Addition of some Sayha's skills for talismans.
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@ -474,6 +474,7 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="5" /> <!-- Sayha's Talisman Stage 5 -->
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<skill id="27789" level="1" /> <!-- Sayha's Protection -->
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</skills>
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</item>
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<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
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@ -490,6 +491,8 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="6" /> <!-- Sayha's Talisman Stage 6 -->
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<skill id="27789" level="1" /> <!-- Sayha's Protection -->
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<skill id="27790" level="1" /> <!-- Sayha's Encouragement -->
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</skills>
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</item>
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<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
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@ -506,6 +509,9 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="7" /> <!-- Sayha's Talisman Stage 7 -->
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<skill id="27789" level="1" /> <!-- Sayha's Protection -->
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<skill id="27790" level="1" /> <!-- Sayha's Encouragement -->
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<skill id="27791" level="1" /> <!-- Sayha's Anger -->
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</skills>
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</item>
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<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
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@ -522,6 +528,10 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="8" /> <!-- Sayha's Talisman Stage 8 -->
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<skill id="27789" level="2" /> <!-- Sayha's Protection -->
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<skill id="27790" level="2" /> <!-- Sayha's Encouragement -->
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<skill id="27791" level="2" /> <!-- Sayha's Anger -->
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<skill id="27792" level="1" /> <!-- Sayha's Support -->
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</skills>
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</item>
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<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
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@ -538,6 +548,10 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="9" /> <!-- Sayha's Talisman Stage 9 -->
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<skill id="27789" level="3" /> <!-- Sayha's Protection -->
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<skill id="27790" level="3" /> <!-- Sayha's Encouragement -->
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<skill id="27791" level="3" /> <!-- Sayha's Anger -->
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<skill id="27792" level="2" /> <!-- Sayha's Support -->
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</skills>
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</item>
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<item id="28446" name="Sayha's Talisman Stage 10" type="Armor">
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@ -554,6 +568,10 @@
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<set name="is_sellable" val="false" />
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<skills>
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<skill id="27787" level="10" /> <!-- Sayha's Talisman Stage 10 -->
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<skill id="27789" level="4" /> <!-- Sayha's Protection -->
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<skill id="27790" level="4" /> <!-- Sayha's Encouragement -->
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<skill id="27791" level="4" /> <!-- Sayha's Anger -->
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<skill id="27792" level="3" /> <!-- Sayha's Support -->
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</skills>
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</item>
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<item id="28447" name="Sayha's Talisman Pack" type="EtcItem">
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@ -659,6 +659,252 @@
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</effect>
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</effects>
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</skill>
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<skill id="27788" toLevel="4" name="Sayha's Trust">
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<!-- Skill Power + $s1, Skill Cooldown - $s2. -->
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<icon>icon.bm_sayhas_talisman</icon>
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<operateType>P</operateType>
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<targetType>SELF</targetType>
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<isMagic>3</isMagic>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">5</value>
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<value level="4">9</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">5</value>
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<value level="4">9</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-2</value>
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<value level="2">-3</value>
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<value level="3">-5</value>
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<value level="4">-5</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="Reuse">
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<amount>
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<value level="1">-2</value>
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<value level="2">-3</value>
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<value level="3">-5</value>
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<value level="4">-5</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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<skill id="27789" toLevel="4" name="Sayha's Protection">
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<!-- For $s1, Damage Received - $s2. -->
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<icon>
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<value level="1">icon.sayhas_talisman_g_Lv1</value>
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<value level="2">icon.sayhas_talisman_g_Lv2</value>
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<value level="3">icon.sayhas_talisman_g_Lv3</value>
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<value level="4">icon.sayhas_talisman_g_Lv4</value>
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</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>
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<value level="1">600000</value>
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<value level="2">420000</value>
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<value level="3">300000</value>
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<value level="4">180000</value>
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</reuseDelay>
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<staticReuse>true</staticReuse>
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<castRange>900</castRange>
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<effectPoint>1</effectPoint>
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<effects>
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-5</value>
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<value level="2">-7</value>
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<value level="3">-7</value>
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<value level="4">-10</value>
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</amount>
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<type>PK</type>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-5</value>
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<value level="2">-7</value>
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<value level="3">-7</value>
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<value level="4">-10</value>
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</amount>
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<type>ENEMY_ALL</type>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="27790" toLevel="4" name="Sayha's Encouragement">
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<!-- For $s1, PvE Damage + $s2. -->
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<icon>
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<value level="1">icon.sayhas_talisman_pve_Lv1</value>
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<value level="2">icon.sayhas_talisman_pve_Lv2</value>
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<value level="3">icon.sayhas_talisman_pve_Lv3</value>
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<value level="4">icon.sayhas_talisman_pve_Lv4</value>
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</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value level="1">180</value>
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<value level="2">180</value>
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<value level="3">300</value>
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<value level="4">600</value>
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</abnormalTime>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>
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<value level="1">600000</value>
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<value level="2">420000</value>
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<value level="3">300000</value>
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<value level="4">180000</value>
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</reuseDelay>
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<staticReuse>true</staticReuse>
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<castRange>900</castRange>
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<effectPoint>1</effectPoint>
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<effects>
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<effect name="PveMagicalSkillDamageBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDamageBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDamageBonus">
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<amount>
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<value level="1">5</value>
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<value level="2">8</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="27791" toLevel="4" name="Sayha's Anger">
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<!-- For $s1, PvP Damage + $s2. -->
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<icon>
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<value level="1">icon.sayhas_talisman_pvp_Lv1</value>
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<value level="2">icon.sayhas_talisman_pvp_Lv2</value>
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<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
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<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
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</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>45</abnormalTime>
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>300</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>
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<value level="1">600000</value>
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<value level="2">420000</value>
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<value level="3">300000</value>
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<value level="4">180000</value>
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</reuseDelay>
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<staticReuse>true</staticReuse>
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<castRange>900</castRange>
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<effectPoint>1</effectPoint>
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<effects>
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<effect name="PvpMagicalSkillDamageBonus">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDamageBonus">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDamageBonus">
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<amount>
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<value level="1">8</value>
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<value level="2">8</value>
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<value level="3">12</value>
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<value level="4">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="27792" toLevel="3" name="Sayha's Support">
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<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
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<icon>icon.bm_sayhas_talisman</icon>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<hitTime>3000</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>
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<value level="1">1800000</value>
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<value level="2">1200000</value>
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<value level="3">360000</value>
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</reuseDelay>
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<staticReuse>true</staticReuse>
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<effectPoint>10</effectPoint>
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<effects>
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<effect name="HealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="CpHealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</power>
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</effect>
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<effect name="ManaHealPercent">
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<power>
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<value level="1">30</value>
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<value level="2">30</value>
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<value level="3">50</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="27798" toLevel="1" name="Elk's Blessing">
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<!-- Maintain vitality for 1 hour through Elk's blessing. -->
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<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
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