Drops rework.

This commit is contained in:
MobiusDev
2017-10-06 00:53:49 +00:00
parent 2c61857b12
commit fc94704b2d
408 changed files with 741952 additions and 835872 deletions

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@@ -174,36 +174,6 @@ GrandChaosTime = 10
MinionChaosTime = 10
# ---------------------------------------------------------------------------
# Drops
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------