Fixes for quest Block the Exit (760).

Contributed by gigilo1968.
This commit is contained in:
MobiusDev 2017-02-26 20:12:23 +00:00
parent 9ad05be44a
commit f203db3ae3
6 changed files with 126 additions and 4 deletions

View File

@ -72,7 +72,7 @@ public final class Q00760_BlockTheExit extends Quest
}
case "30870-06.html":
{
if (st.isCond(1))
if (st.isCond(2))
{
if (player.getLevel() >= MIN_LEVEL)
{

View File

@ -608,6 +608,11 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18555" level="1" /> <!-- Curtiz's Reward Box -->
</skills>
</item>
<item id="46561" name="Blue Dynasty" type="EtcItem">
<!-- Blue Dynasty armor. -->

View File

@ -308,9 +308,65 @@
<operateType>A1</operateType>
</skill>
<skill id="18555" toLevel="1" name="Curtiz's Reward Box">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>46560</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5">
<item id="36554" count="1" /> <!-- Armor Fragment (High-grade) -->
</item>
<item chance="10">
<item id="36553" count="1" /> <!-- Armor Fragment (Mid-grade) -->
</item>
<item chance="5">
<item id="36549" count="1" /> <!-- Weapon Fragment (High-grade) -->
</item>
<item chance="10">
<item id="36548" count="1" /> <!-- Weapon Fragment (Mid-grade) -->
</item>
<item chance="10">
<item id="9555" count="1" /> <!-- Wind Crystal -->
</item>
<item chance="10">
<item id="9556" count="1" /> <!-- Dark Crystal -->
</item>
<item chance="10">
<item id="9553" count="1" /> <!-- Water Crystal -->
</item>
<item chance="10">
<item id="9557" count="1" /> <!-- Holy Crystal -->
</item>
<item chance="10">
<item id="9552" count="1" /> <!-- Fire Crystal -->
</item>
<item chance="10">
<item id="9554" count="1" /> <!-- Earth Crystal -->
</item>
<item chance="4">
<item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="3">
<item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="2">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="1">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="18556" toLevel="1" name="Blue Dynasty Armor Appearance Stone">
<!-- AUTO GENERATED SKILL -->

View File

@ -72,7 +72,7 @@ public final class Q00760_BlockTheExit extends Quest
}
case "30870-06.html":
{
if (st.isCond(1))
if (st.isCond(2))
{
if (player.getLevel() >= MIN_LEVEL)
{

View File

@ -608,6 +608,11 @@
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="18555" level="1" /> <!-- Curtiz's Reward Box -->
</skills>
</item>
<item id="46561" name="Blue Dynasty" type="EtcItem">
<!-- L2 Assist App item. Blue Dynasty armor. -->

View File

@ -308,9 +308,65 @@
<operateType>A1</operateType>
</skill>
<skill id="18555" toLevel="1" name="Curtiz's Reward Box">
<!-- AUTO GENERATED SKILL -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>46560</itemConsumeId>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5">
<item id="36554" count="1" /> <!-- Armor Fragment (High-grade) -->
</item>
<item chance="10">
<item id="36553" count="1" /> <!-- Armor Fragment (Mid-grade) -->
</item>
<item chance="5">
<item id="36549" count="1" /> <!-- Weapon Fragment (High-grade) -->
</item>
<item chance="10">
<item id="36548" count="1" /> <!-- Weapon Fragment (Mid-grade) -->
</item>
<item chance="10">
<item id="9555" count="1" /> <!-- Wind Crystal -->
</item>
<item chance="10">
<item id="9556" count="1" /> <!-- Dark Crystal -->
</item>
<item chance="10">
<item id="9553" count="1" /> <!-- Water Crystal -->
</item>
<item chance="10">
<item id="9557" count="1" /> <!-- Holy Crystal -->
</item>
<item chance="10">
<item id="9552" count="1" /> <!-- Fire Crystal -->
</item>
<item chance="10">
<item id="9554" count="1" /> <!-- Earth Crystal -->
</item>
<item chance="4">
<item id="17527" count="1" /> <!-- Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="3">
<item id="17526" count="1" /> <!-- Scroll: Enchant Weapon (R-grade) -->
</item>
<item chance="2">
<item id="19448" count="1" /> <!-- Blessed Scroll: Enchant Armor (R-grade) -->
</item>
<item chance="1">
<item id="19447" count="1" /> <!-- Blessed Scroll: Enchant Weapon (R-grade) -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="18556" toLevel="1" name="Blue Dynasty Armor Appearance Stone">
<!-- AUTO GENERATED SKILL -->