Addition of OpCheckSkillList skill condition.

This commit is contained in:
MobiusDevelopment 2019-07-17 11:59:06 +00:00
parent 3e3132d196
commit fb055ec714
24 changed files with 924 additions and 0 deletions

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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

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@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

View File

@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

View File

@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}

View File

@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);

View File

@ -0,0 +1,76 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import java.util.List;
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpCheckSkillListSkillCondition implements ISkillCondition
{
private final List<Integer> _skillIds;
private final SkillConditionAffectType _affectType;
public OpCheckSkillListSkillCondition(StatsSet params)
{
_skillIds = params.getList("skillIds", Integer.class);
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
switch (_affectType)
{
case CASTER:
{
for (int id : _skillIds)
{
if (caster.getSkillLevel(id) > 0)
{
return true;
}
}
}
case TARGET:
{
if ((target != null) && !target.isPlayer())
{
final PlayerInstance player = target.getActingPlayer();
for (int id : _skillIds)
{
if (player.getSkillLevel(id) > 0)
{
return true;
}
}
}
break;
}
}
return false;
}
}