Fixed Sweeper skill.
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7d95526268
commit
f89f1f20f1
@ -64,7 +64,9 @@ public class FortressFlagpole implements ITargetTypeHandler
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case 36285:
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case 36316:
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case 36354:
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{
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return target;
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}
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}
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}
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@ -39,5 +39,4 @@ public class Item implements ITargetTypeHandler
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{
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return null;
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}
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}
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@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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@ -61,7 +60,7 @@ public class NpcBody implements ITargetTypeHandler
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return null;
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}
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final L2Playable target = (L2Playable) selectedTarget;
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final L2Character target = (L2Character) selectedTarget;
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if (target.isDead())
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{
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@ -90,7 +89,7 @@ public class NpcBody implements ITargetTypeHandler
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return null;
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}
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return target;
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return selectedTarget;
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}
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// If target is not dead or not player/pet it will not even bother to walk within range, unlike Enemy target type.
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@ -39,5 +39,4 @@ public class Others implements ITargetTypeHandler
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{
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return null;
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}
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}
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@ -50,5 +50,4 @@ public class Self implements ITargetTypeHandler
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}
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return activeChar;
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}
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}
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@ -39,5 +39,4 @@ public class WyvernTarget implements ITargetTypeHandler
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{
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return null;
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}
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}
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@ -24,6 +24,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
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*/
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public enum CommonSkill
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{
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SWEEPER(42, 1),
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RAID_CURSE(4215, 1),
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RAID_CURSE2(4515, 1),
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SEAL_OF_RULER(246, 1),
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@ -206,7 +206,6 @@ public class SkillCaster implements Runnable
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// Stop casting if there is no next phase.
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stopCasting(false);
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}
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}
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public boolean startCasting()
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@ -545,8 +544,12 @@ public class SkillCaster implements Runnable
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}
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else if (obj.isMonster() || (obj.isPlayable() && ((obj.getActingPlayer().getPvpFlag() > 0) || (obj.getActingPlayer().getReputation() < 0))))
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{
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// Supporting players or monsters result in pvpflag.
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player.updatePvPStatus();
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// Supporting players or monsters result in pvpflag,
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// but Sweeper is excluded.
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if (obj.isMonster() && (skill.getId() != CommonSkill.SWEEPER.getId()))
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{
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player.updatePvPStatus();
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}
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}
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}
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