diff --git a/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/actor/L2Character.java index c655568c8c..20ac12c51f 100644 --- a/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_1.0_Ertheia/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/actor/L2Character.java index c655568c8c..20ac12c51f 100644 --- a/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_2.5_Underground/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/actor/L2Character.java index c655568c8c..20ac12c51f 100644 --- a/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_3.0_Helios/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/actor/L2Character.java index c655568c8c..20ac12c51f 100644 --- a/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_4.0_GrandCrusade/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java index 2c233c6575..8008b18ecd 100644 --- a/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -4306,7 +4306,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceId()); diff --git a/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/actor/L2Character.java index f8cbf12b23..9edbe4f2a0 100644 --- a/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_Classic_2.0_Saviors/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/actor/L2Character.java index f8cbf12b23..9edbe4f2a0 100644 --- a/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_Classic_2.1_Zaken/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld()); diff --git a/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/actor/L2Character.java index f8cbf12b23..9edbe4f2a0 100644 --- a/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_Classic_2.2_Antharas/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -3281,7 +3281,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe } if (!isInVehicle // Not in vehicle. - && !(((curZ - z) > 300) && (distance < 300))) // Character wants to fall. + && !(((curZ - z) > 300) && (distance < 300))) // Prohibit correcting destination if character wants to fall. { // location different if destination wasn't reached (or just z coord is different) final Location destiny = GeoEngine.getInstance().canMoveToTargetLoc(curX, curY, curZ, x, y, z, getInstanceWorld());