Better comment for correcting destination prohibition.
This commit is contained in:
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -4306,7 +4306,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceId());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceId());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
@@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!isInVehicle // Not in vehicle.
|
if (!isInVehicle // Not in vehicle.
|
||||||
&& !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall.
|
&& !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall.
|
||||||
{
|
{
|
||||||
// location different if destination wasn't reached (or just z coord is different)
|
// location different if destination wasn't reached (or just z coord is different)
|
||||||
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());
|
||||||
|
Reference in New Issue
Block a user