Removal of StatsVCmd class.
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		@@ -340,7 +340,6 @@ import handlers.voicedcommandhandlers.ChangePassword;
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import handlers.voicedcommandhandlers.ChatAdmin;
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import handlers.voicedcommandhandlers.Lang;
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import handlers.voicedcommandhandlers.Premium;
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import handlers.voicedcommandhandlers.StatsVCmd;
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/**
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 * Master handler.
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@@ -592,8 +591,6 @@ public class MasterHandler
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			SiegeStatus.class,
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		},
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		{
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			// Voiced Command Handlers
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			StatsVCmd.class,
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			// TODO: Add configuration options for this voiced commands:
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			// CastleVCmd.class,
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			// SetVCmd.class,
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@@ -1,82 +0,0 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package handlers.voicedcommandhandlers;
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import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.entity.GameEvent;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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 * @author Zoey76.
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 */
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public class StatsVCmd implements IVoicedCommandHandler
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{
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	private static final String[] VOICED_COMMANDS =
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	{
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		"stats"
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	};
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	@Override
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	public boolean useVoicedCommand(String command, PlayerInstance activeChar, String params)
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	{
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		if (!command.equals("stats") || (params == null) || params.isEmpty())
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		{
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			activeChar.sendMessage("Usage: .stats <player name>");
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			return false;
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		}
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		final PlayerInstance pc = World.getInstance().getPlayer(params);
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		if ((pc == null))
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		{
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			activeChar.sendPacket(SystemMessageId.THAT_PLAYER_IS_NOT_ONLINE);
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			return false;
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		}
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		if (pc.getClient().isDetached())
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		{
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			final SystemMessage sm = new SystemMessage(SystemMessageId.S1_CURRENTLY_OFFLINE);
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			sm.addPcName(pc);
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			activeChar.sendPacket(sm);
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			return false;
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		}
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		if (!GameEvent.isParticipant(pc) || (pc.getEventStatus() == null))
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		{
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			activeChar.sendMessage("That player is not an event participant.");
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			return false;
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		}
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		final StringBuilder replyMSG = new StringBuilder(300 + (pc.getEventStatus().getKills().size() * 50));
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		replyMSG.append("<html><body><center><font color=\"LEVEL\">[ L2J EVENT ENGINE ]</font></center><br><br>Statistics for player <font color=\"LEVEL\">" + pc.getName() + "</font><br>Total kills <font color=\"FF0000\">" + pc.getEventStatus().getKills().size() + "</font><br><br>Detailed list: <br>");
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		pc.getEventStatus().getKills().forEach((p, k) -> replyMSG.append("<font color=\"FF0000\">" + p.getName() + "</font> killed " + k + " times.<br>"));
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		replyMSG.append("</body></html>");
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		final NpcHtmlMessage adminReply = new NpcHtmlMessage();
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		adminReply.setHtml(replyMSG.toString());
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		activeChar.sendPacket(adminReply);
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		return true;
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	}
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	@Override
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	public String[] getVoicedCommandList()
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	{
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		return VOICED_COMMANDS;
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	}
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}
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