Fixes for quest Block the Exit (760).
Contributed by gigilo1968.
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@ -72,7 +72,7 @@ public final class Q00760_BlockTheExit extends Quest
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}
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case "30870-06.html":
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{
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if (st.isCond(1))
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if (st.isCond(2))
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{
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if (player.getLevel() >= MIN_LEVEL)
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{
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@ -608,6 +608,11 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="18555" level="1" /> <!-- Curtiz's Reward Box -->
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</skills>
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</item>
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<item id="46561" name="Blue Dynasty" type="EtcItem">
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<!-- Blue Dynasty armor. -->
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@ -308,9 +308,65 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="18555" toLevel="1" name="Curtiz's Reward Box">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>46560</itemConsumeId>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="RestorationRandom">
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<items>
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<item chance="5">
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<item id="36554" count="1" /> <!-- Armor Fragment (High-grade) -->
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</item>
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<item chance="10">
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<item id="36553" count="1" /> <!-- Armor Fragment (Mid-grade) -->
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</item>
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<item chance="5">
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<item id="36549" count="1" /> <!-- Weapon Fragment (High-grade) -->
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</item>
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<item chance="10">
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<item id="36548" count="1" /> <!-- Weapon Fragment (Mid-grade) -->
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</item>
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<item chance="10">
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<item id="9555" count="1" /> <!-- Wind Crystal -->
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</item>
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<item chance="10">
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<item id="9556" count="1" /> <!-- Dark Crystal -->
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</item>
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<item chance="10">
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<item id="9553" count="1" /> <!-- Water Crystal -->
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</item>
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<item chance="10">
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<item id="9557" count="1" /> <!-- Holy Crystal -->
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</item>
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<item chance="10">
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<item id="9552" count="1" /> <!-- Fire Crystal -->
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</item>
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<item chance="10">
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<item id="9554" count="1" /> <!-- Earth Crystal -->
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</item>
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<item chance="4">
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<item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
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</item>
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<item chance="3">
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<item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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</item>
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<item chance="2">
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<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
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</item>
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<item chance="1">
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<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="18556" toLevel="1" name="Blue Dynasty Armor Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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@ -72,7 +72,7 @@ public final class Q00760_BlockTheExit extends Quest
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}
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case "30870-06.html":
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{
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if (st.isCond(1))
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if (st.isCond(2))
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{
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if (player.getLevel() >= MIN_LEVEL)
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{
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@ -608,6 +608,11 @@
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<set name="is_commissionable" val="false" />
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<set name="is_private_storeable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="18555" level="1" /> <!-- Curtiz's Reward Box -->
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</skills>
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</item>
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<item id="46561" name="Blue Dynasty" type="EtcItem">
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<!-- L2 Assist App item. Blue Dynasty armor. -->
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@ -308,9 +308,65 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="18555" toLevel="1" name="Curtiz's Reward Box">
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<!-- AUTO GENERATED SKILL -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>46560</itemConsumeId>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>1</magicLvl>
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<isMagic>2</isMagic>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="RestorationRandom">
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<items>
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<item chance="5">
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<item id="36554" count="1" /> <!-- Armor Fragment (High-grade) -->
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</item>
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<item chance="10">
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<item id="36553" count="1" /> <!-- Armor Fragment (Mid-grade) -->
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</item>
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<item chance="5">
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<item id="36549" count="1" /> <!-- Weapon Fragment (High-grade) -->
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</item>
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<item chance="10">
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<item id="36548" count="1" /> <!-- Weapon Fragment (Mid-grade) -->
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</item>
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<item chance="10">
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<item id="9555" count="1" /> <!-- Wind Crystal -->
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</item>
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<item chance="10">
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<item id="9556" count="1" /> <!-- Dark Crystal -->
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</item>
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<item chance="10">
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<item id="9553" count="1" /> <!-- Water Crystal -->
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</item>
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<item chance="10">
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<item id="9557" count="1" /> <!-- Holy Crystal -->
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</item>
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<item chance="10">
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<item id="9552" count="1" /> <!-- Fire Crystal -->
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</item>
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<item chance="10">
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<item id="9554" count="1" /> <!-- Earth Crystal -->
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</item>
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<item chance="4">
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<item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
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</item>
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<item chance="3">
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<item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
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</item>
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<item chance="2">
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<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
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</item>
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<item chance="1">
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<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="18556" toLevel="1" name="Blue Dynasty Armor Appearance Stone">
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<!-- AUTO GENERATED SKILL -->
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