Boss skill additions.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-11-07 13:47:44 +00:00
parent 0e96f5d690
commit fa75861f78

View File

@ -923,53 +923,240 @@
<hitTime>1500</hitTime>
</skill>
<skill id="16590" toLevel="1" name="Ancient Power Thunder">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>150</activateRate>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<mpConsume>10</mpConsume>
<castRange>900</castRange>
<effectRange>900</effectRange>
<affectRange>200</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<effectPoint>-828</effectPoint>
<hitCancelTime>0</hitCancelTime>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16591" toLevel="1" name="Ancient Plasma Wave">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<mpConsume>10</mpConsume>
<affectRange>300</affectRange>
<castRange>900</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-709</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16592" toLevel="1" name="Ancient Earthquake">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<castRange>600</castRange>
<abnormalType>STUN</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectLimit>10-25</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<affectRange>400</affectRange>
<effectRange>600</effectRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-709</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16593" toLevel="1" name="Prayer for the Emperor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<targetType>SELF</targetType>
<castRange>-1</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<effectPoint>418</effectPoint>
<isMagic>1</isMagic>
<reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttack">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16594" toLevel="1" name="Plasma Strike">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>100</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16595" toLevel="1" name="Plasma Shooter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16596" toLevel="1" name="Plasma Ball">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<isMagic>1</isMagic> <!-- Static Skill -->
<effectPoint>-828</effectPoint>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
</effects>
</skill>
<skill id="16597" toLevel="1" name="Plasma Wave">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectLimit>10-10</affectLimit>
<castRange>600</castRange>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<mpConsume>10</mpConsume>
<effectPoint>-709</effectPoint>
<isMagic>1</isMagic>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16598" toLevel="1" name="Stun Strike">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>90</activateRate>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>2</isMagic> <!-- Static Skill -->
<effectPoint>-828</effectPoint>
<hitCancelTime>0</hitCancelTime>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16599" toLevel="1" name="Piercing Bolt">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<castRange>900</castRange>
<affectLimit>10-25</affectLimit>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<fanRange>0;0;1100;120</fanRange>
<mpConsume>10</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
</effects>
</skill>
</list>