Addition of OpCheckSkillList skill condition.
This commit is contained in:
parent
3e3132d196
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fb055ec714
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.List;
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import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpCheckSkillListSkillCondition implements ISkillCondition
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{
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private final List<Integer> _skillIds;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillListSkillCondition(StatsSet params)
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{
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_skillIds = params.getList("skillIds", Integer.class);
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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for (int id : _skillIds)
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{
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if (caster.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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final PlayerInstance player = target.getActingPlayer();
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for (int id : _skillIds)
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{
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if (player.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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}
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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.List;
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import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpCheckSkillListSkillCondition implements ISkillCondition
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{
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private final List<Integer> _skillIds;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillListSkillCondition(StatsSet params)
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{
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_skillIds = params.getList("skillIds", Integer.class);
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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for (int id : _skillIds)
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{
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if (caster.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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final PlayerInstance player = target.getActingPlayer();
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for (int id : _skillIds)
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{
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if (player.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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}
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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.List;
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import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpCheckSkillListSkillCondition implements ISkillCondition
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{
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private final List<Integer> _skillIds;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillListSkillCondition(StatsSet params)
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{
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_skillIds = params.getList("skillIds", Integer.class);
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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for (int id : _skillIds)
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{
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if (caster.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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final PlayerInstance player = target.getActingPlayer();
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for (int id : _skillIds)
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{
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if (player.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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}
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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.List;
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import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpCheckSkillListSkillCondition implements ISkillCondition
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{
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private final List<Integer> _skillIds;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillListSkillCondition(StatsSet params)
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{
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_skillIds = params.getList("skillIds", Integer.class);
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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for (int id : _skillIds)
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{
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if (caster.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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final PlayerInstance player = target.getActingPlayer();
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for (int id : _skillIds)
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{
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if (player.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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}
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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package handlers.skillconditionhandlers;
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import java.util.List;
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import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpCheckSkillListSkillCondition implements ISkillCondition
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{
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private final List<Integer> _skillIds;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillListSkillCondition(StatsSet params)
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{
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_skillIds = params.getList("skillIds", Integer.class);
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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for (int id : _skillIds)
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{
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if (caster.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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final PlayerInstance player = target.getActingPlayer();
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for (int id : _skillIds)
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{
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if (player.getSkillLevel(id) > 0)
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{
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return true;
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}
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}
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}
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break;
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}
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}
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return false;
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}
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}
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@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
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|
@ -0,0 +1,76 @@
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/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package handlers.skillconditionhandlers;
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|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -109,6 +109,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpTargetPc", OpTargetPcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkill", OpCheckSkillSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpCheckSkillList", OpCheckSkillListSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpRestartPoint", OpRestartPointSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedSummonOrPet", OpNeedSummonOrPetSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpUsePraseed", OpUsePraseedSkillCondition::new);
|
||||
|
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpCheckSkillListSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<Integer> _skillIds;
|
||||
private final SkillConditionAffectType _affectType;
|
||||
|
||||
public OpCheckSkillListSkillCondition(StatsSet params)
|
||||
{
|
||||
_skillIds = params.getList("skillIds", Integer.class);
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (caster.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && !target.isPlayer())
|
||||
{
|
||||
final PlayerInstance player = target.getActingPlayer();
|
||||
for (int id : _skillIds)
|
||||
{
|
||||
if (player.getSkillLevel(id) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user