Fixed Sweeper skill.

This commit is contained in:
MobiusDev
2016-06-18 12:55:12 +00:00
parent 7d95526268
commit f89f1f20f1
8 changed files with 11 additions and 10 deletions

View File

@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.TargetType;
import com.l2jmobius.gameserver.network.SystemMessageId;
@@ -61,7 +60,7 @@ public class NpcBody implements ITargetTypeHandler
return null;
}
final L2Playable target = (L2Playable) selectedTarget;
final L2Character target = (L2Character) selectedTarget;
if (target.isDead())
{
@@ -90,7 +89,7 @@ public class NpcBody implements ITargetTypeHandler
return null;
}
return target;
return selectedTarget;
}
// If target is not dead or not player/pet it will not even bother to walk within range, unlike Enemy target type.