Adventurer Guide buff adjustments.
Contributed by SmiDmi.
This commit is contained in:
@@ -2,9 +2,11 @@
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Greetings, traveler! How may I be of assistance?<br>
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My job is to offer what little assistance I can as you charge into all this endless evil and intense fighting!<br>
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Even now, the monster attacks on this village grow stronger each day; it is only due to your tireless efforts that we have remained safe this long.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-01.html"><font color="LEVEL">"Can I see the list of available buffs?"</font></Button>
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If you have some items that you can donate to me, I'll give you the highest buff that I can.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-01.html"><font color="LEVEL">"Can I see the list of buffs at level 99 and under?"</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-02.html"><font color="LEVEL">"Can I see the list of available buffs I can get when I donate some items?"</font></Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide weakenBreath">"I heard you could weaken Shilen's Breath level 3 or above."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-05.html">"I'd like to exchange for a Special Appearance Stone"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-02.html">"Here, I have some Steel Door Guild Coins..."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide weakenBreath">"I heard you could weaken Shilen's Breath Lv.3 or above."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-06.html">"Here, I have some Steel Door Guild Coins..."</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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@@ -36,11 +36,14 @@ public class AdventurersGuide extends AbstractNpcAI
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32327,
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33950,
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};
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// Items
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private static final int ADENA = 57;
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private static final int GEMSTONE_R = 19440;
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// Skills
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private static final SkillHolder BLESS_PROTECTION = new SkillHolder(5182, 1); // Blessing of Protection
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private static final SkillHolder KNIGHT = new SkillHolder(15648, 1); // Knight's Harmony (Adventurer)
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private static final SkillHolder WARRIOR = new SkillHolder(15649, 1); // Warrior's Harmony (Adventurer)
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private static final SkillHolder WIZARD = new SkillHolder(15650, 1); // Wizard's Harmony (Adventurer)
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private static final SkillHolder FANTASIA = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
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private static final SkillHolder[] GROUP_BUFFS =
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{
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new SkillHolder(15642, 1), // Horn Melody (Adventurer)
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@@ -51,6 +54,16 @@ public class AdventurersGuide extends AbstractNpcAI
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new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
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new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
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};
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private static final SkillHolder[] DONATE_BUFFS =
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{
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new SkillHolder(15642, 4), // Horn Melody (Adventurer)
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new SkillHolder(15643, 4), // Drum Melody (Adventurer)
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new SkillHolder(15644, 4), // Pipe Organ Melody (Adventurer)
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new SkillHolder(15645, 4), // Guitar Melody (Adventurer)
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new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
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new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
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new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
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};
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// Misc
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private static int MAX_LEVEL_BUFFS = 99;
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private static int MIN_LEVEL_PROTECTION = 40;
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@@ -74,6 +87,9 @@ public class AdventurersGuide extends AbstractNpcAI
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case "guide-03.html":
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case "guide-04.html":
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case "guide-05.html":
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case "guide-06.html":
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case "guide-07.html":
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case "guide-08.html":
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{
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htmltext = event;
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break;
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@@ -90,25 +106,56 @@ public class AdventurersGuide extends AbstractNpcAI
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htmltext = "guide-noBreath.html";
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break;
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}
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player.setShilensBreathDebuffLevel(2);
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htmltext = "guide-cleanedBreath.html";
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break;
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}
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case "knight":
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case "fantasia":
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{
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htmltext = applyBuffs(npc, player, KNIGHT.getSkill());
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if (player.getLevel() > MAX_LEVEL_BUFFS)
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{
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return "guide-noBuffs.html";
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}
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for (SkillHolder holder : GROUP_BUFFS)
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{
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SkillCaster.triggerCast(npc, player, holder.getSkill());
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}
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htmltext = applyBuffs(npc, player, FANTASIA.getSkill());
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break;
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}
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case "warrior":
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case "fantasia_donate_adena":
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{
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htmltext = applyBuffs(npc, player, WARRIOR.getSkill());
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break;
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if (getQuestItemsCount(player, ADENA) >= 3000000)
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{
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takeItems(player, ADENA, 3000000);
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for (SkillHolder holder : DONATE_BUFFS)
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{
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SkillCaster.triggerCast(npc, player, holder.getSkill());
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}
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htmltext = applyBuffs(npc, player, FANTASIA.getSkill());
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}
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else
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{
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htmltext = "guide-noItems.html";
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}
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break;
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}
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case "wizard":
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case "fantasia_donate_gemstones":
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{
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htmltext = applyBuffs(npc, player, WIZARD.getSkill());
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break;
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if (getQuestItemsCount(player, GEMSTONE_R) >= 5)
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{
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takeItems(player, GEMSTONE_R, 5);
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for (SkillHolder holder : DONATE_BUFFS)
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{
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SkillCaster.triggerCast(npc, player, holder.getSkill());
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}
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htmltext = applyBuffs(npc, player, FANTASIA.getSkill());
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}
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else
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{
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htmltext = "guide-noItems.html";
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}
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break;
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}
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}
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return htmltext;
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@@ -116,17 +163,11 @@ public class AdventurersGuide extends AbstractNpcAI
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private String applyBuffs(Npc npc, PlayerInstance player, Skill skill)
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{
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if (player.getLevel() > MAX_LEVEL_BUFFS)
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{
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return "guide-noBuffs.html";
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}
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for (SkillHolder holder : GROUP_BUFFS)
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{
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SkillCaster.triggerCast(npc, player, holder.getSkill());
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}
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SkillCaster.triggerCast(npc, player, skill);
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if ((player.getLevel() < MIN_LEVEL_PROTECTION) && (player.getClassId().level() <= 1))
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{
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SkillCaster.triggerCast(npc, player, BLESS_PROTECTION.getSkill());
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@@ -1,11 +1,9 @@
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<html><body>
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I can offer you the following buffs, if you're below Lv. 100.<br>
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Horn Melody / Drum Melody / Pipe Organ Melody<br1>
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Guitar Melody / Harp Melody / Lute Melody<br1>
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Prevailing Sonata / Daring Sonata / Refreshing Sonata<br1>
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You can receive the above buffs as a group.<br>
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For Knight's Harmony / Warrior's Harmony / Wizard's Harmony, you will have to choose one.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide knight">"I want the Knight's Harmony."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide warrior">"Warrior's Harmony, please."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide wizard">"Wizard's Harmony, of course!"</Button>
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The buff for beginners will be given <font color="LEVEL">for free</font> to adventurers of <font color="LEVEL">Lv. 99 and below</font>. The list of buffs that you can receive is as below:<br>
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Horn Melody Lv.1 / Drum Melody Lv.1<br1>
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Pipe Organ Melody Lv.1 / Guitar Melody Lv.1<br1>
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Prevailing Sonata/Daring Sonata/Refreshing Sonata<br1>
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Fantasia Harmony<br>
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Get the buffs listed above.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide fantasia">"I'll take the buff."</Button>
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</body></html>
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@@ -1,6 +1,7 @@
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<html><body>
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The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventurers who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
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Well?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-03.html">"How do I use Steel Door Guild Coins?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-04.html">"Here, I have some Steel Door Guild Coins..."</Button>
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<html><body>Adventurers' Guide:<br>
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Sharing is rtuly a valuable thing. Thanks to you, we can support the beginner adventurers for free.<br>
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If you donate some items, I can give you the highest level buff that I can give you.<br>
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What will you donate?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-03.html">"I'll donate Adena."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-04.html">"I'll donate Gemstones (R-grade)."</Button>
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</body></html>
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@@ -1,5 +1,10 @@
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<html><body>
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You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help you on your journey.<br>
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Once you outgrow the equipment, <font color="LEVEL">you can trade them back for Steel Door Guild Coins again</font>! You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-02.html">Back</Button>
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<html><body>Adventurers' Guide:<br>
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Will you donate <font color="LEVEL">Adena</font>? If you donate <font color="LEVEL">3 million Adena</font>, I can give you the highest level buff that I can give you.<br>
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This is the list of buffs:<br>
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Horn Melody Lv. 4 / Drum Melody Lv. 4<br1>
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Pipe Organ Melody Lv. 4/Guitar Melody Lv. 4<br1>
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Prevailing Sonata/Daring Sonata/Refreshing Sonata<br1>
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Fantasia Harmony<br>
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Get the buffs listed above.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide fantasia_donate_adena">"Receive buffs (Cost: 3 million Adena)"</Button>
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</body></html>
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@@ -1,5 +1,10 @@
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<html><body>
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You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font><br>
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Well?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 902">"I want to buy some things."</Button>
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<html><body>Adventurers' Guide:<br>
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Will you donate <font color="LEVEL">Gemstones (R-grade)</font>? If you donate <font color="LEVEL">5 Gemstones (R-grade)</font>, I can give you the highest level buff that I can give you.<br>
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Here's the list of the list of buffs I can give you.<br>
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Horn Melody Lv. 4 / Drum Melody Lv. 4<br1>
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Pipe Organ Melody Lv. 4/Guitar Melody Lv. 4<br1>
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Prevailing Sonata/Daring Sonata/Refreshing Sonata<br1>
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Fantasia Harmony<br>
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You can get these buffs.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide fantasia_donate_gemstones">"Receive buff. (1 Scroll)"</Button>
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</body></html>
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6
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-06.html
vendored
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6
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-06.html
vendored
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@@ -0,0 +1,6 @@
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<html><body>
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The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventurers who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.<br>
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Well?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-07.html">"How do I use Steel Door Guild Coins?"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-08.html">"Here, I have some Steel Door Guild Coins..."</Button>
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</body></html>
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5
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-07.html
vendored
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5
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-07.html
vendored
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@@ -0,0 +1,5 @@
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<html><body>
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You can use Steel Door Guild Coins to purchase <font color="LEVEL">weapons, armor, and accessories of each grade</font>. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help you on your journey.<br>
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Once you outgrow the equipment, <font color="LEVEL">you can trade them back for Steel Door Guild Coins again</font>! You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Quest AdventurersGuide guide-06.html">Back</Button>
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</body></html>
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5
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-08.html
vendored
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5
L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/others/AdventurersGuide/guide-08.html
vendored
Normal file
@@ -0,0 +1,5 @@
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<html><body>
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You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, <font color="LEVEL">you cannot bring us junk to exchange for coins!</font><br>
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Well?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 902">"I want to buy some things."</Button>
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</body></html>
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@@ -1,3 +1,3 @@
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<html><body>
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Characters who are Lv. 100 or above cannot receive Newbie Buffs.
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Characters who are Lv. 99 or above cannot receive Newbie Buffs.
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</body></html>
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@@ -0,0 +1,4 @@
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<html><body><br>
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You don't have enough items to donate.<br>
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Please check again.
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</body></html>
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@@ -345,11 +345,87 @@
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<reuseDelay>5000</reuseDelay>
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</skill>
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<skill id="32840" toLevel="1" name="Fantasia Harmony - Adventurer">
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<!-- For 60 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +60 minutes0, Shield Def. +60 minutes1, Skill Cooldown -60 minutes2, All Skills MP Consumption -60 minutes3. -->
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<!-- For 60 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30%, Shield Def. +50%, Skill Cooldown -20%, All Skills MP Consumption -15%. -->
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<icon>icon.soul_spirit1</icon>
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<operateType>A2</operateType>
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<castRange>400</castRange>
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<effectPoint>687</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>3600</abnormalTime>
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<abnormalType>BUFF_SPECIAL_CLASS</abnormalType>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;INSTINCT;BERSERKER;PA_PD_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP;SHIELD_PROB_UP;SHIELD_DEFENCE_UP;CANCEL_PROB_DOWN;MA_UP_SPECIAL</slot>
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</effect>
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<effect name="PAtk">
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<amount>22</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>40</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>45</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>70</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ShieldDefenceRate">
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<amount>30</amount>
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<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ShieldDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="32841" toLevel="1" name="Fantasia Harmony - PC Cafe">
|
||||
<!-- For 1 h., P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P./M. Critical Rate +100%, P. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +1 h.0, Shield Def. +1 h.1, Skill Cooldown -1 h.2, All Skills MP Consumption -1 h.3. PC Cafe only. -->
|
||||
|
Reference in New Issue
Block a user