Unhardcoded bonus enchant scrolls.

This commit is contained in:
MobiusDevelopment
2021-04-28 14:40:04 +00:00
parent 160f58a554
commit f81e3d62ce
70 changed files with 807 additions and 283 deletions

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,20 +185,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}