="9.769464031274" /> <!-- Sealed Majestic Plate Armor --> <item id="5522" min="36" max="108" chance="5.40900000000008" /> <!-- Sealed Armor of Nightmare Pattern -->
<item id="5311" min="1" max="1" chance="9.4552628694604" /> <!-- Sealed Armor of Nightmare --> <item id="960" min="1" max="1" chance="10.24" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="5523" min="12" max="36" chance="61.013481421943" /> <!-- Sealed Majestic Plate Armor Pattern --> <item id="959" min="1" max="1" chance="0.985999999999996" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="5522" min="36" max="108" chance="19.761791677323" /> <!-- Sealed Armor of Nightmare Pattern --> <item id="6577" min="1" max="1" chance="0.300000000000001" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="11.526"> <lucky_drop>
<item id="960" min="1" max="1" chance="88.842616692695" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="8.5545722713864" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="2.6028110359188" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="80.87" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.87" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="38" /> <radius normal="38" />
@ -1029,22 +999,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" /> <ai type="BALANCED" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.2"> <item id="6365" min="1" max="1" chance="0.3" /> <!-- Basalt Battlehammer -->
<item id="6365" min="1" max="1" chance="25" /> <!-- Basalt Battlehammer --> <item id="6366" min="1" max="1" chance="0.3" /> <!-- Imperial Staff -->
<item id="6366" min="1" max="1" chance="25" /> <!-- Imperial Staff --> <item id="6369" min="1" max="1" chance="0.3" /> <!-- Dragon Hunter Axe -->
<item id="6369" min="1" max="1" chance="25" /> <!-- Dragon Hunter Axe --> <item id="6579" min="1" max="1" chance="0.3" /> <!-- Arcana Mace -->
<item id="6579" min="1" max="1" chance="25" /> <!-- Arcana Mace --> <item id="6725" min="1" max="1" chance="7.40799999999996" /> <!-- Sealed Tateossian Ring -->
</group> <item id="6724" min="1" max="1" chance="4.93999999999997" /> <!-- Sealed Tateossian Earring -->
<group chance="16.09"> <item id="6726" min="1" max="1" chance="3.74200000000007" /> <!-- Sealed Tateossian Necklace -->
<item id="6725" min="1" max="1" chance="46.041019266625" /> <!-- Sealed Tateossian Ring --> </drop>
<item id="6724" min="1" max="1" chance="30.702299564947" /> <!-- Sealed Tateossian Earring --> <lucky_drop>
<item id="6726" min="1" max="1" chance="23.256681168428" /> <!-- Sealed Tateossian Necklace -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.09" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.09" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -1111,32 +1077,24 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="25.14"> <item id="128" min="1" max="1" chance="2.84200000000002" /> <!-- Knight's Sword -->
<item id="128" min="1" max="1" chance="11.304693715195" /> <!-- Knight's Sword --> <item id="126" min="1" max="1" chance="2.79599999999992" /> <!-- Artisan's Sword -->
<item id="126" min="1" max="1" chance="11.121718377088" /> <!-- Artisan's Sword --> <item id="69" min="1" max="1" chance="2.75399999999988" /> <!-- Bastard Sword -->
<item id="69" min="1" max="1" chance="10.954653937947" /> <!-- Bastard Sword --> <item id="125" min="1" max="1" chance="2.73799999999992" /> <!-- Spinebone Sword -->
<item id="125" min="1" max="1" chance="10.891010342084" /> <!-- Spinebone Sword --> <item id="2021" min="3" max="9" chance="14.01" /> <!-- Spinebone Sword Blade -->
<item id="2021" min="3" max="9" chance="55.727923627685" /> <!-- Spinebone Sword Blade --> <item id="377" min="1" max="1" chance="2.34900000000002" /> <!-- Scale Gaiters -->
</group> <item id="1937" min="28" max="84" chance="10.51" /> <!-- Scale Gaiter Fragment -->
<group chance="12.859"> <item id="348" min="1" max="1" chance="14.1199999999999" /> <!-- Scale Mail -->
<item id="377" min="1" max="1" chance="18.267361381134" /> <!-- Scale Gaiters --> <item id="1935" min="60" max="180" chance="3.24100000000006" /> <!-- Scale Mail Fragment -->
<item id="1937" min="28" max="84" chance="81.732638618866" /> <!-- Scale Gaiter Fragment -->
</group>
<group chance="17.361">
<item id="348" min="1" max="1" chance="81.331720523011" /> <!-- Scale Mail -->
<item id="1935" min="60" max="180" chance="18.668279476989" /> <!-- Scale Mail Fragment -->
</group>
<group chance="100">
<item id="9712" min="1" max="1" chance="66.761467951157" /> <!-- Gate Key: Massive Cavern --> <item id="9712" min="1" max="1" chance="66.761467951157" /> <!-- Gate Key: Massive Cavern -->
<item id="956" min="1" max="1" chance="31.1642532396" /> <!-- Scroll: Enchant Armor (D-grade) --> <item id="956" min="1" max="1" chance="31.1642532396" /> <!-- Scroll: Enchant Armor (D-grade) -->
<item id="6576" min="1" max="1" chance="1.873994405389" /> <!-- Blessed Scroll: Enchant Armor (D-grade) --> <item id="6576" min="1" max="1" chance="1.873994405389" /> <!-- Blessed Scroll: Enchant Armor (D-grade) -->
<item id="6575" min="1" max="1" chance="0.20028440385347" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) --> <item id="6575" min="1" max="1" chance="0.20028440385347" /> <!-- Blessed Scroll: Enchant Weapon (D-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="41.29" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="41.29" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -1766,8 +1724,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="6365" min="1" max="1" chance="0.22675736961451" /> <!-- Basalt Battlehammer --> <item id="6365" min="1" max="1" chance="0.22675736961451" /> <!-- Basalt Battlehammer -->
<item id="6366" min="1" max="1" chance="0.22675736961451" /> <!-- Imperial Staff --> <item id="6366" min="1" max="1" chance="0.22675736961451" /> <!-- Imperial Staff -->
<item id="6369" min="1" max="1" chance="0.22675736961451" /> <!-- Dragon Hunter Axe --> <item id="6369" min="1" max="1" chance="0.22675736961451" /> <!-- Dragon Hunter Axe -->
@ -1776,18 +1733,13 @@
<item id="6689" min="18" max="54" chance="25.147392290249" /> <!-- Basalt Battlehammer Head --> <item id="6689" min="18" max="54" chance="25.147392290249" /> <!-- Basalt Battlehammer Head -->
<item id="6697" min="3" max="9" chance="24.331065759637" /> <!-- Arcana Mace Head --> <item id="6697" min="3" max="9" chance="24.331065759637" /> <!-- Arcana Mace Head -->
<item id="6690" min="2" max="6" chance="24.27059712774" /> <!-- Imperial Staff Head --> <item id="6690" min="2" max="6" chance="24.27059712774" /> <!-- Imperial Staff Head -->
</group> <item id="6680" min="1" max="1" chance="0.750000000000001" /> <!-- Sealed Draconic Leather Armor -->
<group chance="93.145"> <item id="6707" min="24" max="72" chance="92.3949999999999" /> <!-- Sealed Draconic Leather Armor Part -->
<item id="6680" min="1" max="1" chance="0.80519619947394" /> <!-- Sealed Draconic Leather Armor --> <item id="10301" min="1" max="1" chance="0.03" /> <!-- Transformation Sealbook: Demon Prince -->
<item id="6707" min="24" max="72" chance="99.194803800526" /> <!-- Sealed Draconic Leather Armor Part --> </drop>
</group> <lucky_drop>
<group chance="0.03">
<item id="10301" min="1" max="1" chance="100" /> <!-- Transformation Sealbook: Demon Prince -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="92.445" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="92.445" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="33" grown="39.6" /> <radius normal="33" grown="39.6" />
@ -1897,22 +1849,18 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="6364" min="1" max="1" chance="0.17707472553418" /> <!-- Forgotten Blade --> <item id="6364" min="1" max="1" chance="0.17707472553418" /> <!-- Forgotten Blade -->
<item id="6372" min="1" max="1" chance="0.17707472553418" /> <!-- Heaven's Divider --> <item id="6372" min="1" max="1" chance="0.17707472553418" /> <!-- Heaven's Divider -->
<item id="7575" min="1" max="1" chance="0.17707472553418" /> <!-- Draconic Bow --> <item id="7575" min="1" max="1" chance="0.17707472553418" /> <!-- Draconic Bow -->
<item id="6688" min="40" max="120" chance="33.301853382127" /> <!-- Forgotten Blade Edge --> <item id="6688" min="40" max="120" chance="33.301853382127" /> <!-- Forgotten Blade Edge -->
<item id="6696" min="81" max="243" chance="33.095266202337" /> <!-- Heaven's Divider Edge --> <item id="6696" min="81" max="243" chance="33.095266202337" /> <!-- Heaven's Divider Edge -->
<item id="7579" min="14" max="42" chance="33.071656238933" /> <!-- Draconic Bow Shaft --> <item id="7579" min="14" max="42" chance="33.071656238933" /> <!-- Draconic Bow Shaft -->
</group> <item id="10299" min="1" max="1" chance="0.03" /> <!-- Transformation Sealbook: Ranku -->
<group chance="0.03"> </drop>
<item id="10299" min="1" max="1" chance="100" /> <!-- Transformation Sealbook: Ranku --> <lucky_drop>
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="89.68" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="89.68" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="13" /> <radius normal="13" />
@ -3006,11 +2954,9 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36313" min="14" max="21" chance="100" /> <!-- Battleground Scroll: Sleep --> <item id="36313" min="14" max="21" chance="100" /> <!-- Battleground Scroll: Sleep -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -3170,11 +3116,9 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36311" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Damage Reflect Resistance --> <item id="36311" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Damage Reflect Resistance -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -3336,11 +3280,9 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36309" min="100" max="150" chance="100" /> <!-- Healing Potion (Battleground) --> <item id="36309" min="100" max="150" chance="100" /> <!-- Healing Potion (Battleground) -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
@ -4379,11 +4321,9 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36313" min="14" max="21" chance="100" /> <!-- Battleground Scroll: Sleep --> <item id="36313" min="14" max="21" chance="100" /> <!-- Battleground Scroll: Sleep -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="19.5" /> <radius normal="19.5" />
@ -4540,11 +4480,9 @@
<s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate> <s_npc_prop_hp_rate>1.331</s_npc_prop_hp_rate>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36311" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Damage Reflect Resistance --> <item id="36311" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Damage Reflect Resistance -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -4603,11 +4541,9 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36309" min="100" max="150" chance="100" /> <!-- Healing Potion (Battleground) --> <item id="36309" min="100" max="150" chance="100" /> <!-- Healing Potion (Battleground) -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="46" /> <radius normal="46" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="25600" level="82" type="L2Monster" name="Temenir" title="Darion's Challenger"> <npc id="25600" level="82" type="L2Monster" name="Temenir" title="Darion's Challenger">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -2144,22 +2144,18 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6.642"> <item id="14110" min="1" max="1" chance="1.13899999999997" /> <!-- Sealed Vesper Boots -->
<item id="14110" min="1" max="1" chance="17.14844926227" /> <!-- Sealed Vesper Boots --> <item id="14113" min="1" max="1" chance="1.12000000000002" /> <!-- Sealed Vesper Leather Gloves -->
<item id="14113" min="1" max="1" chance="16.862390846131" /> <!-- Sealed Vesper Leather Gloves --> <item id="14109" min="1" max="1" chance="1.11099999999999" /> <!-- Sealed Vesper Gauntlets -->
<item id="14109" min="1" max="1" chance="16.726889491117" /> <!-- Sealed Vesper Gauntlets --> <item id="14114" min="1" max="1" chance="1.101" /> <!-- Sealed Vesper Leather Boots -->
<item id="14114" min="1" max="1" chance="16.576332429991" /> <!-- Sealed Vesper Leather Boots --> <item id="14117" min="1" max="1" chance="1.09999999999998" /> <!-- Sealed Vesper Shoes -->
<item id="14117" min="1" max="1" chance="16.561276723878" /> <!-- Sealed Vesper Shoes --> <item id="14116" min="1" max="1" chance="1.07099999999997" /> <!-- Sealed Vesper Gloves -->
<item id="14116" min="1" max="1" chance="16.124661246612" /> <!-- Sealed Vesper Gloves --> <item id="14052" min="60" max="180" chance="11.42" /> <!-- Vesper Noble Enhancement Stone -->
</group> </drop>
<group chance="11.42"> <lucky_drop>
<item id="14052" min="60" max="180" chance="100" /> <!-- Vesper Noble Enhancement Stone -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.03" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.03" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="70" /> <radius normal="70" />
@ -2217,26 +2213,20 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.483"> <item id="6367" min="1" max="1" chance="0.299999999999997" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="3.5364847341742" /> <!-- Angel Slayer --> <item id="6691" min="3" max="9" chance="8.18300000000002" /> <!-- Angel Slayer Blade -->
<item id="6691" min="3" max="9" chance="96.463515265826" /> <!-- Angel Slayer Blade --> <item id="6675" min="1" max="1" chance="1.55900000000001" /> <!-- Sealed Imperial Crusader Gaiters -->
</group> <item id="6674" min="1" max="1" chance="0.75" /> <!-- Sealed Imperial Crusader Breastplate -->
<group chance="8.447"> <item id="6702" min="28" max="84" chance="4.75299999999999" /> <!-- Sealed Imperial Crusader Gaiter Pattern -->
<item id="6675" min="1" max="1" chance="18.456256659169" /> <!-- Sealed Imperial Crusader Gaiters --> <item id="6701" min="60" max="180" chance="1.38500000000001" /> <!-- Sealed Imperial Crusader Breastplate Part -->
<item id="6674" min="1" max="1" chance="8.8788919142891" /> <!-- Sealed Imperial Crusader Breastplate --> <item id="960" min="1" max="1" chance="7.12799999999999" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6702" min="28" max="84" chance="56.268497691488" /> <!-- Sealed Imperial Crusader Gaiter Pattern --> <item id="959" min="1" max="1" chance="0.750000000000002" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6701" min="60" max="180" chance="16.396353735054" /> <!-- Sealed Imperial Crusader Breastplate Part --> <item id="6577" min="1" max="1" chance="0.299999999999999" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="8.178"> <lucky_drop>
<item id="960" min="1" max="1" chance="87.160674981658" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.1709464416728" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="3.6683785766691" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="89.81" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="89.81" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="31.68" /> <radius normal="31.68" />
@ -2294,30 +2284,24 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="31.327"> <item id="6678" min="1" max="1" chance="2.217" /> <!-- Sealed Imperial Crusader Shield -->
<item id="6678" min="1" max="1" chance="7.0769623647333" /> <!-- Sealed Imperial Crusader Shield --> <item id="6371" min="1" max="1" chance="0.299999999999999" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="0.95764037411817" /> <!-- Demon Splinter --> <item id="6695" min="1" max="1" chance="28.8100000000001" /> <!-- Demon Splinter Blade -->
<item id="6695" min="1" max="1" chance="91.965397261149" /> <!-- Demon Splinter Blade --> <item id="6683" min="1" max="1" chance="1.61999999999999" /> <!-- Sealed Draconic Leather Helmet -->
</group> <item id="6679" min="1" max="1" chance="1.54999999999997" /> <!-- Sealed Imperial Crusader Helmet -->
<group chance="64.369"> <item id="6687" min="1" max="1" chance="1.52000000000003" /> <!-- Sealed Major Arcana Circlet -->
<item id="6683" min="1" max="1" chance="2.516739424257" /> <!-- Sealed Draconic Leather Helmet --> <item id="6705" min="6" max="18" chance="32.5999999999998" /> <!-- Sealed Imperial Crusader Shield Part -->
<item id="6679" min="1" max="1" chance="2.4079914244434" /> <!-- Sealed Imperial Crusader Helmet --> <item id="6706" min="10" max="30" chance="12.97" /> <!-- Sealed Imperial Crusader Helmet Pattern -->
<item id="6687" min="1" max="1" chance="2.3613851388091" /> <!-- Sealed Major Arcana Circlet --> <item id="6710" min="16" max="48" chance="8.24900000000028" /> <!-- Sealed Draconic Leather Helmet Pattern -->
<item id="6705" min="6" max="18" chance="50.645497056036" /> <!-- Sealed Imperial Crusader Shield Part --> <item id="6714" min="22" max="66" chance="5.86" /> <!-- Sealed Major Arcana Circlet Pattern -->
<item id="6706" min="10" max="30" chance="20.149450822601" /> <!-- Sealed Imperial Crusader Helmet Pattern --> <item id="960" min="1" max="1" chance="7.12499999999998" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6710" min="16" max="48" chance="12.815175006603" /> <!-- Sealed Draconic Leather Helmet Pattern --> <item id="959" min="1" max="1" chance="0.75" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6714" min="22" max="66" chance="9.1037611272507" /> <!-- Sealed Major Arcana Circlet Pattern --> <item id="6577" min="1" max="1" chance="0.3" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="8.175"> <lucky_drop>
<item id="960" min="1" max="1" chance="87.155963302752" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.1743119266055" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="3.6697247706422" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.43" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.43" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="31.68" /> <radius normal="31.68" />
@ -2377,28 +2361,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="12.062"> <item id="6364" min="1" max="1" chance="0.299999999999996" /> <!-- Forgotten Blade -->
<item id="6364" min="1" max="1" chance="2.4871497264135" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="0.299999999999996" /> <!-- Heaven's Divider -->
<item id="6372" min="1" max="1" chance="2.4871497264135" /> <!-- Heaven's Divider --> <item id="6688" min="3" max="9" chance="6.18100000000003" /> <!-- Forgotten Blade Edge -->
<item id="6688" min="3" max="9" chance="51.243574863207" /> <!-- Forgotten Blade Edge --> <item id="6696" min="3" max="9" chance="5.28099999999998" /> <!-- Heaven's Divider Edge -->
<item id="6696" min="3" max="9" chance="43.782125683966" /> <!-- Heaven's Divider Edge --> <item id="6675" min="1" max="1" chance="1.11099999999998" /> <!-- Sealed Imperial Crusader Gaiters -->
</group> <item id="6674" min="1" max="1" chance="0.749999999999979" /> <!-- Sealed Imperial Crusader Breastplate -->
<group chance="5.705"> <item id="6702" min="32" max="96" chance="3.09400000000001" /> <!-- Sealed Imperial Crusader Gaiter Pattern -->
<item id="6675" min="1" max="1" chance="19.474145486415" /> <!-- Sealed Imperial Crusader Gaiters --> <item id="6701" min="67" max="201" chance="0.749999999999979" /> <!-- Sealed Imperial Crusader Breastplate Part -->
<item id="6674" min="1" max="1" chance="13.146362839614" /> <!-- Sealed Imperial Crusader Breastplate --> <item id="960" min="1" max="1" chance="7.12300000000002" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6702" min="32" max="96" chance="54.233128834356" /> <!-- Sealed Imperial Crusader Gaiter Pattern --> <item id="959" min="1" max="1" chance="0.750000000000002" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6701" min="67" max="201" chance="13.146362839614" /> <!-- Sealed Imperial Crusader Breastplate Part --> <item id="6577" min="1" max="1" chance="0.300000000000003" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="8.173"> <lucky_drop>
<item id="960" min="1" max="1" chance="87.152820261838" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.1765569558302" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="3.6706227823321" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.45" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.45" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -2456,24 +2434,18 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.353"> <item id="7575" min="1" max="1" chance="0.300000000000001" /> <!-- Draconic Bow -->
<item id="7575" min="1" max="1" chance="8.9472114524307" /> <!-- Draconic Bow --> <item id="7579" min="12" max="36" chance="3.05299999999999" /> <!-- Draconic Bow Shaft -->
<item id="7579" min="12" max="36" chance="91.052788547569" /> <!-- Draconic Bow Shaft --> <item id="6680" min="1" max="1" chance="1.19400000000001" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="15" max="45" chance="6.72899999999999" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="7.923"> <item id="960" min="1" max="1" chance="7.03400000000003" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6680" min="1" max="1" chance="15.070049223779" /> <!-- Sealed Draconic Leather Armor --> <item id="959" min="1" max="1" chance="0.750000000000004" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6707" min="15" max="45" chance="84.929950776221" /> <!-- Sealed Draconic Leather Armor Part --> <item id="6577" min="1" max="1" chance="0.3" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="8.084"> <lucky_drop>
<item id="960" min="1" max="1" chance="87.011380504701" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.2775853537853" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="3.7110341415141" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.08" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.08" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -2534,29 +2506,23 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="17.039"> <item id="6365" min="1" max="1" chance="0.300000000000001" /> <!-- Basalt Battlehammer -->
<item id="6365" min="1" max="1" chance="1.7606667057926" /> <!-- Basalt Battlehammer --> <item id="6366" min="1" max="1" chance="0.300000000000001" /> <!-- Imperial Staff -->
<item id="6366" min="1" max="1" chance="1.7606667057926" /> <!-- Imperial Staff --> <item id="6369" min="1" max="1" chance="0.300000000000001" /> <!-- Dragon Hunter Axe -->
<item id="6369" min="1" max="1" chance="1.7606667057926" /> <!-- Dragon Hunter Axe --> <item id="6579" min="1" max="1" chance="0.300000000000001" /> <!-- Arcana Mace -->
<item id="6579" min="1" max="1" chance="1.7606667057926" /> <!-- Arcana Mace --> <item id="6690" min="2" max="6" chance="5.95299999999994" /> <!-- Imperial Staff Head -->
<item id="6690" min="2" max="6" chance="34.937496331944" /> <!-- Imperial Staff Head --> <item id="6693" min="3" max="9" chance="4.89299999999997" /> <!-- Dragon Hunter Axe Blade -->
<item id="6693" min="3" max="9" chance="28.716473971477" /> <!-- Dragon Hunter Axe Blade --> <item id="6697" min="3" max="9" chance="4.24300000000007" /> <!-- Arcana Mace Head -->
<item id="6697" min="3" max="9" chance="24.901696108927" /> <!-- Arcana Mace Head --> <item id="6689" min="18" max="54" chance="0.750000000000003" /> <!-- Basalt Battlehammer Head -->
<item id="6689" min="18" max="54" chance="4.4016667644815" /> <!-- Basalt Battlehammer Head --> <item id="6684" min="1" max="1" chance="0.299999999999999" /> <!-- Sealed Major Arcana Robe -->
</group> <item id="6711" min="24" max="72" chance="1.712" /> <!-- Sealed Major Arcana Robe Part -->
<group chance="2.012"> <item id="3936" min="1" max="1" chance="13.06" /> <!-- Blessed Scroll of Resurrection -->
<item id="6684" min="1" max="1" chance="14.910536779324" /> <!-- Sealed Major Arcana Robe --> <item id="6578" min="1" max="1" chance="1.112" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6711" min="24" max="72" chance="85.089463220676" /> <!-- Sealed Major Arcana Robe Part --> </drop>
</group> <lucky_drop>
<group chance="14.172">
<item id="3936" min="1" max="1" chance="92.153542195879" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="7.8464578041208" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="92.285" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="92.285" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34.32" /> <radius normal="34.32" />
@ -2617,25 +2583,19 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="12.236"> <item id="6364" min="1" max="1" chance="0.3" /> <!-- Forgotten Blade -->
<item id="6364" min="1" max="1" chance="2.451781627983" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="0.3" /> <!-- Heaven's Divider -->
<item id="6372" min="1" max="1" chance="2.451781627983" /> <!-- Heaven's Divider --> <item id="6696" min="2" max="6" chance="9.859" /> <!-- Heaven's Divider Edge -->
<item id="6696" min="2" max="6" chance="80.573716900948" /> <!-- Heaven's Divider Edge --> <item id="6688" min="14" max="42" chance="1.777" /> <!-- Forgotten Blade Edge -->
<item id="6688" min="14" max="42" chance="14.522719843086" /> <!-- Forgotten Blade Edge --> <item id="6684" min="1" max="1" chance="0.750000000000009" /> <!-- Sealed Major Arcana Robe -->
</group> <item id="6711" min="18" max="54" chance="3.73899999999999" /> <!-- Sealed Major Arcana Robe Part -->
<group chance="4.489"> <item id="3936" min="1" max="1" chance="12.9500000000001" /> <!-- Blessed Scroll of Resurrection -->
<item id="6684" min="1" max="1" chance="16.70750723992" /> <!-- Sealed Major Arcana Robe --> <item id="6578" min="1" max="1" chance="1.192" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6711" min="18" max="54" chance="83.29249276008" /> <!-- Sealed Major Arcana Robe Part --> </drop>
</group> <lucky_drop>
<group chance="14.142">
<item id="3936" min="1" max="1" chance="91.571206335738" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="8.4287936642625" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.005" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.005" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34.32" /> <radius normal="34.32" />
@ -3043,29 +3003,23 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="32.999"> <item id="6678" min="1" max="1" chance="2.20900000000002" /> <!-- Sealed Imperial Crusader Shield -->
<item id="6678" min="1" max="1" chance="6.6941422467348" /> <!-- Sealed Imperial Crusader Shield --> <item id="6370" min="1" max="1" chance="0.300000000000002" /> <!-- Saint Spear -->
<item id="6370" min="1" max="1" chance="0.9091184581351" /> <!-- Saint Spear --> <item id="6694" min="1" max="1" chance="30.4899999999999" /> <!-- Saint Spear Blade -->
<item id="6694" min="1" max="1" chance="92.39673929513" /> <!-- Saint Spear Blade --> <item id="6683" min="1" max="1" chance="1.639" /> <!-- Sealed Draconic Leather Helmet -->
</group> <item id="6679" min="1" max="1" chance="1.61200000000002" /> <!-- Sealed Imperial Crusader Helmet -->
<group chance="64.368"> <item id="6687" min="1" max="1" chance="1.59100000000001" /> <!-- Sealed Major Arcana Circlet -->
<item id="6683" min="1" max="1" chance="2.5462962962963" /> <!-- Sealed Draconic Leather Helmet --> <item id="6705" min="6" max="18" chance="32.6600000000001" /> <!-- Sealed Imperial Crusader Shield Part -->
<item id="6679" min="1" max="1" chance="2.5043499875715" /> <!-- Sealed Imperial Crusader Helmet --> <item id="6706" min="10" max="30" chance="12.7800000000001" /> <!-- Sealed Imperial Crusader Helmet Pattern -->
<item id="6687" min="1" max="1" chance="2.4717250807855" /> <!-- Sealed Major Arcana Circlet --> <item id="6710" min="16" max="48" chance="8.2219999999998" /> <!-- Sealed Draconic Leather Helmet Pattern -->
<item id="6705" min="6" max="18" chance="50.739497887149" /> <!-- Sealed Imperial Crusader Shield Part --> <item id="6714" min="22" max="66" chance="5.86399999999998" /> <!-- Sealed Major Arcana Circlet Pattern -->
<item id="6706" min="10" max="30" chance="19.854586129754" /> <!-- Sealed Imperial Crusader Helmet Pattern --> <item id="3936" min="1" max="1" chance="13.74" /> <!-- Blessed Scroll of Resurrection -->
<item id="6710" min="16" max="48" chance="12.773427790206" /> <!-- Sealed Draconic Leather Helmet Pattern --> <item id="6578" min="1" max="1" chance="1.227" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6714" min="22" max="66" chance="9.1101168282376" /> <!-- Sealed Major Arcana Circlet Pattern --> </drop>
</group> <lucky_drop>
<group chance="14.967">
<item id="3936" min="1" max="1" chance="91.801964321507" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="8.1980356784927" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.45" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.45" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -3432,11 +3386,9 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36310" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Remove Invincibility --> <item id="36310" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Remove Invincibility -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -3793,11 +3745,9 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="36310" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Remove Invincibility --> <item id="36310" min="7" max="14" chance="100" /> <!-- Battleground Scroll: Remove Invincibility -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -4021,23 +3971,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.068"> <item id="6371" min="1" max="1" chance="1.068" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="100" /> <!-- Demon Splinter --> <item id="6726" min="1" max="1" chance="10.03" /> <!-- Sealed Tateossian Necklace -->
</group> <item id="6724" min="1" max="1" chance="4.44699999999992" /> <!-- Sealed Tateossian Earring -->
<group chance="17.03"> <item id="6725" min="1" max="1" chance="2.55300000000004" /> <!-- Sealed Tateossian Ring -->
<item id="6726" min="1" max="1" chance="58.896065766295" /> <!-- Sealed Tateossian Necklace --> <item id="959" min="1" max="1" chance="2.423" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6724" min="1" max="1" chance="26.112742219612" /> <!-- Sealed Tateossian Earring --> <item id="6577" min="1" max="1" chance="0.300000000000004" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="6725" min="1" max="1" chance="14.991192014093" /> <!-- Sealed Tateossian Ring --> </drop>
</group> <lucky_drop>
<group chance="2.723">
<item id="959" min="1" max="1" chance="88.982739625413" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="11.017260374587" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="92.19" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="92.19" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34.32" /> <radius normal="34.32" />
@ -4099,28 +4043,22 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="1.2"> <item id="6365" min="1" max="1" chance="0.3" /> <!-- Basalt Battlehammer -->
<item id="6365" min="1" max="1" chance="25" /> <!-- Basalt Battlehammer --> <item id="6579" min="1" max="1" chance="0.3" /> <!-- Arcana Mace -->
<item id="6579" min="1" max="1" chance="25" /> <!-- Arcana Mace --> <item id="6366" min="1" max="1" chance="0.3" /> <!-- Imperial Staff -->
<item id="6366" min="1" max="1" chance="25" /> <!-- Imperial Staff --> <item id="21959" min="1" max="1" chance="0.3" /> <!-- Blood Brother -->
<item id="21959" min="1" max="1" chance="25" /> <!-- Blood Brother --> <item id="6686" min="1" max="1" chance="5.54599999999997" /> <!-- Sealed Major Arcana Boots -->
</group> <item id="6685" min="1" max="1" chance="5.49600000000002" /> <!-- Sealed Major Arcana Gloves -->
<group chance="18.05"> <item id="6676" min="1" max="1" chance="2.71799999999994" /> <!-- Sealed Imperial Crusader Gauntlets -->
<item id="6686" min="1" max="1" chance="30.725761772853" /> <!-- Sealed Major Arcana Boots --> <item id="6677" min="1" max="1" chance="1.77299999999999" /> <!-- Sealed Imperial Crusader Boots -->
<item id="6685" min="1" max="1" chance="30.448753462604" /> <!-- Sealed Major Arcana Gloves --> <item id="6681" min="1" max="1" chance="1.414" /> <!-- Sealed Draconic Leather Gloves -->
<item id="6676" min="1" max="1" chance="15.058171745152" /> <!-- Sealed Imperial Crusader Gauntlets --> <item id="6682" min="1" max="1" chance="1.103" /> <!-- Sealed Draconic Leather Boots -->
<item id="6677" min="1" max="1" chance="9.8227146814404" /> <!-- Sealed Imperial Crusader Boots --> <item id="6578" min="1" max="1" chance="5.515" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="6681" min="1" max="1" chance="7.8337950138504" /> <!-- Sealed Draconic Leather Gloves --> </drop>
<item id="6682" min="1" max="1" chance="6.1108033240997" /> <!-- Sealed Draconic Leather Boots --> <lucky_drop>
</group>
<group chance="5.515">
<item id="6578" min="1" max="1" chance="100" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.745" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.745" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="34.32" /> <radius normal="34.32" />
@ -4433,26 +4371,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="28.393"> <item id="9525" min="1" max="1" chance="1.14000000000001" /> <!-- Sealed Dynasty Stockings -->
<item id="9525" min="1" max="1" chance="4.0150741379918" /> <!-- Sealed Dynasty Stockings --> <item id="9514" min="1" max="1" chance="0.749999999999991" /> <!-- Sealed Dynasty Breastplate -->
<item id="9514" min="1" max="1" chance="2.6414961434156" /> <!-- Sealed Dynasty Breastplate --> <item id="9515" min="1" max="1" chance="0.749999999999991" /> <!-- Sealed Dynasty Gaiters -->
<item id="9515" min="1" max="1" chance="2.6414961434156" /> <!-- Sealed Dynasty Gaiters --> <item id="9524" min="1" max="1" chance="0.749999999999991" /> <!-- Sealed Dynasty Tunic -->
<item id="9524" min="1" max="1" chance="2.6414961434156" /> <!-- Sealed Dynasty Tunic --> <item id="9531" min="6" max="18" chance="12.0599999999999" /> <!-- Sealed Dynasty Gaiters Piece -->
<item id="9531" min="6" max="18" chance="42.475257986123" /> <!-- Sealed Dynasty Gaiters Piece --> <item id="9530" min="10" max="30" chance="6.87899999999995" /> <!-- Sealed Dynasty Breastplate Piece -->
<item id="9530" min="10" max="30" chance="24.227802627408" /> <!-- Sealed Dynasty Breastplate Piece --> <item id="9541" min="16" max="48" chance="4.02800000000003" /> <!-- Sealed Dynasty Stockings Piece -->
<item id="9541" min="16" max="48" chance="14.186595287571" /> <!-- Sealed Dynasty Stockings Piece --> <item id="9540" min="22" max="66" chance="2.03600000000001" /> <!-- Sealed Dynasty Tunic Piece -->
<item id="9540" min="22" max="66" chance="7.170781530659" /> <!-- Sealed Dynasty Tunic Piece --> <item id="960" min="1" max="1" chance="9.95699999999995" /> <!-- Scroll: Enchant Armor (S-grade) -->
</group> <item id="959" min="1" max="1" chance="0.750000000000003" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<group chance="11.007"> <item id="6577" min="1" max="1" chance="0.299999999999997" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="960" min="1" max="1" chance="90.460615971654" /> <!-- Scroll: Enchant Armor (S-grade) --> </drop>
<item id="959" min="1" max="1" chance="6.8138457345326" /> <!-- Scroll: Enchant Weapon (S-grade) --> <lucky_drop>
<item id="6577" min="1" max="1" chance="2.725538293813" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="87.3" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="87.3" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -4600,24 +4534,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.3"> <item id="10223" min="1" max="1" chance="0.3" /> <!-- Icarus Spitter -->
<item id="10223" min="1" max="1" chance="100" /> <!-- Icarus Spitter --> <item id="9515" min="1" max="1" chance="1.27199999999997" /> <!-- Sealed Dynasty Gaiters -->
</group> <item id="9514" min="1" max="1" chance="0.75" /> <!-- Sealed Dynasty Breastplate -->
<group chance="8.557"> <item id="9531" min="24" max="72" chance="4.52599999999996" /> <!-- Sealed Dynasty Gaiters Piece -->
<item id="9515" min="1" max="1" chance="14.86502278836" /> <!-- Sealed Dynasty Gaiters --> <item id="9530" min="52" max="156" chance="2.00899999999999" /> <!-- Sealed Dynasty Breastplate Piece -->
<item id="9514" min="1" max="1" chance="8.764754002571" /> <!-- Sealed Dynasty Breastplate --> <item id="3936" min="1" max="1" chance="17.26" /> <!-- Blessed Scroll of Resurrection -->
<item id="9531" min="24" max="72" chance="52.892368820848" /> <!-- Sealed Dynasty Gaiters Piece --> <item id="6578" min="1" max="1" chance="1.46699999999999" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="9530" min="52" max="156" chance="23.47785438822" /> <!-- Sealed Dynasty Breastplate Piece --> </drop>
</group> <lucky_drop>
<group chance="18.727">
<item id="3936" min="1" max="1" chance="92.166390772681" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="7.8336092273188" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.71" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.71" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="17" /> <radius normal="17" />
@ -4757,28 +4685,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.537"> <item id="9529" min="1" max="1" chance="1.937" /> <!-- Sealed Dynasty Shield -->
<item id="9529" min="1" max="1" chance="76.350019708317" /> <!-- Sealed Dynasty Shield --> <item id="10220" min="1" max="1" chance="0.300000000000012" /> <!-- Icarus Hammer -->
<item id="10220" min="1" max="1" chance="11.824990145842" /> <!-- Icarus Hammer --> <item id="10222" min="1" max="1" chance="0.300000000000012" /> <!-- Icarus Hall -->
<item id="10222" min="1" max="1" chance="11.824990145842" /> <!-- Icarus Hall --> <item id="13885" min="1" max="1" chance="3.71399999999996" /> <!-- Sealed Arcana Sigil -->
</group> <item id="9516" min="1" max="1" chance="1.37099999999994" /> <!-- Sealed Dynasty Helmet -->
<group chance="12.732"> <item id="10114" min="14" max="42" chance="4.12399999999996" /> <!-- Sealed Dynasty Sigil Piece -->
<item id="13885" min="1" max="1" chance="29.170593779453" /> <!-- Sealed Arcana Sigil --> <item id="9545" min="40" max="120" chance="2.50100000000006" /> <!-- Sealed Dynasty Shield Fragment -->
<item id="9516" min="1" max="1" chance="10.768143261074" /> <!-- Sealed Dynasty Helmet --> <item id="9532" min="81" max="243" chance="1.02200000000001" /> <!-- Sealed Dynasty Helmet Piece -->
<item id="10114" min="14" max="42" chance="32.39082626453" /> <!-- Sealed Dynasty Sigil Piece --> <item id="960" min="1" max="1" chance="9.41399999999998" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="9545" min="40" max="120" chance="19.64341815897" /> <!-- Sealed Dynasty Shield Fragment --> <item id="959" min="1" max="1" chance="0.750000000000005" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="9532" min="81" max="243" chance="8.0270185359724" /> <!-- Sealed Dynasty Helmet Piece --> <item id="6577" min="1" max="1" chance="0.299999999999998" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="10.464"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.965596330275" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="7.1674311926606" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="2.8669724770642" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.625" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.625" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -4927,27 +4849,21 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="5.48"> <item id="9529" min="1" max="1" chance="4.28000000000001" /> <!-- Sealed Dynasty Shield -->
<item id="9529" min="1" max="1" chance="78.102189781022" /> <!-- Sealed Dynasty Shield --> <item id="9448" min="1" max="1" chance="0.299999999999999" /> <!-- Dynasty Cudgel -->
<item id="9448" min="1" max="1" chance="5.4744525547445" /> <!-- Dynasty Cudgel --> <item id="9449" min="1" max="1" chance="0.299999999999999" /> <!-- Dynasty Mace -->
<item id="9449" min="1" max="1" chance="5.4744525547445" /> <!-- Dynasty Mace --> <item id="10252" min="1" max="1" chance="0.299999999999999" /> <!-- Dynasty Staff -->
<item id="10252" min="1" max="1" chance="5.4744525547445" /> <!-- Dynasty Staff --> <item id="10253" min="1" max="1" chance="0.299999999999999" /> <!-- Dynasty Crusher -->
<item id="10253" min="1" max="1" chance="5.4744525547445" /> <!-- Dynasty Crusher --> <item id="13885" min="1" max="1" chance="8.21000000000005" /> <!-- Sealed Arcana Sigil -->
</group> <item id="9516" min="1" max="1" chance="3.00899999999995" /> <!-- Sealed Dynasty Helmet -->
<group chance="11.219">
<item id="13885" min="1" max="1" chance="73.179427756485" /> <!-- Sealed Arcana Sigil -->
<item id="9516" min="1" max="1" chance="26.820572243515" /> <!-- Sealed Dynasty Helmet -->
</group>
<group chance="100">
<item id="14851" min="1" max="1" chance="97.117551083832" /> <!-- Cave Exploration Text 1 Sheet --> <item id="14851" min="1" max="1" chance="97.117551083832" /> <!-- Cave Exploration Text 1 Sheet -->
<item id="959" min="1" max="1" chance="2.5910962629166" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="2.5910962629166" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.2913526532515" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.2913526532515" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="87.89" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="87.89" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="50" /> <radius normal="50" />
@ -5007,28 +4923,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.9"> <item id="9442" min="1" max="1" chance="0.299999999999997" /> <!-- Dynasty Sword -->
<item id="9442" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Sword --> <item id="9443" min="1" max="1" chance="0.299999999999997" /> <!-- Dynasty Blade -->
<item id="9443" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Blade --> <item id="9444" min="1" max="1" chance="0.299999999999997" /> <!-- Dynasty Phantom -->
<item id="9444" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Phantom -->
</group>
<group chance="100">
<item id="9515" min="1" max="1" chance="0.37304153195722" /> <!-- Sealed Dynasty Gaiters --> <item id="9515" min="1" max="1" chance="0.37304153195722" /> <!-- Sealed Dynasty Gaiters -->
<item id="9514" min="1" max="1" chance="0.14921661278289" /> <!-- Sealed Dynasty Breastplate --> <item id="9514" min="1" max="1" chance="0.14921661278289" /> <!-- Sealed Dynasty Breastplate -->
<item id="9530" min="7" max="21" chance="49.73887092763" /> <!-- Sealed Dynasty Breastplate Piece --> <item id="9530" min="7" max="21" chance="49.73887092763" /> <!-- Sealed Dynasty Breastplate Piece -->
<item id="9531" min="36" max="108" chance="49.73887092763" /> <!-- Sealed Dynasty Gaiters Piece --> <item id="9531" min="36" max="108" chance="49.73887092763" /> <!-- Sealed Dynasty Gaiters Piece -->
</group>
<group chance="100">
<item id="14852" min="1" max="1" chance="57.204965390996" /> <!-- Cave Exploration Text 2 Sheet --> <item id="14852" min="1" max="1" chance="57.204965390996" /> <!-- Cave Exploration Text 2 Sheet -->
<item id="9617" min="3" max="9" chance="14.455694754305" /> <!-- Dynasty Blade Piece --> <item id="9617" min="3" max="9" chance="14.455694754305" /> <!-- Dynasty Blade Piece -->
<item id="9618" min="4" max="12" chance="14.335564326984" /> <!-- Dynasty Phantom Piece --> <item id="9618" min="4" max="12" chance="14.335564326984" /> <!-- Dynasty Phantom Piece -->
<item id="9616" min="3" max="9" chance="14.003775527716" /> <!-- Dynasty Sword Piece --> <item id="9616" min="3" max="9" chance="14.003775527716" /> <!-- Dynasty Sword Piece -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="92.325" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="92.325" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -5173,29 +5083,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.6"> <item id="10220" min="1" max="1" chance="0.3" /> <!-- Icarus Hammer -->
<item id="10220" min="1" max="1" chance="50" /> <!-- Icarus Hammer --> <item id="10222" min="1" max="1" chance="0.3" /> <!-- Icarus Hall -->
<item id="10222" min="1" max="1" chance="50" /> <!-- Icarus Hall --> <item id="9520" min="1" max="1" chance="1.14300000000004" /> <!-- Sealed Dynasty Leather Leggings -->
</group> <item id="9519" min="1" max="1" chance="0.750000000000003" /> <!-- Sealed Dynasty Leather Armor -->
<group chance="9.849"> <item id="9535" min="7" max="21" chance="5.91100000000002" /> <!-- Sealed Dynasty Leather Armor Fragment -->
<item id="9520" min="1" max="1" chance="11.60523911057" /> <!-- Sealed Dynasty Leather Leggings --> <item id="9536" min="32" max="96" chance="2.04500000000001" /> <!-- Sealed Dynasty Leather Leggings Piece -->
<item id="9519" min="1" max="1" chance="7.6149862930247" /> <!-- Sealed Dynasty Leather Armor -->
<item id="9535" min="7" max="21" chance="60.016245304092" /> <!-- Sealed Dynasty Leather Armor Fragment -->
<item id="9536" min="32" max="96" chance="20.763529292314" /> <!-- Sealed Dynasty Leather Leggings Piece -->
</group>
<group chance="100">
<item id="14853" min="1" max="1" chance="85.200647524921" /> <!-- Cave Exploration Text 3 Sheet --> <item id="14853" min="1" max="1" chance="85.200647524921" /> <!-- Cave Exploration Text 3 Sheet -->
<item id="960" min="1" max="1" chance="8.4144159495612" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="960" min="1" max="1" chance="8.4144159495612" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="10402" min="3" max="9" chance="2.970946579194" /> <!-- Icarus Hammer Piece --> <item id="10402" min="3" max="9" chance="2.970946579194" /> <!-- Icarus Hammer Piece -->
<item id="10404" min="3" max="9" chance="2.5193831473119" /> <!-- Icarus Hall Piece --> <item id="10404" min="3" max="9" chance="2.5193831473119" /> <!-- Icarus Hall Piece -->
<item id="959" min="1" max="1" chance="0.63900485643691" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="0.63900485643691" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.25560194257476" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.25560194257476" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="91.79" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="91.79" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="50" /> <radius normal="50" />
@ -5351,25 +5255,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.3"> <item id="10221" min="1" max="1" chance="0.3" /> <!-- Icarus Hand -->
<item id="10221" min="1" max="1" chance="100" /> <!-- Icarus Hand --> <item id="9520" min="1" max="1" chance="2.85299999999998" /> <!-- Sealed Dynasty Leather Leggings -->
</group> <item id="9519" min="1" max="1" chance="1.712" /> <!-- Sealed Dynasty Leather Armor -->
<group chance="11.982"> <item id="9536" min="28" max="84" chance="5.66399999999996" /> <!-- Sealed Dynasty Leather Leggings Piece -->
<item id="9520" min="1" max="1" chance="23.810716074111" /> <!-- Sealed Dynasty Leather Leggings --> <item id="9535" min="60" max="180" chance="1.75300000000006" /> <!-- Sealed Dynasty Leather Armor Fragment -->
<item id="9519" min="1" max="1" chance="14.288098814889" /> <!-- Sealed Dynasty Leather Armor --> <item id="3936" min="1" max="1" chance="33.5100000000001" /> <!-- Blessed Scroll of Resurrection -->
<item id="9536" min="28" max="84" chance="47.270906359539" /> <!-- Sealed Dynasty Leather Leggings Piece --> <item id="6578" min="1" max="1" chance="3.09199999999998" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="9535" min="60" max="180" chance="14.630278751461" /> <!-- Sealed Dynasty Leather Armor Fragment --> <item id="10403" min="27" max="81" chance="0.749999999999996" /> <!-- Icarus Hand Piece -->
</group> </drop>
<group chance="37.352"> <lucky_drop>
<item id="3936" min="1" max="1" chance="89.714071535661" /> <!-- Blessed Scroll of Resurrection -->
<item id="6578" min="1" max="1" chance="8.2780038552152" /> <!-- Blessed Scroll: Enchant Armor (S-grade) -->
<item id="10403" min="27" max="81" chance="2.007924609124" /> <!-- Icarus Hand Piece -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.48" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.48" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" grown="25" /> <radius normal="20" grown="25" />
@ -5583,32 +5481,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.225"> <item id="9442" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Sword -->
<item id="9442" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Sword --> <item id="9443" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Blade -->
<item id="9443" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Blade --> <item id="9444" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Phantom -->
<item id="9444" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Phantom --> <item id="9454" min="1" max="1" chance="1.84099999999999" /> <!-- Sealed Dynasty Ring -->
</group> <item id="9452" min="1" max="1" chance="1.243" /> <!-- Sealed Dynasty Earring -->
<group chance="20.49"> <item id="9453" min="1" max="1" chance="0.749999999999993" /> <!-- Sealed Dynasty Necklace -->
<item id="9454" min="1" max="1" chance="8.9848706686188" /> <!-- Sealed Dynasty Ring --> <item id="9992" min="2" max="6" chance="8.24399999999998" /> <!-- Sealed Dynasty Necklace Gemstone -->
<item id="9452" min="1" max="1" chance="6.066373840898" /> <!-- Sealed Dynasty Earring --> <item id="9993" min="5" max="15" chance="6.05" /> <!-- Sealed Dynasty Ring Gemstone -->
<item id="9453" min="1" max="1" chance="3.6603221083455" /> <!-- Sealed Dynasty Necklace --> <item id="9991" min="9" max="27" chance="2.36200000000009" /> <!-- Sealed Dynasty Earring Gemstone -->
<item id="9992" min="2" max="6" chance="40.234260614934" /> <!-- Sealed Dynasty Necklace Gemstone --> <item id="960" min="1" max="1" chance="5.47300000000002" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="9993" min="5" max="15" chance="29.526598340654" /> <!-- Sealed Dynasty Ring Gemstone --> <item id="9616" min="3" max="9" chance="1.47299999999999" /> <!-- Dynasty Sword Piece -->
<item id="9991" min="9" max="27" chance="11.52757442655" /> <!-- Sealed Dynasty Earring Gemstone --> <item id="9617" min="4" max="12" chance="1.22900000000001" /> <!-- Dynasty Blade Piece -->
</group> <item id="9618" min="4" max="12" chance="1.09300000000003" /> <!-- Dynasty Phantom Piece -->
<group chance="10.093"> <item id="959" min="1" max="1" chance="0.749999999999996" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="960" min="1" max="1" chance="54.225700980878" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="6577" min="1" max="1" chance="0.0749999999999996" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="9616" min="3" max="9" chance="14.594273258694" /> <!-- Dynasty Sword Piece --> </drop>
<item id="9617" min="4" max="12" chance="12.176756167641" /> <!-- Dynasty Blade Piece --> <lucky_drop>
<item id="9618" min="4" max="12" chance="10.829287625087" /> <!-- Dynasty Phantom Piece -->
<item id="959" min="1" max="1" chance="7.4308926979094" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.74308926979094" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.645" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.645" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -5674,32 +5566,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.225"> <item id="9442" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Sword -->
<item id="9442" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Sword --> <item id="9443" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Blade -->
<item id="9443" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Blade --> <item id="9444" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Phantom -->
<item id="9444" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Phantom --> <item id="9454" min="1" max="1" chance="1.73699999999999" /> <!-- Sealed Dynasty Ring -->
</group> <item id="9452" min="1" max="1" chance="1.15999999999999" /> <!-- Sealed Dynasty Earring -->
<group chance="20.188"> <item id="9453" min="1" max="1" chance="0.749999999999993" /> <!-- Sealed Dynasty Necklace -->
<item id="9454" min="1" max="1" chance="8.6041212601545" /> <!-- Sealed Dynasty Ring --> <item id="9992" min="2" max="6" chance="8.18799999999999" /> <!-- Sealed Dynasty Necklace Gemstone -->
<item id="9452" min="1" max="1" chance="5.7459877154745" /> <!-- Sealed Dynasty Earring --> <item id="9993" min="5" max="15" chance="6.04199999999997" /> <!-- Sealed Dynasty Ring Gemstone -->
<item id="9453" min="1" max="1" chance="3.7150782643154" /> <!-- Sealed Dynasty Necklace --> <item id="9991" min="9" max="27" chance="2.31099999999994" /> <!-- Sealed Dynasty Earring Gemstone -->
<item id="9992" min="2" max="6" chance="40.558747770953" /> <!-- Sealed Dynasty Necklace Gemstone --> <item id="960" min="1" max="1" chance="5.528" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="9993" min="5" max="15" chance="29.928670497325" /> <!-- Sealed Dynasty Ring Gemstone --> <item id="9616" min="3" max="9" chance="1.452" /> <!-- Dynasty Sword Piece -->
<item id="9991" min="9" max="27" chance="11.447394491777" /> <!-- Sealed Dynasty Earring Gemstone --> <item id="9617" min="4" max="12" chance="1.25099999999997" /> <!-- Dynasty Blade Piece -->
</group> <item id="9618" min="4" max="12" chance="1.17800000000003" /> <!-- Dynasty Phantom Piece -->
<group chance="10.234"> <item id="959" min="1" max="1" chance="0.749999999999997" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="960" min="1" max="1" chance="54.016025014657" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="6577" min="1" max="1" chance="0.0749999999999997" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="9616" min="3" max="9" chance="14.188000781708" /> <!-- Dynasty Sword Piece --> </drop>
<item id="9617" min="4" max="12" chance="12.223959351182" /> <!-- Dynasty Blade Piece --> <lucky_drop>
<item id="9618" min="4" max="12" chance="11.510650771937" /> <!-- Dynasty Phantom Piece -->
<item id="959" min="1" max="1" chance="7.328512800469" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.7328512800469" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.24" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.24" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -5765,32 +5651,26 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.225"> <item id="9442" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Sword -->
<item id="9442" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Sword --> <item id="9443" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Blade -->
<item id="9443" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Blade --> <item id="9444" min="1" max="1" chance="0.0749999999999992" /> <!-- Dynasty Phantom -->
<item id="9444" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Phantom --> <item id="9454" min="1" max="1" chance="1.759" /> <!-- Sealed Dynasty Ring -->
</group> <item id="9452" min="1" max="1" chance="1.228" /> <!-- Sealed Dynasty Earring -->
<group chance="20.492"> <item id="9453" min="1" max="1" chance="0.75" /> <!-- Sealed Dynasty Necklace -->
<item id="9454" min="1" max="1" chance="8.5838375951591" /> <!-- Sealed Dynasty Ring --> <item id="9992" min="2" max="6" chance="8.25300000000007" /> <!-- Sealed Dynasty Necklace Gemstone -->
<item id="9452" min="1" max="1" chance="5.9925824712083" /> <!-- Sealed Dynasty Earring --> <item id="9993" min="5" max="15" chance="6.06899999999991" /> <!-- Sealed Dynasty Ring Gemstone -->
<item id="9453" min="1" max="1" chance="3.6599648643373" /> <!-- Sealed Dynasty Necklace --> <item id="9991" min="9" max="27" chance="2.43299999999996" /> <!-- Sealed Dynasty Earring Gemstone -->
<item id="9992" min="2" max="6" chance="40.274253367168" /> <!-- Sealed Dynasty Necklace Gemstone --> <item id="960" min="1" max="1" chance="5.48999999999997" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="9993" min="5" max="15" chance="29.616435682217" /> <!-- Sealed Dynasty Ring Gemstone --> <item id="9616" min="3" max="9" chance="1.47500000000002" /> <!-- Dynasty Sword Piece -->
<item id="9991" min="9" max="27" chance="11.87292601991" /> <!-- Sealed Dynasty Earring Gemstone --> <item id="9617" min="4" max="12" chance="1.24900000000001" /> <!-- Dynasty Blade Piece -->
</group> <item id="9618" min="4" max="12" chance="1.14799999999999" /> <!-- Dynasty Phantom Piece -->
<group chance="10.187"> <item id="959" min="1" max="1" chance="0.749999999999996" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="960" min="1" max="1" chance="53.892215568862" /> <!-- Scroll: Enchant Armor (S-grade) --> <item id="6577" min="1" max="1" chance="0.0749999999999996" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="9616" min="3" max="9" chance="14.479238244822" /> <!-- Dynasty Sword Piece --> </drop>
<item id="9617" min="4" max="12" chance="12.260724452734" /> <!-- Dynasty Blade Piece --> <lucky_drop>
<item id="9618" min="4" max="12" chance="11.26926474919" /> <!-- Dynasty Phantom Piece -->
<item id="959" min="1" max="1" chance="7.3623245312653" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.73623245312653" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="88.02" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="88.02" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="30" /> <radius normal="30" />
@ -5856,26 +5736,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.25"> <item id="9442" min="1" max="1" chance="0.749999999999993" /> <!-- Dynasty Sword -->
<item id="9442" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Sword --> <item id="9444" min="1" max="1" chance="0.749999999999993" /> <!-- Dynasty Phantom -->
<item id="9444" min="1" max="1" chance="33.333333333333" /> <!-- Dynasty Phantom --> <item id="21955" min="1" max="1" chance="0.749999999999993" /> <!-- Blades of Delusion -->
<item id="21955" min="1" max="1" chance="33.333333333333" /> <!-- Blades of Delusion --> <item id="9452" min="1" max="1" chance="5.54999999999997" /> <!-- Sealed Dynasty Earring -->
</group> <item id="9453" min="1" max="1" chance="3.14200000000004" /> <!-- Sealed Dynasty Necklace -->
<group chance="11.166"> <item id="9454" min="1" max="1" chance="2.47399999999999" /> <!-- Sealed Dynasty Ring -->
<item id="9452" min="1" max="1" chance="49.704459967759" /> <!-- Sealed Dynasty Earring -->
<item id="9453" min="1" max="1" chance="28.138993372739" /> <!-- Sealed Dynasty Necklace -->
<item id="9454" min="1" max="1" chance="22.156546659502" /> <!-- Sealed Dynasty Ring -->
</group>
<group chance="100">
<item id="15341" min="1" max="3" chance="93.934640277295" /> <!-- Guiding Tea Leaves --> <item id="15341" min="1" max="3" chance="93.934640277295" /> <!-- Guiding Tea Leaves -->
<item id="959" min="1" max="1" chance="5.3608499206252" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="5.3608499206252" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.70450980207971" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.70450980207971" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="87.4" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="87.4" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />
@ -5941,26 +5815,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="2.25"> <item id="10215" min="1" max="1" chance="0.749999999999993" /> <!-- Icarus Sawsword -->
<item id="10215" min="1" max="1" chance="33.333333333333" /> <!-- Icarus Sawsword --> <item id="10217" min="1" max="1" chance="0.749999999999993" /> <!-- Icarus Spirit -->
<item id="10217" min="1" max="1" chance="33.333333333333" /> <!-- Icarus Spirit --> <item id="10218" min="1" max="1" chance="0.749999999999993" /> <!-- Icarus Heavy Arms -->
<item id="10218" min="1" max="1" chance="33.333333333333" /> <!-- Icarus Heavy Arms --> <item id="9452" min="1" max="1" chance="6.557" /> <!-- Sealed Dynasty Earring -->
</group> <item id="9453" min="1" max="1" chance="3.66199999999998" /> <!-- Sealed Dynasty Necklace -->
<group chance="13.197"> <item id="9454" min="1" max="1" chance="2.97800000000002" /> <!-- Sealed Dynasty Ring -->
<item id="9452" min="1" max="1" chance="49.685534591195" /> <!-- Sealed Dynasty Earring -->
<item id="9453" min="1" max="1" chance="27.748730772145" /> <!-- Sealed Dynasty Necklace -->
<item id="9454" min="1" max="1" chance="22.56573463666" /> <!-- Sealed Dynasty Ring -->
</group>
<group chance="100">
<item id="15341" min="2" max="3" chance="92.884145605187" /> <!-- Guiding Tea Leaves --> <item id="15341" min="2" max="3" chance="92.884145605187" /> <!-- Guiding Tea Leaves -->
<item id="959" min="1" max="1" chance="6.1312824513984" /> <!-- Scroll: Enchant Weapon (S-grade) --> <item id="959" min="1" max="1" chance="6.1312824513984" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="0.98457194341498" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) --> <item id="6577" min="1" max="1" chance="0.98457194341498" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="86.18" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="86.18" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="21" /> <radius normal="21" />
@ -6021,7 +5889,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<item id="17295" min="1" max="1" chance="0.75" /> <!-- Requiem Stormer --> <item id="17295" min="1" max="1" chance="0.75" /> <!-- Requiem Stormer -->
<item id="17298" min="1" max="1" chance="0.75" /> <!-- Requiem Buster --> <item id="17298" min="1" max="1" chance="0.75" /> <!-- Requiem Buster -->
<item id="17299" min="1" max="1" chance="0.75" /> <!-- Requiem Caster --> <item id="17299" min="1" max="1" chance="0.75" /> <!-- Requiem Caster -->
@ -6032,10 +5900,10 @@
<item id="17315" min="1" max="1" chance="1.852" /> <!-- Immortal Circlet Robe --> <item id="17315" min="1" max="1" chance="1.852" /> <!-- Immortal Circlet Robe -->
<item id="17307" min="1" max="1" chance="1.169" /> <!-- Immortal Gauntlets Heavy Armor --> <item id="17307" min="1" max="1" chance="1.169" /> <!-- Immortal Gauntlets Heavy Armor -->
<item id="17526" min="1" max="1" chance="2.314" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="2.314" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="40" /> <radius normal="40" />
@ -6091,7 +5959,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<item id="17309" min="1" max="1" chance="4.526" /> <!-- Immortal Shield Heavy Armor --> <item id="17309" min="1" max="1" chance="4.526" /> <!-- Immortal Shield Heavy Armor -->
<item id="17292" min="1" max="1" chance="0.75" /> <!-- Requiem Slasher --> <item id="17292" min="1" max="1" chance="0.75" /> <!-- Requiem Slasher -->
<item id="17293" min="1" max="1" chance="0.75" /> <!-- Requiem Avenger --> <item id="17293" min="1" max="1" chance="0.75" /> <!-- Requiem Avenger -->
@ -6102,10 +5970,10 @@
<item id="17306" min="1" max="1" chance="0.75" /> <!-- Immortal Gaiters Heavy Armor --> <item id="17306" min="1" max="1" chance="0.75" /> <!-- Immortal Gaiters Heavy Armor -->
<item id="17320" min="1" max="1" chance="1.41" /> <!-- Immortal Sigil Robe --> <item id="17320" min="1" max="1" chance="1.41" /> <!-- Immortal Sigil Robe -->
<item id="17526" min="1" max="1" chance="11.41" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="11.41" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="40" /> <radius normal="40" />
@ -6164,7 +6032,7 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<item id="17300" min="1" max="1" chance="0.75" /> <!-- Requiem Retributer --> <item id="17300" min="1" max="1" chance="0.75" /> <!-- Requiem Retributer -->
<item id="17296" min="1" max="1" chance="0.75" /> <!-- Requiem Thrower --> <item id="17296" min="1" max="1" chance="0.75" /> <!-- Requiem Thrower -->
<item id="17291" min="1" max="1" chance="0.75" /> <!-- Requiem Cutter --> <item id="17291" min="1" max="1" chance="0.75" /> <!-- Requiem Cutter -->
@ -6176,10 +6044,10 @@
<item id="17304" min="1" max="1" chance="1.100" /> <!-- Immortal Helmet Heavy Armor --> <item id="17304" min="1" max="1" chance="1.100" /> <!-- Immortal Helmet Heavy Armor -->
<item id="17310" min="1" max="1" chance="0.75" /> <!-- Immortal Leather Helmet Light Armor --> <item id="17310" min="1" max="1" chance="0.75" /> <!-- Immortal Leather Helmet Light Armor -->
<item id="17526" min="1" max="1" chance="11.41" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="11.41" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="27400" level="51" type="L2Monster" name="Shilen's Evil Thoughts"> <npc id="27400" level="51" type="L2Monster" name="Shilen's Evil Thoughts">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -1587,14 +1587,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1649,14 +1645,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1711,14 +1703,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1772,14 +1760,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1834,14 +1818,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1895,14 +1875,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -1956,14 +1932,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -2023,14 +1995,10 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="50" /> <radius normal="50" />
@ -2426,14 +2394,10 @@
</stats> </stats>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -3451,18 +3415,14 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="33"> <item id="8600" min="1" max="1" chance="18.15" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="55" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="12.54" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="38" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="2.31" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="7" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="4" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.2" /> <!-- Major Herb of Mana -->
<group chance="10"> <item id="8605" min="1" max="1" chance="0.8" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="40" /> <!-- Herb of Mana --> </drop>
<item id="8604" min="1" max="1" chance="52" /> <!-- Major Herb of Mana -->
<item id="8605" min="1" max="1" chance="8" /> <!-- Superior Herb of Mana -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="6" /> <radius normal="6" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="27500" level="80" type="L2Monster" name="Ketra's Commander Tayr" title="Quest Monster"> <npc id="27500" level="80" type="L2Monster" name="Ketra's Commander Tayr" title="Quest Monster">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -556,20 +556,16 @@
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="6" max="14" chance="70" /> <!-- Adena -->
<item id="57" min="6" max="14" chance="100" /> <!-- Adena --> <item id="36526" min="1" max="1" chance="21.69" /> <!-- Fiber -->
</group> </drop>
<group chance="21.69"> <spoil>
<item id="36526" min="1" max="1" chance="100" /> <!-- Fiber -->
</group>
</death>
<corpse>
<item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.3" /> <!-- Thin Braid -->
</corpse> </spoil>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="23" /> <radius normal="23" />
@ -663,14 +659,10 @@
</skill_list> </skill_list>
<ex_crt_effect>false</ex_crt_effect> <ex_crt_effect>false</ex_crt_effect>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -697,14 +689,10 @@
<skill id="4416" level="4" /> <!-- Animals --> <skill id="4416" level="4" /> <!-- Animals -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />
@ -799,14 +787,10 @@
<skill id="4416" level="7" /> <!-- Spirits --> <skill id="4416" level="7" /> <!-- Spirits -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana --> <item id="8605" min="1" max="1" chance="100" /> <!-- Superior Herb of Mana -->
</group>
<group chance="100">
<item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life --> <item id="8602" min="1" max="1" chance="100" /> <!-- Superior Herb of Life -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="10" /> <radius normal="10" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="29001" level="40" type="L2GrandBoss" name="Queen Ant"> <npc id="29001" level="40" type="L2GrandBoss" name="Queen Ant">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -47,7 +47,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="396" min="1" max="2" chance="42.525" /> <!-- Salamander Skin Mail --> <item id="396" min="1" max="2" chance="42.525" /> <!-- Salamander Skin Mail -->
<item id="438" min="1" max="2" chance="42.075" /> <!-- Sage's Rags --> <item id="438" min="1" max="2" chance="42.075" /> <!-- Sage's Rags -->
<item id="380" min="1" max="2" chance="37.41" /> <!-- Plate Gaiters --> <item id="380" min="1" max="2" chance="37.41" /> <!-- Plate Gaiters -->
@ -73,10 +73,10 @@
<item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal --> <item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal -->
<item id="36252" min="1" max="1" chance="68.51" /> <!-- Bottle of Queen Ant's Soul --> <item id="36252" min="1" max="1" chance="68.51" /> <!-- Bottle of Queen Ant's Soul -->
<item id="955" min="1" max="3" chance="19.3" /> <!-- Scroll: Enchant Weapon (D-grade) --> <item id="955" min="1" max="3" chance="19.3" /> <!-- Scroll: Enchant Weapon (D-grade) -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="60.34" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="60.34" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -298,7 +298,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="6662" min="1" max="1" chance="29.72" /> <!-- Ring of Core --> <item id="6662" min="1" max="1" chance="29.72" /> <!-- Ring of Core -->
<item id="107" min="1" max="1" chance="14.52" /> <!-- Compound Shield --> <item id="107" min="1" max="1" chance="14.52" /> <!-- Compound Shield -->
<item id="2459" min="1" max="1" chance="14.25" /> <!-- Demon's Gloves --> <item id="2459" min="1" max="1" chance="14.25" /> <!-- Demon's Gloves -->
@ -319,10 +319,10 @@
<item id="200" min="1" max="1" chance="4.011" /> <!-- Sage's Staff --> <item id="200" min="1" max="1" chance="4.011" /> <!-- Sage's Staff -->
<item id="84" min="1" max="1" chance="3.96" /> <!-- Homunkulus' Sword --> <item id="84" min="1" max="1" chance="3.96" /> <!-- Homunkulus' Sword -->
<item id="57" min="100000" max="750000" chance="100" /> <!-- Adena --> <item id="57" min="100000" max="750000" chance="100" /> <!-- Adena -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="68.52" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="68.52" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="140" /> <radius normal="140" />
@ -710,7 +710,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="6661" min="1" max="1" chance="50.62" /> <!-- Orfen's Earring --> <item id="6661" min="1" max="1" chance="50.62" /> <!-- Orfen's Earring -->
<item id="885" min="1" max="2" chance="36.39" /> <!-- Ring of Ages --> <item id="885" min="1" max="2" chance="36.39" /> <!-- Ring of Ages -->
<item id="854" min="1" max="2" chance="33.46" /> <!-- Earring of Seal --> <item id="854" min="1" max="2" chance="33.46" /> <!-- Earring of Seal -->
@ -737,10 +737,10 @@
<item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal --> <item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal -->
<item id="36253" min="1" max="1" chance="50.03" /> <!-- Bottle of Orfen's Soul --> <item id="36253" min="1" max="1" chance="50.03" /> <!-- Bottle of Orfen's Soul -->
<item id="951" min="1" max="2" chance="9.944" /> <!-- Scroll: Enchant Weapon (C-grade) --> <item id="951" min="1" max="2" chance="9.944" /> <!-- Scroll: Enchant Weapon (C-grade) -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="80.27" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="80.27" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -1009,7 +1009,7 @@
<skill primaryId="4127" /> <skill primaryId="4127" />
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="6658" min="1" max="1" chance="69.75" /> <!-- Baium's Ring --> <item id="6658" min="1" max="1" chance="69.75" /> <!-- Baium's Ring -->
<item id="2504" min="1" max="1" chance="6.06" /> <!-- Meteor Shower --> <item id="2504" min="1" max="1" chance="6.06" /> <!-- Meteor Shower -->
<item id="288" min="1" max="1" chance="6.059" /> <!-- Carnage Bow --> <item id="288" min="1" max="1" chance="6.059" /> <!-- Carnage Bow -->
@ -1032,10 +1032,10 @@
<item id="6580" min="1" max="1" chance="0.75" /> <!-- Tallum Blade*Dark Legion's Edge --> <item id="6580" min="1" max="1" chance="0.75" /> <!-- Tallum Blade*Dark Legion's Edge -->
<item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal --> <item id="36514" min="1" max="2" chance="100" /> <!-- Elcyum Crystal -->
<item id="37520" min="1" max="1" chance="28.5" /> <!-- Bottle of Baium's Soul --> <item id="37520" min="1" max="1" chance="28.5" /> <!-- Bottle of Baium's Soul -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="1" max="1" chance="78.68" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="78.68" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="65" /> <radius normal="65" />
@ -1384,7 +1384,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="6657" min="1" max="1" chance="20.96" /> <!-- Valakas' Necklace --> <item id="6657" min="1" max="1" chance="20.96" /> <!-- Valakas' Necklace -->
<item id="17439" min="1" max="3" chance="19.72" /> <!-- Eternal Leather Gloves --> <item id="17439" min="1" max="3" chance="19.72" /> <!-- Eternal Leather Gloves -->
<item id="17440" min="1" max="3" chance="19.43" /> <!-- Eternal Leather Boots --> <item id="17440" min="1" max="3" chance="19.43" /> <!-- Eternal Leather Boots -->
@ -1452,11 +1452,11 @@
<item id="17706" min="1" max="1" chance="16.06" /> <!-- Lv. 5 Ancient INT Dye --> <item id="17706" min="1" max="1" chance="16.06" /> <!-- Lv. 5 Ancient INT Dye -->
<item id="17703" min="1" max="1" chance="16.05" /> <!-- Lv. 5 Ancient STR Dye --> <item id="17703" min="1" max="1" chance="16.05" /> <!-- Lv. 5 Ancient STR Dye -->
<item id="17707" min="1" max="1" chance="16" /> <!-- Lv. 5 Ancient WIT Dye --> <item id="17707" min="1" max="1" chance="16" /> <!-- Lv. 5 Ancient WIT Dye -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40199" min="1" max="1" chance="5.022" /> <!-- Disassembly Recipe Pouch: Weapon --> <item id="40199" min="1" max="1" chance="5.022" /> <!-- Disassembly Recipe Pouch: Weapon -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="190" /> <radius normal="190" />
@ -2042,16 +2042,14 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="30.469"> <item id="6652" min="2" max="6" chance="19.2899999999999" /> <!-- Amulet: Protection of Valakas -->
<item id="6652" min="2" max="6" chance="63.310249762053" /> <!-- Amulet: Protection of Valakas --> <item id="6654" min="18" max="54" chance="6.79500000000011" /> <!-- Amulet: Flames of Valakas -->
<item id="6654" min="18" max="54" chance="22.301355476058" /> <!-- Amulet: Flames of Valakas --> <item id="6655" min="14" max="42" chance="4.38399999999996" /> <!-- Amulet: Slay Valakas -->
<item id="6655" min="14" max="42" chance="14.388394761889" /> <!-- Amulet: Slay Valakas --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="92.37" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="92.37" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="29" /> <radius normal="29" />
@ -2684,26 +2682,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="1000" /> <ai aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="37.875"> <item id="6364" min="1" max="1" chance="0.750000000000008" /> <!-- Forgotten Blade -->
<item id="6364" min="1" max="1" chance="1.980198019802" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="0.750000000000008" /> <!-- Heaven's Divider -->
<item id="6372" min="1" max="1" chance="1.980198019802" /> <!-- Heaven's Divider --> <item id="6688" min="8" max="22" chance="27.5800000000001" /> <!-- Forgotten Blade Edge -->
<item id="6688" min="8" max="22" chance="72.818481848185" /> <!-- Forgotten Blade Edge --> <item id="6696" min="24" max="72" chance="8.79499999999992" /> <!-- Heaven's Divider Edge -->
<item id="6696" min="24" max="72" chance="23.221122112211" /> <!-- Heaven's Divider Edge --> <item id="6675" min="1" max="1" chance="2.82899999999997" /> <!-- Sealed Imperial Crusader Gaiters -->
</group> <item id="6674" min="1" max="1" chance="1.75100000000002" /> <!-- Sealed Imperial Crusader Breastplate -->
<group chance="69.22"> <item id="6701" min="8" max="22" chance="46.4900000000003" /> <!-- Sealed Imperial Crusader Breastplate Part -->
<item id="6675" min="1" max="1" chance="4.0869690840797" /> <!-- Sealed Imperial Crusader Gaiters --> <item id="6702" min="24" max="72" chance="18.1499999999999" /> <!-- Sealed Imperial Crusader Gaiter Pattern -->
<item id="6674" min="1" max="1" chance="2.5296157180006" /> <!-- Sealed Imperial Crusader Breastplate --> <item id="10297" min="1" max="1" chance="0.75" /> <!-- Transformation Sealbook: Venom -->
<item id="6701" min="8" max="22" chance="67.162669748628" /> <!-- Sealed Imperial Crusader Breastplate Part --> </drop>
<item id="6702" min="24" max="72" chance="26.220745449292" /> <!-- Sealed Imperial Crusader Gaiter Pattern --> <lucky_drop>
</group>
<group chance="0.75">
<item id="10297" min="1" max="1" chance="100" /> <!-- Transformation Sealbook: Venom -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="20" /> <radius normal="20" />
@ -2803,35 +2795,29 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="39.373"> <item id="110" min="1" max="1" chance="3.549" /> <!-- Doom Shield -->
<item id="110" min="1" max="1" chance="9.0137911766947" /> <!-- Doom Shield --> <item id="171" min="1" max="1" chance="0.300000000000001" /> <!-- Deadman's Glory -->
<item id="171" min="1" max="1" chance="0.76194346379499" /> <!-- Deadman's Glory --> <item id="175" min="1" max="1" chance="0.300000000000001" /> <!-- Art of Battle Axe -->
<item id="175" min="1" max="1" chance="0.76194346379499" /> <!-- Art of Battle Axe --> <item id="210" min="1" max="1" chance="0.300000000000001" /> <!-- Staff of Evil Spirits -->
<item id="210" min="1" max="1" chance="0.76194346379499" /> <!-- Staff of Evil Spirits --> <item id="7893" min="1" max="1" chance="0.300000000000001" /> <!-- Kaim Vanul's Bones -->
<item id="7893" min="1" max="1" chance="0.76194346379499" /> <!-- Kaim Vanul's Bones --> <item id="7901" min="1" max="1" chance="0.300000000000001" /> <!-- Star Buster -->
<item id="7901" min="1" max="1" chance="0.76194346379499" /> <!-- Star Buster --> <item id="8348" min="8" max="22" chance="18.7500000000001" /> <!-- Star Buster Head -->
<item id="8348" min="8" max="22" chance="47.621466487187" /> <!-- Star Buster Head --> <item id="4117" min="4" max="10" chance="8.49900000000001" /> <!-- Art of Battle Axe Blade -->
<item id="4117" min="4" max="10" chance="21.585858329312" /> <!-- Art of Battle Axe Blade --> <item id="4118" min="4" max="12" chance="7.07500000000009" /> <!-- Evil Spirit Head -->
<item id="4118" min="4" max="12" chance="17.969166687832" /> <!-- Evil Spirit Head --> <item id="8180" min="1" max="1" chance="20.7199999999996" /> <!-- Circlet of Ice Fairy Sirra -->
</group> <item id="2416" min="1" max="1" chance="2.47399999999996" /> <!-- Blue Wolf Helmet -->
<group chance="85.311"> <item id="2417" min="1" max="1" chance="2.46700000000001" /> <!-- Doom Helmet -->
<item id="8180" min="1" max="1" chance="24.287606522019" /> <!-- Circlet of Ice Fairy Sirra --> <item id="4088" min="9" max="27" chance="30.4800000000003" /> <!-- Blue Wolf Helmet Design -->
<item id="2416" min="1" max="1" chance="2.8999777285461" /> <!-- Blue Wolf Helmet --> <item id="4089" min="14" max="42" chance="20.7199999999996" /> <!-- Doom Helmet Pattern -->
<item id="2417" min="1" max="1" chance="2.8917724560725" /> <!-- Doom Helmet --> <item id="4077" min="40" max="120" chance="8.45000000000001" /> <!-- Doom Shield Fragment -->
<item id="4088" min="9" max="27" chance="35.728100713859" /> <!-- Blue Wolf Helmet Design --> <item id="1343" min="100" max="200" chance="36.0200000000001" /> <!-- Silver Arrow -->
<item id="4089" min="14" max="42" chance="24.287606522019" /> <!-- Doom Helmet Pattern --> <item id="4116" min="3" max="9" chance="9.9110000000001" /> <!-- Deadman's Glory Stone -->
<item id="4077" min="40" max="120" chance="9.9049360574838" /> <!-- Doom Shield Fragment --> <item id="8340" min="36" max="108" chance="4.01499999999999" /> <!-- Bones Head of Kaim Vanul -->
</group> </drop>
<group chance="49.946"> <lucky_drop>
<item id="1343" min="100" max="200" chance="72.117887318304" /> <!-- Silver Arrow -->
<item id="4116" min="3" max="9" chance="19.843430905378" /> <!-- Deadman's Glory Stone -->
<item id="8340" min="36" max="108" chance="8.0386817763184" /> <!-- Bones Head of Kaim Vanul -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.27" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.27" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="16" /> <radius normal="16" />
@ -3007,26 +2993,20 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="55.608"> <item id="287" min="1" max="1" chance="1.18799999999998" /> <!-- Bow of Peril -->
<item id="287" min="1" max="1" chance="2.136383254208" /> <!-- Bow of Peril --> <item id="4121" min="3" max="9" chance="54.42" /> <!-- Bow of Peril Shaft -->
<item id="4121" min="3" max="9" chance="97.863616745792" /> <!-- Bow of Peril Shaft --> <item id="2391" min="1" max="1" chance="1.44400000000002" /> <!-- Blue Wolf Leather Armor -->
</group> <item id="2392" min="1" max="1" chance="1.35200000000001" /> <!-- Leather Armor of Doom -->
<group chance="55.416"> <item id="4082" min="4" max="12" chance="33.65" /> <!-- Blue Wolf Leather Armor Texture -->
<item id="2391" min="1" max="1" chance="2.6057456330302" /> <!-- Blue Wolf Leather Armor --> <item id="4083" min="8" max="22" chance="18.9699999999999" /> <!-- Leather Armor of Doom Design -->
<item id="2392" min="1" max="1" chance="2.4397285982388" /> <!-- Leather Armor of Doom --> <item id="4618" min="1" max="1" chance="44.8600000000003" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) -->
<item id="4082" min="4" max="12" chance="60.72253500794" /> <!-- Blue Wolf Leather Armor Texture --> <item id="4616" min="1" max="3" chance="22.3800000000003" /> <!-- Greater CON Dye (Con + 4 DEX - 4) -->
<item id="4083" min="8" max="22" chance="34.231990760791" /> <!-- Leather Armor of Doom Design --> <item id="4617" min="2" max="4" chance="14.7100000000003" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) -->
</group> </drop>
<group chance="81.95"> <lucky_drop>
<item id="4618" min="1" max="1" chance="54.740695546065" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) -->
<item id="4616" min="1" max="3" chance="27.309334960342" /> <!-- Greater CON Dye (Con + 4 DEX - 4) -->
<item id="4617" min="2" max="4" chance="17.949969493594" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="70.92" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="70.92" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="19" /> <radius normal="19" />
@ -3127,26 +3107,21 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.825"> <item id="38052" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Caster Crafting Pack -->
<item id="38052" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Caster Crafting Pack --> <item id="38051" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38051" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38050" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shooter Crafting Pack -->
<item id="38050" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shooter Crafting Pack --> <item id="38049" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Thrower Crafting Pack -->
<item id="38049" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38048" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Stormer Crafting Pack -->
<item id="38048" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Stormer Crafting Pack --> <item id="38047" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Fighter Crafting Pack -->
<item id="38047" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Fighter Crafting Pack --> <item id="38046" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Avenger Crafting Pack -->
<item id="38046" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Avenger Crafting Pack --> <item id="38045" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Slasher Crafting Pack -->
<item id="38045" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Slasher Crafting Pack --> <item id="38044" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Cutter Crafting Pack -->
<item id="38044" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Cutter Crafting Pack --> <item id="38043" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shaper Crafting Pack -->
<item id="38043" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shaper Crafting Pack --> <item id="38053" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38053" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="36279" min="1" max="1" chance="1.69399999999999" /> <!-- Pagan Devil Circlet -->
</group> <item id="36280" min="1" max="1" chance="1.639" /> <!-- Pagan Devil Circlet -->
<group chance="4.945"> <item id="36281" min="1" max="1" chance="1.61200000000001" /> <!-- Pagan Devil Circlet -->
<item id="36279" min="1" max="1" chance="34.256825075834" /> <!-- Pagan Devil Circlet -->
<item id="36280" min="1" max="1" chance="33.14459049545" /> <!-- Pagan Devil Circlet -->
<item id="36281" min="1" max="1" chance="32.598584428716" /> <!-- Pagan Devil Circlet -->
</group>
<group chance="100">
<item id="36389" min="1" max="1" chance="32.221598653091" /> <!-- Giant's Scroll: Enchant Armor (R-grade) --> <item id="36389" min="1" max="1" chance="32.221598653091" /> <!-- Giant's Scroll: Enchant Armor (R-grade) -->
<item id="36386" min="1" max="1" chance="7.9571875250541" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) --> <item id="36386" min="1" max="1" chance="7.9571875250541" /> <!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<item id="17691" min="1" max="1" chance="6.8908843101098" /> <!-- Lv. 4 Legendary STR Dye STR + 5 / DEX - 1 / Fire Resistance + 20 --> <item id="17691" min="1" max="1" chance="6.8908843101098" /> <!-- Lv. 4 Legendary STR Dye STR + 5 / DEX - 1 / Fire Resistance + 20 -->
@ -3158,11 +3133,10 @@
<item id="19468" min="1" max="1" chance="6.510061733344" /> <!-- Teal Soul Crystal Fragment (R99-grade) --> <item id="19468" min="1" max="1" chance="6.510061733344" /> <!-- Teal Soul Crystal Fragment (R99-grade) -->
<item id="17695" min="1" max="1" chance="6.4579491702076" /> <!-- Lv. 4 Legendary WIT Dye WIT + 5 / MEN - 1 / Wind Resistance + 20 --> <item id="17695" min="1" max="1" chance="6.4579491702076" /> <!-- Lv. 4 Legendary WIT Dye WIT + 5 / MEN - 1 / Wind Resistance + 20 -->
<item id="19469" min="1" max="1" chance="6.3697586787461" /> <!-- Purple Soul Crystal Fragment (R99-grade) --> <item id="19469" min="1" max="1" chance="6.3697586787461" /> <!-- Purple Soul Crystal Fragment (R99-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="9" /> <radius normal="9" />
@ -3321,24 +3295,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="1000" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="40.69"> <item id="6367" min="1" max="1" chance="0.299999999999999" /> <!-- Angel Slayer -->
<item id="6367" min="1" max="1" chance="0.73728188744163" /> <!-- Angel Slayer --> <item id="6691" min="3" max="9" chance="40.3899999999999" /> <!-- Angel Slayer Blade -->
<item id="6691" min="3" max="9" chance="99.262718112558" /> <!-- Angel Slayer Blade --> <item id="6680" min="1" max="1" chance="0.749999999999994" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="3" max="9" chance="53.6" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="54.35"> <item id="960" min="1" max="1" chance="18.0499999999999" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6680" min="1" max="1" chance="1.3799448022079" /> <!-- Sealed Draconic Leather Armor --> <item id="959" min="1" max="1" chance="1.85400000000001" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6707" min="3" max="9" chance="98.620055197792" /> <!-- Sealed Draconic Leather Armor Part --> <item id="6577" min="1" max="1" chance="0.299999999999991" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="20.204"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.338744803009" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.1764007127302" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="1.4848544842605" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="88.86" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="88.86" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="100" /> <radius normal="100" />
@ -3482,7 +3450,7 @@
<skill maxChance="25" primaryId="4112" /> <skill maxChance="25" primaryId="4112" />
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17440" min="1" max="3" chance="20.84" /> <!-- Eternal Leather Boots --> <item id="17440" min="1" max="3" chance="20.84" /> <!-- Eternal Leather Boots -->
<item id="17436" min="1" max="3" chance="20.73" /> <!-- Eternal Leather Helmet --> <item id="17436" min="1" max="3" chance="20.73" /> <!-- Eternal Leather Helmet -->
<item id="17438" min="1" max="3" chance="20.51" /> <!-- Eternal Leather Leggings --> <item id="17438" min="1" max="3" chance="20.51" /> <!-- Eternal Leather Leggings -->
@ -3553,11 +3521,11 @@
<item id="17702" min="1" max="1" chance="15.96" /> <!-- Lv. 5 Giant MEN Dye --> <item id="17702" min="1" max="1" chance="15.96" /> <!-- Lv. 5 Giant MEN Dye -->
<item id="17698" min="1" max="1" chance="15.95" /> <!-- Lv. 5 Giant DEX Dye --> <item id="17698" min="1" max="1" chance="15.95" /> <!-- Lv. 5 Giant DEX Dye -->
<item id="17699" min="1" max="1" chance="15.92" /> <!-- Lv. 5 Giant CON Dye --> <item id="17699" min="1" max="1" chance="15.92" /> <!-- Lv. 5 Giant CON Dye -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40199" min="1" max="1" chance="5.018" /> <!-- Disassembly Recipe Pouch: Weapon --> <item id="40199" min="1" max="1" chance="5.018" /> <!-- Disassembly Recipe Pouch: Weapon -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="300" /> <radius normal="300" />
@ -3609,14 +3577,10 @@
<skill maxChance="25" /> <skill maxChance="25" />
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="10" max="20" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="10" max="20" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="10" max="20" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="10" max="20" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="63" /> <radius normal="63" />
@ -3664,14 +3628,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3713,14 +3673,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3762,14 +3718,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3811,14 +3763,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3860,14 +3808,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3909,14 +3853,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="100" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="37" /> <radius normal="37" />
@ -3963,14 +3903,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" aggroRange="200" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="200" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="1" max="3" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="1" max="3" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="42" /> <radius normal="42" />
@ -4940,25 +4876,19 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" isAggressive="true" aggroRange="1000" /> <ai type="BALANCED" isAggressive="true" aggroRange="1000" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="69.62"> <item id="6371" min="1" max="1" chance="0.749999999999969" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="1.0772766446423" /> <!-- Demon Splinter --> <item id="6695" min="3" max="9" chance="68.8700000000002" /> <!-- Demon Splinter Blade -->
<item id="6695" min="3" max="9" chance="98.922723355358" /> <!-- Demon Splinter Blade --> <item id="6684" min="1" max="1" chance="1.289" /> <!-- Sealed Major Arcana Robe -->
</group> <item id="6711" min="12" max="36" chance="23.3400000000001" /> <!-- Sealed Major Arcana Robe Part -->
<group chance="24.629"> <item id="960" min="1" max="1" chance="34.5600000000001" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6684" min="1" max="1" chance="5.2336676275935" /> <!-- Sealed Major Arcana Robe --> <item id="959" min="1" max="1" chance="3.28" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6711" min="12" max="36" chance="94.766332372407" /> <!-- Sealed Major Arcana Robe Part --> <item id="6577" min="1" max="1" chance="0.750000000000019" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> <item id="10298" min="1" max="1" chance="0.750000000000019" /> <!-- Transformation Sealbook: Gordon -->
<group chance="39.34"> </drop>
<item id="960" min="1" max="1" chance="87.849517031012" /> <!-- Scroll: Enchant Armor (S-grade) --> <lucky_drop>
<item id="959" min="1" max="1" chance="8.3375699034062" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="1.9064565327911" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
<item id="10298" min="1" max="1" chance="1.9064565327911" /> <!-- Transformation Sealbook: Gordon -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.055" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.055" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="43" /> <radius normal="43" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="29100" level="83" type="L2Monster" name="Crystal Prison Guard"> <npc id="29100" level="83" type="L2Monster" name="Crystal Prison Guard">
<!-- Confirmed CT2.5 --> <!-- Confirmed CT2.5 -->
@ -702,7 +702,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<item id="13893" min="1" max="1" chance="38.2799" /> <!-- Sealed Holy Spirit's Cloak --> <item id="13893" min="1" max="1" chance="38.2799" /> <!-- Sealed Holy Spirit's Cloak -->
<item id="10215" min="1" max="1" chance="5.662" /> <!-- Icarus Sawsword --> <item id="10215" min="1" max="1" chance="5.662" /> <!-- Icarus Sawsword -->
<item id="10216" min="1" max="1" chance="5.483" /> <!-- Icarus Disperser --> <item id="10216" min="1" max="1" chance="5.483" /> <!-- Icarus Disperser -->
@ -727,7 +727,7 @@
<item id="13465" min="1" max="1" chance="3.714" /> <!-- Vesper Caster --> <item id="13465" min="1" max="1" chance="3.714" /> <!-- Vesper Caster -->
<item id="13466" min="1" max="1" chance="3.82" /> <!-- Vesper Singer --> <item id="13466" min="1" max="1" chance="3.82" /> <!-- Vesper Singer -->
<item id="13467" min="1" max="1" chance="3.766" /> <!-- Vesper Thrower --> <item id="13467" min="1" max="1" chance="3.766" /> <!-- Vesper Thrower -->
</death> </drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -1265,28 +1265,22 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="52.811"> <item id="71" min="1" max="1" chance="6.65900000000017" /> <!-- Flamberge -->
<item id="71" min="1" max="1" chance="12.609115525175" /> <!-- Flamberge --> <item id="72" min="1" max="1" chance="6.57300000000012" /> <!-- StormBringer -->
<item id="72" min="1" max="1" chance="12.446270663309" /> <!-- StormBringer --> <item id="2059" min="8" max="22" chance="29.8700000000002" /> <!-- Flamberge Blade -->
<item id="2059" min="8" max="22" chance="56.560186324819" /> <!-- Flamberge Blade --> <item id="2060" min="24" max="72" chance="9.70900000000008" /> <!-- StormBringer Blade -->
<item id="2060" min="24" max="72" chance="18.384427486698" /> <!-- StormBringer Blade --> <item id="439" min="1" max="1" chance="25.81" /> <!-- Karmian Tunic -->
</group> <item id="471" min="5" max="13" chance="4.719" /> <!-- Karmian Stockings -->
<group chance="47.917"> <item id="1962" min="53" max="157" chance="12.03" /> <!-- Karmian Tunic Pattern -->
<item id="439" min="1" max="1" chance="53.863973120187" /> <!-- Karmian Tunic --> <item id="1954" min="192" max="576" chance="5.3579999999999" /> <!-- Karmian Stocking Design -->
<item id="471" min="5" max="13" chance="9.8482793163178" /> <!-- Karmian Stockings --> <item id="6574" min="1" max="1" chance="28.3900000000001" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="1962" min="53" max="157" chance="25.105912306697" /> <!-- Karmian Tunic Pattern --> <item id="4589" min="4" max="12" chance="21.53" /> <!-- Greater STR Dye (STR + 2 CON - 2) -->
<item id="1954" min="192" max="576" chance="11.181835256798" /> <!-- Karmian Stocking Design --> <item id="4590" min="8" max="22" chance="10.8099999999999" /> <!-- Greater STR Dye (STR + 2 DEX - 2) -->
</group> </drop>
<group chance="60.73"> <lucky_drop>
<item id="6574" min="1" max="1" chance="46.747900543389" /> <!-- Blessed Scroll: Enchant Armor (C-grade) -->
<item id="4589" min="4" max="12" chance="35.452000658653" /> <!-- Greater STR Dye (STR + 2 CON - 2) -->
<item id="4590" min="8" max="22" chance="17.800098797958" /> <!-- Greater STR Dye (STR + 2 DEX - 2) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="50.53" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="50.53" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="40" /> <radius normal="40" />
@ -1424,29 +1418,23 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="39.133"> <item id="286" min="1" max="1" chance="7.04299999999982" /> <!-- Eminence Bow -->
<item id="286" min="1" max="1" chance="17.997597935246" /> <!-- Eminence Bow --> <item id="2121" min="12" max="36" chance="32.0900000000002" /> <!-- Eminence Bow Shaft -->
<item id="2121" min="12" max="36" chance="82.002402064754" /> <!-- Eminence Bow Shaft --> <item id="855" min="1" max="1" chance="21.5600000000001" /> <!-- Nassen's Earring -->
</group> <item id="119" min="1" max="1" chance="17.1099999999999" /> <!-- Necklace of Seal -->
<group chance="58.144"> <item id="886" min="6" max="16" chance="3.03999999999997" /> <!-- Ring of Seal -->
<item id="855" min="1" max="1" chance="37.080352228949" /> <!-- Nassen's Earring --> <item id="1918" min="81" max="243" chance="9.77899999999996" /> <!-- Nassen's Earring Gemstone -->
<item id="119" min="1" max="1" chance="29.426940011007" /> <!-- Necklace of Seal --> <item id="1920" min="140" max="420" chance="4.521" /> <!-- Necklace of Seal Chain -->
<item id="886" min="6" max="16" chance="5.2283984589983" /> <!-- Ring of Seal --> <item id="2917" min="480" max="1440" chance="2.13399999999999" /> <!-- Ring of Seal Gemstone -->
<item id="1918" min="81" max="243" chance="16.818588332416" /> <!-- Nassen's Earring Gemstone --> <item id="4608" min="2" max="4" chance="39.8700000000003" /> <!-- Greater INT Dye (Int + 3 Wit - 3) -->
<item id="1920" min="140" max="420" chance="7.7755228398459" /> <!-- Necklace of Seal Chain --> <item id="4609" min="2" max="6" chance="30.4499999999998" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
<item id="2917" min="480" max="1440" chance="3.6701981287837" /> <!-- Ring of Seal Gemstone --> <item id="4607" min="5" max="15" chance="12.2199999999998" /> <!-- Greater INT Dye (Int + 3 Men - 3) -->
</group> <item id="6573" min="1" max="1" chance="3.51500000000004" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
<group chance="86.055"> </drop>
<item id="4608" min="2" max="4" chance="46.330834931149" /> <!-- Greater INT Dye (Int + 3 Wit - 3) --> <lucky_drop>
<item id="4609" min="2" max="6" chance="35.384347219801" /> <!-- Greater MEN Dye (Men + 3 Int - 3) -->
<item id="4607" min="5" max="15" chance="14.20022078903" /> <!-- Greater INT Dye (Int + 3 Men - 3) -->
<item id="6573" min="1" max="1" chance="4.0845970600198" /> <!-- Blessed Scroll: Enchant Weapon (C-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="60.27" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="60.27" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />
@ -1584,33 +1572,27 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="32.748"> <item id="175" min="1" max="1" chance="1.50000000000001" /> <!-- Art of Battle Axe -->
<item id="175" min="1" max="1" chance="4.5804323928179" /> <!-- Art of Battle Axe --> <item id="171" min="1" max="1" chance="1.49499999999999" /> <!-- Deadman's Glory -->
<item id="171" min="1" max="1" chance="4.5651642848418" /> <!-- Deadman's Glory --> <item id="210" min="1" max="1" chance="1.43300000000001" /> <!-- Staff of Evil Spirits -->
<item id="210" min="1" max="1" chance="4.3758397459387" /> <!-- Staff of Evil Spirits --> <item id="4117" min="9" max="27" chance="17.3899999999999" /> <!-- Art of Battle Axe Blade -->
<item id="4117" min="9" max="27" chance="53.102479540735" /> <!-- Art of Battle Axe Blade --> <item id="4118" min="14" max="42" chance="10.9299999999999" /> <!-- Evil Spirit Head -->
<item id="4118" min="14" max="42" chance="33.376084035666" /> <!-- Evil Spirit Head --> <item id="895" min="1" max="1" chance="19.9399999999998" /> <!-- Black Ore Ring -->
</group> <item id="864" min="1" max="1" chance="14.63" /> <!-- Black Ore Earring -->
<group chance="62.313"> <item id="926" min="1" max="1" chance="10.5500000000001" /> <!-- Black Ore Necklace -->
<item id="895" min="1" max="1" chance="31.999743231749" /> <!-- Black Ore Ring --> <item id="4052" min="81" max="243" chance="11.2100000000002" /> <!-- Black Ore Earring Piece -->
<item id="864" min="1" max="1" chance="23.478246914769" /> <!-- Black Ore Earring --> <item id="4053" min="280" max="840" chance="3.75799999999999" /> <!-- Black Ore Ring Gemstone -->
<item id="926" min="1" max="1" chance="16.930656524321" /> <!-- Black Ore Necklace --> <item id="4054" min="220" max="660" chance="2.22500000000001" /> <!-- Black Ore Necklace Beads -->
<item id="4052" min="81" max="243" chance="17.98982555807" /> <!-- Black Ore Earring Piece -->
<item id="4053" min="280" max="840" chance="6.030844286104" /> <!-- Black Ore Ring Gemstone -->
<item id="4054" min="220" max="660" chance="3.5706834849871" /> <!-- Black Ore Necklace Beads -->
</group>
<group chance="100">
<item id="4617" min="2" max="4" chance="27.5468121196" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) --> <item id="4617" min="2" max="4" chance="27.5468121196" /> <!-- Greater DEX Dye (Dex + 4 Str - 4) -->
<item id="4116" min="5" max="15" chance="26.973093424685" /> <!-- Deadman's Glory Stone --> <item id="4116" min="5" max="15" chance="26.973093424685" /> <!-- Deadman's Glory Stone -->
<item id="4618" min="2" max="6" chance="20.953204509928" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) --> <item id="4618" min="2" max="6" chance="20.953204509928" /> <!-- Greater DEX Dye (Dex + 4 CON - 4) -->
<item id="6572" min="1" max="1" chance="16.222103967805" /> <!-- Blessed Scroll: Enchant Armor (B-grade) --> <item id="6572" min="1" max="1" chance="16.222103967805" /> <!-- Blessed Scroll: Enchant Armor (B-grade) -->
<item id="4616" min="5" max="15" chance="8.3047859779825" /> <!-- Greater CON Dye (Con + 4 DEX - 4) --> <item id="4616" min="5" max="15" chance="8.3047859779825" /> <!-- Greater CON Dye (Con + 4 DEX - 4) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="70.99" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="70.99" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="35" /> <radius normal="35" />
@ -1747,26 +1729,20 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="26.834"> <item id="289" min="1" max="1" chance="2.06399999999999" /> <!-- Soul Bow -->
<item id="289" min="1" max="1" chance="7.691734366848" /> <!-- Soul Bow --> <item id="5534" min="12" max="36" chance="24.77" /> <!-- Soul Bow Shaft -->
<item id="5534" min="12" max="36" chance="92.308265633152" /> <!-- Soul Bow Shaft --> <item id="5326" min="1" max="1" chance="2.217" /> <!-- Sealed Robe of Nightmare -->
</group> <item id="5329" min="1" max="1" chance="2.20500000000003" /> <!-- Sealed Majestic Robe -->
<group chance="66.012"> <item id="5487" min="4" max="12" chance="39.6300000000003" /> <!-- Sealed Robe of Nightmare Fabric -->
<item id="5326" min="1" max="1" chance="3.3584802763134" /> <!-- Sealed Robe of Nightmare --> <item id="5488" min="8" max="22" chance="21.9599999999998" /> <!-- Sealed Majestic Robe Fabric -->
<item id="5329" min="1" max="1" chance="3.3403017633158" /> <!-- Sealed Majestic Robe --> <item id="730" min="1" max="1" chance="79.2100000000002" /> <!-- Scroll: Enchant Armor (A-grade) -->
<item id="5487" min="4" max="12" chance="60.034539174696" /> <!-- Sealed Robe of Nightmare Fabric --> <item id="729" min="1" max="1" chance="10.31" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="5488" min="8" max="22" chance="33.266678785675" /> <!-- Sealed Majestic Robe Fabric --> <item id="6569" min="1" max="1" chance="1.18000000000002" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group> </drop>
<group chance="90.7"> <lucky_drop>
<item id="730" min="1" max="1" chance="87.331863285557" /> <!-- Scroll: Enchant Armor (A-grade) -->
<item id="729" min="1" max="1" chance="11.367144432194" /> <!-- Scroll: Enchant Weapon (A-grade) -->
<item id="6569" min="1" max="1" chance="1.3009922822492" /> <!-- Blessed Scroll: Enchant Weapon (A-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="81.69" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="81.69" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="40" /> <radius normal="40" />
@ -1909,24 +1885,18 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="38.489"> <item id="7575" min="1" max="1" chance="1.859" /> <!-- Draconic Bow -->
<item id="7575" min="1" max="1" chance="4.8299514146899" /> <!-- Draconic Bow --> <item id="7579" min="12" max="36" chance="36.63" /> <!-- Draconic Bow Shaft -->
<item id="7579" min="12" max="36" chance="95.17004858531" /> <!-- Draconic Bow Shaft --> <item id="6680" min="1" max="1" chance="3.35999999999999" /> <!-- Sealed Draconic Leather Armor -->
</group> <item id="6707" min="12" max="36" chance="54.1699999999999" /> <!-- Sealed Draconic Leather Armor Part -->
<group chance="57.53"> <item id="960" min="1" max="1" chance="67.2899999999998" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6680" min="1" max="1" chance="5.8404310794368" /> <!-- Sealed Draconic Leather Armor --> <item id="959" min="1" max="1" chance="6.658" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6707" min="12" max="36" chance="94.159568920563" /> <!-- Sealed Draconic Leather Armor Part --> <item id="6577" min="1" max="1" chance="1.16300000000003" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="75.111"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.587410632264" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="8.864214296175" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="1.5483750715608" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="79.27" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="79.27" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -2079,30 +2049,24 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai type="BALANCED" clanHelpRange="300" aggroRange="300" /> <ai type="BALANCED" clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="38.628"> <item id="6678" min="1" max="1" chance="3.60999999999999" /> <!-- Sealed Imperial Crusader Shield -->
<item id="6678" min="1" max="1" chance="9.3455524490007" /> <!-- Sealed Imperial Crusader Shield --> <item id="6371" min="1" max="1" chance="1.66799999999999" /> <!-- Demon Splinter -->
<item id="6371" min="1" max="1" chance="4.3181112146629" /> <!-- Demon Splinter --> <item id="6695" min="12" max="36" chance="33.3499999999999" /> <!-- Demon Splinter Blade -->
<item id="6695" min="12" max="36" chance="86.336336336336" /> <!-- Demon Splinter Blade --> <item id="6687" min="1" max="1" chance="2.61900000000001" /> <!-- Sealed Major Arcana Circlet -->
</group> <item id="6679" min="1" max="1" chance="2.61600000000003" /> <!-- Sealed Imperial Crusader Helmet -->
<group chance="72.083"> <item id="6683" min="1" max="1" chance="2.60999999999998" /> <!-- Sealed Draconic Leather Helmet -->
<item id="6687" min="1" max="1" chance="3.6333115991288" /> <!-- Sealed Major Arcana Circlet --> <item id="6714" min="16" max="48" chance="31.9399999999999" /> <!-- Sealed Major Arcana Circlet Pattern -->
<item id="6679" min="1" max="1" chance="3.6291497301722" /> <!-- Sealed Imperial Crusader Helmet --> <item id="6705" min="23" max="67" chance="19.75" /> <!-- Sealed Imperial Crusader Shield Part -->
<item id="6683" min="1" max="1" chance="3.6208259922589" /> <!-- Sealed Draconic Leather Helmet --> <item id="6706" min="60" max="180" chance="8.27100000000012" /> <!-- Sealed Imperial Crusader Helmet Pattern -->
<item id="6714" min="16" max="48" chance="44.310031491475" /> <!-- Sealed Major Arcana Circlet Pattern --> <item id="6710" min="116" max="346" chance="4.27699999999998" /> <!-- Sealed Draconic Leather Helmet Pattern -->
<item id="6705" min="23" max="67" chance="27.398970631078" /> <!-- Sealed Imperial Crusader Shield Part --> <item id="960" min="1" max="1" chance="62.97" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="6706" min="60" max="180" chance="11.4742727134" /> <!-- Sealed Imperial Crusader Helmet Pattern --> <item id="959" min="1" max="1" chance="6.35899999999998" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6710" min="116" max="346" chance="5.9334378424871" /> <!-- Sealed Draconic Leather Helmet Pattern --> <item id="6577" min="1" max="1" chance="1.07600000000003" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group> </drop>
<group chance="70.405"> <lucky_drop>
<item id="960" min="1" max="1" chance="89.439670477949" /> <!-- Scroll: Enchant Armor (S-grade) -->
<item id="959" min="1" max="1" chance="9.0320289752148" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="6577" min="1" max="1" chance="1.5283005468362" /> <!-- Blessed Scroll: Enchant Weapon (S-grade) -->
</group>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="90.785" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="90.785" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="44" /> <radius normal="44" />
@ -2245,59 +2209,49 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="35.215"> <item id="9529" min="1" max="1" chance="3.00799999999999" /> <!-- Sealed Dynasty Shield -->
<item id="9529" min="1" max="1" chance="8.5418145676558" /> <!-- Sealed Dynasty Shield --> <item id="14111" min="1" max="1" chance="2.96699999999998" /> <!-- Sealed Vesper Shield -->
<item id="14111" min="1" max="1" chance="8.4253869089876" /> <!-- Sealed Vesper Shield --> <item id="10552" min="1" max="1" chance="29.2400000000002" /> <!-- Forgotten Scroll: Fighter's Will -->
<item id="10552" min="1" max="1" chance="83.032798523357" /> <!-- Forgotten Scroll: Fighter's Will --> <item id="17012" min="1" max="1" chance="3.01000000000002" /> <!-- Sealed Vesper Noble Leather Leggings -->
</group> <item id="17008" min="1" max="1" chance="3.00799999999999" /> <!-- Sealed Vesper Noble Tunic -->
<group chance="35.388"> <item id="17007" min="1" max="1" chance="3.00099999999999" /> <!-- Sealed Vesper Noble Leather Breastplate -->
<item id="17012" min="1" max="1" chance="8.5057081496553" /> <!-- Sealed Vesper Noble Leather Leggings --> <item id="14112" min="1" max="1" chance="2.97599999999999" /> <!-- Sealed Vesper Leather Leggings -->
<item id="17008" min="1" max="1" chance="8.5000565163332" /> <!-- Sealed Vesper Noble Tunic --> <item id="17006" min="1" max="1" chance="2.967" /> <!-- Sealed Vesper Noble Breastplate -->
<item id="17007" min="1" max="1" chance="8.4802757997061" /> <!-- Sealed Vesper Noble Leather Breastplate --> <item id="14115" min="1" max="1" chance="2.96500000000001" /> <!-- Sealed Vesper Stockings -->
<item id="14112" min="1" max="1" chance="8.4096303831807" /> <!-- Sealed Vesper Leather Leggings --> <item id="14105" min="1" max="1" chance="2.94799999999999" /> <!-- Sealed Vesper Breastplate -->
<item id="17006" min="1" max="1" chance="8.3841980332316" /> <!-- Sealed Vesper Noble Breastplate --> <item id="14108" min="1" max="1" chance="2.93499999999999" /> <!-- Sealed Vesper Gaiters -->
<item id="14115" min="1" max="1" chance="8.3785463999096" /> <!-- Sealed Vesper Stockings --> <item id="14106" min="1" max="1" chance="2.91100000000001" /> <!-- Sealed Vesper Leather Breastplate -->
<item id="14105" min="1" max="1" chance="8.3305075166723" /> <!-- Sealed Vesper Breastplate --> <item id="14107" min="1" max="1" chance="2.91100000000001" /> <!-- Sealed Vesper Tunic -->
<item id="14108" min="1" max="1" chance="8.2937719000791" /> <!-- Sealed Vesper Gaiters --> <item id="17009" min="1" max="1" chance="2.881" /> <!-- Sealed Vesper Noble Gaiters -->
<item id="14106" min="1" max="1" chance="8.2259523002148" /> <!-- Sealed Vesper Leather Breastplate --> <item id="17015" min="1" max="1" chance="2.87499999999999" /> <!-- Sealed Vesper Noble Stockings -->
<item id="14107" min="1" max="1" chance="8.2259523002148" /> <!-- Sealed Vesper Tunic --> <item id="17017" min="1" max="1" chance="3.001" /> <!-- Sealed Vesper Noble Shoes -->
<item id="17009" min="1" max="1" chance="8.1411778003843" /> <!-- Sealed Vesper Noble Gaiters --> <item id="14117" min="1" max="1" chance="2.96299999999999" /> <!-- Sealed Vesper Shoes -->
<item id="17015" min="1" max="1" chance="8.1242229004182" /> <!-- Sealed Vesper Noble Stockings --> <item id="14113" min="1" max="1" chance="2.96200000000002" /> <!-- Sealed Vesper Leather Gloves -->
</group> <item id="13887" min="1" max="1" chance="2.95599999999999" /> <!-- Sealed Vesper Sigil -->
<group chance="58.696"> <item id="13148" min="1" max="1" chance="2.94800000000001" /> <!-- Sealed Vesper Noble Circlet -->
<item id="17017" min="1" max="1" chance="5.1127845168325" /> <!-- Sealed Vesper Noble Shoes --> <item id="13145" min="1" max="1" chance="2.94699999999997" /> <!-- Sealed Vesper Circlet -->
<item id="14117" min="1" max="1" chance="5.0480441597383" /> <!-- Sealed Vesper Shoes --> <item id="13143" min="1" max="1" chance="2.94699999999997" /> <!-- Sealed Vesper Helmet -->
<item id="14113" min="1" max="1" chance="5.0463404661306" /> <!-- Sealed Vesper Leather Gloves --> <item id="13886" min="1" max="1" chance="2.946" /> <!-- Sealed Dynasty Sigil -->
<item id="13887" min="1" max="1" chance="5.0361183044841" /> <!-- Sealed Vesper Sigil --> <item id="13144" min="1" max="1" chance="2.941" /> <!-- Sealed Vesper Leather Helmet -->
<item id="13148" min="1" max="1" chance="5.0224887556222" /> <!-- Sealed Vesper Noble Circlet --> <item id="17014" min="1" max="1" chance="2.93600000000001" /> <!-- Sealed Vesper Noble Leather Boots -->
<item id="13145" min="1" max="1" chance="5.0207850620144" /> <!-- Sealed Vesper Circlet --> <item id="17011" min="1" max="1" chance="2.934" /> <!-- Sealed Vesper Noble Boots -->
<item id="13143" min="1" max="1" chance="5.0207850620144" /> <!-- Sealed Vesper Helmet --> <item id="13146" min="1" max="1" chance="2.934" /> <!-- Sealed Vesper Noble Helmet -->
<item id="13886" min="1" max="1" chance="5.0190813684067" /> <!-- Sealed Dynasty Sigil --> <item id="14116" min="1" max="1" chance="2.93100000000001" /> <!-- Sealed Vesper Gloves -->
<item id="13144" min="1" max="1" chance="5.010562900368" /> <!-- Sealed Vesper Leather Helmet --> <item id="13147" min="1" max="1" chance="2.922" /> <!-- Sealed Vesper Noble Leather Helmet -->
<item id="17014" min="1" max="1" chance="5.0020444323293" /> <!-- Sealed Vesper Noble Leather Boots --> <item id="14109" min="1" max="1" chance="2.92100000000002" /> <!-- Sealed Vesper Gauntlets -->
<item id="17011" min="1" max="1" chance="4.9986370451138" /> <!-- Sealed Vesper Noble Boots --> <item id="17016" min="1" max="1" chance="2.91499999999999" /> <!-- Sealed Vesper Noble Gloves -->
<item id="13146" min="1" max="1" chance="4.9986370451138" /> <!-- Sealed Vesper Noble Helmet --> <item id="17013" min="1" max="1" chance="2.91499999999999" /> <!-- Sealed Vesper Noble Leather Gloves -->
<item id="14116" min="1" max="1" chance="4.9935259642906" /> <!-- Sealed Vesper Gloves --> <item id="14114" min="1" max="1" chance="2.90700000000001" /> <!-- Sealed Vesper Leather Boots -->
<item id="13147" min="1" max="1" chance="4.9781927218209" /> <!-- Sealed Vesper Noble Leather Helmet --> <item id="14110" min="1" max="1" chance="2.89000000000001" /> <!-- Sealed Vesper Boots -->
<item id="14109" min="1" max="1" chance="4.9764890282132" /> <!-- Sealed Vesper Gauntlets --> <item id="17010" min="1" max="1" chance="2.88000000000002" /> <!-- Sealed Vesper Noble Gauntlets -->
<item id="17016" min="1" max="1" chance="4.9662668665667" /> <!-- Sealed Vesper Noble Gloves --> <item id="14162" min="1" max="1" chance="35.3400000000002" /> <!-- Sealed Vesper Ring -->
<item id="17013" min="1" max="1" chance="4.9662668665667" /> <!-- Sealed Vesper Noble Leather Gloves --> <item id="14160" min="1" max="1" chance="34.1499999999999" /> <!-- Sealed Vesper Earring -->
<item id="14114" min="1" max="1" chance="4.9526373177048" /> <!-- Sealed Vesper Leather Boots --> <item id="14161" min="1" max="1" chance="29.7999999999999" /> <!-- Sealed Vesper Necklace -->
<item id="14110" min="1" max="1" chance="4.9236745263732" /> <!-- Sealed Vesper Boots --> <item id="14219" min="1" max="1" chance="29.0400000000001" /> <!-- Forgotten Scroll: Magician's Will -->
<item id="17010" min="1" max="1" chance="4.9066375902958" /> <!-- Sealed Vesper Noble Gauntlets --> <item id="10553" min="1" max="1" chance="28.87" /> <!-- Forgotten Scroll: Archer's Will -->
</group> <item id="13893" min="1" max="1" chance="10.0339999999999" /> <!-- Sealed Holy Spirit's Cloak -->
<group chance="99.29"> </drop>
<item id="14162" min="1" max="1" chance="35.592708228422" /> <!-- Sealed Vesper Ring -->
<item id="14160" min="1" max="1" chance="34.394198811562" /> <!-- Sealed Vesper Earring -->
<item id="14161" min="1" max="1" chance="30.013092960016" /> <!-- Sealed Vesper Necklace -->
</group>
<group chance="67.944">
<item id="14219" min="1" max="1" chance="42.741080890145" /> <!-- Forgotten Scroll: Magician's Will -->
<item id="10553" min="1" max="1" chance="42.490874838102" /> <!-- Forgotten Scroll: Archer's Will -->
<item id="13893" min="1" max="1" chance="14.768044271753" /> <!-- Sealed Holy Spirit's Cloak -->
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />
@ -3917,14 +3871,10 @@
<ex_crt_effect>true</ex_crt_effect> <ex_crt_effect>true</ex_crt_effect>
<ai aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="8952" min="10" max="20" chance="100" /> <!-- Major Herb of Life --> <item id="8952" min="10" max="20" chance="100" /> <!-- Major Herb of Life -->
</group>
<group chance="100">
<item id="8953" min="10" max="20" chance="100" /> <!-- Major Herb of Mana --> <item id="8953" min="10" max="20" chance="100" /> <!-- Major Herb of Mana -->
</group> </drop>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="63" /> <radius normal="63" />
@ -4095,7 +4045,7 @@
<height normal="81" /> <height normal="81" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="19462" min="1" max="1" chance="1.370" /> <!-- Octavis' Shirt --> <item id="19462" min="1" max="1" chance="1.370" /> <!-- Octavis' Shirt -->
<item id="19459" min="1" max="1" chance="0.3" /> <!-- Octavis' Necklace --> <item id="19459" min="1" max="1" chance="0.3" /> <!-- Octavis' Necklace -->
<item id="19458" min="1" max="1" chance="0.3" /> <!-- Octavis' Earring --> <item id="19458" min="1" max="1" chance="0.3" /> <!-- Octavis' Earring -->
@ -4142,10 +4092,10 @@
<item id="38015" min="1" max="1" chance="0.075" /> <!-- Specter Avenger Crafting Pack --> <item id="38015" min="1" max="1" chance="0.075" /> <!-- Specter Avenger Crafting Pack -->
<item id="38017" min="1" max="1" chance="0.075" /> <!-- Specter Stormer Crafting Pack --> <item id="38017" min="1" max="1" chance="0.075" /> <!-- Specter Stormer Crafting Pack -->
<item id="38018" min="1" max="1" chance="0.075" /> <!-- Specter Thrower Crafting Pack --> <item id="38018" min="1" max="1" chance="0.075" /> <!-- Specter Thrower Crafting Pack -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="2" max="2" chance="99" /> <!-- Fortune Bag - Stage 1 --> <item id="39629" min="2" max="2" chance="99" /> <!-- Fortune Bag - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="29195" level="94" type="L2RaidBoss" name="Istina" title="Queen of Annihilation"> <npc id="29195" level="94" type="L2RaidBoss" name="Istina" title="Queen of Annihilation">
@ -4191,95 +4141,85 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="4.875"> <item id="17343" min="1" max="1" chance="0.749999999999981" /> <!-- Twilight Shield Heavy Armor -->
<item id="17343" min="1" max="1" chance="15.384615384615" /> <!-- Twilight Shield Heavy Armor --> <item id="37986" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Stormer Crafting Pack -->
<item id="37986" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Stormer Crafting Pack --> <item id="37981" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Shaper Crafting Pack -->
<item id="37981" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Shaper Crafting Pack --> <item id="37982" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Cutter Crafting Pack -->
<item id="37982" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Cutter Crafting Pack --> <item id="37983" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Slasher Crafting Pack -->
<item id="37983" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Slasher Crafting Pack --> <item id="37984" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Avenger Crafting Pack -->
<item id="37984" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Avenger Crafting Pack --> <item id="37985" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Fighter Crafting Pack -->
<item id="37985" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Fighter Crafting Pack --> <item id="37987" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Thrower Crafting Pack -->
<item id="37987" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Thrower Crafting Pack --> <item id="37988" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Shooter Crafting Pack -->
<item id="37988" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Shooter Crafting Pack --> <item id="37989" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Buster Crafting Pack -->
<item id="37989" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Buster Crafting Pack --> <item id="37990" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Caster Crafting Pack -->
<item id="37990" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Caster Crafting Pack --> <item id="37991" min="1" max="1" chance="0.300000000000002" /> <!-- Apocalypse Retributer Crafting Pack -->
<item id="37991" min="1" max="1" chance="6.1538461538462" /> <!-- Apocalypse Retributer Crafting Pack --> <item id="38020" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Buster Crafting Pack -->
<item id="38020" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Buster Crafting Pack --> <item id="38012" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Shaper Crafting Pack -->
<item id="38012" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Shaper Crafting Pack --> <item id="38022" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Retributer Crafting Pack -->
<item id="38022" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Retributer Crafting Pack --> <item id="38019" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Shooter Crafting Pack -->
<item id="38019" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Shooter Crafting Pack --> <item id="38018" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Thrower Crafting Pack -->
<item id="38018" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Thrower Crafting Pack --> <item id="38017" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Stormer Crafting Pack -->
<item id="38017" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Stormer Crafting Pack --> <item id="38016" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Fighter Crafting Pack -->
<item id="38016" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Fighter Crafting Pack --> <item id="38015" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Avenger Crafting Pack -->
<item id="38015" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Avenger Crafting Pack --> <item id="38014" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Slasher Crafting Pack -->
<item id="38014" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Slasher Crafting Pack --> <item id="38013" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Cutter Crafting Pack -->
<item id="38013" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Cutter Crafting Pack --> <item id="38021" min="1" max="1" chance="0.0749999999999981" /> <!-- Specter Caster Crafting Pack -->
<item id="38021" min="1" max="1" chance="1.5384615384615" /> <!-- Specter Caster Crafting Pack --> <item id="19456" min="1" max="1" chance="2.03899999999999" /> <!-- Istina's Shirt -->
</group> <item id="38005" min="1" max="1" chance="4.76999999999997" /> <!-- Twilight Stockings Crafting Pack Robe -->
<group chance="32.113"> <item id="37999" min="1" max="1" chance="4.76799999999999" /> <!-- Twilight Leather Armor Crafting Pack Light Armor -->
<item id="19456" min="1" max="1" chance="6.3494534923551" /> <!-- Istina's Shirt --> <item id="37994" min="1" max="1" chance="4.75000000000013" /> <!-- Twilight Gaiters Crafting Pack Heavy Armor -->
<item id="38005" min="1" max="1" chance="14.853797527481" /> <!-- Twilight Stockings Crafting Pack Robe --> <item id="37993" min="1" max="1" chance="4.68000000000003" /> <!-- Twilight Breastplate Crafting Pack Heavy Armor -->
<item id="37999" min="1" max="1" chance="14.847569520132" /> <!-- Twilight Leather Armor Crafting Pack Light Armor --> <item id="38004" min="1" max="1" chance="4.65700000000005" /> <!-- Twilight Tunic Crafting Pack Robe -->
<item id="37994" min="1" max="1" chance="14.791517453991" /> <!-- Twilight Gaiters Crafting Pack Heavy Armor --> <item id="38000" min="1" max="1" chance="4.64900000000012" /> <!-- Twilight Leather Leggings Crafting Pack Light Armor -->
<item id="37993" min="1" max="1" chance="14.573537196774" /> <!-- Twilight Breastplate Crafting Pack Heavy Armor --> <item id="38024" min="1" max="1" chance="0.3" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor -->
<item id="38004" min="1" max="1" chance="14.50191511226" /> <!-- Twilight Tunic Crafting Pack Robe --> <item id="38025" min="1" max="1" chance="0.3" /> <!-- Seraph Gaiters Crafting Pack Heavy Armor -->
<item id="38000" min="1" max="1" chance="14.477003082864" /> <!-- Twilight Leather Leggings Crafting Pack Light Armor --> <item id="38030" min="1" max="1" chance="0.3" /> <!-- Seraph Leather Armor Crafting Pack Light Armor -->
<item id="38024" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Breastplate Crafting Pack Heavy Armor --> <item id="38031" min="1" max="1" chance="0.3" /> <!-- Seraph Leather Leggings Crafting Pack Light Armor -->
<item id="38025" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Gaiters Crafting Pack Heavy Armor --> <item id="38035" min="1" max="1" chance="0.3" /> <!-- Seraph Tunic Crafting Pack Robe -->
<item id="38030" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Leather Armor Crafting Pack Light Armor --> <item id="38036" min="1" max="1" chance="0.3" /> <!-- Seraph Stockings Crafting Pack Robe -->
<item id="38031" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Leather Leggings Crafting Pack Light Armor --> <item id="17354" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Sigil Robe -->
<item id="38035" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Tunic Crafting Pack Robe --> <item id="17353" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Shoes Robe -->
<item id="38036" min="1" max="1" chance="0.9342011023573" /> <!-- Seraph Stockings Crafting Pack Robe --> <item id="17352" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Gloves Robe -->
</group> <item id="17349" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Circlet Robe -->
<group chance="62.587"> <item id="17348" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Leather Boots Light Armor -->
<item id="17354" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Sigil Robe --> <item id="17347" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Leather Gloves Light Armor -->
<item id="17353" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Shoes Robe --> <item id="17344" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Leather Helmet Light Armor -->
<item id="17352" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Gloves Robe --> <item id="17342" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Boots Heavy Armor -->
<item id="17349" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Circlet Robe --> <item id="17341" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Gauntlets Heavy Armor -->
<item id="17348" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Leather Boots Light Armor --> <item id="17338" min="1" max="1" chance="0.749999999999984" /> <!-- Twilight Helmet Heavy Armor -->
<item id="17347" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Leather Gloves Light Armor --> <item id="38003" min="1" max="1" chance="4.76799999999999" /> <!-- Twilight Circlet Crafting Pack Robe -->
<item id="17344" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Leather Helmet Light Armor --> <item id="37995" min="1" max="1" chance="4.762" /> <!-- Twilight Gauntlets Crafting Pack Heavy Armor -->
<item id="17342" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Boots Heavy Armor --> <item id="38001" min="1" max="1" chance="4.747" /> <!-- Twilight Leather Gloves Crafting Pack Light Armor -->
<item id="17341" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Gauntlets Heavy Armor --> <item id="38006" min="1" max="1" chance="4.74600000000003" /> <!-- Twilight Gloves Crafting Pack Robe -->
<item id="17338" min="1" max="1" chance="1.1983319219646" /> <!-- Twilight Helmet Heavy Armor --> <item id="38007" min="1" max="1" chance="4.72099999999998" /> <!-- Twilight Shoes Crafting Pack Robe -->
<item id="38003" min="1" max="1" chance="7.6181954719031" /> <!-- Twilight Circlet Crafting Pack Robe --> <item id="37997" min="1" max="1" chance="4.711" /> <!-- Twilight Shield Crafting Pack Heavy Armor -->
<item id="37995" min="1" max="1" chance="7.6086088165274" /> <!-- Twilight Gauntlets Crafting Pack Heavy Armor --> <item id="37996" min="1" max="1" chance="4.69900000000002" /> <!-- Twilight Boots Crafting Pack Heavy Armor -->
<item id="38001" min="1" max="1" chance="7.5846421780881" /> <!-- Twilight Leather Gloves Crafting Pack Light Armor --> <item id="37992" min="1" max="1" chance="4.68000000000002" /> <!-- Twilight Helmet Crafting Pack Heavy Armor -->
<item id="38006" min="1" max="1" chance="7.5830444021922" /> <!-- Twilight Gloves Crafting Pack Robe --> <item id="38002" min="1" max="1" chance="4.66" /> <!-- Twilight Leather Boots Crafting Pack Light Armor -->
<item id="38007" min="1" max="1" chance="7.5431000047933" /> <!-- Twilight Shoes Crafting Pack Robe --> <item id="37998" min="1" max="1" chance="4.65400000000001" /> <!-- Twilight Leather Helmet Crafting Pack Light Armor -->
<item id="37997" min="1" max="1" chance="7.5271222458338" /> <!-- Twilight Shield Crafting Pack Heavy Armor --> <item id="38008" min="1" max="1" chance="4.639" /> <!-- Twilight Sigil Crafting Pack Robe -->
<item id="37996" min="1" max="1" chance="7.5079489350824" /> <!-- Twilight Boots Crafting Pack Heavy Armor --> <item id="38023" min="1" max="1" chance="0.3" /> <!-- Seraph Helmet Crafting Pack Heavy Armor -->
<item id="37992" min="1" max="1" chance="7.4775911930593" /> <!-- Twilight Helmet Crafting Pack Heavy Armor --> <item id="38027" min="1" max="1" chance="0.3" /> <!-- Seraph Boots Crafting Pack Heavy Armor -->
<item id="38002" min="1" max="1" chance="7.4456356751402" /> <!-- Twilight Leather Boots Crafting Pack Light Armor --> <item id="38028" min="1" max="1" chance="0.3" /> <!-- Seraph Shield Crafting Pack Heavy Armor -->
<item id="37998" min="1" max="1" chance="7.4360490197645" /> <!-- Twilight Leather Helmet Crafting Pack Light Armor --> <item id="38029" min="1" max="1" chance="0.3" /> <!-- Seraph Leather Helmet Crafting Pack Light Armor -->
<item id="38008" min="1" max="1" chance="7.4120823813252" /> <!-- Twilight Sigil Crafting Pack Robe --> <item id="38032" min="1" max="1" chance="0.3" /> <!-- Seraph Leather Gloves Crafting Pack Light Armor -->
<item id="38023" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Helmet Crafting Pack Heavy Armor --> <item id="38033" min="1" max="1" chance="0.3" /> <!-- Seraph Leather Boots Crafting Pack Light Armor -->
<item id="38027" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Boots Crafting Pack Heavy Armor --> <item id="38034" min="1" max="1" chance="0.3" /> <!-- Seraph Circlet Crafting Pack Robe -->
<item id="38028" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Shield Crafting Pack Heavy Armor --> <item id="38037" min="1" max="1" chance="0.3" /> <!-- Seraph Gloves Crafting Pack Robe -->
<item id="38029" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Leather Helmet Crafting Pack Light Armor --> <item id="38038" min="1" max="1" chance="0.3" /> <!-- Seraph Shoes Crafting Pack Robe -->
<item id="38032" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Leather Gloves Crafting Pack Light Armor --> <item id="38039" min="1" max="1" chance="0.3" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="38033" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Leather Boots Crafting Pack Light Armor --> <item id="38026" min="1" max="1" chance="0.3" /> <!-- Seraph Gauntlets Crafting Pack Heavy Armor -->
<item id="38034" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Circlet Crafting Pack Robe --> <item id="19451" min="1" max="1" chance="0.299999999999997" /> <!-- Istina's Ring -->
<item id="38037" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Gloves Crafting Pack Robe --> <item id="19452" min="1" max="1" chance="0.299999999999997" /> <!-- Istina's Earring -->
<item id="38038" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Shoes Crafting Pack Robe --> <item id="19453" min="1" max="1" chance="0.299999999999997" /> <!-- Istina's Necklace -->
<item id="38039" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Sigil Crafting Pack Robe -->
<item id="38026" min="1" max="1" chance="0.47933276878585" /> <!-- Seraph Gauntlets Crafting Pack Heavy Armor -->
</group>
<group chance="0.9">
<item id="19451" min="1" max="1" chance="33.333333333333" /> <!-- Istina's Ring -->
<item id="19452" min="1" max="1" chance="33.333333333333" /> <!-- Istina's Earring -->
<item id="19453" min="1" max="1" chance="33.333333333333" /> <!-- Istina's Necklace -->
</group>
<group chance="100">
<item id="39738" min="1" max="1" chance="90.887608383473" /> <!-- Rune Stone --> <item id="39738" min="1" max="1" chance="90.887608383473" /> <!-- Rune Stone -->
<item id="19448" min="1" max="1" chance="7.2800974315162" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="7.2800974315162" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="1.8322941850108" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="1.8322941850108" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="100" /> <radius normal="100" />
@ -4329,54 +4269,45 @@
</skill_list> </skill_list>
<ai clanHelpRange="300" aggroRange="300" /> <ai clanHelpRange="300" aggroRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.825"> <item id="38044" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Cutter Crafting Pack -->
<item id="38044" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Cutter Crafting Pack --> <item id="38045" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Slasher Crafting Pack -->
<item id="38045" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Slasher Crafting Pack --> <item id="38046" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Avenger Crafting Pack -->
<item id="38046" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Avenger Crafting Pack --> <item id="38048" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Stormer Crafting Pack -->
<item id="38048" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Stormer Crafting Pack --> <item id="38047" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Fighter Crafting Pack -->
<item id="38047" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Fighter Crafting Pack --> <item id="38049" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Thrower Crafting Pack -->
<item id="38049" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38050" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shooter Crafting Pack -->
<item id="38050" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shooter Crafting Pack --> <item id="38051" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38051" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38052" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Caster Crafting Pack -->
<item id="38052" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Caster Crafting Pack --> <item id="38053" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38053" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="38043" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shaper Crafting Pack -->
<item id="38043" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shaper Crafting Pack --> <item id="19456" min="1" max="1" chance="21.88" /> <!-- Istina's Shirt -->
</group> <item id="17397" min="1" max="1" chance="1.72799999999999" /> <!-- Seraph Breastplate Heavy Armor -->
<group chance="36.551"> <item id="17404" min="1" max="1" chance="1.71499999999999" /> <!-- Seraph Leather Leggings Light Armor -->
<item id="19456" min="1" max="1" chance="59.861563295122" /> <!-- Istina's Shirt --> <item id="17398" min="1" max="1" chance="1.708" /> <!-- Seraph Gaiters Heavy Armor -->
<item id="17397" min="1" max="1" chance="4.7276408306202" /> <!-- Seraph Breastplate Heavy Armor --> <item id="17403" min="1" max="1" chance="1.70499999999999" /> <!-- Seraph Leather Armor Light Armor -->
<item id="17404" min="1" max="1" chance="4.6920740882602" /> <!-- Seraph Leather Leggings Light Armor --> <item id="17409" min="1" max="1" chance="1.67399999999998" /> <!-- Seraph Stockings Robe -->
<item id="17398" min="1" max="1" chance="4.672922765451" /> <!-- Seraph Gaiters Heavy Armor --> <item id="17408" min="1" max="1" chance="1.64099999999998" /> <!-- Seraph Tunic Robe -->
<item id="17403" min="1" max="1" chance="4.6647150556756" /> <!-- Seraph Leather Armor Light Armor --> <item id="38061" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Leather Armor Crafting Pack Light Armor -->
<item id="17409" min="1" max="1" chance="4.5799020546633" /> <!-- Seraph Stockings Robe --> <item id="38062" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor -->
<item id="17408" min="1" max="1" chance="4.4896172471341" /> <!-- Seraph Tunic Robe --> <item id="38066" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Tunic Crafting Pack Robe -->
<item id="38061" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Leather Armor Crafting Pack Light Armor --> <item id="38056" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor -->
<item id="38062" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor --> <item id="38055" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor -->
<item id="38066" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Tunic Crafting Pack Robe --> <item id="38067" min="1" max="1" chance="0.750000000000005" /> <!-- Eternal Stockings Crafting Pack Robe -->
<item id="38056" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor --> <item id="38059" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Shield Crafting Pack Heavy Armor -->
<item id="38055" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor --> <item id="38060" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor -->
<item id="38067" min="1" max="1" chance="2.0519274438456" /> <!-- Eternal Stockings Crafting Pack Robe --> <item id="38063" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor -->
</group> <item id="38064" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Boots Crafting Pack Light Armor -->
<group chance="8.25"> <item id="38065" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Circlet Crafting Pack Robe -->
<item id="38059" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Shield Crafting Pack Heavy Armor --> <item id="38068" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Gloves Crafting Pack Robe -->
<item id="38060" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor --> <item id="38069" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Shoes Crafting Pack Robe -->
<item id="38063" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor --> <item id="38070" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38064" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Boots Crafting Pack Light Armor --> <item id="38058" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Boots Crafting Pack Heavy Armor -->
<item id="38065" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Circlet Crafting Pack Robe --> <item id="38057" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38068" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Gloves Crafting Pack Robe --> <item id="38054" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
<item id="38069" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Shoes Crafting Pack Robe --> <item id="19453" min="1" max="1" chance="3.05299999999997" /> <!-- Istina's Necklace -->
<item id="38070" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Sigil Crafting Pack Robe --> <item id="19451" min="1" max="1" chance="2.97999999999997" /> <!-- Istina's Ring -->
<item id="38058" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Boots Crafting Pack Heavy Armor --> <item id="19452" min="1" max="1" chance="2.96299999999998" /> <!-- Istina's Earring -->
<item id="38057" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38054" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
</group>
<group chance="8.996">
<item id="19453" min="1" max="1" chance="33.937305469097" /> <!-- Istina's Necklace -->
<item id="19451" min="1" max="1" chance="33.125833703868" /> <!-- Istina's Ring -->
<item id="19452" min="1" max="1" chance="32.936860827034" /> <!-- Istina's Earring -->
</group>
<group chance="100">
<item id="19447" min="1" max="1" chance="24.805251044905" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="24.805251044905" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="24.026741792809" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="24.026741792809" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="37076" min="1" max="1" chance="2.4659280560137" /> <!-- Monster Weapon Appearance Stone: Drakos' Dual Dagger --> <item id="37076" min="1" max="1" chance="2.4659280560137" /> <!-- Monster Weapon Appearance Stone: Drakos' Dual Dagger -->
@ -4402,12 +4333,11 @@
<item id="39485" min="1" max="1" chance="0.83738401428564" /> <!-- Alchemic Tome: Dye --> <item id="39485" min="1" max="1" chance="0.83738401428564" /> <!-- Alchemic Tome: Dye -->
<item id="39483" min="1" max="1" chance="0.83495117287284" /> <!-- Alchemic Tome: Enchant Scroll --> <item id="39483" min="1" max="1" chance="0.83495117287284" /> <!-- Alchemic Tome: Enchant Scroll -->
<item id="39484" min="1" max="1" chance="0.78434807148661" /> <!-- Alchemic Tome: Life Stone --> <item id="39484" min="1" max="1" chance="0.78434807148661" /> <!-- Alchemic Tome: Life Stone -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40198" min="1" max="1" chance="0.03" /> <!-- Disassembly Recipe Pouch: Armor --> <item id="40198" min="1" max="1" chance="0.03" /> <!-- Disassembly Recipe Pouch: Armor -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="100" /> <radius normal="100" />
@ -4463,8 +4393,7 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="17426" min="1" max="1" chance="8.6643350033084" /> <!-- Amaranthine Retributer --> <item id="17426" min="1" max="1" chance="8.6643350033084" /> <!-- Amaranthine Retributer -->
<item id="17419" min="1" max="1" chance="8.6416485490122" /> <!-- Amaranthine Avenger --> <item id="17419" min="1" max="1" chance="8.6416485490122" /> <!-- Amaranthine Avenger -->
<item id="17418" min="1" max="1" chance="8.6378674732962" /> <!-- Amaranthine Slasher --> <item id="17418" min="1" max="1" chance="8.6378674732962" /> <!-- Amaranthine Slasher -->
@ -4477,31 +4406,23 @@
<item id="17417" min="1" max="1" chance="8.5386142357501" /> <!-- Amaranthine Cutter --> <item id="17417" min="1" max="1" chance="8.5386142357501" /> <!-- Amaranthine Cutter -->
<item id="17423" min="1" max="1" chance="8.535778428963" /> <!-- Amaranthine Shooter --> <item id="17423" min="1" max="1" chance="8.535778428963" /> <!-- Amaranthine Shooter -->
<item id="17435" min="1" max="1" chance="5.502410435769" /> <!-- Eternal Shield Heavy Armor --> <item id="17435" min="1" max="1" chance="5.502410435769" /> <!-- Eternal Shield Heavy Armor -->
</group> <item id="17442" min="1" max="1" chance="5.93799999999984" /> <!-- Eternal Tunic Robe -->
<group chance="35.258"> <item id="17438" min="1" max="1" chance="5.90100000000015" /> <!-- Eternal Leather Leggings Light Armor -->
<item id="17442" min="1" max="1" chance="16.841567871121" /> <!-- Eternal Tunic Robe --> <item id="17443" min="1" max="1" chance="5.89099999999985" /> <!-- Eternal Stockings Robe -->
<item id="17438" min="1" max="1" chance="16.736627148449" /> <!-- Eternal Leather Leggings Light Armor --> <item id="17432" min="1" max="1" chance="5.87400000000005" /> <!-- Eternal Gaiters Heavy Armor -->
<item id="17443" min="1" max="1" chance="16.708264790969" /> <!-- Eternal Stockings Robe --> <item id="17431" min="1" max="1" chance="5.83399999999991" /> <!-- Eternal Breastplate Heavy Armor -->
<item id="17432" min="1" max="1" chance="16.660048783255" /> <!-- Eternal Gaiters Heavy Armor --> <item id="17437" min="1" max="1" chance="5.81999999999985" /> <!-- Eternal Leather Armor Light Armor -->
<item id="17431" min="1" max="1" chance="16.546599353338" /> <!-- Eternal Breastplate Heavy Armor --> <item id="17433" min="1" max="1" chance="5.94000000000015" /> <!-- Eternal Gauntlets Heavy Armor -->
<item id="17437" min="1" max="1" chance="16.506892052867" /> <!-- Eternal Leather Armor Light Armor --> <item id="17434" min="1" max="1" chance="5.93199999999993" /> <!-- Eternal Boots Heavy Armor -->
</group> <item id="17446" min="1" max="1" chance="5.92300000000005" /> <!-- Eternal Sigil Robe -->
<group chance="58.851"> <item id="17444" min="1" max="1" chance="5.89799999999973" /> <!-- Eternal Gloves Robe -->
<item id="17433" min="1" max="1" chance="10.093286435235" /> <!-- Eternal Gauntlets Heavy Armor --> <item id="17436" min="1" max="1" chance="5.88899999999985" /> <!-- Eternal Leather Helmet Light Armor -->
<item id="17434" min="1" max="1" chance="10.07969278347" /> <!-- Eternal Boots Heavy Armor --> <item id="17430" min="1" max="1" chance="5.88000000000003" /> <!-- Eternal Helmet Heavy Armor -->
<item id="17446" min="1" max="1" chance="10.064399925235" /> <!-- Eternal Sigil Robe --> <item id="17439" min="1" max="1" chance="5.87199999999999" /> <!-- Eternal Leather Gloves Light Armor -->
<item id="17444" min="1" max="1" chance="10.02191976347" /> <!-- Eternal Gloves Robe --> <item id="17445" min="1" max="1" chance="5.86299999999999" /> <!-- Eternal Shoes Robe -->
<item id="17436" min="1" max="1" chance="10.006626905235" /> <!-- Eternal Leather Helmet Light Armor --> <item id="17440" min="1" max="1" chance="5.82800000000001" /> <!-- Eternal Leather Boots Light Armor -->
<item id="17430" min="1" max="1" chance="9.9913340470001" /> <!-- Eternal Helmet Heavy Armor --> <item id="17441" min="1" max="1" chance="5.82599999999998" /> <!-- Eternal Circlet Robe -->
<item id="17439" min="1" max="1" chance="9.9777403952354" /> <!-- Eternal Leather Gloves Light Armor --> <item id="17623" min="1" max="1" chance="10.052" /> <!-- Earth Wyrm Heart Ring -->
<item id="17445" min="1" max="1" chance="9.9624475370002" /> <!-- Eternal Shoes Robe -->
<item id="17440" min="1" max="1" chance="9.90297531053" /> <!-- Eternal Leather Boots Light Armor -->
<item id="17441" min="1" max="1" chance="9.8995768975888" /> <!-- Eternal Circlet Robe -->
</group>
<group chance="10.052">
<item id="17623" min="1" max="1" chance="100" /> <!-- Earth Wyrm Heart Ring -->
</group>
<group chance="100">
<item id="37781" min="1" max="1" chance="7.805172593469" /> <!-- Scroll of Blessing: Armor (R99-grade) --> <item id="37781" min="1" max="1" chance="7.805172593469" /> <!-- Scroll of Blessing: Armor (R99-grade) -->
<item id="37772" min="1" max="1" chance="7.5047968172428" /> <!-- Scroll of Blessing: Weapon (R99-grade) --> <item id="37772" min="1" max="1" chance="7.5047968172428" /> <!-- Scroll of Blessing: Weapon (R99-grade) -->
<item id="18562" min="1" max="1" chance="5.0788026653753" /> <!-- Purple Soul Crystal (R99-grade) --> <item id="18562" min="1" max="1" chance="5.0788026653753" /> <!-- Purple Soul Crystal (R99-grade) -->
@ -4534,12 +4455,11 @@
<item id="39484" min="1" max="1" chance="0.51355062557853" /> <!-- Alchemic Tome: Life Stone --> <item id="39484" min="1" max="1" chance="0.51355062557853" /> <!-- Alchemic Tome: Life Stone -->
<item id="39483" min="1" max="1" chance="0.50711400180225" /> <!-- Alchemic Tome: Enchant Scroll --> <item id="39483" min="1" max="1" chance="0.50711400180225" /> <!-- Alchemic Tome: Enchant Scroll -->
<item id="39485" min="1" max="1" chance="0.5015968957083" /> <!-- Alchemic Tome: Dye --> <item id="39485" min="1" max="1" chance="0.5015968957083" /> <!-- Alchemic Tome: Dye -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40198" min="1" max="1" chance="2.551" /> <!-- Disassembly Recipe Pouch: Armor --> <item id="40198" min="1" max="1" chance="2.551" /> <!-- Disassembly Recipe Pouch: Armor -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="500" /> <radius normal="500" />

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="29200" level="99" type="L2Monster" name="Earth Wyrm Tail"> <npc id="29200" level="99" type="L2Monster" name="Earth Wyrm Tail">
<!-- AUTO GENERATED NPC TODO: FIX IT --> <!-- AUTO GENERATED NPC TODO: FIX IT -->
@ -561,7 +561,7 @@
<height normal="81" /> <height normal="81" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="19462" min="1" max="1" chance="12.75" /> <!-- Octavis' Shirt --> <item id="19462" min="1" max="1" chance="12.75" /> <!-- Octavis' Shirt -->
<item id="19458" min="1" max="1" chance="2.059" /> <!-- Octavis' Earring --> <item id="19458" min="1" max="1" chance="2.059" /> <!-- Octavis' Earring -->
<item id="19459" min="1" max="1" chance="2.029" /> <!-- Octavis' Necklace --> <item id="19459" min="1" max="1" chance="2.029" /> <!-- Octavis' Necklace -->
@ -626,11 +626,11 @@
<item id="38053" min="1" max="1" chance="0.075" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="38053" min="1" max="1" chance="0.075" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38051" min="1" max="1" chance="0.075" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38051" min="1" max="1" chance="0.075" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38049" min="1" max="1" chance="0.075" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38049" min="1" max="1" chance="0.075" /> <!-- Amaranthine Thrower Crafting Pack -->
</death> </drop>
<lucky_corpse> <lucky_drop>
<item id="39629" min="3" max="3" chance="99" /> <!-- Fortune Bag - Stage 1 --> <item id="39629" min="3" max="3" chance="99" /> <!-- Fortune Bag - Stage 1 -->
<item id="40198" min="1" max="1" chance="0.03" /> <!-- Disassembly Recipe Pouch: Armor --> <item id="40198" min="1" max="1" chance="0.03" /> <!-- Disassembly Recipe Pouch: Armor -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="29213" level="98" type="L2RaidBoss" name="Baylor" title="Warden"> <npc id="29213" level="98" type="L2RaidBoss" name="Baylor" title="Warden">
@ -694,40 +694,35 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="3.6"> <item id="38056" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor -->
<item id="38056" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor --> <item id="38055" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor -->
<item id="38055" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor --> <item id="38067" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Stockings Crafting Pack Robe -->
<item id="38067" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Stockings Crafting Pack Robe --> <item id="38066" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Tunic Crafting Pack Robe -->
<item id="38066" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Tunic Crafting Pack Robe --> <item id="38062" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor -->
<item id="38062" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor --> <item id="38061" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Leather Armor Crafting Pack Light Armor -->
<item id="38061" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Armor Crafting Pack Light Armor --> <item id="35346" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Leather Legging Ingredient -->
<item id="35346" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Legging Ingredient --> <item id="35345" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Leather Armor Ingredient -->
<item id="35345" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Armor Ingredient --> <item id="35340" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Gaiter Ingredient -->
<item id="35340" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Gaiter Ingredient --> <item id="35339" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Breastplate Ingredient -->
<item id="35339" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Breastplate Ingredient --> <item id="35350" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Tunic Ingredient -->
<item id="35350" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Tunic Ingredient --> <item id="35351" min="1" max="1" chance="0.299999999999999" /> <!-- Eternal Stocking Ingredient -->
<item id="35351" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Stocking Ingredient --> <item id="38054" min="1" max="1" chance="0.3" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
</group> <item id="38058" min="1" max="1" chance="0.3" /> <!-- Eternal Boots Crafting Pack Heavy Armor -->
<group chance="4.8"> <item id="38059" min="1" max="1" chance="0.3" /> <!-- Eternal Shield Crafting Pack Heavy Armor -->
<item id="38054" min="1" max="1" chance="6.25" /> <!-- Eternal Helmet Crafting Pack Heavy Armor --> <item id="38057" min="1" max="1" chance="0.3" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38058" min="1" max="1" chance="6.25" /> <!-- Eternal Boots Crafting Pack Heavy Armor --> <item id="38070" min="1" max="1" chance="0.3" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38059" min="1" max="1" chance="6.25" /> <!-- Eternal Shield Crafting Pack Heavy Armor --> <item id="38069" min="1" max="1" chance="0.3" /> <!-- Eternal Shoes Crafting Pack Robe -->
<item id="38057" min="1" max="1" chance="6.25" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor --> <item id="38068" min="1" max="1" chance="0.3" /> <!-- Eternal Gloves Crafting Pack Robe -->
<item id="38070" min="1" max="1" chance="6.25" /> <!-- Eternal Sigil Crafting Pack Robe --> <item id="38065" min="1" max="1" chance="0.3" /> <!-- Eternal Circlet Crafting Pack Robe -->
<item id="38069" min="1" max="1" chance="6.25" /> <!-- Eternal Shoes Crafting Pack Robe --> <item id="38064" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Boots Crafting Pack Light Armor -->
<item id="38068" min="1" max="1" chance="6.25" /> <!-- Eternal Gloves Crafting Pack Robe --> <item id="38063" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor -->
<item id="38065" min="1" max="1" chance="6.25" /> <!-- Eternal Circlet Crafting Pack Robe --> <item id="38060" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor -->
<item id="38064" min="1" max="1" chance="6.25" /> <!-- Eternal Leather Boots Crafting Pack Light Armor --> <item id="35349" min="1" max="1" chance="0.3" /> <!-- Eternal Circlet Ingredient -->
<item id="38063" min="1" max="1" chance="6.25" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor --> <item id="35344" min="1" max="1" chance="0.3" /> <!-- Eternal Leather Helmet Ingredient -->
<item id="38060" min="1" max="1" chance="6.25" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor --> <item id="35343" min="1" max="1" chance="0.3" /> <!-- Eternal Shield Ingredient -->
<item id="35349" min="1" max="1" chance="6.25" /> <!-- Eternal Circlet Ingredient --> <item id="35354" min="1" max="1" chance="0.3" /> <!-- Eternal Sigil Ingredient -->
<item id="35344" min="1" max="1" chance="6.25" /> <!-- Eternal Leather Helmet Ingredient --> <item id="35338" min="1" max="1" chance="0.3" /> <!-- Eternal Helmet Ingredient -->
<item id="35343" min="1" max="1" chance="6.25" /> <!-- Eternal Shield Ingredient -->
<item id="35354" min="1" max="1" chance="6.25" /> <!-- Eternal Sigil Ingredient -->
<item id="35338" min="1" max="1" chance="6.25" /> <!-- Eternal Helmet Ingredient -->
</group>
<group chance="100">
<item id="36586" min="1" max="1" chance="60.131214161486" /> <!-- Scroll: Modify Armor (R-grade) --> <item id="36586" min="1" max="1" chance="60.131214161486" /> <!-- Scroll: Modify Armor (R-grade) -->
<item id="45431" min="1" max="1" chance="16.642846073046" /> <!-- Entrance Pass: Baylor --> <item id="45431" min="1" max="1" chance="16.642846073046" /> <!-- Entrance Pass: Baylor -->
<item id="36574" min="1" max="1" chance="8.5866065124929" /> <!-- Scroll: Modify Weapon (R-grade) --> <item id="36574" min="1" max="1" chance="8.5866065124929" /> <!-- Scroll: Modify Weapon (R-grade) -->
@ -756,11 +751,10 @@
<item id="35463" min="1" max="1" chance="0.25829559347718" /> <!-- Recipe: Eternal Breastplate (60%) --> <item id="35463" min="1" max="1" chance="0.25829559347718" /> <!-- Recipe: Eternal Breastplate (60%) -->
<item id="35462" min="1" max="1" chance="0.25829559347718" /> <!-- Recipe: Eternal Helmet (60%) --> <item id="35462" min="1" max="1" chance="0.25829559347718" /> <!-- Recipe: Eternal Helmet (60%) -->
<item id="35353" min="1" max="1" chance="0.25829559347718" /> <!-- Eternal Shoe Ingredient --> <item id="35353" min="1" max="1" chance="0.25829559347718" /> <!-- Eternal Shoe Ingredient -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="2" max="2" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="2" max="2" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="54" /> <radius normal="54" />
@ -956,48 +950,41 @@
</skill_list> </skill_list>
<ai aggroRange="300" isAggressive="true" clanHelpRange="300" /> <ai aggroRange="300" isAggressive="true" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.825"> <item id="38052" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Caster Crafting Pack -->
<item id="38052" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Caster Crafting Pack --> <item id="38043" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shaper Crafting Pack -->
<item id="38043" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shaper Crafting Pack --> <item id="38044" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Cutter Crafting Pack -->
<item id="38044" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Cutter Crafting Pack --> <item id="38046" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Avenger Crafting Pack -->
<item id="38046" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Avenger Crafting Pack --> <item id="38047" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Fighter Crafting Pack -->
<item id="38047" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Fighter Crafting Pack --> <item id="38045" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Slasher Crafting Pack -->
<item id="38045" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Slasher Crafting Pack --> <item id="38053" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38053" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="38049" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Thrower Crafting Pack -->
<item id="38049" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38050" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shooter Crafting Pack -->
<item id="38050" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shooter Crafting Pack --> <item id="38051" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38051" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38048" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Stormer Crafting Pack -->
<item id="38048" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Stormer Crafting Pack --> <item id="17397" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Breastplate Heavy Armor -->
</group> <item id="17398" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Gaiters Heavy Armor -->
<group chance="6.3"> <item id="17403" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Leather Armor Light Armor -->
<item id="17397" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Breastplate Heavy Armor --> <item id="17404" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Leather Leggings Light Armor -->
<item id="17398" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Gaiters Heavy Armor --> <item id="17408" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Tunic Robe -->
<item id="17403" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Leather Armor Light Armor --> <item id="17409" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Stockings Robe -->
<item id="17404" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Leather Leggings Light Armor --> <item id="38062" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor -->
<item id="17408" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Tunic Robe --> <item id="38061" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Armor Crafting Pack Light Armor -->
<item id="17409" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Stockings Robe --> <item id="38066" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Tunic Crafting Pack Robe -->
<item id="38062" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor --> <item id="38067" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Stockings Crafting Pack Robe -->
<item id="38061" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Leather Armor Crafting Pack Light Armor --> <item id="38056" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor -->
<item id="38066" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Tunic Crafting Pack Robe --> <item id="38055" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor -->
<item id="38067" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Stockings Crafting Pack Robe --> <item id="38060" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor -->
<item id="38056" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor --> <item id="38059" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Shield Crafting Pack Heavy Armor -->
<item id="38055" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor --> <item id="38058" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Boots Crafting Pack Heavy Armor -->
</group> <item id="38063" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor -->
<group chance="8.25"> <item id="38064" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Leather Boots Crafting Pack Light Armor -->
<item id="38060" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor --> <item id="38068" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Gloves Crafting Pack Robe -->
<item id="38059" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Shield Crafting Pack Heavy Armor --> <item id="38069" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Shoes Crafting Pack Robe -->
<item id="38058" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Boots Crafting Pack Heavy Armor --> <item id="38070" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38063" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor --> <item id="38057" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38064" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Leather Boots Crafting Pack Light Armor --> <item id="38065" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Circlet Crafting Pack Robe -->
<item id="38068" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Gloves Crafting Pack Robe --> <item id="38054" min="1" max="1" chance="0.750000000000001" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
<item id="38069" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Shoes Crafting Pack Robe -->
<item id="38070" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38057" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38065" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Circlet Crafting Pack Robe -->
<item id="38054" min="1" max="1" chance="9.0909090909091" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
</group>
<group chance="100">
<item id="39738" min="1" max="1" chance="25.08094876213" /> <!-- Rune Stone --> <item id="39738" min="1" max="1" chance="25.08094876213" /> <!-- Rune Stone -->
<item id="30299" min="1" max="1" chance="19.821473806711" /> <!-- Superior Giant's Codex - Discipline --> <item id="30299" min="1" max="1" chance="19.821473806711" /> <!-- Superior Giant's Codex - Discipline -->
<item id="19447" min="1" max="1" chance="12.633273891485" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="12.633273891485" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
@ -1024,11 +1011,10 @@
<item id="37082" min="1" max="1" chance="1.2367415834606" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow --> <item id="37082" min="1" max="1" chance="1.2367415834606" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow -->
<item id="37074" min="1" max="1" chance="1.236490773973" /> <!-- Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon --> <item id="37074" min="1" max="1" chance="1.236490773973" /> <!-- Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon -->
<item id="30298" min="1" max="1" chance="0.18810711571597" /> <!-- Superior Giant's Codex - Mastery --> <item id="30298" min="1" max="1" chance="0.18810711571597" /> <!-- Superior Giant's Codex - Mastery -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="150" /> <radius normal="150" />
@ -1070,13 +1056,11 @@
</skill_list> </skill_list>
<ai aggroRange="800" isAggressive="true" clanHelpRange="300" /> <ai aggroRange="800" isAggressive="true" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="6"> <item id="8603" min="1" max="1" chance="2.4" /> <!-- Herb of Mana -->
<item id="8603" min="1" max="1" chance="40" /> <!-- Herb of Mana --> <item id="8604" min="1" max="1" chance="3.12" /> <!-- Major Herb of Mana -->
<item id="8604" min="1" max="1" chance="52" /> <!-- Major Herb of Mana --> <item id="8605" min="1" max="1" chance="0.48" /> <!-- Superior Herb of Mana -->
<item id="8605" min="1" max="1" chance="8" /> <!-- Superior Herb of Mana --> </drop>
</group>
</death>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="15" /> <radius normal="15" />
@ -1818,52 +1802,43 @@
</skill_list> </skill_list>
<ai aggroRange="300" isAggressive="true" clanHelpRange="300" /> <ai aggroRange="300" isAggressive="true" clanHelpRange="300" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.825"> <item id="38044" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Cutter Crafting Pack -->
<item id="38044" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Cutter Crafting Pack --> <item id="38045" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Slasher Crafting Pack -->
<item id="38045" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Slasher Crafting Pack --> <item id="38046" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Avenger Crafting Pack -->
<item id="38046" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Avenger Crafting Pack --> <item id="38048" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Stormer Crafting Pack -->
<item id="38048" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Stormer Crafting Pack --> <item id="38047" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Fighter Crafting Pack -->
<item id="38047" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Fighter Crafting Pack --> <item id="38049" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Thrower Crafting Pack -->
<item id="38049" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38050" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shooter Crafting Pack -->
<item id="38050" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shooter Crafting Pack --> <item id="38051" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38051" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38052" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Caster Crafting Pack -->
<item id="38052" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Caster Crafting Pack --> <item id="38053" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38053" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="38043" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shaper Crafting Pack -->
<item id="38043" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shaper Crafting Pack --> <item id="17408" min="1" max="1" chance="1.72899999999994" /> <!-- Seraph Tunic Robe -->
</group> <item id="17403" min="1" max="1" chance="1.72800000000005" /> <!-- Seraph Leather Armor Light Armor -->
<group chance="14.504"> <item id="17404" min="1" max="1" chance="1.67500000000005" /> <!-- Seraph Leather Leggings Light Armor -->
<item id="17408" min="1" max="1" chance="11.920849420849" /> <!-- Seraph Tunic Robe --> <item id="17398" min="1" max="1" chance="1.65000000000003" /> <!-- Seraph Gaiters Heavy Armor -->
<item id="17403" min="1" max="1" chance="11.913954771098" /> <!-- Seraph Leather Armor Light Armor --> <item id="17397" min="1" max="1" chance="1.61200000000005" /> <!-- Seraph Breastplate Heavy Armor -->
<item id="17404" min="1" max="1" chance="11.548538334253" /> <!-- Seraph Leather Leggings Light Armor --> <item id="17409" min="1" max="1" chance="1.60999999999999" /> <!-- Seraph Stockings Robe -->
<item id="17398" min="1" max="1" chance="11.376172090458" /> <!-- Seraph Gaiters Heavy Armor --> <item id="38062" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor -->
<item id="17397" min="1" max="1" chance="11.11417539989" /> <!-- Seraph Breastplate Heavy Armor --> <item id="38066" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Tunic Crafting Pack Robe -->
<item id="17409" min="1" max="1" chance="11.100386100386" /> <!-- Seraph Stockings Robe --> <item id="38061" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Armor Crafting Pack Light Armor -->
<item id="38062" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Leather Leggings Crafting Pack Light Armor --> <item id="38056" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor -->
<item id="38066" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Tunic Crafting Pack Robe --> <item id="38055" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor -->
<item id="38061" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Leather Armor Crafting Pack Light Armor --> <item id="38067" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Stockings Crafting Pack Robe -->
<item id="38056" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Gaiters Crafting Pack Heavy Armor --> <item id="35667" min="1" max="1" chance="4.96199999999998" /> <!-- Tauti's Fragment -->
<item id="38055" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Breastplate Crafting Pack Heavy Armor --> <item id="38059" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Shield Crafting Pack Heavy Armor -->
<item id="38067" min="1" max="1" chance="5.1709873138445" /> <!-- Eternal Stockings Crafting Pack Robe --> <item id="38060" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor -->
</group> <item id="38063" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor -->
<group chance="13.212"> <item id="38064" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Leather Boots Crafting Pack Light Armor -->
<item id="35667" min="1" max="1" chance="37.55676657584" /> <!-- Tauti's Fragment --> <item id="38065" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Circlet Crafting Pack Robe -->
<item id="38059" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Shield Crafting Pack Heavy Armor --> <item id="38068" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Gloves Crafting Pack Robe -->
<item id="38060" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Leather Helmet Crafting Pack Light Armor --> <item id="38069" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Shoes Crafting Pack Robe -->
<item id="38063" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Leather Gloves Crafting Pack Light Armor --> <item id="38070" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38064" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Leather Boots Crafting Pack Light Armor --> <item id="38058" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Boots Crafting Pack Heavy Armor -->
<item id="38065" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Circlet Crafting Pack Robe --> <item id="38057" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38068" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Gloves Crafting Pack Robe --> <item id="38054" min="1" max="1" chance="0.749999999999996" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
<item id="38069" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Shoes Crafting Pack Robe --> <item id="35570" min="1" max="1" chance="0.75" /> <!-- Tauti's Ring -->
<item id="38070" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Sigil Crafting Pack Robe -->
<item id="38058" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Boots Crafting Pack Heavy Armor -->
<item id="38057" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Gauntlets Crafting Pack Heavy Armor -->
<item id="38054" min="1" max="1" chance="5.6766575840145" /> <!-- Eternal Helmet Crafting Pack Heavy Armor -->
</group>
<group chance="0.75">
<item id="35570" min="1" max="1" chance="100" /> <!-- Tauti's Ring -->
</group>
<group chance="100">
<item id="19448" min="1" max="1" chance="24.799444803036" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="24.799444803036" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
<item id="19447" min="1" max="1" chance="24.285014049783" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="24.285014049783" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="37073" min="1" max="1" chance="2.4585907509233" /> <!-- Monster Weapon Appearance Stone: Glakias' Hammer --> <item id="37073" min="1" max="1" chance="2.4585907509233" /> <!-- Monster Weapon Appearance Stone: Glakias' Hammer -->
@ -1889,11 +1864,10 @@
<item id="39483" min="1" max="1" chance="0.81920670895352" /> <!-- Alchemic Tome: Enchant Scroll --> <item id="39483" min="1" max="1" chance="0.81920670895352" /> <!-- Alchemic Tome: Enchant Scroll -->
<item id="39485" min="1" max="1" chance="0.79105861113403" /> <!-- Alchemic Tome: Dye --> <item id="39485" min="1" max="1" chance="0.79105861113403" /> <!-- Alchemic Tome: Dye -->
<item id="39484" min="1" max="1" chance="0.78426424269484" /> <!-- Alchemic Tome: Life Stone --> <item id="39484" min="1" max="1" chance="0.78426424269484" /> <!-- Alchemic Tome: Life Stone -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="24" /> <radius normal="24" />
@ -2055,8 +2029,7 @@
</skill_list> </skill_list>
<ai aggroRange="2000" isAggressive="true" /> <ai aggroRange="2000" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="100">
<item id="17435" min="1" max="3" chance="13.943474249" /> <!-- Eternal Shield Heavy Armor --> <item id="17435" min="1" max="3" chance="13.943474249" /> <!-- Eternal Shield Heavy Armor -->
<item id="17420" min="1" max="3" chance="7.8261166740713" /> <!-- Amaranthine Fighter --> <item id="17420" min="1" max="3" chance="7.8261166740713" /> <!-- Amaranthine Fighter -->
<item id="17424" min="1" max="3" chance="7.8175728785756" /> <!-- Amaranthine Buster --> <item id="17424" min="1" max="3" chance="7.8175728785756" /> <!-- Amaranthine Buster -->
@ -2076,16 +2049,12 @@
<item id="36439" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Shooter Fragment --> <item id="36439" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Shooter Fragment -->
<item id="36440" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Dual Dagger Fragment --> <item id="36440" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Dual Dagger Fragment -->
<item id="36434" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Shaper Fragment --> <item id="36434" min="1" max="1" chance="0.064078466217833" /> <!-- Lindvior Shaper Fragment -->
</group>
<group chance="100">
<item id="17438" min="1" max="3" chance="19.418571831781" /> <!-- Eternal Leather Leggings Light Armor --> <item id="17438" min="1" max="3" chance="19.418571831781" /> <!-- Eternal Leather Leggings Light Armor -->
<item id="17437" min="1" max="3" chance="18.882303132938" /> <!-- Eternal Leather Armor Light Armor --> <item id="17437" min="1" max="3" chance="18.882303132938" /> <!-- Eternal Leather Armor Light Armor -->
<item id="17431" min="1" max="3" chance="15.777589613322" /> <!-- Eternal Breastplate Heavy Armor --> <item id="17431" min="1" max="3" chance="15.777589613322" /> <!-- Eternal Breastplate Heavy Armor -->
<item id="17432" min="1" max="3" chance="15.580016934801" /> <!-- Eternal Gaiters Heavy Armor --> <item id="17432" min="1" max="3" chance="15.580016934801" /> <!-- Eternal Gaiters Heavy Armor -->
<item id="17442" min="1" max="3" chance="15.438893593" /> <!-- Eternal Tunic Robe --> <item id="17442" min="1" max="3" chance="15.438893593" /> <!-- Eternal Tunic Robe -->
<item id="17443" min="1" max="3" chance="14.902624894157" /> <!-- Eternal Stockings Robe --> <item id="17443" min="1" max="3" chance="14.902624894157" /> <!-- Eternal Stockings Robe -->
</group>
<group chance="100">
<item id="17439" min="1" max="3" chance="11.346601914493" /> <!-- Eternal Leather Gloves Light Armor --> <item id="17439" min="1" max="3" chance="11.346601914493" /> <!-- Eternal Leather Gloves Light Armor -->
<item id="17440" min="1" max="3" chance="11.324144513376" /> <!-- Eternal Leather Boots Light Armor --> <item id="17440" min="1" max="3" chance="11.324144513376" /> <!-- Eternal Leather Boots Light Armor -->
<item id="17436" min="1" max="3" chance="11.04342699941" /> <!-- Eternal Leather Helmet Light Armor --> <item id="17436" min="1" max="3" chance="11.04342699941" /> <!-- Eternal Leather Helmet Light Armor -->
@ -2096,11 +2065,7 @@
<item id="17433" min="1" max="3" chance="9.3871936670129" /> <!-- Eternal Gauntlets Heavy Armor --> <item id="17433" min="1" max="3" chance="9.3871936670129" /> <!-- Eternal Gauntlets Heavy Armor -->
<item id="17430" min="1" max="3" chance="9.2299918591921" /> <!-- Eternal Helmet Heavy Armor --> <item id="17430" min="1" max="3" chance="9.2299918591921" /> <!-- Eternal Helmet Heavy Armor -->
<item id="17445" min="1" max="3" chance="9.1963057575162" /> <!-- Eternal Shoes Robe --> <item id="17445" min="1" max="3" chance="9.1963057575162" /> <!-- Eternal Shoes Robe -->
</group> <item id="36946" min="1" max="1" chance="20.3" /> <!-- Lindvior's Earring -->
<group chance="20.3">
<item id="36946" min="1" max="1" chance="100" /> <!-- Lindvior's Earring -->
</group>
<group chance="100">
<item id="36414" min="1" max="1" chance="12.140931937936" /> <!-- Dragon Claw --> <item id="36414" min="1" max="1" chance="12.140931937936" /> <!-- Dragon Claw -->
<item id="37772" min="1" max="1" chance="6.1578806789209" /> <!-- Scroll of Blessing: Weapon (R99-grade) --> <item id="37772" min="1" max="1" chance="6.1578806789209" /> <!-- Scroll of Blessing: Weapon (R99-grade) -->
<item id="35568" min="1" max="1" chance="6.1263142558823" /> <!-- Bloody Amaranthine Enhancement Stone --> <item id="35568" min="1" max="1" chance="6.1263142558823" /> <!-- Bloody Amaranthine Enhancement Stone -->
@ -2134,12 +2099,11 @@
<item id="17700" min="1" max="1" chance="1.9619746011704" /> <!-- Lv. 5 Giant INT Dye INT + 5 --> <item id="17700" min="1" max="1" chance="1.9619746011704" /> <!-- Lv. 5 Giant INT Dye INT + 5 -->
<item id="17705" min="1" max="1" chance="1.9425491100697" /> <!-- Lv. 5 Ancient CON Dye CON + 5 / Dark Resistance + 25 --> <item id="17705" min="1" max="1" chance="1.9425491100697" /> <!-- Lv. 5 Ancient CON Dye CON + 5 / Dark Resistance + 25 -->
<item id="17709" min="1" max="1" chance="1.9267658985504" /> <!-- Lv. 5 Legendary STR Dye STR + 5 / DEX + 1 / Fire Resistance + 25 --> <item id="17709" min="1" max="1" chance="1.9267658985504" /> <!-- Lv. 5 Legendary STR Dye STR + 5 / DEX + 1 / Fire Resistance + 25 -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
<item id="40199" min="1" max="1" chance="4.964" /> <!-- Disassembly Recipe Pouch: Weapon --> <item id="40199" min="1" max="1" chance="4.964" /> <!-- Disassembly Recipe Pouch: Weapon -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="350" /> <radius normal="350" />
@ -2478,49 +2442,42 @@
<skill id="4045" level="1" /> <!-- Full Magic Attack Resistance --> <skill id="4045" level="1" /> <!-- Full Magic Attack Resistance -->
</skill_list> </skill_list>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="0.825"> <item id="38044" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Cutter Crafting Pack -->
<item id="38044" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Cutter Crafting Pack --> <item id="38045" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Slasher Crafting Pack -->
<item id="38045" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Slasher Crafting Pack --> <item id="38047" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Fighter Crafting Pack -->
<item id="38047" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Fighter Crafting Pack --> <item id="38048" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Stormer Crafting Pack -->
<item id="38048" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Stormer Crafting Pack --> <item id="38046" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Avenger Crafting Pack -->
<item id="38046" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Avenger Crafting Pack --> <item id="38049" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Thrower Crafting Pack -->
<item id="38049" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Thrower Crafting Pack --> <item id="38050" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shooter Crafting Pack -->
<item id="38050" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shooter Crafting Pack --> <item id="38051" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Buster Crafting Pack -->
<item id="38051" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Buster Crafting Pack --> <item id="38052" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Caster Crafting Pack -->
<item id="38052" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Caster Crafting Pack --> <item id="38053" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Retributer Crafting Pack -->
<item id="38053" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Retributer Crafting Pack --> <item id="38043" min="1" max="1" chance="0.0750000000000001" /> <!-- Amaranthine Shaper Crafting Pack -->
<item id="38043" min="1" max="1" chance="9.0909090909091" /> <!-- Amaranthine Shaper Crafting Pack --> <item id="17397" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Breastplate -->
</group> <item id="17398" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Gaiters -->
<group chance="6.3"> <item id="17403" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Leather Armor -->
<item id="17397" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Breastplate --> <item id="17404" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Leather Leggings -->
<item id="17398" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Gaiters --> <item id="17408" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Tunic -->
<item id="17403" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Leather Armor --> <item id="17409" min="1" max="1" chance="0.300000000000002" /> <!-- Seraph Stockings -->
<item id="17404" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Leather Leggings --> <item id="38061" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Armor Crafting Pack -->
<item id="17408" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Tunic --> <item id="38062" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Leather Leggings Crafting Pack -->
<item id="17409" min="1" max="1" chance="4.7619047619048" /> <!-- Seraph Stockings --> <item id="38066" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Tunic Crafting Pack -->
<item id="38061" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Leather Armor Crafting Pack --> <item id="38067" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Stockings Crafting Pack -->
<item id="38062" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Leather Leggings Crafting Pack --> <item id="38056" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Gaiters Crafting Pack -->
<item id="38066" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Tunic Crafting Pack --> <item id="38055" min="1" max="1" chance="0.750000000000006" /> <!-- Eternal Breastplate Crafting Pack -->
<item id="38067" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Stockings Crafting Pack --> <item id="38592" min="1" max="1" chance="0.749999999999997" /> <!-- Ekimus' Belt -->
<item id="38056" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Gaiters Crafting Pack --> <item id="38058" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Boots Crafting Pack -->
<item id="38055" min="1" max="1" chance="11.904761904762" /> <!-- Eternal Breastplate Crafting Pack --> <item id="38060" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Leather Helmet Crafting Pack -->
</group> <item id="38063" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Leather Gloves Crafting Pack -->
<group chance="9"> <item id="38064" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Leather Boots Crafting Pack -->
<item id="38592" min="1" max="1" chance="8.3333333333333" /> <!-- Ekimus' Belt --> <item id="38068" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Gloves Crafting Pack -->
<item id="38058" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Boots Crafting Pack --> <item id="38069" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Shoes Crafting Pack -->
<item id="38060" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Helmet Crafting Pack --> <item id="38070" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Sigil Crafting Pack -->
<item id="38063" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Gloves Crafting Pack --> <item id="38059" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Shield Crafting Pack -->
<item id="38064" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Leather Boots Crafting Pack --> <item id="38057" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Gauntlets Crafting Pack -->
<item id="38068" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Gloves Crafting Pack --> <item id="38054" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Helmet Crafting Pack -->
<item id="38069" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Shoes Crafting Pack --> <item id="38065" min="1" max="1" chance="0.749999999999997" /> <!-- Eternal Circlet Crafting Pack -->
<item id="38070" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Sigil Crafting Pack -->
<item id="38059" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Shield Crafting Pack -->
<item id="38057" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Gauntlets Crafting Pack -->
<item id="38054" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Helmet Crafting Pack -->
<item id="38065" min="1" max="1" chance="8.3333333333333" /> <!-- Eternal Circlet Crafting Pack -->
</group>
<group chance="100">
<item id="39738" min="1" max="1" chance="33.466194124006" /> <!-- Rune Stone --> <item id="39738" min="1" max="1" chance="33.466194124006" /> <!-- Rune Stone -->
<item id="19447" min="1" max="1" chance="16.746483539652" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) --> <item id="19447" min="1" max="1" chance="16.746483539652" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
<item id="19448" min="1" max="1" chance="16.318116254865" /> <!-- Blessed Scroll: Enchant Armor (R-grade) --> <item id="19448" min="1" max="1" chance="16.318116254865" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
@ -2544,11 +2501,10 @@
<item id="37080" min="1" max="1" chance="1.6559072852558" /> <!-- Monster Weapon Appearance Stone: Satyr's Staff --> <item id="37080" min="1" max="1" chance="1.6559072852558" /> <!-- Monster Weapon Appearance Stone: Satyr's Staff -->
<item id="37077" min="1" max="1" chance="1.6542339755496" /> <!-- Monster Weapon Appearance Stone: Guillotine's Greatsword --> <item id="37077" min="1" max="1" chance="1.6542339755496" /> <!-- Monster Weapon Appearance Stone: Guillotine's Greatsword -->
<item id="37082" min="1" max="1" chance="1.6535646516671" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow --> <item id="37082" min="1" max="1" chance="1.6535646516671" /> <!-- Monster Weapon Appearance Stone: Kanadis' Bow -->
</group> </drop>
</death> <lucky_drop>
<lucky_corpse>
<item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="3" max="3" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="25" /> <radius normal="25" />

View File

@ -9,14 +9,6 @@
<xs:complexType name="drop_list"> <xs:complexType name="drop_list">
<xs:choice minOccurs="1" maxOccurs="unbounded"> <xs:choice minOccurs="1" maxOccurs="unbounded">
<xs:element name="item" type="drop_list_item" /> <xs:element name="item" type="drop_list_item" />
<xs:element name="group">
<xs:complexType>
<xs:sequence>
<xs:element name="item" type="drop_list_item" minOccurs="1" maxOccurs="unbounded" />
</xs:sequence>
<xs:attribute name="chance" type="xs:decimal" />
</xs:complexType>
</xs:element>
</xs:choice> </xs:choice>
</xs:complexType> </xs:complexType>
<xs:element name="list"> <xs:element name="list">
@ -267,9 +259,9 @@
<xs:element name="drop_lists" minOccurs="0" maxOccurs="1"> <xs:element name="drop_lists" minOccurs="0" maxOccurs="1">
<xs:complexType> <xs:complexType>
<xs:all> <xs:all>
<xs:element name="death" type="drop_list" minOccurs="0" maxOccurs="1" /> <xs:element name="drop" type="drop_list" minOccurs="0" maxOccurs="1" />
<xs:element name="corpse" type="drop_list" minOccurs="0" maxOccurs="1" /> <xs:element name="spoil" type="drop_list" minOccurs="0" maxOccurs="1" />
<xs:element name="lucky_corpse" type="drop_list" minOccurs="0" maxOccurs="1" /> <xs:element name="lucky_drop" type="drop_list" minOccurs="0" maxOccurs="1" />
</xs:all> </xs:all>
</xs:complexType> </xs:complexType>
</xs:element> </xs:element>

View File

@ -118,7 +118,6 @@ public final class Config
public static final String CUSTOM_FIND_PVP_CONFIG_FILE = "./config/Custom/FindPvP.ini"; public static final String CUSTOM_FIND_PVP_CONFIG_FILE = "./config/Custom/FindPvP.ini";
public static final String CUSTOM_MULTILANGUAL_SUPPORT_CONFIG_FILE = "./config/Custom/MultilingualSupport.ini"; public static final String CUSTOM_MULTILANGUAL_SUPPORT_CONFIG_FILE = "./config/Custom/MultilingualSupport.ini";
public static final String CUSTOM_OFFLINE_TRADE_CONFIG_FILE = "./config/Custom/OfflineTrade.ini"; public static final String CUSTOM_OFFLINE_TRADE_CONFIG_FILE = "./config/Custom/OfflineTrade.ini";
public static final String CUSTOM_OLD_DROP_BEHAVIOR_CONFIG_FILE = "./config/Custom/OldDropBehavior.ini";
public static final String CUSTOM_PASSWORD_CHANGE_CONFIG_FILE = "./config/Custom/PasswordChange.ini"; public static final String CUSTOM_PASSWORD_CHANGE_CONFIG_FILE = "./config/Custom/PasswordChange.ini";
public static final String CUSTOM_PC_CAFE_CONFIG_FILE = "./config/Custom/PcCafe.ini"; public static final String CUSTOM_PC_CAFE_CONFIG_FILE = "./config/Custom/PcCafe.ini";
public static final String CUSTOM_PREMIUM_SYSTEM_CONFIG_FILE = "./config/Custom/PremiumSystem.ini"; public static final String CUSTOM_PREMIUM_SYSTEM_CONFIG_FILE = "./config/Custom/PremiumSystem.ini";
@ -451,7 +450,6 @@ public final class Config
public static boolean CLEAR_DROPPED_ITEM_TABLE; public static boolean CLEAR_DROPPED_ITEM_TABLE;
public static boolean ORDER_QUEST_LIST_BY_QUESTID; public static boolean ORDER_QUEST_LIST_BY_QUESTID;
public static boolean AUTODELETE_INVALID_QUEST_DATA; public static boolean AUTODELETE_INVALID_QUEST_DATA;
public static boolean PRECISE_DROP_CALCULATION;
public static boolean MULTIPLE_ITEM_DROP; public static boolean MULTIPLE_ITEM_DROP;
public static boolean FORCE_INVENTORY_UPDATE; public static boolean FORCE_INVENTORY_UPDATE;
public static boolean LAZY_CACHE; public static boolean LAZY_CACHE;
@ -695,11 +693,11 @@ public final class Config
public static float RATE_QUEST_REWARD_RECIPE; public static float RATE_QUEST_REWARD_RECIPE;
public static float RATE_QUEST_REWARD_MATERIAL; public static float RATE_QUEST_REWARD_MATERIAL;
public static float RATE_DEATH_DROP_AMOUNT_MULTIPLIER; public static float RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
public static float RATE_CORPSE_DROP_AMOUNT_MULTIPLIER; public static float RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
public static float RATE_HERB_DROP_AMOUNT_MULTIPLIER; public static float RATE_HERB_DROP_AMOUNT_MULTIPLIER;
public static float RATE_RAID_DROP_AMOUNT_MULTIPLIER; public static float RATE_RAID_DROP_AMOUNT_MULTIPLIER;
public static float RATE_DEATH_DROP_CHANCE_MULTIPLIER; public static float RATE_DEATH_DROP_CHANCE_MULTIPLIER;
public static float RATE_CORPSE_DROP_CHANCE_MULTIPLIER; public static float RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
public static float RATE_HERB_DROP_CHANCE_MULTIPLIER; public static float RATE_HERB_DROP_CHANCE_MULTIPLIER;
public static float RATE_RAID_DROP_CHANCE_MULTIPLIER; public static float RATE_RAID_DROP_CHANCE_MULTIPLIER;
public static Map<Integer, Float> RATE_DROP_AMOUNT_BY_ID; public static Map<Integer, Float> RATE_DROP_AMOUNT_BY_ID;
@ -1053,7 +1051,6 @@ public final class Config
public static int DUALBOX_CHECK_MAX_L2EVENT_PARTICIPANTS_PER_IP; public static int DUALBOX_CHECK_MAX_L2EVENT_PARTICIPANTS_PER_IP;
public static Map<Integer, Integer> DUALBOX_CHECK_WHITELIST; public static Map<Integer, Integer> DUALBOX_CHECK_WHITELIST;
public static boolean ALLOW_CHANGE_PASSWORD; public static boolean ALLOW_CHANGE_PASSWORD;
public static boolean OLD_DROP_BEHAVIOR;
public static boolean ALLOW_HUMAN; public static boolean ALLOW_HUMAN;
public static boolean ALLOW_ELF; public static boolean ALLOW_ELF;
public static boolean ALLOW_DARKELF; public static boolean ALLOW_DARKELF;
@ -1954,14 +1951,6 @@ public final class Config
PET_HP_REGEN_MULTIPLIER = NPC.getDouble("PetHpRegenMultiplier", 100) / 100; PET_HP_REGEN_MULTIPLIER = NPC.getDouble("PetHpRegenMultiplier", 100) / 100;
PET_MP_REGEN_MULTIPLIER = NPC.getDouble("PetMpRegenMultiplier", 100) / 100; PET_MP_REGEN_MULTIPLIER = NPC.getDouble("PetMpRegenMultiplier", 100) / 100;
DROP_ADENA_MIN_LEVEL_DIFFERENCE = NPC.getInt("DropAdenaMinLevelDifference", 8);
DROP_ADENA_MAX_LEVEL_DIFFERENCE = NPC.getInt("DropAdenaMaxLevelDifference", 15);
DROP_ADENA_MIN_LEVEL_GAP_CHANCE = NPC.getDouble("DropAdenaMinLevelGapChance", 10);
DROP_ITEM_MIN_LEVEL_DIFFERENCE = NPC.getInt("DropItemMinLevelDifference", 5);
DROP_ITEM_MAX_LEVEL_DIFFERENCE = NPC.getInt("DropItemMaxLevelDifference", 10);
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = NPC.getDouble("DropItemMinLevelGapChance", 10);
VITALITY_CONSUME_BY_MOB = NPC.getInt("VitalityConsumeByMob", 2250); VITALITY_CONSUME_BY_MOB = NPC.getInt("VitalityConsumeByMob", 2250);
VITALITY_CONSUME_BY_BOSS = NPC.getInt("VitalityConsumeByBoss", 1125); VITALITY_CONSUME_BY_BOSS = NPC.getInt("VitalityConsumeByBoss", 1125);
@ -2034,11 +2023,11 @@ public final class Config
KARMA_RATE_DROP_EQUIP_WEAPON = RatesSettings.getInt("KarmaRateDropEquipWeapon", 10); KARMA_RATE_DROP_EQUIP_WEAPON = RatesSettings.getInt("KarmaRateDropEquipWeapon", 10);
RATE_DEATH_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("DeathDropAmountMultiplier", 1); RATE_DEATH_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("DeathDropAmountMultiplier", 1);
RATE_CORPSE_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("CorpseDropAmountMultiplier", 1); RATE_SPOIL_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("SpoilDropAmountMultiplier", 1);
RATE_HERB_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("HerbDropAmountMultiplier", 1); RATE_HERB_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("HerbDropAmountMultiplier", 1);
RATE_RAID_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("RaidDropAmountMultiplier", 1); RATE_RAID_DROP_AMOUNT_MULTIPLIER = RatesSettings.getFloat("RaidDropAmountMultiplier", 1);
RATE_DEATH_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("DeathDropChanceMultiplier", 1); RATE_DEATH_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("DeathDropChanceMultiplier", 1);
RATE_CORPSE_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("CorpseDropChanceMultiplier", 1); RATE_SPOIL_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("SpoilDropChanceMultiplier", 1);
RATE_HERB_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("HerbDropChanceMultiplier", 1); RATE_HERB_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("HerbDropChanceMultiplier", 1);
RATE_RAID_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("RaidDropChanceMultiplier", 1); RATE_RAID_DROP_CHANCE_MULTIPLIER = RatesSettings.getFloat("RaidDropChanceMultiplier", 1);
@ -2098,6 +2087,13 @@ public final class Config
} }
} }
DROP_ADENA_MIN_LEVEL_DIFFERENCE = RatesSettings.getInt("DropAdenaMinLevelDifference", 8);
DROP_ADENA_MAX_LEVEL_DIFFERENCE = RatesSettings.getInt("DropAdenaMaxLevelDifference", 15);
DROP_ADENA_MIN_LEVEL_GAP_CHANCE = RatesSettings.getDouble("DropAdenaMinLevelGapChance", 10);
DROP_ITEM_MIN_LEVEL_DIFFERENCE = RatesSettings.getInt("DropItemMinLevelDifference", 5);
DROP_ITEM_MAX_LEVEL_DIFFERENCE = RatesSettings.getInt("DropItemMaxLevelDifference", 10);
DROP_ITEM_MIN_LEVEL_GAP_CHANCE = RatesSettings.getDouble("DropItemMinLevelGapChance", 10);
// Load PvP config file (if exists) // Load PvP config file (if exists)
final PropertiesParser PVPSettings = new PropertiesParser(PVP_CONFIG_FILE); final PropertiesParser PVPSettings = new PropertiesParser(PVP_CONFIG_FILE);
@ -2497,11 +2493,6 @@ public final class Config
OFFLINE_DISCONNECT_FINISHED = OfflineTrade.getBoolean("OfflineDisconnectFinished", true); OFFLINE_DISCONNECT_FINISHED = OfflineTrade.getBoolean("OfflineDisconnectFinished", true);
STORE_OFFLINE_TRADE_IN_REALTIME = OfflineTrade.getBoolean("StoreOfflineTradeInRealtime", true); STORE_OFFLINE_TRADE_IN_REALTIME = OfflineTrade.getBoolean("StoreOfflineTradeInRealtime", true);
// Load OldDropBehavior config file (if exists)
final PropertiesParser OldDropBehavior = new PropertiesParser(CUSTOM_OLD_DROP_BEHAVIOR_CONFIG_FILE);
OLD_DROP_BEHAVIOR = OldDropBehavior.getBoolean("OldDropBehavior", false);
// Load PasswordChange config file (if exists) // Load PasswordChange config file (if exists)
final PropertiesParser PasswordChange = new PropertiesParser(CUSTOM_PASSWORD_CHANGE_CONFIG_FILE); final PropertiesParser PasswordChange = new PropertiesParser(CUSTOM_PASSWORD_CHANGE_CONFIG_FILE);

View File

@ -39,16 +39,14 @@ import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.commons.util.IGameXmlReader; import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.AISkillScope; import com.l2jmobius.gameserver.enums.AISkillScope;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.enums.MpRewardAffectType; import com.l2jmobius.gameserver.enums.MpRewardAffectType;
import com.l2jmobius.gameserver.enums.MpRewardType; import com.l2jmobius.gameserver.enums.MpRewardType;
import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.base.ClassId; import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.drops.DropListScope;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
/** /**
@ -104,7 +102,7 @@ public class NpcData implements IGameXmlReader
Map<Integer, Skill> skills = null; Map<Integer, Skill> skills = null;
Set<Integer> clans = null; Set<Integer> clans = null;
Set<Integer> ignoreClanNpcIds = null; Set<Integer> ignoreClanNpcIds = null;
Map<DropListScope, List<IDropItem>> dropLists = null; List<DropHolder> dropLists = null;
set.set("id", npcId); set.set("id", npcId);
set.set("displayId", parseInteger(attrs, "displayId")); set.set("displayId", parseInteger(attrs, "displayId"));
set.set("level", parseByte(attrs, "level")); set.set("level", parseByte(attrs, "level"));
@ -426,26 +424,39 @@ public class NpcData implements IGameXmlReader
{ {
for (Node drop_lists_node = npc_node.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling()) for (Node drop_lists_node = npc_node.getFirstChild(); drop_lists_node != null; drop_lists_node = drop_lists_node.getNextSibling())
{ {
DropListScope dropListScope = null; DropType dropType = null;
try try
{ {
dropListScope = Enum.valueOf(DropListScope.class, drop_lists_node.getNodeName().toUpperCase()); dropType = Enum.valueOf(DropType.class, drop_lists_node.getNodeName().toUpperCase());
} }
catch (Exception e) catch (Exception e)
{ {
} }
if (dropListScope != null) if (dropType != null)
{ {
if (dropLists == null) if (dropLists == null)
{ {
dropLists = new EnumMap<>(DropListScope.class); dropLists = new ArrayList<>();
} }
final List<IDropItem> dropList = new ArrayList<>(); for (Node drop_node = drop_lists_node.getFirstChild(); drop_node != null; drop_node = drop_node.getNextSibling())
parseDropList(f, drop_lists_node, dropListScope, dropList); {
dropLists.put(dropListScope, Collections.unmodifiableList(dropList)); final NamedNodeMap drop_attrs = drop_node.getAttributes();
if ("item".equals(drop_node.getNodeName().toLowerCase()))
{
final DropHolder dropItem = new DropHolder(dropType, parseInteger(drop_attrs, "id"), parseLong(drop_attrs, "min"), parseLong(drop_attrs, "max"), parseDouble(drop_attrs, "chance"));
if (ItemTable.getInstance().getTemplate(parseInteger(drop_attrs, "id")) == null)
{
LOGGER.warning("DropListItem: Could not find item with id " + parseInteger(drop_attrs, "id") + ".");
}
else
{
dropLists.add(dropItem);
}
}
}
} }
} }
break; break;
@ -611,7 +622,26 @@ public class NpcData implements IGameXmlReader
template.setClans(clans); template.setClans(clans);
template.setIgnoreClanNpcIds(ignoreClanNpcIds); template.setIgnoreClanNpcIds(ignoreClanNpcIds);
template.setDropLists(dropLists); if (dropLists != null)
{
for (DropHolder dropHolder : dropLists)
{
switch (dropHolder.getDropType())
{
case DROP:
case LUCKY_DROP: // TODO: Luck is added to death drops.
{
template.addDrop(dropHolder);
break;
}
case SPOIL:
{
template.addSpoil(dropHolder);
break;
}
}
}
}
if (!template.getParameters().getMinionList("Privates").isEmpty()) if (!template.getParameters().getMinionList("Privates").isEmpty())
{ {
@ -626,69 +656,6 @@ public class NpcData implements IGameXmlReader
} }
} }
private void parseDropList(File f, Node drop_list_node, DropListScope dropListScope, List<IDropItem> drops)
{
for (Node drop_node = drop_list_node.getFirstChild(); drop_node != null; drop_node = drop_node.getNextSibling())
{
final NamedNodeMap attrs = drop_node.getAttributes();
switch (drop_node.getNodeName().toLowerCase())
{
case "group":
{
final GroupedGeneralDropItem dropItem = dropListScope.newGroupedDropItem(parseDouble(attrs, "chance"));
final List<IDropItem> groupedDropList = new ArrayList<>(2);
for (Node group_node = drop_node.getFirstChild(); group_node != null; group_node = group_node.getNextSibling())
{
parseDropListItem(group_node, dropListScope, groupedDropList);
}
final List<GeneralDropItem> items = new ArrayList<>(groupedDropList.size());
for (IDropItem item : groupedDropList)
{
if (item instanceof GeneralDropItem)
{
items.add((GeneralDropItem) item);
}
else
{
LOGGER.warning("[" + f + "] grouped general drop item supports only general drop item.");
}
}
dropItem.setItems(items);
drops.add(dropItem);
break;
}
default:
{
parseDropListItem(drop_node, dropListScope, drops);
break;
}
}
}
}
private void parseDropListItem(Node drop_list_item, DropListScope dropListScope, List<IDropItem> drops)
{
final NamedNodeMap attrs = drop_list_item.getAttributes();
switch (drop_list_item.getNodeName().toLowerCase())
{
case "item":
{
final IDropItem dropItem = dropListScope.newDropItem(parseInteger(attrs, "id"), parseLong(attrs, "min"), parseLong(attrs, "max"), parseDouble(attrs, "chance"));
if (ItemTable.getInstance().getTemplate(parseInteger(attrs, "id")) == null)
{
LOGGER.warning("DropListItem: Could not find item with id " + parseInteger(attrs, "id") + ".");
}
else if (dropItem != null)
{
drops.add(dropItem);
}
break;
}
}
}
/** /**
* Gets or creates a clan id if it doesnt exists. * Gets or creates a clan id if it doesnt exists.
* @param clanName the clan name to get or create its id * @param clanName the clan name to get or create its id

View File

@ -14,23 +14,14 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
package com.l2jmobius.gameserver.model.drops; package com.l2jmobius.gameserver.enums;
import java.util.Collection;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
/** /**
* @author NosBit * @author Mobius
*/ */
public interface IDropItem public enum DropType
{ {
/** DROP,
* Calculates drops of this drop item. SPOIL,
* @param victim the victim LUCKY_DROP;
* @param killer the killer
* @return {@code null} or empty collection if there are no drops, a collection containing all items to drop otherwise
*/
Collection<ItemHolder> calculateDrops(L2Character victim, L2Character killer);
} }

View File

@ -45,6 +45,7 @@ import com.l2jmobius.gameserver.datatables.EventDroplist;
import com.l2jmobius.gameserver.datatables.EventDroplist.DateDrop; import com.l2jmobius.gameserver.datatables.EventDroplist.DateDrop;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.ChatType; import com.l2jmobius.gameserver.enums.ChatType;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.enums.InstanceType; import com.l2jmobius.gameserver.enums.InstanceType;
import com.l2jmobius.gameserver.enums.Team; import com.l2jmobius.gameserver.enums.Team;
import com.l2jmobius.gameserver.instancemanager.CursedWeaponsManager; import com.l2jmobius.gameserver.instancemanager.CursedWeaponsManager;
@ -65,7 +66,6 @@ import com.l2jmobius.gameserver.model.actor.instance.L2ServitorInstance;
import com.l2jmobius.gameserver.model.actor.status.AttackableStatus; import com.l2jmobius.gameserver.model.actor.status.AttackableStatus;
import com.l2jmobius.gameserver.model.actor.tasks.attackable.CommandChannelTimer; import com.l2jmobius.gameserver.model.actor.tasks.attackable.CommandChannelTimer;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.drops.DropListScope;
import com.l2jmobius.gameserver.model.entity.Hero; import com.l2jmobius.gameserver.model.entity.Hero;
import com.l2jmobius.gameserver.model.events.EventDispatcher; import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.character.npc.OnAttackableAggroRangeEnter; import com.l2jmobius.gameserver.model.events.impl.character.npc.OnAttackableAggroRangeEnter;
@ -978,10 +978,10 @@ public class L2Attackable extends L2Npc
if (isSpoiled()) if (isSpoiled())
{ {
_sweepItems.set(npcTemplate.calculateDrops(DropListScope.CORPSE, this, player)); _sweepItems.set(npcTemplate.calculateDrops(DropType.SPOIL, this, player));
} }
final Collection<ItemHolder> deathItems = npcTemplate.calculateDrops(DropListScope.DEATH, this, player); final Collection<ItemHolder> deathItems = npcTemplate.calculateDrops(DropType.DROP, this, player);
if (deathItems != null) if (deathItems != null)
{ {
for (ItemHolder drop : deathItems) for (ItemHolder drop : deathItems)

View File

@ -19,15 +19,17 @@ package com.l2jmobius.gameserver.model.actor.templates;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.Collections; import java.util.Collections;
import java.util.LinkedList;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Set; import java.util.Set;
import com.l2jmobius.Config; import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.NpcData; import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.AISkillScope; import com.l2jmobius.gameserver.enums.AISkillScope;
import com.l2jmobius.gameserver.enums.AIType; import com.l2jmobius.gameserver.enums.AIType;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.enums.MpRewardAffectType; import com.l2jmobius.gameserver.enums.MpRewardAffectType;
import com.l2jmobius.gameserver.enums.MpRewardType; import com.l2jmobius.gameserver.enums.MpRewardType;
import com.l2jmobius.gameserver.enums.Race; import com.l2jmobius.gameserver.enums.Race;
@ -35,11 +37,13 @@ import com.l2jmobius.gameserver.enums.Sex;
import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.base.ClassId; import com.l2jmobius.gameserver.model.base.ClassId;
import com.l2jmobius.gameserver.model.drops.DropListScope; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.holders.ItemHolder; import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.interfaces.IIdentifiable; import com.l2jmobius.gameserver.model.interfaces.IIdentifiable;
import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.util.Util;
/** /**
* NPC template. * NPC template.
@ -96,7 +100,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
private Map<AISkillScope, List<Skill>> _aiSkillLists; private Map<AISkillScope, List<Skill>> _aiSkillLists;
private Set<Integer> _clans; private Set<Integer> _clans;
private Set<Integer> _ignoreClanNpcIds; private Set<Integer> _ignoreClanNpcIds;
private Map<DropListScope, List<IDropItem>> _dropLists; private List<DropHolder> _dropListDeath;
private List<DropHolder> _dropListSpoil;
private double _collisionRadiusGrown; private double _collisionRadiusGrown;
private double _collisionHeightGrown; private double _collisionHeightGrown;
private int _mpRewardValue; private int _mpRewardValue;
@ -556,49 +561,222 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
_ignoreClanNpcIds = ignoreClanNpcIds != null ? Collections.unmodifiableSet(ignoreClanNpcIds) : null; _ignoreClanNpcIds = ignoreClanNpcIds != null ? Collections.unmodifiableSet(ignoreClanNpcIds) : null;
} }
public Map<DropListScope, List<IDropItem>> getDropLists() public void addDrop(DropHolder dropHolder)
{ {
return _dropLists; if (_dropListDeath == null)
{
_dropListDeath = new ArrayList<>();
}
_dropListDeath.add(dropHolder);
} }
public void setDropLists(Map<DropListScope, List<IDropItem>> dropLists) public void addSpoil(DropHolder dropHolder)
{ {
_dropLists = dropLists != null ? Collections.unmodifiableMap(dropLists) : null; if (_dropListSpoil == null)
{
_dropListSpoil = new ArrayList<>();
}
_dropListSpoil.add(dropHolder);
} }
public List<IDropItem> getDropList(DropListScope dropListScope) public List<DropHolder> getDropList(DropType dropType)
{ {
return _dropLists != null ? _dropLists.get(dropListScope) : null; switch (dropType)
{
case DROP:
case LUCKY_DROP: // never happens
{
return _dropListDeath;
}
case SPOIL:
{
return _dropListSpoil;
}
}
return null;
} }
public Collection<ItemHolder> calculateDrops(DropListScope dropListScope, L2Character victim, L2Character killer) public Collection<ItemHolder> calculateDrops(DropType dropType, L2Character victim, L2Character killer)
{ {
final List<IDropItem> dropList = getDropList(dropListScope); final List<DropHolder> dropList = getDropList(dropType);
if (dropList == null) if (dropList == null)
{ {
return null; return null;
} }
final int levelDifference = victim.getLevel() - killer.getLevel();
Collection<ItemHolder> calculatedDrops = null; Collection<ItemHolder> calculatedDrops = null;
for (IDropItem dropItem : dropList) for (DropHolder dropItem : dropList)
{ {
final Collection<ItemHolder> drops = dropItem.calculateDrops(victim, killer); // check level gap that may prevent drop this item
if ((drops == null) || drops.isEmpty()) final double levelGapChanceToDrop;
if (dropItem.getItemId() == Inventory.ADENA_ID)
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100.0);
}
else
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
}
if ((Rnd.nextDouble() * 100) > levelGapChanceToDrop)
{ {
continue; continue;
} }
if (calculatedDrops == null) // calculate chances
final ItemHolder drop = calculateDrop(dropItem, victim, killer);
if (drop == null)
{ {
calculatedDrops = new LinkedList<>(); continue;
} }
calculatedDrops.addAll(drops); // create list
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>();
}
// finally
calculatedDrops.add(drop);
} }
return calculatedDrops; return calculatedDrops;
} }
/**
* All item drop chance calculations are done by this method.
* @param dropItem
* @param victim
* @param killer
* @return ItemHolder
*/
private ItemHolder calculateDrop(DropHolder dropItem, L2Character victim, L2Character killer)
{
switch (dropItem.getDropType())
{
case DROP:
case LUCKY_DROP:
{
final L2Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
// chance
double rateChance = 1;
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (victim.isRaid())
{
rateChance *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
// premium chance
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb chance? :)
}
else if (victim.isRaid())
{
// TODO: Premium raid chance? :)
}
else
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else if (victim.isRaid())
{
rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else
{
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
// premium chance
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb amount? :)
}
else if (victim.isRaid())
{
// TODO: Premium raid amount? :)
}
else
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// finally
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
break;
}
case SPOIL:
{
// chance
double rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
// premium chance
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
{
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
}
// calculate if item will be rewarded
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
{
// amount is calculated after chance returned success
double rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
// premium amount
if (Config.PREMIUM_SYSTEM_ENABLED && killer.getActingPlayer().hasPremiumStatus())
{
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
}
// finally
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
break;
}
}
return null;
}
public double getCollisionRadiusGrown() public double getCollisionRadiusGrown()
{ {
return _collisionRadiusGrown; return _collisionRadiusGrown;

View File

@ -1,56 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import com.l2jmobius.Config;
/**
* @author NosBit
*/
public class CorpseDropItem extends GeneralDropItem
{
/**
* @param itemId the item id
* @param min the min count
* @param max the max count
* @param chance the chance of this drop item
*/
public CorpseDropItem(int itemId, long min, long max, double chance)
{
super(itemId, min, max, chance);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GeneralDropItem#getGlobalAmountMultiplier()
*/
@Override
protected double getGlobalAmountMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_SPOIL_AMOUNT * Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER : Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER;
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GeneralDropItem#getGlobalChanceMultiplier()
*/
@Override
protected double getGlobalChanceMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_SPOIL_CHANCE * Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER : Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER;
}
}

View File

@ -1,56 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import com.l2jmobius.Config;
/**
* @author NosBit
*/
public class DeathDropItem extends GeneralDropItem
{
/**
* @param itemId the item id
* @param min the min count
* @param max the max count
* @param chance the chance of this drop item
*/
public DeathDropItem(int itemId, long min, long max, double chance)
{
super(itemId, min, max, chance);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GeneralDropItem#getGlobalAmountMultiplier()
*/
@Override
protected double getGlobalAmountMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_DROP_AMOUNT * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER : Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GeneralDropItem#getGlobalChanceMultiplier()
*/
@Override
protected double getGlobalChanceMultiplier(boolean isPremium)
{
return isPremium ? Config.PREMIUM_RATE_DROP_CHANCE * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER : Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
}

View File

@ -1,90 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* @author NosBit
*/
public enum DropListScope
{
DEATH(DeathDropItem.class, GroupedDeathDropItem.class),
CORPSE(CorpseDropItem.class, GroupedCorpseDropItem.class);
private static final Logger _log = Logger.getLogger(DropListScope.class.getName());
private final Class<? extends GeneralDropItem> _dropItemClass;
private final Class<? extends GroupedGeneralDropItem> _groupedDropItemClass;
private DropListScope(Class<? extends GeneralDropItem> dropItemClass, Class<? extends GroupedGeneralDropItem> groupedDropItemClass)
{
_dropItemClass = dropItemClass;
_groupedDropItemClass = groupedDropItemClass;
}
public IDropItem newDropItem(int itemId, long min, long max, double chance)
{
final Constructor<? extends GeneralDropItem> constructor;
try
{
constructor = _dropItemClass.getConstructor(int.class, long.class, long.class, double.class);
}
catch (NoSuchMethodException | SecurityException e)
{
_log.log(Level.SEVERE, "Constructor(int, long, long, double) not found for " + _dropItemClass.getSimpleName(), e);
return null;
}
try
{
return constructor.newInstance(itemId, min, max, chance);
}
catch (InstantiationException | IllegalAccessException | IllegalArgumentException | InvocationTargetException e)
{
_log.log(Level.SEVERE, "", e);
return null;
}
}
public GroupedGeneralDropItem newGroupedDropItem(double chance)
{
final Constructor<? extends GroupedGeneralDropItem> constructor;
try
{
constructor = _groupedDropItemClass.getConstructor(double.class);
}
catch (NoSuchMethodException | SecurityException e)
{
_log.log(Level.SEVERE, "Constructor(double) not found for " + _groupedDropItemClass.getSimpleName(), e);
return null;
}
try
{
return constructor.newInstance(chance);
}
catch (InstantiationException | IllegalAccessException | IllegalArgumentException | InvocationTargetException e)
{
_log.log(Level.SEVERE, "", e);
return null;
}
}
}

View File

@ -1,287 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import java.util.ArrayList;
import java.util.Collection;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.util.Util;
/**
* @author NosBit
*/
public class GeneralDropItem implements IDropItem
{
private final int _itemId;
private final long _min;
private final long _max;
private final double _chance;
/**
* @param itemId the item id
* @param min the min count
* @param max the max count
* @param chance the chance of this drop item
*/
public GeneralDropItem(int itemId, long min, long max, double chance)
{
_itemId = itemId;
_min = min;
_max = max;
_chance = chance;
}
protected double getGlobalChanceMultiplier(boolean isPremium)
{
return 1.;
}
protected double getGlobalAmountMultiplier(boolean isPremium)
{
return 1.;
}
private final long getMinMax(L2Character victim, L2Character killer, long val)
{
double multiplier = 1;
// individual drop amount
Float individualDropAmountMultiplier = null;
if (killer.getActingPlayer().hasPremiumStatus())
{
final Float normalMultiplier = Config.RATE_DROP_AMOUNT_BY_ID.get(getItemId());
final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(getItemId());
if ((normalMultiplier != null) && (premiumMultiplier != null))
{
individualDropAmountMultiplier = normalMultiplier * premiumMultiplier;
}
else if (normalMultiplier != null)
{
individualDropAmountMultiplier = normalMultiplier;
}
else if (premiumMultiplier != null)
{
individualDropAmountMultiplier = premiumMultiplier;
}
}
else
{
individualDropAmountMultiplier = Config.RATE_DROP_AMOUNT_BY_ID.get(getItemId());
}
if (individualDropAmountMultiplier != null)
{
// individual amount list multiplier
multiplier *= individualDropAmountMultiplier;
}
else
{
final L2Item item = ItemTable.getInstance().getTemplate(getItemId());
// global amount multiplier
if ((item != null) && item.hasExImmediateEffect())
{
// global herb amount multiplier
multiplier *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else if (victim.isRaid())
{
// global raid amount multiplier
multiplier *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else
{
// drop type specific amount multiplier
multiplier *= getGlobalAmountMultiplier(killer.getActingPlayer().hasPremiumStatus());
}
}
// global champions amount multiplier
if (victim.isChampion())
{
multiplier *= getItemId() != Inventory.ADENA_ID ? Config.CHAMPION_REWARDS_AMOUNT : Config.CHAMPION_ADENAS_REWARDS_AMOUNT;
}
return (long) (val * multiplier);
}
/**
* Gets the item id
* @return the item id
*/
public int getItemId()
{
return _itemId;
}
/**
* Gets the min drop count
* @return the min
*/
public long getMin()
{
return _min;
}
/**
* Gets the min drop count
* @param victim the victim
* @param killer the killer
* @return the min modified by any rates.
*/
public long getMin(L2Character victim, L2Character killer)
{
return getMinMax(victim, killer, getMin());
}
/**
* Gets the max drop count
* @return the max
*/
public long getMax()
{
return _max;
}
/**
* Gets the max drop count
* @param victim the victim
* @param killer the killer
* @return the max modified by any rates.
*/
public long getMax(L2Character victim, L2Character killer)
{
return getMinMax(victim, killer, getMax());
}
/**
* Gets the chance of this drop item.
* @return the chance
*/
public double getChance()
{
return _chance;
}
/**
* Gets the chance of this drop item.
* @param victim the victim
* @param killer the killer
* @return the chance modified by any rates.
*/
public double getChance(L2Character victim, L2Character killer)
{
double multiplier = 1;
// individual drop chance
Float individualDropChanceMultiplier = null;
if (killer.getActingPlayer().hasPremiumStatus())
{
final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(getItemId());
final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(getItemId());
if ((normalMultiplier != null) && (premiumMultiplier != null))
{
individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
}
else if (normalMultiplier != null)
{
individualDropChanceMultiplier = normalMultiplier;
}
else if (premiumMultiplier != null)
{
individualDropChanceMultiplier = premiumMultiplier;
}
}
else
{
individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(getItemId());
}
if (individualDropChanceMultiplier != null)
{
multiplier *= individualDropChanceMultiplier;
}
else
{
final L2Item item = ItemTable.getInstance().getTemplate(getItemId());
if ((item != null) && item.hasExImmediateEffect())
{
multiplier *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (victim.isRaid())
{
// global raid chance multiplier
multiplier *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
multiplier *= getGlobalChanceMultiplier(killer.getActingPlayer().hasPremiumStatus());
}
}
if (victim.isChampion())
{
multiplier *= getItemId() != Inventory.ADENA_ID ? Config.CHAMPION_REWARDS_CHANCE : Config.CHAMPION_ADENAS_REWARDS_CHANCE;
}
return (getChance() * multiplier);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drop.IDropItem#calculateDrops(com.l2jmobius.gameserver.model.actor.L2Character, com.l2jmobius.gameserver.model.actor.L2Character)
*/
@Override
public Collection<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
{
final int levelDifference = victim.getLevel() - killer.getLevel();
final double levelGapChanceToDrop;
if (getItemId() == Inventory.ADENA_ID)
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100.0);
}
else
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
}
// There is a chance of level gap that it wont drop this item
if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
{
return null;
}
final double chance = getChance(victim, killer);
final boolean successes = chance > (Rnd.nextDouble() * 100);
if (successes)
{
final Collection<ItemHolder> items = new ArrayList<>(1);
final long baseDropCount = Rnd.get(getMin(victim, killer), getMax(victim, killer));
final long finaldropCount = (long) (Config.OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + (chance > 100 ? (chance % 100) > (Rnd.nextDouble() * 100) ? baseDropCount : 0 : 0) : baseDropCount);
items.add(new ItemHolder(getItemId(), finaldropCount));
return items;
}
return null;
}
}

View File

@ -1,43 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import com.l2jmobius.Config;
/**
* @author NosBit
*/
public class GroupedCorpseDropItem extends GroupedGeneralDropItem
{
/**
* @param chance the chance of this drop item.
*/
public GroupedCorpseDropItem(double chance)
{
super(chance);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem#getGlobalChanceMultiplier()
*/
@Override
protected double getGlobalChanceMultiplier()
{
return Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER;
}
}

View File

@ -1,43 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import com.l2jmobius.Config;
/**
* @author NosBit
*/
public class GroupedDeathDropItem extends GroupedGeneralDropItem
{
/**
* @param chance the chance of this drop item.
*/
public GroupedDeathDropItem(double chance)
{
super(chance);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem#getGlobalChanceMultiplier()
*/
@Override
protected double getGlobalChanceMultiplier()
{
return Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
}

View File

@ -1,179 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.drops;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.util.Util;
/**
* @author NosBit
*/
public class GroupedGeneralDropItem implements IDropItem
{
private final double _chance;
private List<GeneralDropItem> _items;
/**
* @param chance the chance of this drop item.
*/
public GroupedGeneralDropItem(double chance)
{
_chance = chance;
}
protected double getGlobalChanceMultiplier()
{
return 1.;
}
/**
* Gets the chance of this drop item.
* @return the chance
*/
public double getChance()
{
return _chance;
}
/**
* Gets the chance of this drop item.
* @param victim the victim
* @param killer the killer
* @return the chance modified by any rates.
*/
public double getChance(L2Character victim, L2Character killer)
{
for (GeneralDropItem gdi : getItems())
{
final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
if (item == null)
{
return 0;
}
if (!item.hasExImmediateEffect())
{
// individual chance
Float individualDropChanceMultiplier = null;
if (killer.getActingPlayer().hasPremiumStatus())
{
final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
if ((normalMultiplier != null) && (premiumMultiplier != null))
{
individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
}
else if (normalMultiplier != null)
{
individualDropChanceMultiplier = normalMultiplier;
}
else if (premiumMultiplier != null)
{
individualDropChanceMultiplier = premiumMultiplier;
}
}
else
{
individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
}
if (individualDropChanceMultiplier != null)
{
return getChance() * individualDropChanceMultiplier;
}
return getChance() * getGlobalChanceMultiplier();
}
}
return getChance() * Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
/**
* Gets the items.
* @return the items
*/
public List<GeneralDropItem> getItems()
{
return _items;
}
/**
* Sets an item list to this drop item.
* @param items the item list
*/
public void setItems(List<GeneralDropItem> items)
{
_items = Collections.unmodifiableList(items);
}
/*
* (non-Javadoc)
* @see com.l2jmobius.gameserver.model.drop.IDropItem#calculateDrops(com.l2jmobius.gameserver.model.actor.L2Character, com.l2jmobius.gameserver.model.actor.L2Character)
*/
@Override
public Collection<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
{
final int levelDifference = victim.getLevel() - killer.getLevel();
double chanceModifier;
if (victim instanceof L2RaidBossInstance)
{
chanceModifier = Math.max(0, Math.min(1, (levelDifference * 0.15) + 1));
}
else
{
chanceModifier = 1;
if (Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0) < (Rnd.nextDouble() * 100))
{
return null;
}
}
final double chance = getChance(victim, killer) * chanceModifier;
final boolean successes = chance > (Rnd.nextDouble() * 100);
if (successes)
{
double totalChance = 0;
final double random = (Rnd.nextDouble() * 100);
for (GeneralDropItem item : getItems())
{
// Grouped item chance rates should not be modified.
totalChance += item.getChance(victim, killer);
if (totalChance > random)
{
final Collection<ItemHolder> items = new ArrayList<>(1);
final long baseDropCount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
final long finaldropCount = (long) (Config.OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + ((chance > 100) && ((chance % 100) > (Rnd.nextDouble() * 100)) ? baseDropCount : 0) : baseDropCount);
items.add(new ItemHolder(item.getItemId(), finaldropCount));
return items;
}
}
}
return null;
}
}

View File

@ -0,0 +1,65 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.model.holders;
import com.l2jmobius.gameserver.enums.DropType;
/**
* @author Mobius
*/
public class DropHolder
{
private final DropType _dropType;
private final int _itemId;
private final long _min;
private final long _max;
private final double _chance;
public DropHolder(DropType dropType, int itemId, long min, long max, double chance)
{
_dropType = dropType;
_itemId = itemId;
_min = min;
_max = max;
_chance = chance;
}
public DropType getDropType()
{
return _dropType;
}
public int getItemId()
{
return _itemId;
}
public long getMin()
{
return _min;
}
public long getMax()
{
return _max;
}
public double getChance()
{
return _chance;
}
}

View File

@ -36,7 +36,7 @@ import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.instancemanager.EventShrineManager; import com.l2jmobius.gameserver.instancemanager.EventShrineManager;
import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.announce.EventAnnouncement; import com.l2jmobius.gameserver.model.announce.EventAnnouncement;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.script.DateRange; import com.l2jmobius.gameserver.script.DateRange;
import com.l2jmobius.gameserver.util.Broadcast; import com.l2jmobius.gameserver.util.Broadcast;
@ -62,7 +62,7 @@ public class LongTimeEvent extends Quest
protected final List<NpcSpawn> _spawnList = new ArrayList<>(); protected final List<NpcSpawn> _spawnList = new ArrayList<>();
// Drop data for event // Drop data for event
protected final List<GeneralDropItem> _dropList = new ArrayList<>(); protected final List<DropHolder> _dropList = new ArrayList<>();
protected class NpcSpawn protected class NpcSpawn
{ {
@ -195,7 +195,7 @@ public class LongTimeEvent extends Quest
continue; continue;
} }
_dropList.add(new GeneralDropItem(itemId, minCount, maxCount, finalChance)); _dropList.add(new DropHolder(null, itemId, minCount, maxCount, finalChance));
} }
catch (NumberFormatException nfe) catch (NumberFormatException nfe)
{ {
@ -272,7 +272,7 @@ public class LongTimeEvent extends Quest
// Add drop // Add drop
if (_dropList != null) if (_dropList != null)
{ {
for (GeneralDropItem drop : _dropList) for (DropHolder drop : _dropList)
{ {
EventDroplist.getInstance().addGlobalDrop(drop.getItemId(), drop.getMin(), drop.getMax(), (int) drop.getChance(), _dropPeriod); EventDroplist.getInstance().addGlobalDrop(drop.getItemId(), drop.getMin(), drop.getMax(), (int) drop.getChance(), _dropPeriod);
} }

View File

@ -92,6 +92,7 @@ Others:
-Reworked tax system -Reworked tax system
-Reworked quest system -Reworked quest system
-Reworked spawn system -Reworked spawn system
-Reworked drop system
-Skill system from L2jUnity -Skill system from L2jUnity
-GeoEngine from aCis -GeoEngine from aCis
-Threadpool manager from aCis -Threadpool manager from aCis

View File

@ -1,10 +0,0 @@
# ---------------------------------------------------------------------------
# Old Drop Behavior
# ---------------------------------------------------------------------------
# Enables L2J old drop behavior
# The old L2J system used to add amount of items drop per 100% range of chance.
# For example, if chance is 230% when rate are applied, it will do :
# amount dropped = (2 * getRandomAmount(min,max)) + 30% chance to get ad additional getRandomAmount(min,max)
# Default : False
OldDropBehavior = False

View File

@ -229,11 +229,6 @@ AutoDeleteInvalidQuestData = False
# Retail: True # Retail: True
StoryQuestRewardBuff = True StoryQuestRewardBuff = True
# If True, allows a special handling for drops when chance raises over 100% (eg. when applying chance rates).
# True value causes better drop handling at higher rates.
# Default: True
PreciseDropCalculation = True
# Allow creating multiple non-stackable items at one time? # Allow creating multiple non-stackable items at one time?
# Default: True # Default: True
MultipleItemDrop = True MultipleItemDrop = True

View File

@ -174,36 +174,6 @@ GrandChaosTime = 10
MinionChaosTime = 10 MinionChaosTime = 10
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Vitality # Vitality
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------

View File

@ -5,39 +5,6 @@
# Warning: # Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.ini
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1) # Standard Settings (Retail value = 1)
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
@ -109,6 +76,68 @@ RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1 RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True # Vitality system rates. Works only if EnableVitality = True
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------

View File

@ -265,7 +265,7 @@ public class AdminAdmin implements IAdminCommandHandler
} }
case "RateDropSpoil": case "RateDropSpoil":
{ {
Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue); Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.valueOf(pValue);
break; break;
} }
case "EnchantChanceElementStone": case "EnchantChanceElementStone":
@ -462,7 +462,7 @@ public class AdminAdmin implements IAdminCommandHandler
replyMSG.append("<tr><td><font color=\"00AA00\">Drop:</font></td><td></td><td></td></tr>"); replyMSG.append("<tr><td><font color=\"00AA00\">Drop:</font></td><td></td><td></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate EXP</font> = " + Config.RATE_XP + "</td><td><edit var=\"param1\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateXp $param1\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate EXP</font> = " + Config.RATE_XP + "</td><td><edit var=\"param1\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateXp $param1\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");
replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>"); replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>");
replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>"); replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"); replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=15></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=40 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>");

View File

@ -18,14 +18,15 @@ package handlers.bypasshandlers;
import java.text.DecimalFormat; import java.text.DecimalFormat;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.StringTokenizer; import java.util.StringTokenizer;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.CommonUtil; import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.cache.HtmCache; import com.l2jmobius.gameserver.cache.HtmCache;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.AttributeType; import com.l2jmobius.gameserver.enums.AttributeType;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.handler.IBypassHandler; import com.l2jmobius.gameserver.handler.IBypassHandler;
import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.L2Spawn; import com.l2jmobius.gameserver.model.L2Spawn;
@ -34,10 +35,7 @@ import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.drops.DropListScope; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jmobius.gameserver.util.HtmlUtil; import com.l2jmobius.gameserver.util.HtmlUtil;
@ -106,10 +104,10 @@ public class NpcViewMod implements IBypassHandler
return false; return false;
} }
final String dropListScopeString = st.nextToken(); final String dropListTypeString = st.nextToken();
try try
{ {
final DropListScope dropListScope = Enum.valueOf(DropListScope.class, dropListScopeString); final DropType dropListType = Enum.valueOf(DropType.class, dropListTypeString);
final L2Object target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken())); final L2Object target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken()));
final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null; final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null;
if (npc == null) if (npc == null)
@ -117,7 +115,7 @@ public class NpcViewMod implements IBypassHandler
return false; return false;
} }
final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0; final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0;
sendNpcDropList(activeChar, npc, dropListScope, page); sendNpcDropList(activeChar, npc, dropListType, page);
} }
catch (NumberFormatException e) catch (NumberFormatException e)
{ {
@ -125,7 +123,7 @@ public class NpcViewMod implements IBypassHandler
} }
catch (IllegalArgumentException e) catch (IllegalArgumentException e)
{ {
_log.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListScopeString); _log.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListTypeString);
return false; return false;
} }
break; break;
@ -336,21 +334,22 @@ public class NpcViewMod implements IBypassHandler
activeChar.sendPacket(html); activeChar.sendPacket(html);
} }
public static String getDropListButtons(L2Npc npc) private static String getDropListButtons(L2Npc npc)
{ {
final StringBuilder sb = new StringBuilder(); final StringBuilder sb = new StringBuilder();
final Map<DropListScope, List<IDropItem>> dropLists = npc.getTemplate().getDropLists(); final List<DropHolder> dropListDeath = npc.getTemplate().getDropList(DropType.DROP);
if ((dropLists != null) && !dropLists.isEmpty() && (dropLists.containsKey(DropListScope.DEATH) || dropLists.containsKey(DropListScope.CORPSE))) final List<DropHolder> dropListSpoil = npc.getTemplate().getDropList(DropType.SPOIL);
if ((dropListDeath != null) || (dropListSpoil != null))
{ {
sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>"); sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>");
if (dropLists.containsKey(DropListScope.DEATH)) if (dropListDeath != null)
{ {
sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DEATH " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DROP " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
if (dropLists.containsKey(DropListScope.CORPSE)) if (dropListSpoil != null)
{ {
sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList CORPSE " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList SPOIL " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
sb.append("</tr></table>"); sb.append("</tr></table>");
@ -358,10 +357,10 @@ public class NpcViewMod implements IBypassHandler
return sb.toString(); return sb.toString();
} }
public static void sendNpcDropList(L2PcInstance activeChar, L2Npc npc, DropListScope dropListScope, int page) private static void sendNpcDropList(L2PcInstance activeChar, L2Npc npc, DropType dropType, int page)
{ {
final List<IDropItem> dropList = npc.getTemplate().getDropList(dropListScope); final List<DropHolder> dropList = npc.getTemplate().getDropList(dropType);
if ((dropList == null) || dropList.isEmpty()) if (dropList == null)
{ {
return; return;
} }
@ -378,7 +377,7 @@ public class NpcViewMod implements IBypassHandler
pagesSb.append("<table><tr>"); pagesSb.append("<table><tr>");
for (int i = 0; i < pages; i++) for (int i = 0; i < pages; i++)
{ {
pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropListScope + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>"); pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropType + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
} }
pagesSb.append("</tr></table>"); pagesSb.append("</tr></table>");
} }
@ -409,22 +408,110 @@ public class NpcViewMod implements IBypassHandler
final StringBuilder sb = new StringBuilder(); final StringBuilder sb = new StringBuilder();
int height = 64; int height = 64;
final IDropItem dropItem = dropList.get(i); final DropHolder dropItem = dropList.get(i);
if (dropItem instanceof GeneralDropItem) final L2Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
// real time server rate calculations
double rateChance = 1;
double rateAmount = 1;
if (dropType == DropType.SPOIL)
{ {
final GeneralDropItem generalDropItem = (GeneralDropItem) dropItem; rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId()); rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && activeChar.hasPremiumStatus())
{
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
}
}
else
{
if (Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (npc.isRaid())
{
rateChance *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
if (Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else if (npc.isRaid())
{
rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else
{
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && activeChar.hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId()) != null)
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb chance? :)
}
else if (npc.isRaid())
{
// TODO: Premium raid chance? :)
}
else
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId()) != null)
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(dropItem.getItemId());
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb amount? :)
}
else if (npc.isRaid())
{
// TODO: Premium raid amount? :)
}
else
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
}
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">"); sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>"); sb.append("<tr><td width=32 valign=top>");
sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>"); sb.append("<img src=\"" + (item.getIcon() == null ? "icon.etc_question_mark_i00" : item.getIcon()) + "\" width=32 height=32>");
sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">"); sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName()); sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>"); sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>"); sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
sb.append("<td width=247 align=center>"); sb.append("<td width=247 align=center>");
final long min = generalDropItem.getMin(npc, activeChar); final long min = (long) (dropItem.getMin() * rateAmount);
final long max = generalDropItem.getMax(npc, activeChar); final long max = (long) (dropItem.getMax() * rateAmount);
if (min == max) if (min == max)
{ {
sb.append(amountFormat.format(min)); sb.append(amountFormat.format(min));
@ -438,94 +525,8 @@ public class NpcViewMod implements IBypassHandler
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>"); sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>"); sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100))); sb.append(chanceFormat.format(Math.min((long) dropItem.getChance() * rateChance, 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>"); sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
else if (dropItem instanceof GroupedGeneralDropItem)
{
final GroupedGeneralDropItem generalGroupedDropItem = (GroupedGeneralDropItem) dropItem;
if (generalGroupedDropItem.getItems().size() == 1)
{
final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>");
sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>");
sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
sb.append("<td width=247 align=center>");
final long min = generalDropItem.getMin(npc, activeChar);
final long max = generalDropItem.getMax(npc, activeChar);
if (min == max)
{
sb.append(amountFormat.format(min));
}
else
{
sb.append(amountFormat.format(min));
sb.append(" - ");
sb.append(amountFormat.format(max));
}
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalGroupedDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
else
{
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top><img src=\"L2UI_CT1.ICON_DF_premiumItem\" width=32 height=32></td>");
sb.append("<td fixwidth=300 align=center><font name=\"ScreenMessageSmall\" color=\"CD9000\">One from group</font>");
sb.append("</td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0><tr>");
sb.append("<td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=247 align=center>");
sb.append(chanceFormat.format(Math.min(generalGroupedDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table><br>");
for (GeneralDropItem generalDropItem : generalGroupedDropItem.getItems())
{
final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
sb.append("<table width=291 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
sb.append("<tr><td width=32 valign=top>");
String icon = item.getIcon();
if (icon == null)
{
icon = "icon.etc_question_mark_i00";
}
sb.append("<img src=\"" + icon + "\" width=32 height=32>");
sb.append("</td><td fixwidth=259 align=center><font name=\"hs9\" color=\"CD9000\">");
sb.append(item.getName());
sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
final long min = generalDropItem.getMin(npc, activeChar);
final long max = generalDropItem.getMax(npc, activeChar);
if (min == max)
{
sb.append(amountFormat.format(min));
}
else
{
sb.append(amountFormat.format(min));
sb.append(" - ");
sb.append(amountFormat.format(max));
}
sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
sb.append("<td width=205 align=center>");
sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259>&nbsp;</td></tr></table>");
height += 64;
}
sb.append("</td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
}
}
if ((sb.length() + rightSb.length() + leftSb.length()) < 16000) // limit of 32766? if ((sb.length() + rightSb.length() + leftSb.length()) < 16000) // limit of 32766?
{ {

View File

@ -22,23 +22,21 @@ import java.util.HashMap;
import java.util.HashSet; import java.util.HashSet;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import java.util.Map.Entry;
import java.util.Set; import java.util.Set;
import java.util.StringJoiner; import java.util.StringJoiner;
import com.l2jmobius.Config;
import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.cache.HtmCache; import com.l2jmobius.gameserver.cache.HtmCache;
import com.l2jmobius.gameserver.data.xml.impl.NpcData; import com.l2jmobius.gameserver.data.xml.impl.NpcData;
import com.l2jmobius.gameserver.data.xml.impl.SpawnsData; import com.l2jmobius.gameserver.data.xml.impl.SpawnsData;
import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.datatables.ItemTable;
import com.l2jmobius.gameserver.enums.DropType;
import com.l2jmobius.gameserver.handler.CommunityBoardHandler; import com.l2jmobius.gameserver.handler.CommunityBoardHandler;
import com.l2jmobius.gameserver.handler.IParseBoardHandler; import com.l2jmobius.gameserver.handler.IParseBoardHandler;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jmobius.gameserver.model.drops.DropListScope; import com.l2jmobius.gameserver.model.holders.DropHolder;
import com.l2jmobius.gameserver.model.drops.GeneralDropItem;
import com.l2jmobius.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jmobius.gameserver.model.drops.IDropItem;
import com.l2jmobius.gameserver.model.itemcontainer.Inventory; import com.l2jmobius.gameserver.model.itemcontainer.Inventory;
import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.spawns.NpcSpawnTemplate; import com.l2jmobius.gameserver.model.spawns.NpcSpawnTemplate;
@ -56,40 +54,40 @@ public class DropSearchBoard implements IParseBoardHandler
"_bbs_npc_trace" "_bbs_npc_trace"
}; };
class DropHolder class CBDropHolder
{ {
int itemId; int itemId;
int npcId; int npcId;
byte npcLevel; byte npcLevel;
long basemin; long min;
long basemax; long max;
double baseGroupChance; double chance;
double basechance; boolean isSpoil;
boolean isSweep; boolean isRaid;
public DropHolder(L2NpcTemplate npc, GeneralDropItem item, double groupChance, boolean isSweep) public CBDropHolder(L2NpcTemplate npcTemplate, DropHolder dropHolder)
{ {
itemId = item.getItemId(); isSpoil = dropHolder.getDropType() == DropType.SPOIL;
npcId = npc.getId(); itemId = dropHolder.getItemId();
npcLevel = npc.getLevel(); npcId = npcTemplate.getId();
basemin = item.getMin(); npcLevel = npcTemplate.getLevel();
basemax = item.getMax(); min = dropHolder.getMin();
baseGroupChance = groupChance; max = dropHolder.getMax();
basechance = item.getChance(); chance = dropHolder.getChance();
this.isSweep = isSweep; isRaid = npcTemplate.getType().equals("L2RaidBoss") || npcTemplate.getType().equals("L2GrandBoss");
} }
/** /**
* only for debug'/; * only for debug
*/ */
@Override @Override
public String toString() public String toString()
{ {
return "DropHolder [itemId=" + itemId + ", npcId=" + npcId + ", npcLevel=" + npcLevel + ", basemin=" + basemin + ", basemax=" + basemax + ", baseGroupChance=" + baseGroupChance + ", basechance=" + basechance + ", isSweep=" + isSweep + "]"; return "DropHolder [itemId=" + itemId + ", npcId=" + npcId + ", npcLevel=" + npcLevel + ", min=" + min + ", max=" + max + ", chance=" + chance + ", isSpoil=" + isSpoil + "]";
} }
} }
private final Map<Integer, List<DropHolder>> DROP_INDEX_CACHE = new HashMap<>(); private final Map<Integer, List<CBDropHolder>> DROP_INDEX_CACHE = new HashMap<>();
// nonsupport items // nonsupport items
private final Set<Integer> BLOCK_ID = new HashSet<>(); private final Set<Integer> BLOCK_ID = new HashSet<>();
@ -104,44 +102,39 @@ public class DropSearchBoard implements IParseBoardHandler
private void buildDropIndex() private void buildDropIndex()
{ {
NpcData.getInstance().getTemplates(npc -> npc.getDropLists() != null).forEach(npcTemplate -> NpcData.getInstance().getTemplates(npc -> npc.getDropList(DropType.DROP) != null).forEach(npcTemplate ->
{ {
for (Entry<DropListScope, List<IDropItem>> entry : npcTemplate.getDropLists().entrySet()) for (DropHolder dropHolder : npcTemplate.getDropList(DropType.DROP))
{ {
entry.getValue().forEach(idrop -> addToDropList(npcTemplate, dropHolder);
{
if (idrop instanceof GroupedGeneralDropItem)
{
GroupedGeneralDropItem ggd = (GroupedGeneralDropItem) idrop;
ggd.getItems().stream().forEach(gd -> addToDropList(npcTemplate, gd, ggd.getChance(), entry.getKey() == DropListScope.CORPSE));
}
else
{
GeneralDropItem gd = (GeneralDropItem) idrop;
addToDropList(npcTemplate, gd, 100.0, entry.getKey() == DropListScope.CORPSE);
} }
}); });
NpcData.getInstance().getTemplates(npc -> npc.getDropList(DropType.SPOIL) != null).forEach(npcTemplate ->
{
for (DropHolder dropHolder : npcTemplate.getDropList(DropType.SPOIL))
{
addToDropList(npcTemplate, dropHolder);
} }
}); });
DROP_INDEX_CACHE.values().stream().forEach(l -> l.sort((d1, d2) -> Byte.valueOf(d1.npcLevel).compareTo(Byte.valueOf(d2.npcLevel)))); DROP_INDEX_CACHE.values().stream().forEach(l -> l.sort((d1, d2) -> Byte.valueOf(d1.npcLevel).compareTo(Byte.valueOf(d2.npcLevel))));
} }
private void addToDropList(L2NpcTemplate npcTemplate, GeneralDropItem gd, double groupChance, boolean isSweep) private void addToDropList(L2NpcTemplate npcTemplate, DropHolder dropHolder)
{ {
if (BLOCK_ID.contains(gd.getItemId())) if (BLOCK_ID.contains(dropHolder.getItemId()))
{ {
return; return;
} }
List<DropHolder> dropList = DROP_INDEX_CACHE.get(gd.getItemId()); List<CBDropHolder> dropList = DROP_INDEX_CACHE.get(dropHolder.getItemId());
if (dropList == null) if (dropList == null)
{ {
dropList = new ArrayList<>(); dropList = new ArrayList<>();
DROP_INDEX_CACHE.put(gd.getItemId(), dropList); DROP_INDEX_CACHE.put(dropHolder.getItemId(), dropList);
} }
dropList.add(new DropHolder(npcTemplate, gd, groupChance, isSweep)); dropList.add(new CBDropHolder(npcTemplate, dropHolder));
} }
@Override @Override
@ -164,7 +157,7 @@ public class DropSearchBoard implements IParseBoardHandler
final DecimalFormat chanceFormat = new DecimalFormat("0.00##"); final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
int itemId = Integer.parseInt(params[1]); int itemId = Integer.parseInt(params[1]);
int page = Integer.parseInt(params[2]); int page = Integer.parseInt(params[2]);
List<DropHolder> list = DROP_INDEX_CACHE.get(itemId); List<CBDropHolder> list = DROP_INDEX_CACHE.get(itemId);
int pages = list.size() / 14; int pages = list.size() / 14;
if (pages == 0) if (pages == 0)
{ {
@ -176,13 +169,106 @@ public class DropSearchBoard implements IParseBoardHandler
StringBuilder builder = new StringBuilder(); StringBuilder builder = new StringBuilder();
for (int index = start; index <= end; index++) for (int index = start; index <= end; index++)
{ {
DropHolder dropHolder = list.get(index); CBDropHolder cbDropHolder = list.get(index);
// real time server rate calculations
double rateChance = 1;
double rateAmount = 1;
if (cbDropHolder.isSpoil)
{
rateChance = Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER;
rateAmount = Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER;
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
{
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
}
}
else
{
final L2Item item = ItemTable.getInstance().getTemplate(cbDropHolder.itemId);
if (Config.RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId) != null)
{
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
rateChance *= Config.RATE_HERB_DROP_CHANCE_MULTIPLIER;
}
else if (cbDropHolder.isRaid)
{
rateAmount *= Config.RATE_RAID_DROP_CHANCE_MULTIPLIER;
}
else
{
rateChance *= Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER;
}
if (Config.RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId) != null)
{
rateAmount *= Config.RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId);
}
else if (cbDropHolder.isRaid)
{
rateAmount *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
}
else if (item.hasExImmediateEffect())
{
rateAmount *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
}
else
{
rateAmount *= Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER;
}
// also check premium rates if available
if (Config.PREMIUM_SYSTEM_ENABLED && player.hasPremiumStatus())
{
if (Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId) != null)
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb chance? :)
}
else if (cbDropHolder.isRaid)
{
// TODO: Premium raid chance? :)
}
else
{
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
if (Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId) != null)
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT_BY_ID.get(cbDropHolder.itemId);
}
else if (item.hasExImmediateEffect())
{
// TODO: Premium herb amount? :)
}
else if (cbDropHolder.isRaid)
{
// TODO: Premium raid amount? :)
}
else
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
}
builder.append("<tr>"); builder.append("<tr>");
builder.append("<td width=30>").append(dropHolder.npcLevel).append("</td>"); builder.append("<td width=30>").append(cbDropHolder.npcLevel).append("</td>");
builder.append("<td width=170>").append("<a action=\"bypass _bbs_npc_trace " + dropHolder.npcId + "\">").append("&@").append(dropHolder.npcId).append(";").append("</a>").append("</td>"); builder.append("<td width=170>").append("<a action=\"bypass _bbs_npc_trace " + cbDropHolder.npcId + "\">").append("&@").append(cbDropHolder.npcId).append(";").append("</a>").append("</td>");
builder.append("<td width=80 align=CENTER>").append(dropHolder.basemin).append("-").append(dropHolder.basemax).append("</td>"); builder.append("<td width=80 align=CENTER>").append(cbDropHolder.min * rateAmount).append("-").append(cbDropHolder.max * rateAmount).append("</td>");
builder.append("<td width=50 align=CENTER>").append(chanceFormat.format((dropHolder.basechance * dropHolder.baseGroupChance) / 100)).append("%").append("</td>"); builder.append("<td width=50 align=CENTER>").append(chanceFormat.format(cbDropHolder.chance * rateChance)).append("%").append("</td>");
builder.append("<td width=50 align=CENTER>").append(dropHolder.isSweep ? "Sweep" : "Drop").append("</td>"); builder.append("<td width=50 align=CENTER>").append(cbDropHolder.isSpoil ? "Spoil" : "Drop").append("</td>");
builder.append("</tr>"); builder.append("</tr>");
} }
@ -204,7 +290,7 @@ public class DropSearchBoard implements IParseBoardHandler
List<NpcSpawnTemplate> spawnList = SpawnsData.getInstance().getNpcSpawns(npc -> npc.getId() == npcId); List<NpcSpawnTemplate> spawnList = SpawnsData.getInstance().getNpcSpawns(npc -> npc.getId() == npcId);
if (spawnList.isEmpty()) if (spawnList.isEmpty())
{ {
player.sendMessage("cant find any spawn maybe boss or instance mob"); player.sendMessage("Cannot find any spawn. Maybe dropped by a boss or instance monster.");
} }
else else
{ {

View File

@ -49,15 +49,15 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + Config.RATE_SP + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "<br1></font></td></tr><br>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER + "<br><br></font></td></tr><br>");
html.append("<tr><td><center>Premium Info & Rules<br></td></tr>"); html.append("<tr><td><center>Premium Info & Rules<br></td></tr>");
html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>"); html.append("<tr><td>Rate XP: <font color=\"LEVEL\"> x" + (Config.RATE_XP * Config.PREMIUM_RATE_XP) + "<br1></font></td></tr>");
html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\"> x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\"> x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + "<br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\"> x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + "<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">1. Premium benefits CAN NOT BE TRANSFERED.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">2. Premium does not effect party members.<br1></font></td></tr>");
html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>"); html.append("<tr><td> <font color=\"70FFCA\">3. Premium benefits effect ALL characters in same account.</font></td></tr>");
@ -71,8 +71,8 @@ public class Premium implements IVoicedCommandHandler
html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>"); html.append("<tr><td>Rate SP: <font color=\"LEVEL\">x" + (Config.RATE_SP * Config.PREMIUM_RATE_SP) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>"); html.append("<tr><td>Drop Chance: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_DROP_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>"); html.append("<tr><td>Drop Amount: <font color=\"LEVEL\">x" + (Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_DROP_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>"); html.append("<tr><td>Spoil Chance: <font color=\"LEVEL\">x" + (Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_CHANCE) + " <br1></font></td></tr>");
html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>"); html.append("<tr><td>Spoil Amount: <font color=\"LEVEL\">x" + (Config.RATE_SPOIL_DROP_AMOUNT_MULTIPLIER * Config.PREMIUM_RATE_SPOIL_AMOUNT) + " <br1></font></td></tr>");
html.append("<tr><td>Expires: <font color=\"00A5FF\">" + format.format(endDate) + "</font></td></tr>"); html.append("<tr><td>Expires: <font color=\"00A5FF\">" + format.format(endDate) + "</font></td></tr>");
html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + format.format(System.currentTimeMillis()) + "<br><br></font></td></tr>"); html.append("<tr><td>Current Date: <font color=\"70FFCA\">" + format.format(System.currentTimeMillis()) + "<br><br></font></td></tr>");
html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>"); html.append("<tr><td><center>Premium Info & Rules<br></center></td></tr>");

View File

@ -48,38 +48,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -138,38 +126,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>
@ -230,38 +206,26 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="42"> <item id="8600" min="1" max="1" chance="8.4" /> <!-- Herb of Life -->
<item id="8600" min="1" max="1" chance="20" /> <!-- Herb of Life --> <item id="8601" min="1" max="1" chance="18.9" /> <!-- Major Herb of Life -->
<item id="8601" min="1" max="1" chance="45" /> <!-- Major Herb of Life --> <item id="8602" min="1" max="1" chance="14.7" /> <!-- Superior Herb of Life -->
<item id="8602" min="1" max="1" chance="35" /> <!-- Superior Herb of Life --> <item id="8603" min="1" max="1" chance="1.1" /> <!-- Herb of Mana -->
</group> <item id="8604" min="1" max="1" chance="5.94" /> <!-- Major Herb of Mana -->
<group chance="11"> <item id="8605" min="1" max="1" chance="3.96" /> <!-- Superior Herb of Mana -->
<item id="8603" min="1" max="1" chance="10" /> <!-- Herb of Mana --> <item id="8606" min="1" max="1" chance="5" /> <!-- Herb of Power -->
<item id="8604" min="1" max="1" chance="54" /> <!-- Major Herb of Mana --> <item id="8608" min="1" max="1" chance="5" /> <!-- Haste Herb -->
<item id="8605" min="1" max="1" chance="36" /> <!-- Superior Herb of Mana --> <item id="8610" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Probability -->
</group> <item id="10655" min="1" max="1" chance="5" /> <!-- Herb of HP Drain -->
<group chance="25"> <item id="10656" min="1" max="1" chance="5" /> <!-- Herb of Critical Attack - Power -->
<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power --> <item id="8607" min="1" max="1" chance="5" /> <!-- Herb of Magic -->
<item id="8608" min="1" max="1" chance="20" /> <!-- Haste Herb --> <item id="8609" min="1" max="1" chance="5" /> <!-- Herb of Casting Spd. -->
<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability --> <item id="8612" min="1" max="1" chance="0.33" /> <!-- Herb of the Warrior -->
<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of HP Drain --> <item id="8613" min="1" max="1" chance="0.33" /> <!-- Wizard Herb -->
<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power --> <item id="8614" min="1" max="1" chance="0.34" /> <!-- Herb of Recovery -->
</group> <item id="8611" min="1" max="1" chance="10.34" /> <!-- Wind Walk Herb -->
<group chance="10"> <item id="10657" min="1" max="1" chance="0.66" /> <!-- Mysterious Herb -->
<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic --> </drop>
<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
</group>
<group chance="1">
<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
<item id="8613" min="1" max="1" chance="33" /> <!-- Wizard Herb -->
<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
</group>
<group chance="11">
<item id="8611" min="1" max="1" chance="94" /> <!-- Wind Walk Herb -->
<item id="10657" min="1" max="1" chance="6" /> <!-- Mysterious Herb -->
</group>
</death>
</drop_lists> </drop_lists>
<status undying="false" /> <status undying="false" />
<collision> <collision>

View File

@ -2771,7 +2771,7 @@
<height normal="68" /> <height normal="68" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17404" min="1" max="1" chance="1.074" /> <!-- Seraph Leather Leggings --> <item id="17404" min="1" max="1" chance="1.074" /> <!-- Seraph Leather Leggings -->
<item id="17398" min="1" max="1" chance="1.043" /> <!-- Seraph Gaiters --> <item id="17398" min="1" max="1" chance="1.043" /> <!-- Seraph Gaiters -->
<item id="17409" min="1" max="1" chance="0.974" /> <!-- Seraph Stockings --> <item id="17409" min="1" max="1" chance="0.974" /> <!-- Seraph Stockings -->
@ -2821,7 +2821,7 @@
<item id="35438" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Armor (60%) --> <item id="35438" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Armor (60%) -->
<item id="35439" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Leggings (60%) --> <item id="35439" min="1" max="1" chance="0.3" /> <!-- Recipe: Seraph Leather Leggings (60%) -->
<item id="35430" min="1" max="1" chance="0.3" /> <!-- Recipe: Specter Retributer (60%) --> <item id="35430" min="1" max="1" chance="0.3" /> <!-- Recipe: Specter Retributer (60%) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3474" level="95" type="L2Monster" name="Super Kat the Cat" title=""> <npc id="3474" level="95" type="L2Monster" name="Super Kat the Cat" title="">
@ -3003,7 +3003,7 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17308" min="1" max="1" chance="23.3" /> <!-- Immortal Boots --> <item id="17308" min="1" max="1" chance="23.3" /> <!-- Immortal Boots -->
<item id="17318" min="1" max="1" chance="22.9" /> <!-- Immortal Gloves --> <item id="17318" min="1" max="1" chance="22.9" /> <!-- Immortal Gloves -->
<item id="17304" min="1" max="1" chance="16.58" /> <!-- Immortal Helmet --> <item id="17304" min="1" max="1" chance="16.58" /> <!-- Immortal Helmet -->
@ -3016,7 +3016,7 @@
<item id="17291" min="1" max="1" chance="1.482" /> <!-- Requiem Cutter --> <item id="17291" min="1" max="1" chance="1.482" /> <!-- Requiem Cutter -->
<item id="17527" min="1" max="1" chance="46.38" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="46.38" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="3.604" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="3.604" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3478" level="87" type="L2Monster" name="Reinforced Kat the Cat" title=""> <npc id="3478" level="87" type="L2Monster" name="Reinforced Kat the Cat" title="">
@ -3112,7 +3112,7 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17343" min="1" max="1" chance="66.6" /> <!-- Twilight Shield --> <item id="17343" min="1" max="1" chance="66.6" /> <!-- Twilight Shield -->
<item id="17339" min="1" max="1" chance="17.44" /> <!-- Twilight Breastplate --> <item id="17339" min="1" max="1" chance="17.44" /> <!-- Twilight Breastplate -->
<item id="17350" min="1" max="1" chance="16.67" /> <!-- Twilight Tunic --> <item id="17350" min="1" max="1" chance="16.67" /> <!-- Twilight Tunic -->
@ -3120,7 +3120,7 @@
<item id="17330" min="1" max="1" chance="0.75" /> <!-- Apocalypse Thrower --> <item id="17330" min="1" max="1" chance="0.75" /> <!-- Apocalypse Thrower -->
<item id="17527" min="1" max="1" chance="46.65" /> <!-- Scroll: Enchant Armor (R-grade) --> <item id="17527" min="1" max="1" chance="46.65" /> <!-- Scroll: Enchant Armor (R-grade) -->
<item id="17526" min="1" max="1" chance="3.631" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="3.631" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3480" level="91" type="L2Monster" name="Mind-controlling Feline Queen" title=""> <npc id="3480" level="91" type="L2Monster" name="Mind-controlling Feline Queen" title="">
@ -3216,13 +3216,13 @@
<height normal="37.5" /> <height normal="37.5" />
</collision> </collision>
<drop_lists> <drop_lists>
<death> <drop>
<item id="17352" min="1" max="1" chance="91.435" /> <!-- Twilight Gloves --> <item id="17352" min="1" max="1" chance="91.435" /> <!-- Twilight Gloves -->
<item id="17347" min="1" max="1" chance="19.86" /> <!-- Twilight Leather Gloves --> <item id="17347" min="1" max="1" chance="19.86" /> <!-- Twilight Leather Gloves -->
<item id="17330" min="1" max="1" chance="7.489" /> <!-- Apocalypse Thrower --> <item id="17330" min="1" max="1" chance="7.489" /> <!-- Apocalypse Thrower -->
<item id="17334" min="1" max="1" chance="1.587" /> <!-- Apocalypse Retributer --> <item id="17334" min="1" max="1" chance="1.587" /> <!-- Apocalypse Retributer -->
<item id="17526" min="1" max="1" chance="35.82" /> <!-- Scroll: Enchant Weapon (R-grade) --> <item id="17526" min="1" max="1" chance="35.82" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</death> </drop>
</drop_lists> </drop_lists>
</npc> </npc>
<npc id="3482" level="93" type="L2Monster" name="Traitorous Mew the Cat" title=""> <npc id="3482" level="93" type="L2Monster" name="Traitorous Mew the Cat" title="">

View File

@ -63,19 +63,17 @@
</clan_list> </clan_list>
</ai> </ai>
<drop_lists> <drop_lists>
<death> <drop>
<group chance="8.082"> <item id="2397" min="1" max="1" chance="0.0300000000000003" /> <!-- Tunic of Zubei -->
<item id="2397" min="1" max="1" chance="0.37119524870082" /> <!-- Tunic of Zubei --> <item id="2402" min="1" max="1" chance="0.0300000000000003" /> <!-- Stockings of Zubei -->
<item id="2402" min="1" max="1" chance="0.37119524870082" /> <!-- Stockings of Zubei --> <item id="2406" min="1" max="1" chance="0.0300000000000003" /> <!-- Avadon Robe -->
<item id="2406" min="1" max="1" chance="0.37119524870082" /> <!-- Avadon Robe --> <item id="4070" min="1" max="1" chance="3.70500000000001" /> <!-- Stockings of Zubei Fabric -->
<item id="4070" min="1" max="1" chance="45.842613214551" /> <!-- Stockings of Zubei Fabric --> <item id="4069" min="1" max="1" chance="2.47499999999997" /> <!-- Tunic of Zubei Fabric -->
<item id="4069" min="1" max="1" chance="30.623608017817" /> <!-- Tunic of Zubei Fabric --> <item id="4071" min="1" max="1" chance="1.81199999999997" /> <!-- Avadon Robe Fabric -->
<item id="4071" min="1" max="1" chance="22.420193021529" /> <!-- Avadon Robe Fabric --> </drop>
</group> <lucky_drop>
</death>
<lucky_corpse>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 --> <item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky_corpse> </lucky_drop>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="14" /> <radius normal="14" />

View File

@ -2175,20 +2175,16 @@
<s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate> <s_npc_prop_hp_rate>0.25</s_npc_prop_hp_rate>
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" /> <ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true" />
<drop_lists> <drop_lists>
<death> <drop>
<group chance="70"> <item id="57" min="711" max="1659" chance="70" /> <!-- Adena -->
<item id="57" min="711" max="1659" chance="100" /> <!-- Adena --> <item id="8787" min="1" max="1" chance="17.71" /> <!-- Sprigant's Fruit -->
</group> </drop>
<group chance="17.71"> <spoil>
<item id="8787" min="1" max="1" chance="100" /> <!-- Sprigant's Fruit -->
</group>
</death>
<corpse>
<item id="36532" min="1" max="1" chance="0.75" /> <!-- Thin Braid --> <item id="36532" min="1" max="1" chance="0.75" /> <!-- Thin Braid -->
<item id="36533" min="1" max="1" chance="0.3" /> <!-- Synthetic Braid --> <item id="36533" min="1" max="1" chance="0.3" /> <!-- Synthetic Braid -->
<item id="36882" min="1" max="1" chance="0.03" /> <!-- Recipe: Thin Braid - Upgrade --> <item id="36882" min="1" max="1" chance="0.03" /> <!-- Recipe: Thin Braid - Upgrade -->
<item id="36881" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Downgrade --> <item id="36881" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Downgrade -->
</corpse> </spoil>
</drop_lists> </drop_lists>
<collision> <collision>
<radius normal="45" /> <radius normal="45" />

Some files were not shown because too many files have changed in this diff Show More