-Done Enchant Set +6/+7/+8 skills (except reflect debuff).
-Added missing bodypart types on some R grade boots. Contributed by NviX.
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@ -951,6 +951,7 @@
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<!-- Bestows an attack or defense type set option. -->
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<set name="icon" val="icon.armor_t601_b_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="feet" />
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<set name="crystal_type" val="R" />
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<set name="crystal_count" val="266" />
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<set name="element_enabled" val="true" />
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@ -4,6 +4,7 @@
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<!-- Bestows an attack or defense type set option. -->
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<set name="icon" val="icon.armor_t401_b_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="feet" />
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<set name="crystal_type" val="R95" />
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<set name="crystal_count" val="817" />
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<set name="element_enabled" val="true" />
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@ -791,6 +792,7 @@
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<!-- Bestows an attack or defense type set option. -->
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<set name="icon" val="icon.armor_t701_b_i00" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="feet" />
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<set name="crystal_type" val="R99" />
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<set name="crystal_count" val="1801" />
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<set name="element_enabled" val="true" />
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@ -523,25 +523,88 @@
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<set name="reuseDelay" val="120000" />
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</skill>
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<skill id="13339" levels="3" name="Enchant Heavy Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
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<table name="#addRegMp"> 1 1.32 1.32 </table>
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<table name="#physSkillMpCost"> 1 0.93 0.93 </table>
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<table name="#addPDef"> 1 1 1.11 </table>
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<set name="icon" val="icon.skill0231" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="93" />
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<mul stat="regMp" val="1.32">
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<player resting="true" />
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</mul>
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<mul stat="regMp" val="#addRegMp">
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<and>
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<player standing="true" />
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<or>
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<player running="true" />
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</or>
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</and>
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</mul>
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<mul stat="PhysicalMpConsumeRate" val="#physSkillMpCost" />
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<mul stat="pDef" val="#addPDef" />
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<!-- reflect debuff 5% chance, NOT DONE -->
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</effect>
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</for>
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</skill>
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<skill id="13340" levels="3" name="Enchant Light Armor Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<table name="#skillCritRate"> 1 1.14 1.14 </table>
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<table name="#absorbDam"> 0 4 4 </table>
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<table name="#reuse"> 1 1 0.9 </table>
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<table name="#runSpd"> 0 0 7 </table>
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<set name="icon" val="icon.skill0233" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="mDef" val="55" />
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<add stat="rEvas" val="2" />
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<mul stat="regMp" val="1.08">
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<and>
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<player resting="true" />
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<or>
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<player standing="true" />
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</or>
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</and>
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</mul>
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<sub stat="debuffVuln" val="10" />
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<mul stat="skillCriticalProbability" val="#skillCritRate" />
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<add stat="absorbDam" val="#absorbDam" />
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<mul stat="pReuse" val="#reuse" />
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<mul stat="mReuse" val="#reuse" />
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<mul stat="dReuse" val="#reuse" />
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<add stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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</skill>
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<skill id="13341" levels="3" name="Enchant Robe Set + 6 (R-grade)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
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<table name="#maxHp"> 0 4890 4890 </table>
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<table name="#debuffVuln"> 0 0 11 </table>
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<table name="#cancel"> 1 1 0.463 </table>
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<set name="icon" val="icon.skill0234" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="weightLimit" val="1.3" />
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<mul stat="regMp" val="1.08">
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<and>
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<player resting="true" />
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<or>
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<player standing="true" />
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</or>
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</and>
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</mul>
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<mul stat="pReuse" val="0.97" />
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<mul stat="mReuse" val="0.97" />
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<mul stat="dReuse" val="0.97" />
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<add stat="maxHp" val="#maxHp" />
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<sub stat="debuffVuln" val="#debuffVuln" />
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<mul stat="cancel" val="#cancel" />
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</effect>
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</for>
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</skill>
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<skill id="13342" levels="1" name="T-shirt of Destiny">
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<!-- AUTO GENERATED SKILL -->
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