-Done Enchant Set +6/+7/+8 skills (except reflect debuff).

-Added missing bodypart types on some R grade boots.

Contributed by NviX.
This commit is contained in:
MobiusDev 2015-07-15 16:19:08 +00:00
parent 9ddc55964f
commit f71798d281
3 changed files with 72 additions and 6 deletions

View File

@ -951,6 +951,7 @@
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t601_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="266" />
<set name="element_enabled" val="true" />

View File

@ -4,6 +4,7 @@
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t401_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R95" />
<set name="crystal_count" val="817" />
<set name="element_enabled" val="true" />
@ -791,6 +792,7 @@
<!-- Bestows an attack or defense type set option. -->
<set name="icon" val="icon.armor_t701_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R99" />
<set name="crystal_count" val="1801" />
<set name="element_enabled" val="true" />

View File

@ -523,25 +523,88 @@
<set name="reuseDelay" val="120000" />
</skill>
<skill id="13339" levels="3" name="Enchant Heavy Armor Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
<table name="#addRegMp"> 1 1.32 1.32 </table>
<table name="#physSkillMpCost"> 1 0.93 0.93 </table>
<table name="#addPDef"> 1 1 1.11 </table>
<set name="icon" val="icon.skill0231" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="93" />
<mul stat="regMp" val="1.32">
<player resting="true" />
</mul>
<mul stat="regMp" val="#addRegMp">
<and>
<player standing="true" />
<or>
<player running="true" />
</or>
</and>
</mul>
<mul stat="PhysicalMpConsumeRate" val="#physSkillMpCost" />
<mul stat="pDef" val="#addPDef" />
<!-- reflect debuff 5% chance, NOT DONE -->
</effect>
</for>
</skill>
<skill id="13340" levels="3" name="Enchant Light Armor Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
<table name="#skillCritRate"> 1 1.14 1.14 </table>
<table name="#absorbDam"> 0 4 4 </table>
<table name="#reuse"> 1 1 0.9 </table>
<table name="#runSpd"> 0 0 7 </table>
<set name="icon" val="icon.skill0233" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="mDef" val="55" />
<add stat="rEvas" val="2" />
<mul stat="regMp" val="1.08">
<and>
<player resting="true" />
<or>
<player standing="true" />
</or>
</and>
</mul>
<sub stat="debuffVuln" val="10" />
<mul stat="skillCriticalProbability" val="#skillCritRate" />
<add stat="absorbDam" val="#absorbDam" />
<mul stat="pReuse" val="#reuse" />
<mul stat="mReuse" val="#reuse" />
<mul stat="dReuse" val="#reuse" />
<add stat="runSpd" val="#runSpd" />
</effect>
</for>
</skill>
<skill id="13341" levels="3" name="Enchant Robe Set + 6 (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
<table name="#maxHp"> 0 4890 4890 </table>
<table name="#debuffVuln"> 0 0 11 </table>
<table name="#cancel"> 1 1 0.463 </table>
<set name="icon" val="icon.skill0234" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="weightLimit" val="1.3" />
<mul stat="regMp" val="1.08">
<and>
<player resting="true" />
<or>
<player standing="true" />
</or>
</and>
</mul>
<mul stat="pReuse" val="0.97" />
<mul stat="mReuse" val="0.97" />
<mul stat="dReuse" val="0.97" />
<add stat="maxHp" val="#maxHp" />
<sub stat="debuffVuln" val="#debuffVuln" />
<mul stat="cancel" val="#cancel" />
</effect>
</for>
</skill>
<skill id="13342" levels="1" name="T-shirt of Destiny">
<!-- AUTO GENERATED SKILL -->