Unhardcoded bonus enchant scrolls.

This commit is contained in:
MobiusDevelopment 2021-04-28 14:40:04 +00:00
parent 160f58a554
commit f81e3d62ce
70 changed files with 807 additions and 283 deletions

View File

@ -796,10 +796,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -822,10 +822,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -822,10 +822,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -864,10 +864,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -876,10 +876,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -885,10 +885,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -905,10 +905,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />
@ -955,5 +955,4 @@
<support id="23778" targetGrade="A" minEnchant="10" maxEnchant="15" bonusRate="18" />
<support id="23779" targetGrade="S" minEnchant="10" maxEnchant="15" bonusRate="15" />
<support id="23780" targetGrade="R" minEnchant="10" maxEnchant="15" bonusRate="10" />
</list>

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,20 +185,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -912,10 +912,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,20 +185,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -312,7 +312,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -559,7 +559,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -806,7 +806,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1053,7 +1053,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1300,7 +1300,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1547,7 +1547,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -2520,10 +2520,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />
@ -2572,11 +2572,11 @@
<support id="23780" targetGrade="R" minEnchant="10" maxEnchant="15" bonusRate="10" />
<!-- Royal Gold Save Ticket -->
<support id="80501" targetGrade="R" maxEnchant="30" bonusRate="20" />
<support id="80501" targetGrade="R" maxEnchant="30" bonusRate="20" randomEnchantMin="1" randomEnchantMax="3" />
<!-- Royal Black Save Ticket -->
<support id="80449" targetGrade="R" minEnchant="3" maxEnchant="11" bonusRate="20" />
<support id="80449" targetGrade="R" minEnchant="3" maxEnchant="11" bonusRate="20" randomEnchantMin="1" randomEnchantMax="2" />
<!-- Royal Gold Save Ticket -->
<support id="81697" targetGrade="R" maxEnchant="30" bonusRate="10" />
<support id="81697" targetGrade="R" maxEnchant="30" bonusRate="10" randomEnchantMin="1" randomEnchantMax="3" />
<!-- Royal Black Save Ticket -->
<support id="81698" targetGrade="R" maxEnchant="30" bonusRate="10" />
<support id="81698" targetGrade="R" maxEnchant="30" bonusRate="10" randomEnchantMin="1" randomEnchantMax="2" />
</list>

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -61,6 +61,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -78,6 +80,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -142,6 +146,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,31 +185,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
if (((supportTemplate != null) && (supportTemplate.getId() == 80501)) || ((supportTemplate != null) && (supportTemplate.getId() == 81697))) // Save ticket gold
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else if (((supportTemplate != null) && (supportTemplate.getId() == 80449)) || ((supportTemplate != null) && (supportTemplate.getId() == 81698))) // Save ticket black
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(2), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -312,7 +312,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -559,7 +559,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -806,7 +806,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1053,7 +1053,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1300,7 +1300,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -1547,7 +1547,7 @@
<item id="28850" /> <!-- Gemini Agathion Charm -->
<item id="28851" /> <!-- Gemini Agathion Charm -->
<item id="28852" /> <!-- Gemini Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28853" /> <!-- Scorpio Agathion Charm -->
<item id="28854" /> <!-- Scorpio Agathion Charm -->
<item id="28855" /> <!-- Scorpio Agathion Charm -->
<item id="28856" /> <!-- Scorpio Agathion Charm -->
@ -2520,10 +2520,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />
@ -2572,11 +2572,11 @@
<support id="23780" targetGrade="R" minEnchant="10" maxEnchant="15" bonusRate="10" />
<!-- Royal Gold Save Ticket -->
<support id="80501" targetGrade="R" maxEnchant="30" bonusRate="20" />
<support id="80501" targetGrade="R" maxEnchant="30" bonusRate="20" randomEnchantMin="1" randomEnchantMax="3" />
<!-- Royal Black Save Ticket -->
<support id="80449" targetGrade="R" minEnchant="3" maxEnchant="11" bonusRate="20" />
<support id="80449" targetGrade="R" minEnchant="3" maxEnchant="11" bonusRate="20" randomEnchantMin="1" randomEnchantMax="2" />
<!-- Royal Gold Save Ticket -->
<support id="81697" targetGrade="R" maxEnchant="30" bonusRate="10" />
<support id="81697" targetGrade="R" maxEnchant="30" bonusRate="10" randomEnchantMin="1" randomEnchantMax="3" />
<!-- Royal Black Save Ticket -->
<support id="81698" targetGrade="R" maxEnchant="30" bonusRate="10" />
<support id="81698" targetGrade="R" maxEnchant="30" bonusRate="10" randomEnchantMin="1" randomEnchantMax="2" />
</list>

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -61,6 +61,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -78,6 +80,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -142,6 +146,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,31 +185,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
if (((supportTemplate != null) && (supportTemplate.getId() == 80501)) || ((supportTemplate != null) && (supportTemplate.getId() == 81697))) // Save ticket gold
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else if (((supportTemplate != null) && (supportTemplate.getId() == 80449)) || ((supportTemplate != null) && (supportTemplate.getId() == 81698))) // Save ticket black
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(2), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,21 +183,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,21 +183,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,21 +183,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,21 +183,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,21 +185,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -185,21 +185,15 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -864,10 +864,10 @@
<support id="38760" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="30" />
<!-- Lesser Giant's Lucky Stone: Enchant Weapon -->
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23785" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Lesser Giant's Lucky Stone: Enchant Armor -->
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" />
<support id="23786" targetGrade="R" minEnchant="3" maxEnchant="9" randomEnchantMin="2" randomEnchantMax="4" />
<!-- Giant's Lucky Enchant Stone Weapon -->
<support id="23781" targetGrade="R" minEnchant="3" maxEnchant="9" bonusRate="10" />

View File

@ -101,6 +101,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -60,6 +60,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
public AbstractEnchantItem(StatSet set)
@ -77,6 +79,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
}
@ -141,6 +145,22 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -183,20 +183,13 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -62,7 +62,10 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
private final boolean _isBlessed;
public AbstractEnchantItem(StatSet set)
{
@ -79,7 +82,10 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
_isBlessed = set.getBoolean("isBlessed", false);
}
/**
@ -143,6 +149,27 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
public boolean isActionBlessed()
{
return _isBlessed;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem

View File

@ -161,6 +161,10 @@ public class EnchantScroll extends AbstractEnchantItem
}
if (_items == null)
{
if (isActionBlessed() && itemToEnchant.isWeapon() && (itemToEnchant.getItem().getCrystalType() == getGrade()))
{
return true;
}
for (EnchantScroll scroll : EnchantItemData.getInstance().getScrolls())
{
if (scroll.getId() == getId())

View File

@ -186,16 +186,9 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else if (scrollTemplate.isCursed())
{
@ -203,8 +196,9 @@ public class RequestEnchantItem implements IClientIncomingPacket
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));

View File

@ -35,6 +35,22 @@
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMin" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="randomEnchantMax" use="optional">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="maxEnchantFighter">
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">

View File

@ -62,6 +62,8 @@ public abstract class AbstractEnchantItem
private final int _minEnchantLevel;
private final int _maxEnchantLevel;
private final int _safeEnchantLevel;
private final int _randomEnchantMin;
private final int _randomEnchantMax;
private final double _bonusRate;
private final boolean _isBlessed;
@ -80,6 +82,8 @@ public abstract class AbstractEnchantItem
_minEnchantLevel = set.getInt("minEnchant", 0);
_maxEnchantLevel = set.getInt("maxEnchant", 127);
_safeEnchantLevel = set.getInt("safeEnchant", 0);
_randomEnchantMin = set.getInt("randomEnchantMin", 1);
_randomEnchantMax = set.getInt("randomEnchantMax", _randomEnchantMin);
_bonusRate = set.getDouble("bonusRate", 0);
_isBlessed = set.getBoolean("isBlessed", false);
}
@ -145,6 +149,27 @@ public abstract class AbstractEnchantItem
return _safeEnchantLevel;
}
/**
* @return the minimum random enchant level of this scroll/item
*/
public int getRandomEnchantMin()
{
return _randomEnchantMin;
}
/**
* @return the maximum random enchant level of this scroll/item
*/
public int getRandomEnchantMax()
{
return _randomEnchantMax;
}
public boolean isActionBlessed()
{
return _isBlessed;
}
/**
* @param itemToEnchant the item to be enchanted
* @param supportItem
@ -191,9 +216,4 @@ public abstract class AbstractEnchantItem
}
return false;
}
public boolean isActionBlessed()
{
return _isBlessed;
}
}

View File

@ -19,7 +19,6 @@ package org.l2jmobius.gameserver.model.items.enchant;
import java.util.HashSet;
import java.util.Set;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.EnchantItemData;
import org.l2jmobius.gameserver.data.xml.EnchantItemGroupsData;
@ -238,26 +237,4 @@ public class EnchantScroll extends AbstractEnchantItem
final boolean success = (random < finalChance);
return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;
}
public EnchantResultType calculateSuccess(PlayerInstance player, ItemInstance enchantItem)
{
if (!isActionBlessed() || !enchantItem.isWeapon())
{
return EnchantResultType.ERROR;
}
final double chance = Config.BLESSING_CHANCE;
if (chance == -1)
{
return EnchantResultType.ERROR;
}
final int crystalLevel = enchantItem.getItem().getCrystalType().getLevel();
final double enchantRateStat = (crystalLevel > CrystalType.NONE.getLevel()) && (crystalLevel < CrystalType.EVENT.getLevel()) ? player.getStat().getValue(Stat.ENCHANT_RATE) : 0;
final double bonusRate = getBonusRate();
final double finalChance = Math.min(chance + bonusRate + enchantRateStat, 100);
final double random = 100 * Rnd.nextDouble();
final boolean success = (random < finalChance);
return success ? EnchantResultType.SUCCESS : EnchantResultType.FAILURE;
}
}

View File

@ -186,16 +186,9 @@ public class RequestEnchantItem implements IClientIncomingPacket
// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
if (scrollTemplate.getChance(player, item) > 0)
{
if (scrollTemplate.isGiant())
if (supportTemplate != null)
{
if (((supportTemplate != null) && (supportTemplate.getId() == 23785)) || ((supportTemplate != null) && (supportTemplate.getId() == 23786))) // Lesser Giant's Lucky Enchant Stones. Increase from +2 to +4
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 2 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
else
{
item.setEnchantLevel(Math.min(item.getEnchantLevel() + 1 + Rnd.get(3), scrollTemplate.getMaxEnchantLevel()));
}
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(supportTemplate.getRandomEnchantMin(), supportTemplate.getRandomEnchantMax()), supportTemplate.getMaxEnchantLevel()));
}
else if (scrollTemplate.isCursed())
{
@ -203,8 +196,9 @@ public class RequestEnchantItem implements IClientIncomingPacket
}
else
{
item.setEnchantLevel(item.getEnchantLevel() + 1);
item.setEnchantLevel(Math.min(item.getEnchantLevel() + Rnd.get(scrollTemplate.getRandomEnchantMin(), scrollTemplate.getRandomEnchantMax()), scrollTemplate.getMaxEnchantLevel()));
}
item.updateDatabase();
}
client.sendPacket(new EnchantResult(EnchantResult.SUCCESS, item));