Addition of some Sayha's skills for talismans.

This commit is contained in:
MobiusDev 2019-01-21 00:24:47 +00:00
parent dbfae1f113
commit fc5bb9f1dc
2 changed files with 264 additions and 0 deletions

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@ -474,6 +474,7 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="5" /> <!-- Sayha's Talisman Stage 5 -->
<skill id="27789" level="1" /> <!-- Sayha's Protection -->
</skills>
</item>
<item id="28442" name="Sayha's Talisman Stage 6" type="Armor">
@ -490,6 +491,8 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="6" /> <!-- Sayha's Talisman Stage 6 -->
<skill id="27789" level="1" /> <!-- Sayha's Protection -->
<skill id="27790" level="1" /> <!-- Sayha's Encouragement -->
</skills>
</item>
<item id="28443" name="Sayha's Talisman Stage 7" type="Armor">
@ -506,6 +509,9 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="7" /> <!-- Sayha's Talisman Stage 7 -->
<skill id="27789" level="1" /> <!-- Sayha's Protection -->
<skill id="27790" level="1" /> <!-- Sayha's Encouragement -->
<skill id="27791" level="1" /> <!-- Sayha's Anger -->
</skills>
</item>
<item id="28444" name="Sayha's Talisman Stage 8" type="Armor">
@ -522,6 +528,10 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="8" /> <!-- Sayha's Talisman Stage 8 -->
<skill id="27789" level="2" /> <!-- Sayha's Protection -->
<skill id="27790" level="2" /> <!-- Sayha's Encouragement -->
<skill id="27791" level="2" /> <!-- Sayha's Anger -->
<skill id="27792" level="1" /> <!-- Sayha's Support -->
</skills>
</item>
<item id="28445" name="Sayha's Talisman Stage 9" type="Armor">
@ -538,6 +548,10 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="9" /> <!-- Sayha's Talisman Stage 9 -->
<skill id="27789" level="3" /> <!-- Sayha's Protection -->
<skill id="27790" level="3" /> <!-- Sayha's Encouragement -->
<skill id="27791" level="3" /> <!-- Sayha's Anger -->
<skill id="27792" level="2" /> <!-- Sayha's Support -->
</skills>
</item>
<item id="28446" name="Sayha's Talisman Stage 10" type="Armor">
@ -554,6 +568,10 @@
<set name="is_sellable" val="false" />
<skills>
<skill id="27787" level="10" /> <!-- Sayha's Talisman Stage 10 -->
<skill id="27789" level="4" /> <!-- Sayha's Protection -->
<skill id="27790" level="4" /> <!-- Sayha's Encouragement -->
<skill id="27791" level="4" /> <!-- Sayha's Anger -->
<skill id="27792" level="3" /> <!-- Sayha's Support -->
</skills>
</item>
<item id="28447" name="Sayha's Talisman Pack" type="EtcItem">

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@ -659,6 +659,252 @@
</effect>
</effects>
</skill>
<skill id="27788" toLevel="4" name="Sayha's Trust">
<!-- Skill Power + $s1, Skill Cooldown - $s2. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>P</operateType>
<targetType>SELF</targetType>
<isMagic>3</isMagic>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">9</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">9</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-5</value>
<value level="4">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-5</value>
<value level="4">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="27789" toLevel="4" name="Sayha's Protection">
<!-- For $s1, Damage Received - $s2. -->
<icon>
<value level="1">icon.sayhas_talisman_g_Lv1</value>
<value level="2">icon.sayhas_talisman_g_Lv2</value>
<value level="3">icon.sayhas_talisman_g_Lv3</value>
<value level="4">icon.sayhas_talisman_g_Lv4</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
<value level="3">300000</value>
<value level="4">180000</value>
</reuseDelay>
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effects>
<effect name="DamageByAttack">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<type>PK</type>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>
<value level="1">-5</value>
<value level="2">-7</value>
<value level="3">-7</value>
<value level="4">-10</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27790" toLevel="4" name="Sayha's Encouragement">
<!-- For $s1, PvE Damage + $s2. -->
<icon>
<value level="1">icon.sayhas_talisman_pve_Lv1</value>
<value level="2">icon.sayhas_talisman_pve_Lv2</value>
<value level="3">icon.sayhas_talisman_pve_Lv3</value>
<value level="4">icon.sayhas_talisman_pve_Lv4</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">180</value>
<value level="2">180</value>
<value level="3">300</value>
<value level="4">600</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
<value level="3">300000</value>
<value level="4">180000</value>
</reuseDelay>
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27791" toLevel="4" name="Sayha's Anger">
<!-- For $s1, PvP Damage + $s2. -->
<icon>
<value level="1">icon.sayhas_talisman_pvp_Lv1</value>
<value level="2">icon.sayhas_talisman_pvp_Lv2</value>
<value level="3">icon.sayhas_talisman_pvp_Lv3</value>
<value level="4">icon.sayhas_talisman_pvp_Lv4</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>45</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>300</hitTime>
<coolTime>300</coolTime>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
<value level="3">300000</value>
<value level="4">180000</value>
</reuseDelay>
<staticReuse>true</staticReuse>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="27792" toLevel="3" name="Sayha's Support">
<!-- Recovers HP by $s1, MP by $s2, and CP by $s3. -->
<icon>icon.bm_sayhas_talisman</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>
<value level="1">1800000</value>
<value level="2">1200000</value>
<value level="3">360000</value>
</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>10</effectPoint>
<effects>
<effect name="HealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<power>
<value level="1">20</value>
<value level="2">20</value>
<value level="3">30</value>
</power>
</effect>
<effect name="ManaHealPercent">
<power>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">50</value>
</power>
</effect>
</effects>
</skill>
<skill id="27798" toLevel="1" name="Elk's Blessing">
<!-- Maintain vitality for 1 hour through Elk's blessing. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>