Fixed drop chance multiplier by item id.
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parent
ed4be650f8
commit
2c61857b12
@ -517,7 +517,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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@ -71,8 +71,40 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem gdi : getItems())
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{
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final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
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if ((item == null) || !item.hasExImmediateEffect())
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if (item == null)
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{
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return 0;
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}
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if (!item.hasExImmediateEffect())
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{
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// individual chance
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Float individualDropChanceMultiplier = null;
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if (killer.getActingPlayer().hasPremiumStatus())
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{
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final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
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if ((normalMultiplier != null) && (premiumMultiplier != null))
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{
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individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
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}
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else if (normalMultiplier != null)
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{
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individualDropChanceMultiplier = normalMultiplier;
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}
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else if (premiumMultiplier != null)
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{
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individualDropChanceMultiplier = premiumMultiplier;
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}
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}
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else
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{
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individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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}
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if (individualDropChanceMultiplier != null)
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{
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return getChance() * individualDropChanceMultiplier;
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}
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return getChance() * getGlobalChanceMultiplier();
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}
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}
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@ -130,7 +162,7 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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totalChance += item.getChance(victim, killer);
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if (totalChance > random)
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{
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final Collection<ItemHolder> items = new ArrayList<>(1);
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@ -517,7 +517,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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@ -71,8 +71,40 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem gdi : getItems())
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{
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final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
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if ((item == null) || !item.hasExImmediateEffect())
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if (item == null)
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{
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return 0;
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}
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if (!item.hasExImmediateEffect())
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{
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// individual chance
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Float individualDropChanceMultiplier = null;
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if (killer.getActingPlayer().hasPremiumStatus())
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{
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final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
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if ((normalMultiplier != null) && (premiumMultiplier != null))
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{
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individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
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}
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else if (normalMultiplier != null)
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{
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individualDropChanceMultiplier = normalMultiplier;
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}
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else if (premiumMultiplier != null)
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{
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individualDropChanceMultiplier = premiumMultiplier;
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}
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}
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else
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{
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individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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}
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if (individualDropChanceMultiplier != null)
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{
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return getChance() * individualDropChanceMultiplier;
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}
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return getChance() * getGlobalChanceMultiplier();
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}
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}
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@ -130,7 +162,7 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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totalChance += item.getChance(victim, killer);
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if (totalChance > random)
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{
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final Collection<ItemHolder> items = new ArrayList<>(1);
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@ -517,7 +517,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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@ -71,8 +71,40 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem gdi : getItems())
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{
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final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
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if ((item == null) || !item.hasExImmediateEffect())
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if (item == null)
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{
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return 0;
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}
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if (!item.hasExImmediateEffect())
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{
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// individual chance
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Float individualDropChanceMultiplier = null;
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if (killer.getActingPlayer().hasPremiumStatus())
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{
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final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
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if ((normalMultiplier != null) && (premiumMultiplier != null))
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{
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individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
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}
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else if (normalMultiplier != null)
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{
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individualDropChanceMultiplier = normalMultiplier;
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}
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else if (premiumMultiplier != null)
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{
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individualDropChanceMultiplier = premiumMultiplier;
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}
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}
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else
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{
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individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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}
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if (individualDropChanceMultiplier != null)
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{
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return getChance() * individualDropChanceMultiplier;
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}
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return getChance() * getGlobalChanceMultiplier();
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}
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}
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@ -130,7 +162,7 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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totalChance += item.getChance(victim, killer);
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if (totalChance > random)
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{
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final Collection<ItemHolder> items = new ArrayList<>(1);
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@ -93,7 +93,7 @@ public class NpcViewMod implements IBypassHandler
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return false;
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}
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NpcViewMod.sendNpcView(activeChar, npc);
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sendNpcView(activeChar, npc);
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break;
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}
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case "droplist":
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@ -71,8 +71,40 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem gdi : getItems())
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{
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final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
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if ((item == null) || !item.hasExImmediateEffect())
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if (item == null)
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{
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return 0;
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}
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if (!item.hasExImmediateEffect())
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{
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// individual chance
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Float individualDropChanceMultiplier = null;
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if (killer.getActingPlayer().hasPremiumStatus())
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{
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final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
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if ((normalMultiplier != null) && (premiumMultiplier != null))
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{
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individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
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}
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else if (normalMultiplier != null)
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{
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individualDropChanceMultiplier = normalMultiplier;
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}
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else if (premiumMultiplier != null)
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{
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individualDropChanceMultiplier = premiumMultiplier;
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}
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}
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else
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{
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individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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}
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if (individualDropChanceMultiplier != null)
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{
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return getChance() * individualDropChanceMultiplier;
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}
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return getChance() * getGlobalChanceMultiplier();
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}
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}
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@ -130,12 +162,12 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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totalChance += item.getChance(victim, killer);
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if (totalChance > random)
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{
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final Collection<ItemHolder> items = new ArrayList<>(1);
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final long baseDropCount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
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final long finaldropCount = (long) (Config.L2JMOD_OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + (chance > 100 && (chance % 100) > (Rnd.nextDouble() * 100) ? baseDropCount : 0) : baseDropCount);
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final long finaldropCount = (long) (Config.L2JMOD_OLD_DROP_BEHAVIOR ? (baseDropCount * Math.max(1, chance / 100)) + ((chance > 100) && ((chance % 100) > (Rnd.nextDouble() * 100)) ? baseDropCount : 0) : baseDropCount);
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items.add(new ItemHolder(item.getItemId(), finaldropCount));
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return items;
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}
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@ -517,7 +517,7 @@ public class NpcViewMod implements IBypassHandler
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sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
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sb.append("<td width=205 align=center>");
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
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sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(npc, activeChar), 100)));
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sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259> </td></tr></table>");
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height += 64;
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@ -71,8 +71,40 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem gdi : getItems())
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{
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final L2Item item = ItemTable.getInstance().getTemplate(gdi.getItemId());
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if ((item == null) || !item.hasExImmediateEffect())
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if (item == null)
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{
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return 0;
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}
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if (!item.hasExImmediateEffect())
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{
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// individual chance
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Float individualDropChanceMultiplier = null;
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if (killer.getActingPlayer().hasPremiumStatus())
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{
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final Float normalMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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final Float premiumMultiplier = Config.PREMIUM_RATE_DROP_CHANCE_BY_ID.get(item.getId());
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if ((normalMultiplier != null) && (premiumMultiplier != null))
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{
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individualDropChanceMultiplier = normalMultiplier * premiumMultiplier;
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}
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else if (normalMultiplier != null)
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{
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individualDropChanceMultiplier = normalMultiplier;
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}
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else if (premiumMultiplier != null)
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{
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individualDropChanceMultiplier = premiumMultiplier;
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}
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}
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else
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{
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individualDropChanceMultiplier = Config.RATE_DROP_CHANCE_BY_ID.get(item.getId());
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}
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if (individualDropChanceMultiplier != null)
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{
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return getChance() * individualDropChanceMultiplier;
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}
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return getChance() * getGlobalChanceMultiplier();
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}
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}
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@ -130,7 +162,7 @@ public class GroupedGeneralDropItem implements IDropItem
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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totalChance += item.getChance(victim, killer);
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if (totalChance > random)
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{
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final Collection<ItemHolder> items = new ArrayList<>(1);
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